GBVS/Gran/Data

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Field Value
Name: Gran
Health: 10,000
PreJump: 4f
Backdash: 22f
Backshift: High Recovery (30f)
Unique Movement Options:
Portrait: GBVS Gran Portrait.png
Icon: GBVS Gran Icon.png


Normal Moves

c.L

c.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 5 3 6 +2 +6 0
GBVS Gran cL.png
Assert your protag pressure with a backfist.
GBVS Gran cL Hitbox.png

c.M

c.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 6 3 12 0 +4 2
GBVS Gran cM.png
GBVS Gran cM Hitbox.png


c.H

c.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 8 4 18 -3 +1 4
GBVS Gran cH.png
GBVS Gran cH Hitbox1.pngGBVS Gran cH Hitbox2.png

c.XX

c.XX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 9 3 15 -3 +1 2
GBVS Gran cXX.png

c.XXX

c.XXX
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350 Mid 12 4 17 -4 0 3
GBVS Gran cXXX.png

f.L

f.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Mid 6 3 13 -3 +1 1
GBVS Gran fL.png
GBVS Gran fL Hitbox1.pngGBVS Gran fL Hitbox2.png
Frame 6 • Frame 7~8

f.M

f.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 8 3 18 -6 -2 2
GBVS Gran fM.png
GBVS Gran fM Hitbox1.pngGBVS Gran fM Hitbox2.png
Frame 8 • Frame 9~10

f.H

f.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 5 21 -9 -5 3
GBVS Gran fH.png
Spin to win
GBVS Gran fH Hitbox1.pngGBVS Gran fH Hitbox2.png
Frame 10~11 • Frame 12~14

2L

2L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 Low 6 3 6 +2 +6 0
GBVS Gran 2L.png
GBVS Gran 2L Hitbox.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 7 5 9 +1 +5 2
GBVS Gran 2M.png
T-Pose to assert dominance
GBVS Gran 2M Hitbox1.pngGBVS Gran 2M Hitbox2.png
Frame 7~8 • Frame 9~11


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 Mid 10 6 24 -13 -9 3
GBVS Gran 2H.png
Time to do that combo I saw on twitter
GBVS Gran 2H Hitbox1.pngGBVS Gran 2H Hitbox2.png
Frame 10~12 • Frame 13~15


2U

2U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Low 7 6 21 -12 HKD 2
GBVS Gran 2U.png
GBVS Gran 2U Hitbox1.pngGBVS Gran 2U Hitbox2.pngGBVS Gran 2U Hitbox3.png
Frame 7~8 • Frame 9~10 • Frame 11~12


j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400 High/Air 5 Until landing 0 1
GBVS Gran jL.png
GBVS Gran jL Hitbox.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
550 High/Air 6 7 Until landing 1
GBVS Gran jM.png
GBVS Gran jM Hitbox1.pngGBVS Gran jM Hitbox2.png
Frame 6~8 • Frame 9~12

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 High/Air 7 6 Until landing 2
GBVS Gran jH.png
GBVS Gran jH Hitbox.png

j.U

j.U
normal
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 High/Air 12 8 Until landing 2
GBVS Gran jU.png
Try to block this
GBVS Gran jU Hitbox1.pngGBVS Gran jU Hitbox2.pngGBVS Gran jU Hitbox3.png
Frame 12~14 • Frame 15~17 • Frame 18~19


Unique Mechanics

5U

5U
Power Raise
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000/1200/1400/1600/2000 Mid 22/20 9 13 -5 3
GBVS Gran PowerRaise.png
110x110px110x110px110x110px
Damage increases with each level he gains.
At the 5th level, the attack gains invuln.


5U Cancel

5[U] > X
Cancel
unique
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
15


Universal Mechanics

LU

LU
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 7 3 31 HKD 0, 4
GBVS Gran Throw.pngGBVS Gran BackThrow.png
Baby's first mixup
GBVS Gran Throw Hitbox.png


j.LU

j.LU
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1500 Throw 5 5 Until landing +6 0, 4
GBVS Gran AirThrow.png
The sky is mine, thanks.
GBVS Gran AirThrow Hitbox.png


MH

MH
Overhead Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1000 High 26 6 17 -4 +1 4
GBVS Gran OverheadAttack.png
Baby's second mixup
GBVS Gran UOH Hitbox1.pngGBVS Gran UOH Hitbox2.png
Frame 26~28 • Frame 29~31


