BBTag/Naoto Shirogane/Data

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Infobox Data

Portrait Name Health Prejump
BBTag Naoto Shirogane Portrait.png
Naoto Shirogane 16,000 4F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All)
Icon
BBTag Naoto Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 6 3 15 -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Naoto 4A.png
BBTAG NaotoS 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 8 3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 4AA.png
BBTAG NaotoS 4AA Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 14 4 1+16L -4 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 3 16 Launch 30 Launch 44 11 +0 +2
BBTag Naoto 4AAA.png
BBTAG NaotoS 4AAA Hitbox.png

4AAAA

5=4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 7 2 Total: 45 -11 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBTag Naoto 4AAAA.png
BBTAG NaotoS 5AAAA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 16 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 5A.png
BBTAG NaotoS 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 16 -3 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
BBTag Naoto 5AA.png
BBTAG NaotoS 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 9 2 16 -1 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 5AAA.png
BBTAG NaotoS 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1800 All 7 2 Total: 45 -11 P1 - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBTag Naoto 4AAAA.png
BBTAG NaotoS 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 7 3 11 -2 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Naoto 2A.png
BBTAG NaotoS 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 13 7 26 -16 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto 5B.png
BBTAG NaotoS 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All 13 2(2)6 Total: 46 -13 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 20 20 25 34 9 +0 +2
BBTag Naoto 5BB.pngBBTag Naoto BB 2.png
BBTAG NaotoS 5BB1 Hitbox.pngBBTAG NaotoS 5BB2 Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 15 8 26 -17 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 40 Launch 54 11 +0 +2
BBTag Naoto 5BBB.png
Red means STOP (blocking)
BBTAG NaotoS 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 11 3 26 -12 B 8~13 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 24 22 38 11 +0 +2
BBTag Naoto 2B.png
The Wall
BBTAG NaotoS 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Naoto 5C.png
BBTAG NaotoS 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 10 3 18 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 22 Launch 36 11 +0 +2
BBTag Naoto 2C.png
BBTAG NaotoS 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 10 3 19 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Naoto jA.png
BBTAG NaotoS JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 High 6 4 12 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Naoto jAA.png
BBTAG NaotoS JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 High 13 3(4)3 9 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80×2 3 16 17 17 22 31 9 +0 +2
BBTag Naoto jB.pngBBTag Naoto BB 2.png
BBTAG NaotoS JB1 Hitbox.pngBBTAG NaotoS JB2 Hitbox.png

j.C

j.C
Ground Throw
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 15 12 40+8L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 6 +0 +5
BBTag Naoto jC.png
Make them fear the corner with this move
BBTAG NaotoS JC Hitbox.png

Universal Mechanics

BC

BC
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 1 - Crumple 70 - - - - 0 -
Minimum damage 2000
Crumple Duration 70F, Crumple Fall 93F
BBTag Naoto GroundThrow.png
BBTAG NaotoS Throw Hitbox.png

AD
Shield of Justice (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Total: 45 - - 1~25 Guard All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Naoto is 3F. Opponent hitstop is 13F
BBTag Naoto ShieldOfJustice.png
Don't get too cocky using this just because Naoto can counter regardless of range.
BBTAG NaotoS RA1 Hitbox.png

AD Attack Near

AD Attack Near
Shield of Justice (Near Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 13 4 Total: 53 -27 P1 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 0 +0 +2
Minimum Damage 125
BBTag Naoto ShieldOfJustice NearAttack.png
BBTAG NaotoS RA2 Hitbox.png

AD Attack Far

AD Attack Far
Shield of Justice (Far Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 Air Unblockable 13 300 Total: 60 -34 P3 1~13 All, 1~End Projectile - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 32 + WBounce 60 Launch 46 + WBounce 60 0 +0 +2
Minimum Damage 125
BBTag Naoto ShieldOfJustice FarAttack.png

Skills

236A

236A
Snipe Aim
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 14 - 93 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Can cancel into followups on 14F
Hold 4 to end stance. Ending stance animation is 13F
BBTag Naoto SnipeAim.png

236B

236B
Double Fangs
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All, High 14 6(12)3 4+4L -5 B, H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0, -4 +5
Places Naoto into Aim stance after
Frame adv listed is when immediately canceling Aim stance
Minimum Damage 50×2 (100)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS 236B1 Hitbox.pngBBTAG NaotoS 236B2 Hitbox.png

j.236A

j.236A
Air A Double Fangs
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All, High 9 3(12)6 Until L+16L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + Down 23 Launch 45, 45 + Down 23 12 +0 +5
Minimum Damage 50×2 (100)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS 236B1 Hitbox.pngBBTAG NaotoS 236B2 Hitbox.png

j.236B

j.236B
Air B Double Fangs
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All, High 13 6(12)6 Until L+4L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0, -4 +5
Places Naoto into Aim stance after
Minimum Damage 50×2 (100)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS 236B1 Hitbox.pngBBTAG NaotoS 236B2 Hitbox.png

