< DBFZ | Master Roshi
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Meterless
Combo | Damage | Meter Gain | Difficulty | Notes |
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5M > 2M > 5H > 5HS > j.M > 5M > 3H > ... | 3180 | 0.45 | [2] Easy | Roshi's beginner friendly combo starter. Convert this into whatever you want. |
5M > 2M > 2H > delay > 214S > 66 > 2M > 5M > 3H ... | 4440 | 0.7 | [3] Medium | Roshi's optimal starter. |
... > 3H > jc.LLS > j.5HS > j.MLL > jc.LLS > j.2M | 1400 (with scaling) | 0.65 | [1] Very Easy | Roshi's standard 3H conversion |
5M > 2M > 5H > 3HS > j.S > j.LS > 2M > 5H > 236S > 5L > 5H > slight delay > 236S > 5L > 5H > 5S > 3H > sj.LM > jc.M > j.2H > j.4HS > j.2M | 5409 | 1.8 | [3] Medium | Midscreen to corner rejump. Works from roundstart distance. NOT UNIVERSAL DOES NOT WORK ON THE FOLLOWING: BRS, A18, GTG, KRL, FRZ |
5M > 2M > 5H > 3SD > j.S > j.LS > 2M > delay 5M > 3SD > j.S > j.LS > 5M > sjc.j.LL > 1SD > j.LM > j.LLS2M | 4915 | 1.5~ | [3] Medium | One of Roshi's rejump combos. requires weird delays or timings on the second 5M. Goes Full Screen. if you are having troubles with this use the j.236M. NOT UNIVERSAL DOES NOT WORK ON THE FOLLOWING: BRS, A18, GTG, KRL, FRZ |
5M > 2M > 3H > j.S > j.236M > j.HS > airdash > j.L > j.S > land > walk forward > slight delay 5L > 2H > 1HS > j.LML > j.S or j.2H > j.HS > j.MLL > jc.LL > j.S or j.2H > j.2M | 5229 | 1.6 | [3] Medium | j.236M rejump. |
2L > 5LL > 5MM > 3H > j.S > j.236M > j.HS > airdash > j.L > j.S > land > 5M > j. M > j.S or j.2H > j.MLL > jc.LL > j.S or j.2H > j.2M | 3585 | 1.5 | [3] Medium | 2L max scaling j236M rejump. |
2L > 5M > 2M > 3H > j.S > j.236M > j.HS > airdash > j.L > j.S > land > walk forward > slight delay 5L > 2H > 1HS > j.LM > j.S or j.2H > j.HS > j.MLL > jc.LL > j.S or j.2H > j.2M | 3830 | 1.6 | [3] Medium | 2L optimized j.236M rejump. |
5M > 2M > 3H > j.M > delay j.S > delay j.236M > 66 > 5LL > 2H > 1HS > j.LML > j.S or j.2H > j.HS > j.MLL > jc.LL > j.2M | 5266 | 1.6 | [4] Hard | j.236M > 5L combo. More optimal than the j.236M rejump but harder. |
2L > 5LL > 5MM > 3H > j.M > delay j.S > delay j.236M > 66 > 5L > 5M > 3H > sj.LL > j.S or j.2H > j.HS > j.MLL > jc.LL > j.2M | 3760 | 1.6 | [4] Hard | 2L max scaling j.236M > 5L combo. |
2L > 5MM > 3H > j.M > delay j.S > delay j.236M > 66 > 5LL > 2H > 1HS > j.LML > j.S or j.2H > j.HS > j.MLL > jc.LL > j.2M | 3954 | 1.7 | [4] Hard | 2L optimized j.236M > 5L combo. |
5M > 2M > 3H > j.M > delay j.S > delay j.236M > 66 > 5LL[1] > 5M > 6S > 2HS > j.S > j.LL > j.S or j.2H > j.HS > j.MLL > jc.LL > j.2M | 5169 | 1.5 | [4] Hard | Sideswap j.236M > 5L combo. |
2L > 5LL > 5M > 2M > 3H > j.M > delay j.S > delay j.236M > 66 > 5LL[1] > 5M > 6S > 3HS > j.M > j.S or j.2H > j.HS > j.MLL > jc.LL > j.2M | 3671 | 1.6 | [4] Hard | 2L max scaling j.236M > 5L combo. Sideswap version. |
22S > 5LL > 2M > 5M > 6S > 3HS > j.S > j.L > j.S > 6 > micro delay 5L > 2H > 1HS > j.LML > j.S or j.2H > j.HS > j.MLL > jc.LL > j.S or j.2H > j.2M | 2418 | 1.6 | [2] Easy | Optimal command grab pickup. |
Metered
Combo | Damage | Meter Cost | Difficulty | Notes |
---|---|---|---|---|
2M > 5M > jc.MLL2H > H(acts as follow up) > j.MLL > jc.LLS > 236M > Vanish > DR | 4476 | 1 | Easy | Keeps Same Side. BNB conversion into solo DR. If you want snap, Remember roshi can do it for 1 bar off of any SKD. |
236H > dash 2M > 5M > 3H > ... | ? | .5 | Easy |
Corner
Meterless
Combo | Damage | Meter Gain | Difficulty | Notes |
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5M > 2M > 2H > [2]214S > 5H > 5S > 236S > 5L > 5H > 5S > 3H > jc.LL > jc.LL2H > j.4HS > j.2M | 6465 | 1.6 | [2] Easy | Easy corner combo with very high reward. All the benefits of his optimal starter without the downside of it being a difficult link. |
22S > 5M > 2M > 5S > 5H > 6S > 4SD > j.M delay j.S > 5M > jc.LLS > SD > j.MLL > jc.LL2H > j.2M | 2705 | 1.6 | [3] Medium | Hard command grab combo, midscreen version still works and is easier if you can't get this down. |
... > 2M > 236M > (dash 5H > 5S > 236S > 214S > 5H > 5S > 3H > jc.LM > jc.LM2H > j.2M) | 5227+ | 1.3 | [2] Easy | Back-to-corner 236M conversion. Dash only necessary if the opponent is far away.
