GBVS/Zeta/Data

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Infobox Data

Field Value
Name: Zeta
Health: 10,000
PreJump: 4f
Backdash: 22f
Backshift: High Recovery (30f)
Unique Movement Options:
Portrait: GBVS Zeta Portrait.png
Icon: GBVS Zeta Icon.png


Normal Moves

c.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.L 400 Mid 5 3 5 +2 +6 0 normal
GBVS Zeta cL.png
GBVS Zeta cL Hitbox.png

c.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.M 700 Mid 6 3 15 -3 +1 2 normal
GBVS Zeta cM.png
GBVS Zeta cM Hitbox.png


c.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.H 1200 Mid 9 6 17 -4 0 4 normal
GBVS Zeta cH.png
GBVS Zeta cH Hitbox1.pngGBVS Zeta cH Hitbox2.png


c.XX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XX 350 Mid 9 3 15 -3 +1 2 normal
GBVS Zeta cXX.png
110x110px

c.XXX

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
c.XXX 350 Mid 12 3 18 -4 0 3 normal
GBVS Zeta cXXX.png
110x110px

f.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.L 400 Mid 6 3 15 -5 -1 1 normal
GBVS Zeta fL.png
Good ol' Ryu st.Hk
GBVS Zeta fL Hitbox1.pngGBVS Zeta fL Hitbox2.png


f.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.M 700 Mid 10 4 17 -6 -2 2 normal
GBVS Zeta fM.png
GBVS Zeta fM Hitbox.png

f.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
f.H 1000 Mid 9 6 18 -7 -3 3 normal
GBVS Zeta fH.png
GBVS Zeta fH Hitbox1.pngGBVS Zeta fH Hitbox2.png


2L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2L 400 Low 6 3 6 +2 +6 0 normal
GBVS Zeta 2L.png
GBVS Zeta 2L Hitbox.png


2M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2M 700 Mid 9 6 12 -3 +1 2 normal
GBVS Zeta 2M.png
GBVS Zeta 2M Hitbox.png


2H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2H 1000 Mid 11 5 24 -12 -8 3 normal
GBVS Zeta 2H.png
They laugh no more
GBVS Zeta 2H Hitbox1.pngGBVS Zeta 2H Hitbox2.png


2U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
2U 300, 600 Low 7 3(15)3 19 -7 HKD 2 normal
GBVS Zeta 2U.png
GBVS Zeta 2U Hitbox1.pngGBVS Zeta 2U Hitbox2.png


j.L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.L 400 High/Air 5 Until landing 0 1 normal
GBVS Zeta jL.png
GBVS Zeta jL Hitbox.png


j.M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.M 550 High/Air 7 6 Until landing 1 normal
GBVS Zeta jM.png
GBVS Zeta jM Hitbox1.pngGBVS Zeta jM Hitbox2.pngGBVS Zeta jM Hitbox3.png


j.H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.H 800 High/Air 7 9 Until landing 2 normal
GBVS Zeta jH.png
GBVS Zeta jH Hitbox.png


j.U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
j.U 500 High/Air 5 Until landing X +9 +9 2 normal
GBVS Zeta jU.png
Pogo!
GBVS Zeta jU Hitbox1.pngGBVS Zeta jU Hitbox2.png
Clash Level 1


Unique Mechanics

5U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Signo Drive 5U 300, 100×N Mid 8 3(7)3×n 18 -2 +2 2 unique
GBVS Zeta SignoDrive.png
GBVS Zeta SignoDrive Hitbox1.pngGBVS Zeta SignoDrive Hitbox2.pngGBVS Zeta SignoDrive Hitbox3.pngGBVS Zeta SignoDrive Hitbox4.png
Clash Level 2, 1×N


Universal Mechanics

LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Ground Throw LU 1500 Throw 7 3 31 HKD 0, 1, 4 other
GBVS Zeta Throw.pngGBVS Zeta BackThrow.png
forward • back
GBVS Zeta Throw Hitbox.png


j.LU

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Air Throw j.LU 1500 Airthrow 5 5 Until landing +6 HKD 0, 4 other
GBVS Zeta AirThrow.png
GBVS Zeta AirThrow Hitbox.png


MH

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Overhead Attack MH 1000 High 26 6 17 -4 +1 4 other 4-36 Throw
12-35 Low
9-35 Airborne
GBVS Zeta OverheadAttack.png
GBVS Zeta OverheadAttack Hitbox1.pngGBVS Zeta OverheadAttack Hitbox2.png