Aim > A

Aim > A
A Shoot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×4, 1800 All 4 {P(6)}×4,P 37 -8 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 + WBounce 22×4, Launch 31×4, 64 + WBounce 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Each P in active frames represents a projectile spawned
Minimum Damage 30×4, 90 (210)
BBTag Naoto Snipe.png
"At this angle..."
BBTAG NaotoS 236AA Hitbox.png

Aim > B

Aim > B
B Shoot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×4, 2100 All 4 {P(6)}×4,P 41 -12 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 22×4, Launch 31×4, 64 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Each P in active frames represents a projectile spawned
Minimum Damage 35×4, 105 (245)
BBTag Naoto Snipe.png
"At this angle..."
BBTAG NaotoS 236AB Hitbox.png

Aim > C

Aim > C
C Shoot
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×4, 1500 All 4 {P(6)}×P,X 35 -7 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 22×4, Launch 31×4, 64 0/+5×4, 0/+8 +5×4, +0 +7×4, +8
Each P in active frames represents a projectile spawned
Minimum Damage 25×4, 75 (175)
BBTag Naoto Snipe.png
"At this angle..."
BBTAG NaotoS 236AC Hitbox.png

Aim > 66

Aim > 66
Forward Roll
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 26 - - 4~22 P - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
BBTag Naoto ForwardRoll.png
Slip behind those pesky Yangs

214A

214A
A Hair Trigger Megido
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 19 3 Total: 36 -5 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+1 +9 +9
Trap appears on 13F, can start sensing opponents on 14F
Traps detonate 6F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.png

214B

214B
B Hair Trigger Megido
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 30 3 Total: 36 +9 P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+4 +12 +12
Trap appears on 26F, can start sensing opponents on 27F
Traps detonate 4F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214B Hitbox.png

j.214A

j.214A
Air A Hair Trigger
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All 16 3 Total: 28+4L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+1 +9 +9
Trap appears on 13F, can start sensing opponents on 14F
Traps detonate 6F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.png

j.214B

j.214B
Air B Hair Trigger
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 All Until Trap Lands+4 3 Total: 28+4L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 5 11 Launch 21 Launch 37 0/+4 +12 +12
Trap appearance depends on Naoto's distance from the ground
Traps detonate 4F after opponent gets in range
Minimum Damage 100
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214B Hitbox.png

Extra Skills

236C

236C
Hold Up!
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 258 - - - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
13f earliest shot, 7f earliest kick
BBTag Naoto HoldUp.png
Remember when this costed twice the meter?

236C > A/B

236C > A/B
Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800 All 1 Until Hit - - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 3 16 Launch 80 Launch 94 0/+11 +11 +11
Minimum Damage 80
BBTag Naoto HoldUp.png
BBTAG NaotoS 236C1 Hitbox.png

236C > C

236C > C
Critical Shot
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2500 All 11 2 35 -16 B 1~12 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 5 20 Launch 70 + WBounce 70 Launch 86 + WBounce 70 + WStick 45 30 +0 +8
Minimum Damage 250
BBTag Naoto CriticalShot.png
BBTAG NaotoS 236C2 Hitbox.png

j.236C

j.236C
EX Double Fangs
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All, High 9 6(12)6 Until L+13L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30, 30 + GBounce Launch 45, 45 + GBounce 60 12 +0 +5
Minimum Damage 130×2 (260)
BBTag Naoto DoubleFangs.png
BBTAG NaotoS J236C1 Hitbox.pngBBTAG NaotoS J236C2 Hitbox.png

214C

214C
EX Hair Trigger Megido
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2 All 13 3(9)3 Total: 34 +5 P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 5 11 Launch 21 Launch 37 0/+1, 0/+4 +9, +12 +9, +12
Hitstop values are for air trap, then ground trap
Minimum Damage 200×2 (400)
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.pngBBTAG NaotoS 214B Hitbox.png

j.214C

j.214C
Air EX Hair Trigger Megido
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2 All 13 3(Until Trap Lands+4)3 Total: 17+4L - P - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 5 11 Launch 21 Launch 37 0/+1, 0/+4 +9, +12 +9, +12
Hitstop values are for air trap, then ground trap
Minimum Damage 200×2 (400)
BBTag Naoto HairTriggerMegido.png
BBTAG NaotoS 214A Hitbox.pngBBTAG NaotoS 214B Hitbox.png

Partner Skills

5P

5P
5D+Roll
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2, 1500 All (17)+16 2(2)6
[(21)P]
Total: (18)+77
[Total: (18)+85]
-25 B*2, P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4×2, 3 18 19×2, Launch 40×2, 50 + WBounce 40 - - 0/+7×2, 0/+11 +7×2, +11 -
Only does followup attack (values in []) on hit
P in active frames represents a projectile spawned
Minimum Damage 60×2, 75 (195)
BBTag Naoto 5P.png
BBTAG NaotoS 5P1 Hitbox.pngBBTAG NaotoS 5P2 Hitbox.pngBBTAG NaotoS 5P3 Hitbox.png

