GGACR/Anji Mito/Data

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System Data

Name Defense Modifier Guts Stun Resistance Guard Balance Gain Modifier Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Anji Mito 1.06 5 65 1.25 3F 16F (1~>9F invuln) Middleweight (x1.0) 54F 50F GGAC Anji Portrait.png GGACR Anji Mito Icon.png


Normal Moves

5P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5P 10 Mid 4 3 8 +3 3 normal 10 7 2.64 SJR 13 14 16 13
GGAC Anji 5P.png
"Excellence is doing ordinary things extraordinarily well."
GGXXACPR Anji 5P-1-Hitbox.png


5K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5K 14 Mid 5 5 6 -1 1 normal 3 8 1.44 SJR 9 10 10 11
GGAC Anji 5K.png
"A jack of all trades, a master of none, but better than a master of one."
GGXXACPR Anji 5K-1-Hitbox.pngGGXXACPR Anji 5K-2-Hitbox.png
Frames 5-6 • Frames 7-9


5S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5S 26 Mid 7 4 13 0 4 normal 14 6 3.84 SJR 16 17 16 14
GGAC Anji 5S.png
GGXXACPR Anji 5S-Hitbox.png
•Raises GB+ 14 on first hit
•GB+ is decreased on additional 5Ses in the same string


5H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5H 38 Mid 15 4 21 -6 5 normal 20 6 3.84 SR 18 Crouch 19 Down 15
GGAC Anji 5H.png
GGXXACPR Anji 5H-1-Hitbox.pngGGXXACPR Anji 5H-2-Hitbox.png
Frames 15-16 • Frames 17-18
•Slams down on air hit


5D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5D 15 High 27 6 26 -18 3 normal 8 20 2.64 4~18F High Guardpoint SR 13 Launch 48 14 13
GGAC Anji 5D.png
“There is only one kind of shock worse than the totally unexpected: the expected for which one has refused to prepare.”
GGXXACPR Anji 5D-1-Hitbox.pngGGXXACPR Anji 5D-2-Hitbox.png
Frames 27-29 • Frames 30-32


6P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6P 24 Mid 18 4 16 -1 5 normal 20 6 3.84 90% 1~21F Above Knees SR 18 21 18 15
GGAC Anji 6P.png
"A wise man can learn more from a foolish question than a fool can learn from a wise answer."
GGXXACPR Anji 6P-Hitbox.png
•Anji's back can be hit as he stands 18F onwards
•Staggers on ground CH (max 49F)


3P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3P 28 High 20 3 11 0 3 normal 8 7 2.64 R 13 14 14 13
GGAC Anji 3P.png
GGXXACPR Anji 3P-Hitbox.png
•Ground bounces on CH (untechable for 90F)


6K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6K 28 Mid 11 6 18 -10 3 normal 10 7 2.64 1~7F High Guardpoint RF 13 14 14 13 11~12FThe first two active frames; FRC immediately as the move hits
GGAC Anji 6K.png
"Always seek out the seed of triumph in every adversity."
GGXXACPR Anji 6K-Hitbox.png
•Staggers on ground CH (max 37F)
•Cancelable into 5K from 24F onwards


3K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3K 38 Low 19 4 14 -1 4 normal 11 6 0.50/4.80 80% 1~5F Low Guardpoint
1~End Throw
SR 16 17 16 14
GGAC Anji 3K.png
"The state of minds vary according to the angle under which one examines them."
GGXXACPR Anji 3K-1-Hitbox.pngGGXXACPR Anji 3K-2-Hitbox.png
Frames 19-20 • Frames 21-22
•Wallbounces on CH (untechable for 56F)


6S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6S 34 Mid 13 4 17 -7 3 normal 10 7 2.64 7~12F High Guardpoint SJR 13 14 14 13
GGAC Anji 6S.png
GGXXACPR Anji 6S-1-Hitbox.pngGGXXACPR Anji 6S-2-Hitbox.png
Frames 13-14 • Frames 15-16


3S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3S 28 Mid 28 12 10 +1 5 normal 20 6 3.84 1~27F Low Guardpoint SJR 22 19 18 15
GGAC Anji 3S.png
GGXXACPR Anji 3S-1-Hitbox.pngGGXXACPR Anji 3S-2-Hitbox.pngGGXXACPR Anji 3S-3-Hitbox.png
•Cancelable into 5S or 5H 6~8F
•Attack Level 6


