GBVS/Narmaya/Data

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Infobox Data

Field Value
Name: Narmaya
Health: 10,000
PreJump: 4f
Backdash: 25f
Backshift: High Recovery (30f)
Unique Movement Options:
Portrait: GBVS Narmaya Portrait.png
Icon: GBVS Narmaya Icon.png


Normal Moves

5L[g]

5L[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 6 3 9 -1 +3 0
GBVS Narmaya 5L.png
GBVS Narmaya 5L Hitbox.png
Genji 5L

5L[k]

5L[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
300 Mid 5 3 8 0 +4 0
GBVS Narmaya 5L Kagura.png
Always use both parts of your sword for maximum efficiency
GBVS Narmaya 5L Kagura Hitbox1.pngGBVS Narmaya 5L Kagura Hitbox2.png
Kagura Active Frame 1 • Kagura Active Frame 2~3


c.M[g]

c.M[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 6 3 14 -2 +2 2
GBVS Narmaya cM.png
GBVS Narmaya cM Hitbox.png
Genji cM

c.M[k]

c.M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650 Mid 6 3 12 0 +4 2
GBVS Narmaya cM Kagura.png
GBVS Narmaya cM Kagura Hitbox.png
Kagura cM


c.H[g]

c.H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
450, 350 Mid 8 2, 3 23 -7 -3 4
GBVS Narmaya cH.png
GBVS Narmaya cH Hitbox1.pngGBVS Narmaya cH Hitbox2.png
Genji Active Frame 1~2 • Genji Active Frame 3~5

c.H[k]

c.H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 Mid 9 6 15 -2 +2 4
GBVS Narmaya cH Kagura.png
GBVS Narmaya cH Kagura Hitbox1.pngGBVS Narmaya cH Kagura Hitbox2.png
Kagura Active Frame 1~3 • Kagura Active Frame 4~6


c.XX

c.XX
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2
GBVS Narmaya cXX.png


c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 3 18 -4 0 3
GBVS Narmaya cXXX.png


f.M[g]

f.M[g]
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 9 4 17 -6 -2 2
GBVS Narmaya fM.png
GBVS Narmaya fM Hitbox.png
Genji fM

f.M[k]

f.M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 7 5 15 -5 -1 2
GBVS Narmaya fM Kagura.png
GBVS Narmaya fM Kagura Hitbox1.pngGBVS Narmaya fM Kagura Hitbox2.png
Kagura Active Frame 1~2 • Kagura Active Frame 3~5


f.H[g]

f.H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 10 6 22 -11 -7 3
GBVS Narmaya fH.png
One-hit-confirm fishing rod
GBVS Narmaya fH Hitbox1.pngGBVS Narmaya fH Hitbox2.png
Genji Active Frame 1~3 • Genji Active Frame 4~6

f.H[k]

f.H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 9 6 20 -9 -5 3
GBVS Narmaya fH Kagura.png
GBVS Narmaya fH Kagura Hitbox1.pngGBVS Narmaya fH Kagura Hitbox2.png
Kagura Active Frame 1~3 • Kagura Active Frame 4~6


2L[g]

2L[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Low 6 3 6 +2 +6 0
GBVS Narmaya 2L.png
GBVS Narmaya 2L Hitbox.png
Genji 2L

2L[k]

2L[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Low 6 3 6 +2 +6 0
GBVS Narmaya 2L Kagura.png
GBVS Narmaya 2L Kagura Hitbox.png
Kagura 2L


2M[g]

2M[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 8 4 14 -3 +1 2
GBVS Narmaya 2M.png
GBVS Narmaya 2M Hitbox.png
Genji 2M

2M[k]

2M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600 Mid 7 3 11 +1 +5 2
GBVS Narmaya 2M Kagura.png
microdash, 2M, repeat
GBVS Narmaya 2M Kagura Hitbox1.pngGBVS Narmaya 2M Kagura Hitbox2.png
Kagura Active Frame 1 • Kagura Active Frame 2~3


2H[g]

2H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 11 3 23 -11 -7 3
GBVS Narmaya 2H.png
GBVS Narmaya 2H Hitbox1.pngGBVS Narmaya 2H Hitbox2.png
Genji Active Frame 1~3 • Genji Active Frame 4~5

2H[k]

2H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 10 8 22 -13 -9 3
GBVS Narmaya 2H Kagura.png
GBVS Narmaya 2H Kagura Hitbox1.pngGBVS Narmaya 2H Kagura Hitbox2.pngGBVS Narmaya 2H Kagura Hitbox3.png
Kagura Active Frame 1~2 • Kagura Active Frame 3~5 • Kagura Active Frame 6~8