6P

6P
Snipe
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×4, 2000 All (18)+42 {P(6)}×4,P Total: (18)+119 -25 P - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90×5 3×4, 5 16×4, 20 17×4, Launch 17×4, 50 - - 0/+5×4, 0/+8 +5×4, +8 -
Each P in active frames represents a projectile spawned
Minimum Damage 75×4, 100 (400)
BBTag Naoto SnipeAim.png
BBTAG NaotoS 6P Hitbox.png

4P

4P
Blight
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×5 All (18)+14 3,3,3,3,2 Total: (18)+88 -39 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 0/+1 +1 -
BBTag Naoto Blight.png
BBTAG NaotoS 4P Hitbox.png

Distortion Skills

236BC

236BC
Anti-S SP Pistol Alpha I
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×12 All 11+(42 Flash)+2 P(7)P{(6)P}×10 Total: 111+15L - P2 1~13 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
96×12 4 18 Launch 70 + WBounce + Down 23 Launch 85 + WBounce + Down 23 0/+1 +11 +11
Each P in active frames represents a projectile spawned
Minimum Damage: 119×12 (1428)
BBTag Naoto AntiSSPPistolAlphaI.png
"It's only negative if they block it!" - Rise
BBTAG NaotoS 236BC Hitbox.png

j.236BC

j.236BC
Anti-S SP Pistol Beta I
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
4000 All 11+(40 Flash)+2 Until Hit Total: Until L+15L - P2 1~27 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 30 + Slide + Down 10 Launch 45 + Slide + Down 10 0/+12 +12 +17
Inflicts Fate Counter
Minimum Damage 1000
Maximum Slide duration 10F
BBTag Naoto AntiSSPPistolBetaI.png
Your fate is sealed.
BBTAG NaotoS J236BC Hitbox.png

236BC Enhanced

236BC Enhanced
Anti-S SP Pistol Alpha+Beta I
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×12, 4000 All 11+(42 Flash)+1 P(7){P(6)}×10,P(39+0)P Total: Until L+15L - P2 1~183 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
96×12, 60 4 18 Launch 70 + WBounce + Down 23×12, 30 + Slide + Down 10 Launch 85 + WBounce + Down 23×12, 45 + Slide + Down 10 0/+1×12, 0/+12 +11×12, +12 +11×12, +17
Inflicts Fate Counter
Each P in active frames represents a projectile spawned
Minimum Damage: 119×12, 600 (2028)
Maximum Slide duration 10F
BBTag Naoto AntiSSPPistolAlphaI.pngBBTag Naoto AntiSSPPistolBetaI.png
BBTAG NaotoS 236BC Hitbox.pngBBTAG NaotoS J236BC Hitbox.png

j.236BC Enhanced

j.236BC Enhanced
Anti-S SP Pistol Alpha+Beta I
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×12, 4000 All 11+(42 Flash)+1 P(7){P(6)}×10,P(39+0)P Total: Until L+15L - P2 1~183 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
96×12, 60 4 18 Launch 70 + WBounce + Down 23×12, 30 + Slide + Down 10 Launch 85 + WBounce + Down 23×12, 45 + Slide + Down 10 0/+1×12, 0/+12 +11×12, +12 +11×12, +17
Inflicts Fate Counter
Each P in active frames represents a projectile spawned
Minimum Damage: 119×12, 600 (2028)
Maximum Slide duration 10F
BBTag Naoto AntiSSPPistolAlphaI.pngBBTag Naoto AntiSSPPistolBetaI.png
BBTAG NaotoS 236BC Hitbox.pngBBTAG NaotoS J236BC Hitbox.png

214BC

214BC
Hamaon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0×16 All 5+(72 Flash)+12 5×16 Total: 28 +75 P2 1~5 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 16 Launch 17 Launch 32 0 +0 +5
If opponent has a Fate Counter, then they are automatically KOed
BBTag Naoto Hamaon.png
BBTAG NaotoS 214BC Hitbox.png

j.214BC

j.214BC
Mudoon
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0 All 10+(30 Flash)+7 45 Total: 46 - P2 1~16 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 21 + WStick 66 + WBounce 100 Launch 37 + WStick 66 + WBounce 100 0/+13 +42 +42
If opponent has a Fate Counter, then they are automatically KOed
BBTag Naoto Mudoon.png
BBTAG NaotoS J214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Critical Shot
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(103 Flash)+1 2 60 -41 B 1~3 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 70 + WBounce 50 Launch 86 + WBounce 50 30 +0 +8
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Naoto CriticalShot.png
BBTAG NaotoS DSD Hitbox.png

Astral Heat

222BC

222BC
Judge of Hell
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 13+(96 Flash)+21 191 per scope Total: 366 - P2 - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 0 9 - - - - 0/+20 - -
BBTag Naoto JudgeOfHell.png
"Showtime!"
BBTAG NaotoS 222BC1 Hitbox.pngBBTAG NaotoS 222BC2 Hitbox.png

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