< BBTag | Naoto Shirogane
Combo Notation Guide | |||||||||
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Combo List
Ignore the table and please use this google doc https://docs.google.com/spreadsheets/d/1YcYTFYpqnSkRPJrQNMvksGe-W-61q0oTU5RLZ7lP49Q/edit#gid=1886783196
Solo Routes
Regular Enders
- Every combo shown here can end in Hamaon (214BC) or Mudoon (j.214BC).
# | Combo | Position | Damage | Difficulty | Notes |
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# | 5AAA > 5BB > 2C > 236[B] | Any | 5878 | [1] Very Easy | Naoto's most basic grounded combo. |
# | (6AAA > 2C > 214A)*2 > 6AA > delay 6AAA > 2B > j.236[B] | Any | 6830 | [2] Easy | Advanced ground combo with HTM and 5AA loops. Requires mini-dashing. |
# | (6AAA > 2C > 214A)*2 > 6AAA > 2B > jcjAAC > jcjC > j236[B] | Midscreen | 6904 | [2] Easy | Advanced ground to air combo. |
# | 5AAA > 2C > 214A > 2B > hjcj214A*2 > (jC > j214A)*3 > jC > jcjC > j236[B] | Corner | 7251 | [3] Medium | Difficult aerial HTM loops. |
# | 2B > (hjcjAA > j214A OR hjcjA > j214A*2) > jcjAA > j236[B] | Any | 5586 (5975) | [2] Easy | Standard anti-air combo. |
# | 2B > hjc > j.AA > (j.C > j.214A)*6 > j.C > jc > j.C > j.236B~[A] | Corner | 7045 | [3] Medium | Advanced anti-air combo using jC loops. |
# | Grab > 2C > 214A > 6AAA > 2C > 214A > 6AA > 2B > jc > j.AA > jc > j.AA > j.236B~B/A | Any | 5562/5527 | [3] Medium | Basic grab combo that can be done anywhere. |
# | Grab > dl.214A > 5AA > 2C > 214A > 5AAA > 5BB > jc > j.AA > jc > j.AA > j.236[B] | Corner | 5704 | [2] Easy | Basic corner grab combo. |
# | 5AAA > 214C > (5AAA > 2C > 214A)*2 > 5AA > 2B > 236[B] | Corner | 7315 | [2] Easy |
Single meter combo that uses HTM loops. |
# | 5AAA > 2C > 214A > 6AAA > 2C > 214A > 5AAA > 5BBB > 236BC | Any | 7924 | [2] Easy | Super combo that can be done anywhere. |
# | 5A > 2C > 214A > (5AA > 2C > 214A)*2 > 5AA > 5BBB > 236BC | Corner | 8251 | [2] Easy | Standard corner super combo. |
Fate Counter Enders
# | Combo | Position | Damage | Difficulty | Notes |
---|---|---|---|---|---|
# | 5AAA > 2C > 214A > 6AAA > 2B > j.B > j.C > jc > j.C > j.236BC | Any | 7248 | [2] Easy | A basic combo that will mark opponents. |
With Assists
5AA > 5B > 236B > 4 > 5P > dash 5B > 2B > sjc j.BB > djc j.BB > j.C > j.236B+C
- Video Example
- Damage: 7901
- Notes:
- Applies Fate Counter
5AAA > 5B > 236B > 4 > 5P > 214B+C
- Video Example
- Damage: 99,999
- Requires: Fate Counter
- Notes:
- The easiest and most standard way to combo into Hamaon to instant kill an opponent who you've applied the Fate Counter to.
Combo Theory
2C > 214A
This combo piece only works closer up. Further out, the 214A will whiff. So ideally, you want to use this combo piece when you're up close, more from opening people up in pressure or punishes rather than stuff like max range 5A pokes.
Additionally, this combo piece will not work on Tager and Waldstein
Video Examples
Most up to date Combo Video for Naoto!
Naoto Combos by Kakuge
Basic Naoto Combos By Meno
External Documents and References
System Pages
Mechanics
Application & Advanced Information
Archived Information