2U[g]

2U[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 9 6 20 -11 HKD 2
GBVS Narmaya 2U.png
GBVS Narmaya 2U Hitbox1.pngGBVS Narmaya 2U Hitbox2.png
Genji Active Frame 1~3 • Genji Active Frame 4~6


2U[k]

2U[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2
GBVS Narmaya 2U Kagura.png
GBVS Narmaya 2U Kagura Hitbox1.pngGBVS Narmaya 2U Kagura Hitbox2.png
Kagura Active Frame 1~3 • Kagura Active Frame 4~6


j.L[g]

j.L[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Narmaya jL.png
GBVS Narmaya jL Hitbox.png
Genji jL


j.L[k]

j.L[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until L 0 1
GBVS Narmaya jL Kagura.png
GBVS Narmaya jL Kagura Hitbox1.pngGBVS Narmaya jL Kagura Hitbox2.png
Kagura Active Frame 1~3 • Kagura Active Frame 4+


j.M[g]

j.M[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 6 Until L 1
GBVS Narmaya jM.png
GBVS Narmaya jM Hitbox1.pngGBVS Narmaya jM Hitbox2.png
Genji Active Frame 1~2 • Genji Active Frame 3~6

j.M[k]

j.M[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 7 8 Until L 1
GBVS Narmaya jM Kagura.png
GBVS Narmaya jM Kagura Hitbox1.pngGBVS Narmaya jM Kagura Hitbox2.pngGBVS Narmaya jM Kagura Hitbox3.png
Kagura Active Frame 1~2 • Kagura Active Frame 3~4 • Kagura Active Frame 5~8


j.H[g]

j.H[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 9 6 Until L 2
GBVS Narmaya jH.png
GBVS Narmaya jH Hitbox1.pngGBVS Narmaya jH Hitbox2.png
Genji Active Frame 1~3 • Genji Active Frame 4~6

j.H[k]

j.H[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 12 9 Until L 2
GBVS Narmaya jH Kagura.png
GBVS Narmaya jH Kagura Hitbox1.pngGBVS Narmaya jH Kagura Hitbox2.png
Kagura Active Frame 1~3 • Kagura Active Frame 4~9


j.U[g]

j.U[g]
normal[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 10 6 Until L 2
GBVS Narmaya jU.png
GBVS Narmaya jU Hitbox.png
Genji jU

j.U[k]

j.U[k]
normal[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 9 6 Until L 2
GBVS Narmaya jU Kagura.png
GBVS Narmaya jU Kagura Hitbox1.pngGBVS Narmaya jU Kagura Hitbox2.png
Kagura Active Frame 1~3 • Kagura Active Frame 4~6


Unique Mechanics

5U

5U
Butterfly Effect
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 30
GBVS Narmaya Genji Stance.pngGBVS Narmaya Kagura Stance.png
I could never stab you... • ...Enough.
Cancellable into blocking, attacks, movement (except walk) from frame 10


Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD HKD 0, 4
GBVS Narmaya Throw.pngGBVS Narmaya BackThrow.png
Neutral/Forward • Back
GBVS Narmaya Throw Hitbox.png


j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Airthrow 5 5 Until L+6 HKD HKD 0, 4
GBVS Narmaya AirThrow.png
GBVS Narmaya AirThrow Hitbox.png


MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4
GBVS Narmaya OverheadAttack.png
GBVS Narmaya UOH Hitbox.pngGBVS Narmaya UOH Kagura Hitbox.png
Genji UOH • Kagura UOH


Skills

236L[g]

236L[g]
L Setsuna
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→700 Mid→All 14 7 35 -12 -4 (KD when close) 2
GBVS Narmaya Setsuna.png
No longer erases projectiles. No longer a mist finer.
GBVS Narmaya 236X Hitbox1.pngGBVS Narmaya 236X Hitbox2.pngGBVS Narmaya 236X Hitbox3.pngGBVS Narmaya 236X Hitbox4.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 0
Easy Input Damage 900→600


236M[g]

236M[g]
M Setsuna
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→700 Mid→All 32~70 7 21 +10 +14 2
GBVS Narmaya Setsuna.png
No longer erases projectiles. No longer a mist finer.
GBVS Narmaya 236X Hitbox1.pngGBVS Narmaya 236X Hitbox2.pngGBVS Narmaya 236X Hitbox3.pngGBVS Narmaya 236X Hitbox4.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 0
Easy Input Damage 900→600

236H[g]