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5M > 2M > 3H > 214[M] > 2M > [5H > 236S > delay 5L > 5H] x2 > 2H > 2SD > sjc j.LM2H > 2SD > j.M > jc.M2H > j.2M | 5897 | 1.8 | [3] Medium | Kame-loops in the corner! Good damage, good meter. |
5M > 2M > 5H > 5S > 236S > 5L > 5H > 5S > 236S > 214S > 5H > 5S > 3H > jc.LM > jc.LM2H > j.2M | 5744 | 1.65 | [2] Easy | Alternate kame-loops, these are a little easier because you don't have to time anything, but they have lower return. |
5M > 2M > 2H > 2HS > delay > [j.LL2H > j.3S] x3 > j.8HS > j.LL2H > j.3S > j.LLS > j.2M | 5302 | 1.6 | [3] Medium | Alternative corner loops. Since they're position based and not hitstun based this will work at significantly higher hitstun decay such as after an overhead. |
... > 5H > 22L (whiff) > 5L > ... | [2] Easy | 22L whiff link, pretty good damage but relatively unexplored. |
Metered
Combo | Damage | Meter Gain | Difficulty | Notes |
---|---|---|---|---|
... > 2M > 22H > 22M > 5L > 236M > dash 2M > 5H > 5S > 2H > 2SD > j.LLS > SD > j.MLL > jc.LL2H > j.2M | 6047 (2M) | .23 | [3] Medium | Ideally you'd end with an assist or j.236L > DR, as 22H eats your slide knockdown. |
... > 2M > 22H > 22M > 5L > 236M > 2M > 5H > 236S > delay 5L > 5H > 5M > sjc.LL2H > 2SD > j.LM > jc.M2H > j.2M | 6254 | 1.1 | [3] Medium | Above combo but adapted to use a kame-loop instead. Same as before: use assists to get slide knockdown. |
22H > 236M > dash > 5H > 5S > 236S > 214S > 5H > 5S > 3H > jc.LM > jc.LM2H > j.2L > supers | 6877+ TOD | 1 | Medium | Don't touch me I'm Roshi
Conversion off of 22H in the corner. Does not give SKD but can combo into supers. TODs with DHCs. |
Sparking
Combo | Damage | Meter Cost | Difficulty | Notes |
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... > 2M > delay 7jc.S > airdash j.MS > 2M > ... | [3] Medium | Sparking anywhere j.S loops, can be looped into itself for great damage and meter gain. | ||
... > 2M > 5H > 7jc.S > airdash j.MS > 2M > ... | [3] Medium | Sparking corner j.S loops, can be looped into itself for great damage and meter gain. | ||
2H > 214S[8] > Sparking! (whiff) > [2M > 5H > 7jc.S > j.MS]*2 > 2M > 5H > jc.LL2H > jc.MS > j.2M > 214L+M | 10070 | +.3 | [3] Medium | Roshi solo Limit Break 2H 0 Bar Start ToD: https://twitter.com/ricardo_pilot/status/1307348230401794049 |
Assist Extensions
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
236L > Assist > ... | Anywhere | ? | ? | All | Basic lariat combo. | |
... > j.H > Assist > [DR] > 214S/236S > Super | Corner | ? | ? | All | High damage super ender. 214S is preferred over 236S because of damage, but you only get one 214S per combo. | |
22S > IAD j.ML > 2L > 5LLL | Anywhere | ? | ? | All | [2] Easy | Restand setup. 5LLL will not combo and instead usually be blocked, allowing for a mixup with 4SD and an assist. |
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