Skills

236L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Infinite Wonders 236L 700 All 20 12 22 -7~0 -3~7 2 special
GBVS Zeta InfiniteWonders.png
Probably not as good as a regular fireball.
GBVS Zeta InfiniteWonders Hitbox1.pngGBVS Zeta InfiniteWonders Hitbox2.png
Hitbox viewer is bugged, hits fullscreen
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 600


236M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Infinite Wonders 236M 900 All 28~61 12 22 -7~0 -3~7 2 special
GBVS Zeta InfiniteWonders.png
Probably not as good as a regular fireball.
GBVS Zeta InfiniteWonders Hitbox1.pngGBVS Zeta InfiniteWonders Hitbox2.png
Hitbox viewer is bugged, hits fullscreen
Cooldown: 20F (Technical) 200F (Easy)
Easy Input Damage 800


236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Infinite Wonders 236H 200, 700 All 18 12,12 23 -5~0 HKD 2 special
GBVS Zeta InfiniteWonders.png
Probably not as good as a regular fireball.
GBVS Zeta InfiniteWonders Hitbox1.pngGBVS Zeta InfiniteWonders Hitbox2.png
Hitbox viewer is bugged, hits fullscreen
Cooldown: 480F (Technical) 600F (Easy)
Easy Input Damage 150, 650


214L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rhapsody 214L Total 63 special 3~42 Guard High
GBVS Zeta Rhapsody.png
For when you're too good to have a reversal.
Cooldown: 20F (Technical) 200F (Easy)
Cancellable into followups from frame 14~43


214M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rhapsody 214M Total 63 special 3~42 Guard Low
GBVS Zeta Rhapsody.png
For when you're too good to have a reversal.
Cooldown: 20F (Technical) 200F (Easy)
Cancellable into followups from frame 14~43


214H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rhapsody 214H Total 63 special 1~42 Guard All
GBVS Zeta Rhapsody.png
For when you're too good to have a reversal.
Cooldown: 480F (Technical) 600F (Easy)
Cancellable into followups from frame 2~43


214X > L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Crimson Cleave 214X > L 1000 Mid 15 3 23 -9 KD 3 special
GBVS Zeta CrimsonCleave.png
GBVS Zeta CrimsonCleave Hitbox.png


214X > M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Rising Split 214X > M 1000 Mid 9 6 20 -9 KD 3 special
GBVS Zeta RisingSplit.png
GBVS Zeta RisingSplit Hitbox1.pngGBVS Zeta RisingSplit Hitbox2.png


214X > H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Knee Assault 214X > H 600 Mid 8 4 16 -5 KD 2 special
GBVS Zeta KneeAssault.png
THE KNEE
GBVS Zeta KneeAssault Hitbox.png


22L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Rise) 22L 800 Mid 12 12 43 -38 KD 3 special
GBVS Zeta SpearOfArvessRise.png
Zeta mains playing airdashers while others still stuck with ground footsies.
GBVS Zeta SpearOfArvessRise Hitbox1.pngGBVS Zeta SpearOfArvessRise Hitbox2.pngGBVS Zeta SpearOfArvessRise Hitbox3.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2


22M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Rise) 22M 1000 Mid 12 12 44 -39 KD 3 special
GBVS Zeta SpearOfArvessRise.png
Zeta mains playing airdashers while others still stuck with ground footsies.
GBVS Zeta SpearOfArvessRise Hitbox1.pngGBVS Zeta SpearOfArvessRise Hitbox2.pngGBVS Zeta SpearOfArvessRise Hitbox3.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2


22H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Rise) 22H 800 Mid 12 12 43 -38 HKD 3 special
GBVS Zeta SpearOfArvessRise.png
Zeta mains playing airdashers while others still stuck with ground footsies.
GBVS Zeta SpearOfArvessRise Hitbox1.pngGBVS Zeta SpearOfArvessRise Hitbox2.pngGBVS Zeta SpearOfArvessRise Hitbox3.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2


j.22L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Fall) j.22L 800 All 18 Until landing +1 15 KD 3 special
GBVS Zeta SpearOfArvessFall.png
Mika Missile energy. She even got the twin-tail down.
GBVS Zeta SpearOfArvessFall Hitbox.png
j.22L/j.22H
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1

j.22M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Fall) j.22M 800 All 18 Until landing +1 15 KD 3 special
GBVS Zeta SpearOfArvessFall.png
GBVS Zeta SpearOfArvessFall Hitbox2.png
j.22M
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1


j.22H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Fall) j.22H 800 All 18 Until landing +1 15 HKD 3 special
GBVS Zeta SpearOfArvessFall.png
Mika Missile energy. She even got the twin-tail down.
GBVS Zeta SpearOfArvessFall Hitbox.png
j.22L/j.22H
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2