236H[g]
H Setsuna
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000→700 Mid→All 15 7 25 +2 HKD 2
GBVS Narmaya Setsuna.png
No longer erases projectiles. No longer a mist finer.
GBVS Narmaya 236X Hitbox1.pngGBVS Narmaya 236X Hitbox2.pngGBVS Narmaya 236X Hitbox3.pngGBVS Narmaya 236X Hitbox4.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 0
Easy Input Damage 900→600


236L[k]

236L[k]
L Kyokasuigetsu
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
900 Mid 13 [6] 2 19 -5 KD 2
GBVS Narmaya Kyouka.png
Depending on stance, this move is the "shing" or the "swing"
GBVS Narmaya 236X Kagura Hitbox1.pngGBVS Narmaya 236X Kagura Hitbox2.png
Swing 1 • Swing 1 Part 2
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
Faster startup when cancelled into from 214X[g]


236M[k]

236M[k]
M Kyokasuigetsu
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600×2 Mid 16 [8] 2, 2 21 -8 KD 2
GBVS Narmaya Kyouka.png
Depending on stance, this move is the "shing" or the "swing"
GBVS Narmaya 236X Kagura Hitbox1.pngGBVS Narmaya 236X Kagura Hitbox2.pngGBVS Narmaya 236X Kagura Hitbox3.png
Swing 1 • Swing 1 Part 2 • Swing 2
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2
Faster startup when cancelled into from 214X[g]


236H[k]

236H[k]
H Kyokasuigetsu
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400×3 Mid 15 [7] 2, 2, 6 20 -7 HKD 4
GBVS Narmaya Kyouka.png
Depending on stance, this move is the "shing" or the "swing"
GBVS Narmaya 236X Kagura Hitbox1.pngGBVS Narmaya 236X Kagura Hitbox2.pngGBVS Narmaya 236X Kagura Hitbox3.pngGBVS Narmaya 236X Kagura Hitbox4.png
Swing 1 • Swing 1 Part 2 • Swing 2 • Swing 3
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 3
Faster startup when cancelled into from 214X[g]


623L[g]

623L[g]
L Absolute Horizon
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
600, 400 Mid, All 9 2, 8 25+9 Landing -23 KD 3 1-12 All
GBVS Narmaya Banri.png
GBVS Narmaya 623X Hitbox1.pngGBVS Narmaya 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 14 (Technical) 10 (Easy)
Easy Input Damage 500, 300


623M[g]

623M[g]
M Absolute Horizon
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800, 500 Mid, All 9 2, 8 31+9 Landing -27 KD 4 1-15 All
GBVS Narmaya Banri.png
GBVS Narmaya 623X Hitbox1.pngGBVS Narmaya 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 16 (Technical) 10 (Easy)
Easy Input Damage 700, 400


623H[g]

623H[g]
H Absolute Horizon
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
650, 250×3 Mid 9 2, 4, 2, 2 35+9 Landing -31 HKD 4 1-18 All
GBVS Narmaya Banri.png
GBVS Narmaya 623X Hitbox1.pngGBVS Narmaya 623X Hitbox2.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level: 18 (Technical) 10 (Easy)
Easy Input Damage 600, 200x3


623L[k]

623L[k]
L Mugenkagura
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 400 Mid, All 20 4, 6 22+9 Landing -18 KD 4 1~14 Catch High
GBVS Narmaya Mugen.pngGBVS Narmaya Mugen2.png
GBVS Narmaya 623X Kagura Hitbox1.pngGBVS Narmaya 623X Kagura Hitbox2.pngGBVS Narmaya 623X Kagura Hitbox3.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 14 (Technical) 10 (Easy)


623M[k]

623M[k]
M Mugenkagura
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
750, 600 Mid, All 42 4, 6 26+9 Landing -22 KD 4 1~36 Catch High
GBVS Narmaya Mugen.pngGBVS Narmaya Mugen2.png
GBVS Narmaya 623X Kagura Hitbox1.pngGBVS Narmaya 623X Kagura Hitbox2.pngGBVS Narmaya 623X Kagura Hitbox3.png
Cooldown: 20F (Technical) 200F (Easy)
Clash Level: 16 (Technical) 10 (Easy)

623H[k]

623H[k]
H Mugenkagura
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 250×3 Mid 20 4, 3, 2, 1 31+9 Landing -22 HKD 4 1~14 Catch High
GBVS Narmaya Mugen.pngGBVS Narmaya Mugen2.png
GBVS Narmaya 623X Kagura Hitbox1.pngGBVS Narmaya 623X Kagura Hitbox2.pngGBVS Narmaya 623X Kagura Hitbox3.png
Cooldown: 480F (Technical) 600F (Easy)
Clash Level: 18 (Technical) 10 (Easy)


