
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Position | Damage | Works on: | Difficulty | Notes |
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c.Hxx > 214L/M/H | Anywhere | 2530/2705/2670 | All | [1] Very Easy | Autocombo. The soft knockdown lets you charge up 236M for a timing mix-up. 214H ender causes a hard knockdown, allowing for a f.L > 5U setup at the cost of a sideswitch. Go-to midscreen conversion for damage after landing a counterhit universal overhead. |
c.Hxx > 236H | Anywhere | 2600 | All | [1] Very Easy | Autocombo ending in hard knockdown. Allows for a f.L > 5U setup at the cost of a sideswitch. |
2L > 2L , f.L > SBA | Anywhere | 2520 | All | [2] Easy | Light links SBA confirm. |
CH f.H > 22H , c.Hxx > 214M | Anywhere | 3140 | All | [2] Easy | Soft knockdown for 236M pressure. |
CH f.H > 22H , c.H > SBA/SSBA | Anywhere | 4580/5157 | All | [2] Easy | Metered ender. |
c.H > 236H , f.M > 6MH > 236H | Anywhere | 3810 | Not CL | [3] Medium | Rush extension off very close c.H. Video Example. |
CH f.H > 22H , 214H , f.M > SBA | Anywhere | 3750 | Not CL | [3] Medium | Style combo. |
CH 236[M] , dash , f.H > 6MH > 22H , dash , c.H > 214H , dash , c.H > 236H , 2U | Near Corner | 4643 | All | [4] Hard | 236[M] starter, ideally catching a roll attempt. Allows for a 5U > 2L safe meaty. Video Example. |
j.214H , dash , 2U > SBA | Midscreen | 3500 | All | [5] Very Hard | Midscreen crossup dive follow-up. Video Example. |
Corner
Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
CH 214M , 2M > 214H , c.H > 236H , microdash , c.H > 623H/SBA/SSBA | Corner | 5418/6292/6632 | All | [3] Medium | Counterhit 214M starter. Useful when using 214M as a frametrap. |
c.H > 236H , c.H > 214H , c.H > 623H/SBA/SSBA | Corner | 5098/6232/6626 | All | [2] Easy | Safejump. Must manual input SBA for full damage. Doing c.Hxx > 623H when not using meter takes damage to 5196. Go-to corner conversion for damage after landing a counterhit universal overhead. |
c.Hxx > 236H , 2U | Corner | 3020 | All | [2] Easy | Early ender, leads to your choice of a safejump or 5U > 2L safe meaty. |
c.H > 214H , 2H > 22L , j.L | Corner | 3510 | All | [2] Easy | Early reset, can't safe meaty. Can be used to microdash into Anthem. |
c.H > 214H , c.H > 236H , dash , c.H > 623H/[SBA]/SSBA | Corner | 5380/6514/6896 | All | [3] Medium | Max damage, hard knockdown. Must manual input SBA for full damage. Doing c.Hxx > 623H when not using meter takes damage to 5451. |
c.H > 236H , f.M > 6MH > 214H , microdash , 2H > 623H | Corner | 4632 | Not CL | [3] Medium | Corner extension off midscreen rush combo. Long-distance wallbounces can be picked up after 214H with 22H , c.H > 623H but will use all your cooldowns in one combo. Video Example. |
CH j.214M , c.H > 236H , microwalk , c.H > 214H , c.H > 623H/SBA/SSBA | Corner | 5595/6507/6809 | All | [3] Medium | Reliable pick-up combo off of a counter-hit j.214M. The point of the microwalk is to let the opponent fall to a point where the 214H won't whiff. Must manual input SBA for full damage. |
236[M] , 5U , c.H > 236H , microwalk , c.H > 214H , c.H > 623H/SBA/SSBA | Corner | 5688/6600/6892 | All | [4] Hard | Combo from a level 3 charge 236M. Must manual input SBA for full damage. |
236[M] , microwalk , c.H > 214L , c.H > 236H , 214H , SSBA | Corner | 6990 | All | [5] Very Hard | Combo from antiair fully charged 236M. Microwalk must leave you positioned directly under the opponent. Video Example. |
j.214H , microdash , 2M > 236H , f.H > SBA | Corner | 4680 | All | [3] Medium | j.214H followup in the corner. |
j.214H , microdash , f.H > 6MH > 236H , microdash , c.H > 623H | Corner | 4656 | All | [3] Medium | j.214H extension in the corner using Rush. Use this over j.214H , SBA in the corner as it's both more damage and only costs 50% Skybound Gauge. Can safejump after the DP hits. Video Example. |
c.H > 214H , 2H > 22H > GMH | Corner | 3870 | All | [1] Very Easy | Example Overdrive setup using 22H. Video Example. |
Anti-Air
Combo | Position | Damage | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
f.H > 214L | Anywhere | 2000 | All | [1] Very Easy | Only non-counterhit conversion off of f.H. On counterhit, f.H > 22H is possible and leads to higher damage conversions. |
2H > SSBA | Anywhere | 5425 | All | [1] Very Easy | Easiest possible use of meter on a midscreen AA. Always works as long as 2H connects. |
2H > 22H , c.Hxx > 214L | Anywhere | 2915 | All | [2] Easy | Reliable AA regardless of counter-hit. |
2H > 22H , delay , c.Hx > 623H | Anywhere | 2920 | All | [2] Easy | Slightly more damage and better oki. If delayed enough, can be followed up with 5U , 2L safe meaty. Delay the c.H too late and the meaty becomes punishable by reversals. |
2H > 22H, c.M (whiff) , microdash , 2H > 214L , 2U > 214H | Anywhere | 3620 | All | [4] Hard | Style Anti-Air. Can lead into f.L , 5U oki. Video Example. |
2H > 22H , c.H > SBA/SSBA | Anywhere | 4580/5157 | All | [2] Easy | Metered AA option. Must manual input SBA for full damage. |
f.H > 6MH > 22H , c.Hxx > 214L | Anywhere | 3245 | All | [2] Easy | Metered AA option. High hits only, but not too high or the second hit of Rush will whiff. 22H can be substituted for 22L in the corner. |
f.H > 6MH > 214H , 22H , c.H > 236H | Near Corner | 3280 | All | [3] Medium | f.H Rush conversion from near roundstart position. Can setup 5U okizeme with f.L (whiff) > 5U with an additional 2L safe meaty. Video Example. |
CH 2H > [236H] , 22H , dash , c.H > SBA/SSBA | Anywhere | 5593/6130 | All | [4] Hard | Counterhit 2H extension. Only works on very high hits, such as the peak of a high jump, or interrupting Belial's 623M. |
CH 2H > 22H , forwards superjump , (dl)j.U > j.214H , dash , c.H > 236H , c.H > SBA/SSBA | Corner | 5350/5610 | All | [5] Very Hard | Style combo. The delay on the j.U is different depending on the character. Not advised to ever go for in a real match. Video Example. |
2H > 22H , dash under , c.H > 236H , 2U | Corner | 3250 | All | [2] Easy | AA corner sideswitch ending in hard knockdown. Leads to your choice of a safejump or 5U > 2L safe meaty. |
2H > 22H , dash under , c.H > 236H , c.H > 623H/SBA/SBAA | Corner | 4150/5278/5723 | All | [2] Easy | AA corner sideswitch using meter. Hard knockdown. |
CH 2H > 236[H] , microwalk , c.H > 214L > c.H > SSBA | Corner | 7030 | Not VS, FT | [5] Very Hard | Corner combo off of counter-hit 2H. Maximum damage. Video example. |
Combo Theory
Video Examples

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