Skills

236L

236L
L Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
800 All 15 Total 46 -7 -3 2
GBVS Gran Reginleiv.png
236L/236H
GBVS Gran 236X Hitbox1.pngGBVS Gran 236X Hitbox2.png
Initial projectile hitbox
Cooldown: 32-105F (Technical) 52-125F (Easy)
Easy input damage: 700

236M

236M
M Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
400, 800 Mid, All 13 4 Total 55 -4 0 2
GBVS Gran Reginleiv2.png
236M
GBVS Gran 236M Hitbox.pngGBVS Gran 236X Hitbox1.pngGBVS Gran 236X Hitbox2.png
236M strike • Initial projectile hitbox
Cooldown: 58-118F (Technical) 78-138F (Easy)
Easy input damage: 300, 700

236H

236H
H Reginleiv
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
350×3 All 15 Total 46 +3 +7 2
GBVS Gran Reginleiv.png
236L/236H
GBVS Gran 236X Hitbox1.pngGBVS Gran 236X Hitbox2.png
Initial projectile hitbox
Cooldown: 516-575F (Technical) 536-695F (Easy)
Easy input damage: 300×3


214L

214L
L Overdrive Surge
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700 Mid 13 3 18 -6 -2 2
GBVS Gran Overdrive Surge.png
GBVS Gran 214L Hitbox1.pngGBVS Gran 214L Hitbox2.png
Frame 13 • Frame 14~15
Cooldown: 20F (Technical) 200F (Easy)


214L > 214M

214L > 214M
L Overdrive Surge Followup
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
500 Mid 13 13 12 -10 KD 2
GBVS Gran Overdrive Surge Followup.png
GBVS Gran 214M Hitbox.png


214M

214M
M Overdrive Surge
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 16 13 14 +2 to -10 +10 to -2 2
GBVS Gran Overdrive Surge Followup.png
GBVS Gran 214M Hitbox.png
Cooldown: 20F (Technical) 200F (Easy)


214H

214H
H Overdrive Surge
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
1200 Mid 13 13 12 +4 to -8 HKD 3
GBVS Gran Overdrive Surge Followup.png
GBVS Gran 214M Hitbox.png
Cooldown: 480F (Technical) 600F (Easy)


623L

623L
L Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 300 Mid, All 9 2,9 30 -22 KD 4, 3 1~10 All
GBVS Gran RisingSword.png
GBVS Gran 623X Hitbox1.pngGBVS Gran 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash level 14 (Technical) 10 (Easy)


623M

623M
M Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
700, 300×2 Mid×2, All 9 2(3)2,17 32 -30 KD 4 1~17 All
GBVS Gran RisingSword.png
GBVS Gran 623X Hitbox1.pngGBVS Gran 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash level 16 (Technical) 10 (Easy)


623H

623H
H Rising Sword
special
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
950~1400 Mid×3, All 9 2,3,6(23)2(3)2,2,3,3,9 32 -30 HKD 4 1~19 All
GBVS Gran RisingSword.png
GBVS Gran 623X Hitbox1.pngGBVS Gran 623X Hitbox2.png
Cooldown: 20F (Technical) 200F (Easy)
Clash level 18 (Technical) 10 (Easy)
First part does 3 hits, second part does 3~6 hits. Both parts can only land a max total of 6 hits.


Skybound Art

236236H

236236H
Tempest Blade
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
3500→2500 Mid 6+5 3(4)9 23 -13 HKD 4
GBVS Gran TempestBlade.pngGBVS Gran TempestBlade2.png
GBVS Gran 23636H Hitbox1.pngGBVS Gran 23636H Hitbox2.png
Frame 11~13 • Frame 18~26
Clash level: 25 (Technical) 20 (Easy)

236236U

236236U
Catastrophe
super
Damage Guard Startup Active Recovery On-Block On-Hit Attribute Level Blockstun Ground Hitstun Air Hitstun Hitstop Invuln
4500→3500 All 8+5 Total 98 -18 HKD 4
GBVS Gran CatastropheStartup.pngGBVS Gran CatastropheFireball.pngGBVS Gran Catastrophe2.png
GBVS Gran 236236U Hitbox.png


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