214L[g]

214L[g]
L Transient
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 39
GBVS Narmaya Utakata.png
block button check
Cooldown: 20F (Technical) 200F (Easy)
Special cancellable from frame 13


214M[g]

214M[g]
M Transient
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 45
GBVS Narmaya Utakata.png
block button check
Cooldown: 20F (Technical) 200F (Easy)
Special cancellable from frame 13


214H[g]

214H[g]
H Transient
special[g]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
Total 36
GBVS Narmaya Utakata.png
block button check
Cooldown: 480F (Technical) 600F (Easy)
Special cancellable from frame 10


214L[k]

214L[k]
L Crescent Moon
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 All 32 8 1+8 Landing -2 KD 2 9-41 Low Invul
GBVS Narmaya Sengetsu.png
block button check #2
GBVS Narmaya 214X Kagura Hitbox1.pngGBVS Narmaya 214X Kagura Hitbox2.png
214L and 214H starting hitbox • All versions ending hitbox
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2


214M[k]

214M[k]
M Crescent Moon
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 38 7 2+8 Landing -2 KD 2 9-47 Low Invul
GBVS Narmaya Sengetsu.png
block button check #2
GBVS Narmaya 214X Kagura Hitbox3.pngGBVS Narmaya 214X Kagura Hitbox1.pngGBVS Narmaya 214X Kagura Hitbox2.png
214M Starting hitbox • 214L and 214H starting hitbox • All versions ending hitbox
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 2


214H[k]

214H[k]
H Crescent Moon
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 All 32 8 2+6 Landing +1 HKD 3 9-41 Low Invul
GBVS Narmaya Sengetsu.png
block button check #2
GBVS Narmaya 214X Kagura Hitbox1.pngGBVS Narmaya 214X Kagura Hitbox2.png
214L and 214H starting hitbox • All versions ending hitbox
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2


j.214L[k]

j.214L[k]
L Crescent Moon (Midair)
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 5 7 Until L+7 +6~[-4] KD 3
GBVS Narmaya Sengetsu.png
TSUBAME GAESHI (mid version)
GBVS Narmaya 214X Kagura Hitbox4.pngGBVS Narmaya 214X Kagura Hitbox5.pngGBVS Narmaya 214X Kagura Hitbox6.png
M version has reversed hitbox • M version has reversed hitbox • M version has reversed hitbox. H version has this hitbox start to finish
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1


j.214M[k]

j.214M[k]
M Crescent Moon (Midair)
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 All 5 7 Until L+7 KD 3
GBVS Narmaya Sengetsu.png
TSUBAME GAESHI (mid version)
GBVS Narmaya 214X Kagura Hitbox4.pngGBVS Narmaya 214X Kagura Hitbox5.pngGBVS Narmaya 214X Kagura Hitbox6.png
M version has reversed hitbox • M version has reversed hitbox • M version has reversed hitbox. H version has this hitbox start to finish
Cooldown: 20F (Technical) 200F (Easy)
Clash Level 1

j.214H[k]

j.214H[k]
H Crescent Moon (Midair)
special[k]
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1100 All 5 3 Until L+7 +9~[+2] HKD 4
GBVS Narmaya Sengetsu.png
TSUBAME GAESHI (mid version)
GBVS Narmaya 214X Kagura Hitbox6.png
M version has reversed hitbox. H version has this hitbox start to finish
Cooldown: 480F (Technical) 600F (Easy)
Clash Level 2


Skybound Arts

236236H

236236H
One Hundred Cloudscapes
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000,2500→1000,2000 Mid 7+4 [4+4] 6 56 -43 HKD 4 1-9 All
GBVS Narmaya OneHundredCloudscapes.pngGBVS Narmaya OneHundredCloudscapes2.png
GBVS Narmaya 236236H Hitbox.png
Clash level: 25 (Technical) 20 (Easy)
Faster startup when cancelled into from 214X[g]

236236U

236236U
Butterfly Effect: Ame-no-Uzume
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 Mid×1, All 7+7 3×15 48 -32 HKD 4 1-21 All
GBVS Narmaya AmeNoUzume.pngGBVS Narmaya AmeNoUzume2.png
GBVS Narmaya 236236U Hitbox1.pngGBVS Narmaya 236236U Hitbox2.pngGBVS Narmaya 236236U Hitbox3.pngGBVS Narmaya 236236U Hitbox4.pngGBVS Narmaya 236236U Hitbox5.pngGBVS Narmaya 236236U Hitbox6.png
Clash level: 35 (Technical) 30 (Easy)


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