Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Basic Combos
Basic combos are simple combos with the fewest requirements and conditions possible. They:
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5A > 5B > 2B > 6M > land 2S > 9jc > j.3S~S
A 40 MP, simple starter combo for close and midrange that converts into a Booze knockdown. 2A can be substituted for 5A if the opponent is in much closer, and to avoid getting j.2S after 6M, a small delay is required to let Spectre land on the ground first.
The second S input for j.3S may take a little finessing to get down, but the launch from 2B gives a bit more time to get the input in safely; when the opponent is close to the corner, j.6S~S works just as well. For an extra 60 MP, j.M can be added after j.3S~S in order to knock the opponent down, and if the technical input is used for 6M, enough MP is regenerated to activate Daredevil while the opponent is still caught up by j.M at the cost of potentially Exhausting.
Core Combos
Core combos balance potency with consistency. They:
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5B > 5S(1) > 6S > 6M > j.6S~S > j.M > 66 > 2B > 5S(3) > 6S > 8/9jc > IAS Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input. j.6S~S > 5M
A 100 mana starter from a long-range 5B hit that carries the opponent into the corner from roundstart position, ending advantaged enough to safely enter Daredevil with 5M.
Note that the combo will drop if done at round start/max 5B range range without moving forward. When done from closer range, (such as from a 5A starter) 5S(3) can be used to push the opponent out. j.3S can also be in place of j.S depending on Spectre's position relative to the opponent if forward Booze would move her too far for j.6S~S to connect. When too close for Rusty Nail to connect, can opt to land after 236M into 2S > jc IAS Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input. j.3S~S > j.M
Specialized Combos
Specialized combos are advanced routes which require more knowledge and awareness, but offer advantages over core routes. They:
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5b 2b 6m 2s 5b 6m 3s~s xx 214M 2b 6s 3s~s
Spectre's most rewarding bread and butter. The microdash 214M is optional depending on the amount of mana you have, but it allows for great corner carry and leads into multiple oki setups.
(2a 2b) 2s 6s (j.3s 2s 6s) j.3s~s j.M 6s dl. tk.5s(x2) 5m 6s 3s~s (4m j.3s~s)
Routing outline for the corner. Leads into some of the safest oki in the game.
Combo List
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes |
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Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes |
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Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes |
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