6H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
6H 44 Mid 21 6 25 -14 4 normal 14 6 3.84 80% 12~19F High Guardpoint
14~20F Throw
SRF 16 Launch 19 14 17~20FFRC immediately before the move hits
GGAC Anji 6H.png
GGXXACPR Anji 6H-1-Hitbox.pngGGXXACPR Anji 6H-2-Hitbox.png
Frames 21-23 • Frames 24-26


2P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2P 8 Mid 5 4 6 0 1 normal 3 8 1.44 80% CSR 9 10 10 11
GGAC Anji 2P.png
“Whatever you do will be insignificant, but it is very important that you do it.”
GGXXACPR Anji 2P-1-Hitbox.pngGGXXACPR Anji 2P-2-Hitbox.png
Frames 5-6 • Frames 7-8


2K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2K 12 Low 8 2 6 +6 3 normal 8 7 2.64 70% SR 13 14 14 13
GGAC Anji 2K.png
“The best of knowledge and righteous acts are those hidden to the people.”
GGXXACPR Anji 2K-Hitbox.png


2S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2S 28 Low 8 6 14 -6 3 normal 8 7 2.64 11~13F, 21~23F Low Profile SR 13 14 14 13
GGAC Anji 2S.png
GGXXACPR Anji 2S-1-Hitbox.pngGGXXACPR Anji 2S-2-Hitbox.png
Frames 8-10 • Frames 11-13


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2H 38 Mid 20 5 15 +5 5 normal 20 6 3.84 10~19F Low Guardpoint SR 22 19 18 15
GGAC Anji 2H.png
“Where utility ends and decoration begins is perfection.”
GGXXACPR Anji 2H-Hitbox.png
•Attack Level 6
•Cancelable into 6P from 28F onwards


2D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2D 28 Low 7 3 25 -11 4 normal 11 6 3.84 5~23F Low Profile SR 16 Down 16 14
GGAC Anji 2D.png
GGXXACPR Anji 2D-Hitbox.png


j.P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.P 10 High/Air 8 3 3 1 normal 3 8 1.44 CSR 9 10 10 11
GGAC Anji jP.png
GGXXACPR Anji jP-Hitbox.png


j.K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.K 18 High/Air 6 6 10 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Anji jK.png
GGXXACPR Anji jK-Hitbox.png


j.S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.S 28 High/Air 7 9 18 3 normal 8 7 2.64 SJR 13 14 14 13
GGAC Anji jS.png
GGXXACPR Anji jS-1-Hitbox.pngGGXXACPR Anji jS-2-Hitbox.png
Frames 7-10 • Frames 11-15


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.H 32 High/Air 13 6 15 3 normal 8 7 2.64 SR 13 14 14 13
GGAC Anji jH.png
GGXXACPR Anji jH-1-Hitbox.pngGGXXACPR Anji jH-2-Hitbox.png
Frames 13-15 • Frames 16-18
•Slams down opponent on air hit


j.D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
j.D 40 High/Air 10 6 14+6 after landing 3 normal 8 7 2.64 90% 1~11F, 22~End Upper Body SR 13 Launch 30 13
GGAC Anji jD.png
“A river is easier to channel than to stop.”
GGXXACPR Anji jD-1-Hitbox.pngGGXXACPR Anji jD-2-Hitbox.png
Frames 10-11 • Frames 12-15
•Wallsticks on CH (untechable for 84F, sticks for 30F)
•Can be canceled into any jump attack except another j.D 22F onwards


Universal Mechanics

Ground Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Ground Throw Ground Throw 56 43 pixels other 6 4.00 Forced 50% Down
GGAC Anji throw.png
"The logic of the world is prior to all truth and falsehood."


Air Throw

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Air Throw Air Throw 60 88 pixels other 6 4.00 Forced 50% 60
GGAC Anji airThrow.png
•Sends opponent on opposite side of throw direction


DAA

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Dead Angle Attack DAA 25 All 12 6 12 -4 3 other 10 7 0.52 50% 1~11F All
12~26F Throw
R 13 Down 14 13
GGAC Anji 5S.png
GGXXACPR Anji 5S-Hitbox.png


Special Moves

236P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shitsu 236P 18, 16×2 All 21 56 Total 48 -7 1 special 0 8×3 2.50/1.20×3 9 10 10 11
GGAC Anji Shitsu.png
"Elegance is elimination."
"Rapidness"
GGACR Anji 236P Hitbox 1.pngGGACR Anji 236P Hitbox 2.png
Butterfly • Hawk
•Falling buttefly: Startup of 1F after original projectile hits or is blocked, or 20F after nullifying a projectile
•Falling butterfly chip damage x2
•Projectile disappears immediately if Anji gets hit


