Float Factor
Different characters float differently from others. Some will float slowly down, and others will fall more rapidly. Because of this, there are several character specific combos relating to float speed. Below is a chart categorizing characters by how much they float.
Float Factor | Characters |
---|---|
Very Floaty | Freed, Cedric |
Somewhat Floaty | Ashley, Face, Donvalve |
Less Floaty | Deathbringer |
Little Floaty | Marco, Watson, Coyori |
Least Floaty | Urs, Olivia, Odile |
In reality, there is a much finer distinction than this chart shows. But it should give you a general idea of who is floaty and who is not.
Character Height While Crouching
Some characters are taller than others while ducking. Some character's crouching hitboxes also change size dramatically when they are being hit. This is mostly useful for Freed to know, because it greatly effects what combos he can get on the character. It also effects Deathbringer's use of 5A, and may effect other characters as well.
Crouching Height | Normal | During Hit |
---|---|---|
Tall | Deathbringer, Donvalve | Deathbringer, Donvalve, Watson, Face |
Less Tall | Freed | Freed |
Middle | Olivia, Odile, Urs, Face | Olivia, Odile, Urs |
Short | Marco, Ashley, Coyori, Cedric, Watson | Marco, Ashley, Coyori, Cedric |
- Normal - Character's hitbox while crouching normally.
- During Hit - Character's crouching hitbox while he is being hit.
Freed:
For Freed, these categories effectively mean
- Tall - These characters can be hit by 5A and Magnum while crouching.
- Less Tall - This character can be hit by 5A from most distances, but can't be hit by Magnum.
- Middle - These characters can be hit by 5A if you are close enough, but can't be hit by Magnum.
- Short - These characters can't be hit by 5A or Magnum at all.
To summarize:
- Characters who can be hit with Magnum or 5A any time: Donvalve, Deathbringer
- Characters who can be hit with Magnum or 5A if comboed into: Face, Watson
- Characters who can be hit with 5A if close enough: Olivia, Odile, Urs, Freed
- Characters who can't be hit with either any time: Marco, Ashley, Coyori, Cedric
Deathbringer:
For Deathbringer, these categories effectively mean:
- Tall - These characters can be hit by 5A.
- Less Tall - This character can be hit by 5A.
- Middle - These characters can't be hit by 5A.
- Short - These characters can't be hit 5A.
Coyori:
For Coyori, these categories effectively mean:
- Tall - These characters, except for Face, can be hit by Heat Up 6B(1) j.C(1)
- Others - These characters can't be hit by this chain and you must do the advanced version of the combo instead.
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel