Combo |
Position |
Meter Gain |
Works on: |
Difficulty |
Notes
|
2L, 2L, 5L > 214L/H |
Anywhere |
12% |
All |
Easy |
Basic light confirm.
|
2L, 5MMM > 214X |
Anywhere |
18% |
All |
Easy |
Low link into a medium. 214M is more damage/corner carry, but only combos on crouching hit.
|
Far 5H > 214L/H |
Anywhere |
12% |
All |
Easy |
Far 5H's three hits make this an easy hitconfirm.
|
2L, 5MMM > 6U, 2L > 214L |
Crouching Hit, Midscreen |
24-25% |
Non-Charlotta? |
Medium |
Somewhat gimmicky combo extension. Requires level 3 rock. Works on everyone in the corner.
|
2L, 5MMM > 6U, Far 5H (1 Hit) > 214L |
Midscreen |
31% |
All |
Medium |
Requires level 5 rock.
|
(Starter) > 214H, 2U > 236M |
Corner |
N/A |
All |
Easy |
Basic corner ender for high/low oki. Switch 236M to SBA or SSBA if you want damage.
|
(Starter) > 214H, 5M > 22H, 2U > 236M |
Corner |
N/A |
All |
Medium |
Higher damage corner oki setup if you have the cooldown available.
|
2H > 214M |
Antiair |
13% |
All |
Hard |
Basic antiair, works with or without CH. Doesn't hit the peak of 2H's hitbox.
|
2H > 236M, forward jump, j.H just before landing, 2H > 214M |
Antiair Counter Hit |
25% |
All |
Hard |
Max damage antiair CH combo.
|
2H > 236M, [forward jump > instant j.236M, land]x5, 623M |
Antiair Counter Hit |
42% |
All |
Hard |
Less damage than the previous antiair, but huge meter gain. Use the M+Ability shortcut to get the TK traps reliably.
|