236S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
S Fuujin 236S 30 Mid 15 3 27 -16 3 special 10 7 2.50/3.60 R 13 14 40 + Slide 30 13
GGAC Anji Fuujin.png
"You may advance and be absolutely irresistible, if you make for the enemy’s weak points."
"Wind God"
GGACR Anji 236S Hitbox.png
•Can cancel into followup attacks 28F onwards


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
H Fuujin 236H 46 Mid 20 3 27 -16 3 special 10 7 2.90/4.08 80% 1~12F Strike R 13 Launch 38 + WBounce 13
GGAC Anji Fuujin.png
"You may advance and be absolutely irresistible, if you make for the enemy’s weak points"
"Wind God"
GGACR Anji 236S Hitbox.png
•On CH untechable for 80F
•Can cancel into followup attacks 33F onwards


236S > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shin: Isshiki 236S > P 10×6 All 36 Total 50+8 after landing +17 3 special 0 7×6 1.60/1.20×6 F 13 14 14 13 6~8FFRC immediately after the followup starts
GGAC Anji ShinIsshiki.png
"Needle: Method One"
GGACR Anji 236SP Hitbox.png
Startup is 37F for 3 fans farthest from Anji
•Anji is airborne 4F onwards
•Auto Jump Install
•Listed Frame Adv is for a standing opponent in the corner (tested on Sol)


236S > K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Issokutobi 236S > K 24+6 after landing special 1.70/- 7~24F Lower Body
GGAC Anji Issokutobi.png
"One-Legged Jump"
GGACR Anji 236SK Hitbox.png
Late part of hop
•Can pass through opponent 7~24F
•Anji is in CH state until landing


236S > S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Nagiha 236S > S 30 Low 10 6 27 -19 3 special 8 7 1.50/2.40 RF 13 Launch 35 13 23~25FFRC is very late, when Anji swings his arm upwards after completing the strike and the blue swipe disappears
GGAC Anji Nagiha.png
"Calm Edge"
GGACR Anji 236SS Hitbox 1.pngGGACR Anji 236SS Hitbox 2.png
Frames 10-12 • Frames 13-15


236S > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Rin 236S > H 40 High 27 8 16 0 5 special 15 30 -/7.20 8~26F High Guardpoint
1~22F Throw
R 21 Down 40 15
GGAC Anji Rin.png
"Simplicity is the glory of expression."
"Confront"
GGACR Anji 236SH Hitbox 1.pngGGACR Anji 236SH Hitbox 2.pngGGACR Anji 236SH Hitbox 3.pngGGACR Anji 236SH Hitbox 4.png
Frames 27-28 • Frames 29-30 • Frames 31-32 • Frames 33-34
•Groundbounces on CH (untechable for 90F)
•Listed Frame Adv is when opponent blocks standing (tested on Sol)
•Startup to hit a crouching opponent is 31F
•Attack Level 6


Autoguard > P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Kou Autoguard > P 25, 7×6, 20 Mid 4 2, 4×6, 12 11+8 after landing -41 3, 1×6, 5 special 10, 3×6, 20 7, 4×7 -/7.20×8 1~4F Strike
5~13F Upper Body
R 13, 9×6, 18 Launch 20×7, 60 13, 5×6, 15
GGAC Anji Kou.png
"Flying starts from the ground.

The more grounded you are, the higher you fly."
"Crimson"

GGACR Anji GuardP Hitbox 1.pngGGACR Anji GuardP Hitbox 2.pngGGACR Anji GuardP Hitbox 3.pngGGACR Anji GuardP Hitbox 4.pngGGACR Anji GuardP Hitbox 5.pngGGACR Anji GuardP Hitbox 6.pngGGACR Anji GuardP Hitbox 7.png
1st-2nd hits (Frames 4-9) • 3rd hit (Frames 10-13) • 4th hit (Frames 14-17) • 5th hit (Frames 18-21) • 6th hit (Frames 22-25) • 7th hit (Frames 26-29) • 8th hit (Frames 30-41)
•Anji is in CH state until landing


Autoguard > K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Sou Autoguard > K 12×3, 38 Mid 11 4×2,3(4)5 14 +4 2×3, 5 special 6×3, 20 5×3, 15 0.50/2.40×3, 5.80 1~11F Strike
12~23F Lower Body
RF 11×3, 22 12×3, 23 12×3, 18 6×3, 15 26~28FFRC is during the first active frames of the last, stronger hit
GGAC Anji Sou.png
"Freedom is never given;

it is won."
"Pale"