22X~6X/4X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Followup) 22X~6X/4X 500 [700] All 16 12 Until landing +22 KD 3 special
GBVS Zeta SpearOfArvess.png
GBVS Zeta SpearOfArvess Hitbox1.pngGBVS Zeta SpearOfArvess Hitbox2.png
Clash Level for L/M versions is 1, H version is 2


22X~9X/8X/7X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Followup) 22X~9X/8X/7X 500 [700] All 16 12 Until landing +16 KD 3 special
GBVS Zeta SpearOfArvess.png
GBVS Zeta SpearOfArvessRise Hitbox1.pngGBVS Zeta SpearOfArvessRise Hitbox2.png
Clash Level for L/M versions is 1, H version is 2


22X~1X/2X/3X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Followup) 22X~1X/2X/3X 500 [700] All 16 Until landing +1 21 KD 3 special
GBVS Zeta SpearOfArvess.png
GBVS Zeta SpearOfArvessFall Hitbox.pngGBVS Zeta SpearOfArvessFall Hitbox2.png
Clash Level for L/M versions is 1, H version is 2


66L

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess 66L 600 Mid 16 7 19 -9~-3 KD 3 special
GBVS Zeta SpearOfArvess.png
Beowulf's back, in anime form!
GBVS Zeta SpearOfArvess Hitbox1.pngGBVS Zeta SpearOfArvess Hitbox2.png
66L/66M66H
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2


66M

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess 66M 800 Mid 19 12 19 -14~-3 KD 3 special
GBVS Zeta SpearOfArvess.png
Beowulf's back, in anime form!
GBVS Zeta SpearOfArvess Hitbox1.pngGBVS Zeta SpearOfArvess Hitbox2.png
66L/66M66H
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2


66H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess 66H 600 Mid 15 12 19 -14~-3 HKD 3 special
GBVS Zeta SpearOfArvess.png
Beowulf's back, in anime form!
GBVS Zeta SpearOfArvess Hitbox1.pngGBVS Zeta SpearOfArvess Hitbox2.png
66L/66M66H
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2


66X~4X/6X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Followup) 66X~4X/6X 500 [700] All 16 12 19 -14~-3 KD 3 special
GBVS Zeta SpearOfArvess.png
GBVS Zeta SpearOfArvess Hitbox1.pngGBVS Zeta SpearOfArvess Hitbox2.png
Clash Level for L/M versions is 1, H version is 2


66X~8X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Followup) 66X~8X 500 [700] All 16 12 43 -38 KD 3 special
GBVS Zeta SpearOfArvess.png
GBVS Zeta SpearOfArvessRise Hitbox2.png
Clash Level for L/M versions is 1, H version is 2


66X~7X/9X

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Spear of Arvess (Followup) 66X~7X/9X 500 [700] All 16 12 44 -39 KD 3 special
GBVS Zeta SpearOfArvess.png
GBVS Zeta SpearOfArvessRise Hitbox1.png
Clash Level for L/M versions is 1, H version is 2


Skybound Art

236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Resolute Strike 236236H 3500→2500 Mid 9+5 9 33 -21 HKD 4 super
GBVS Zeta ResoluteStrike2.pngGBVS Zeta ResoluteStrike.png
  • 236236H
GBVS Zeta ResoluteStrike Hitbox1.pngGBVS Zeta ResoluteStrike Hitbox2.png
Clash Level 25 (Technical) 20 (Easy)


j.236236H

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Resolute Strike j.236236H 3500→2500 All 12 Until landing +1 35 HKD 4 super
GBVS Zeta ResoluteStrike2.pngGBVS Zeta ResoluteStrike.png
  • j.236236H
GBVS Zeta ResoluteStrike Hitbox3.pngGBVS Zeta ResoluteStrike Hitbox4.png
Clash Level 25 (Technical) 20 (Easy)


236236U

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Type Invuln
Sirius Roar 236236U 4500→3500 Mid 7+6 6[6]2×3 61 -51 HKD 4 super
GBVS Zeta SiriusRoar.pngGBVS Zeta SiriusRoar2.png
GBVS Zeta SiriusRoar Hitbox1.pngGBVS Zeta SiriusRoar Hitbox2.pngGBVS Zeta SiriusRoar Hitbox3.png
Clash Level 35 (Technical) 30 (Easy)


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