GGACR Anji GuardK Hitbox 1.pngGGACR Anji GuardK Hitbox 2.pngGGACR Anji GuardK Hitbox 3.pngGGACR Anji GuardK Hitbox 4.png
1st hit (Frames 11-14) • 2nd hit (Frames 15-18) • 3rd hit (Frames 19-21) • 4th hit (Frames 26-30)
•Anji is in CH state during move


623H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
On 623H 0, 90 Unblockable 11 18 20+6 after landing 3 special 7, 8 2.50/6.00 F 120 13 11~13F on whiffFRC is shortly after Anji leaves the ground, as the move goes active
GGAC Anji On-1.pngGGAC Anji On-2.png
"Yin/Shade"
GGACR Anji 623H Hitbox.png
•Anji is airborne from 9F onwards


214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
P Kai 214P 32 High/Air 28 3 9 +2 3 special 8 7 2.00/7.20 90% R 13 Launch 30 13
GGAC Anji Kai.png
"Commandment"
GGACR Anji 214P Hitbox.png
P
•Anji is airborne 4~27F


214K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
K Kai 214K 50 High/Air 32 10 8 after landing +1 4 special 11 6 2.50/1.80 RF 16 Launch 30 + GBounce 10 14 23~31FFRC is as Anji starts to descend after rising
GGAC Anji Kai.png
"Commandment"
GGACR Anji 214K Hitbox.png
K
•Anji is airborne 9F onwards
•Listed Frame Adv is for a standing block (tested on Sol)
•Auto Jump Install
•Anji automatically turns to face the opponent after FRC


j.214P

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Shin: Nishiki j.214P 45 High/Air 14 7 44 -37 3 special 8 7 2.50/2.40 R 13 Launch 50 + GBounce 10 6
GGAC Anji ShinNishiki.png
"Needle: Method Two"
GGACR Anji j214P Hitbox 1.pngGGACR Anji j214P Hitbox 2.pngGGACR Anji j214P Hitbox 3.pngGGACR Anji j214P Hitbox 4.png
Frame 14 • Frames 15-16 • Frames 17-18 • Frame 19-20
•High groundbounce on CH (untechable for 210F)
•Anji is in CH state 1~48F
•Fastest possible TK Shin: Nishiki has startup: 17F, Frame Adv: -29F


Force Breaks

236D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
FB Shitsu 236D 25, 16×2 All, High/Air×2 21 40 Total 50 -9 1, 2×2 forcebreak 0 8, 12×2 0.50/- 9, 11×2 10 10, 12×2 11, 12×2
GGAC Anji FBShitsu.png
GGACR Anji 236P Hitbox 1.pngGGACR Anji 236P Hitbox 2.png
Butterfly • Hawk
•Projectile disappears instantly if Anji gets hit
•Goes through other projectiles
•Falling butterfly startup is 1F after hit or blocked, or 20F after nullifying a projectile
•Falling butterfly has Chip Damage x2


236S > D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
FB Rin 236S > D 50 High 21 8 8 +5 5 forcebreak 15 20 2~20F High Guardpoint
2~25F Throw
R 18 Launch 50 + GBounce 10 15
GGAC Anji Rin.png
"Simplicity is prerequisite for reliability."
GGACR Anji 236SH Hitbox 1.pngGGACR Anji 236SH Hitbox 2.pngGGACR Anji 236SD Hitbox.pngGGACR Anji 236SH Hitbox 4.png
Frames 21-22 • Frames 23-24 • Frames 25-26 • Frames 27-28
•Listed Frame Adv is for standing block (tested on Sol)
•Startup is 25F to hit a crouching opponent (tested on Sol)


Autoguard > D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
FB Kou Autoguard > D 35, 7×6, 70 Mid 4 2,4×6(24)4 39+8 after landing -89 3, 1×6, 5 forcebreak 10, 3×6, 20 7, 4×7 1~11F Strike
12~13F Upper Body
R 13, 9×6, 18 Launch 60, 20, 60×5, 100 13, 5×6, 15
GGAC Anji FBKou.png
GGACR Anji GuardD Hitbox 1.pngGGACR Anji GuardD Hitbox 2.pngGGACR Anji GuardD Hitbox 3.pngGGACR Anji GuardP Hitbox 2.pngGGACR Anji GuardP Hitbox 3.pngGGACR Anji GuardP Hitbox 4.pngGGACR Anji GuardP Hitbox 5.pngGGACR Anji GuardP Hitbox 6.pngGGACR Anji GuardD Hitbox 4.pngGGACR Anji j214P Hitbox 2.pngGGACR Anji j214P Hitbox 3.pngGGACR Anji j214P Hitbox 4.png
1st hit (Frames 4-5) • 2nd hit (Frame 6) • 2nd hit (Frames 7-9) • 3rd hit (Frames 10-13) • 4th hit (Frames 14-17) • 5th hit (Frames 18-21) • 6th hit (Frames 22-25) • 7th hit (Frames 26-29) • 8th hit (Frame 54) • 8th hit (Frame 55) • 8th hit (Frame 56) • 8th hit (Frame 57)
•Anji is in CH state until landing


623D

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
FB On 623D 0, 90 Unblockable 21 18 35+6 after landing 3 forcebreak 7, 8 0.50/1.20 Forced 70% 10~18F Low Profile
19~38F Strike
F 120 13 19~20FFRC is shortly after Anji leaves the ground
GGAC Anji On-1.pngGGAC Anji On-2.png
GGACR Anji 623D Hitbox.png
•Anji is in crouching state during landing recovery
•Anji can move before landing on hit or FRC


Overdrives

632146H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Issei Ougi: Sai 632146H 11×11, 50 All 7+3 4×9,2×2,4 63 -40 3 super 10×15 2×11,7 3~6F Above Chest
7~9F Strike
F 13 13×10, Launch×2 14×10, 50, 82 0 66-70FFRC is right after the last of the 'spinning' hits of the fan, and as Anji begins to stand
GGAC Anji IsseiOugiSai.png
"Lifetime Secret Skill: Coloring"
GGACR Anji 632146H Hitbox 1.pngGGACR Anji 632146H Hitbox 2.pngGGACR Anji 632146H Hitbox 3.pngGGACR Anji 632146H Hitbox 4.pngGGACR Anji 632146H Hitbox 5.png
• • • Changes every 2 frames • Finishing attack
•15 hits on block
•Anji is in CH state during move
•Dizzy modifier x0
•Can pass through projectiles
•Projectile appears on 10F
•Projectile guranteed to activate after 10F
•Giant fan will activate on 53F if any hit connects (not blocked)
•Giant fan has attack level 3, startup 27F, active 24F


[2]8K

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Tenjinkyaku [2]8K 30, 14×13 High/Air 18+0 10 20 after landing -11 5, 3×13 super 15 6, 2×13 2.00/- 4~20F Strike R 18 Launch 18, 14×13 15, 0×13
GGAC Anji Tenjinkyaku.png
"Sky God Legs"
GGACR Anji 28K Hitbox.png
•Knocks down opponent on hit
•Opponent cannot input anything from after super flash until the 3rd active frame
•Must charge down for at least 40F to perform attack
•Listed Frame Adv is for standing block (tested on Sol)
•2nd hit onwards only occur if attack connects (not block or whiff)
•For the follow up strikes after the knockdown (1st hit), if the opponent was ground bounced, the spin will hit them in the air, else they'll take the hits on the ground


Autoguard > 63214S

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Kachoufuugetsu Autoguard > 63214S 40×4 Mid 7+0 5(16)5(12)5(20)5 75 -61 5 super 20×4 6×4 1~22F All
23~32F Strike
RF 18 Stagger 65×3, Launch 80 15 63-65FFRC is shortly before the last hit of the super, roughly ~2/3 between the third and fourth hits as Anji begins to bow and bring the fan up for the last swing
GGAC Anji Kachoufuugetsu.png
"He will win who, prepared himself, waits to take the enemy unprepared."
"Flower Bird Wind Moon"
GGACR Anji 63214S Hitbox 1.pngGGACR Anji 63214S Hitbox 2.pngGGACR Anji 63214S Hitbox 3.pngGGACR Anji 63214S Hitbox 4.png
1st hit (Frames 7-11) • 2nd hit (Frames 28-32) • 3rd hit (Frames 45-49) • 4th hit (Frames 70-74)
•Opponent's inputs are frozen until the 2nd active frame
•Anji is in CH state during move
•Dizzy modifier x1.5
•Can only be performed during the hitstop of an autoguarded move or if move connects after autoguard is triggered


Instant Kill

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level Type Guard Bar Gain Guard Bar Minus Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Zetsu 236236H Fatal All 17+4 -159~ 5 instantkill 20 18~Recovery Throw 18 15
GGAC Anji Zetsu.png
"Since all life is futility, then the decision to exist must be the most irrational of all."
"Suppress"
GGACR Anji IK Hitbox.png
•IK Mode activation: 54F


Category