BBCS2/Valkenhayn R. Hellsing/Frame Data

From Dustloop Wiki

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 200 82 80 84 all 1 HB 6 3 9 0 10 14 Click!
5B SJR 640 264 80 89 HL 3 HB 10 3 15 -1 18 17 Click!
5C S(J)R 710 293 80 92 HL 4 HB 14 6 22 -9 38 19 Click!
  • Hitbox is at foot on last 2 active frames
2A CSJR 150 62 80 84 all 1 F 7 2 9 +1 11 14 Click!
2B SR 480 198 80 86 L 2 F 9 3 22 -11 21 14 Click!
2C SJR 780 322 100 92 HL 4 HBF 12 3 26 -10 23 25 Click!
  • 22F hitstun on ground
6A R 620 256 70 89 HL 3 HB 10 3 31 -17 33 36 Click!
  • 5~12F full body guard point against high and mid attacks
  • floats on hit
  • 4F hitstop
6B SR 600x2 248x2 100 92(once)* HL 4 HB 22 6(4)2 9 +8 36 24 Click!
  • 2nd attack pulls opponent in on hit
  • 2nd attack forces crouch on hit
  • fatal possible
  • 10% repeat proration
  • can cancel into Geschwind Wolf 34F~
6C R 1000 414 80 94* H 5 HB 25 4 6+9F landing +2 34 40 Click!
  • 7~34F foot invincible
  • 7F~ in the air
  • blows back on hit
  • fatal possible
  • breaks 1 guard primer
  • wall bounces in corner on hit, adds 50F of untechable time
  • 70% repeat proration
  • 25F hitstop
  • can cancel into Geschwind Wolf 23~24F
3C R 720 298 90 88 L 4 F 12 3 18 -2 21 40 Click!
  • Downs on hit
  • cannot emergency tech on ground hit
j.A CSJR 180 74 90 84 HA 1 H 7 3 8 - 11 14 Click!
j.B SJR 560 231 90 86 HA 2 H 9 3 14 - 15 18 Click!
j.C SR 760 314 80 89 HA 3 H 11 3 24 - 29 40 Click!
  • 23F hitstun on ground
  • 4F landing recovery
Forward Throw -, R 0, 1500 0, 621 90 100, 55 130 0, 4 ground throw 7 3 19 - during move 12, 100 Click!
  • 2nd attack slides down on hit
  • 2nd attack wall bounces in corner on hit
  • 100% guaranteed damage
  • 0F hitstop
Back Throw -, R 0, 1500 0, 621 90 100, 55 130 0, 4 ground throw 7 3 19 - during move 12, 100 Click!
  • 2nd attack slides down on hit
  • 2nd attack wall bounces in corner on hit
  • 100% guaranteed damage
  • 0F hitstop
Air Throw -, SR 0, 1500 0, 621 100 100, 55 120 0, 4 air throw 7 3 15 - during move 12, 80 Click!
  • 2nd attack slides down on hit
  • 100% guaranteed damage
  • 0F hitstop
  • hitbox height for throw is 60~280
Counter Assault R 0 0 50 92 all 4 HB 14 6 24 -11 39 19 Click!
  • 1~20F fully invul
  • blows back on hit
  • hitbox is at foot on last 2 active frames
  • 180F Heat Gauge Cooldown

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Werewolf
  • Gauge max is 1000 units
  • cannot block or burst while in wolf form
  • Gauge depletes at 1 unit per frame when doing nothing in Wolf Form
  • Automatically transforms to human on landing if gauge runs out in the air
  • Gauge refills at 5 units per frame when in human form (ground only)
  • When gauge reaches 0, transformation is disabled until gauge refills to max.
  • gauge value does not change during hitstop or superflash
  • getting hit while in Wolf Form automatically transforms Valkenhayn into Human Form
  • Gauge refills at 2 units per frame when transformation is disabled (both ground and air)
5D - - - - - - - - - - total 12F - 9 - Click!
  • 1~6F head and throw invul
  • transforms to wolf form on 7F
[w] 5D refer to notes - - - - - - - - - total 9F - 6 - Click!
  • Transforms to human form and able to cancel into attacks on 7F
[w] 5A SJR 300 124 70 82 LA 0 F 6 3 9 -2 12 12 Click!
[w] 5B SJR 640 264 80 89 HL 3 HB 7 6 17 -6 18 24 Click!
  • 7~12F head invul
  • floats on hit
[w] j.A (1) SJR 180 74 80 86 HA 2 H 6 4 10 - 16 24 Click!
  • 13F hitstop
  • can cancel into 2nd j.A on hit or guard until 16F
[w] j.A (2) SJR 180 74 80 100 HA 2 H 6 2 7 - 11 24 Click!
  • 13F hitstop
  • can cancel into 3rd j.A on hit or guard until 11F
[w] j.A (3) SJR 180 74 80 100 HA 2 H 6 3 9 - 14 24 Click!
  • 13F hitstop
[w] j.B SJR 450 186 80 86 HA 2 H 9 3 12 - 17 26 Click!
  • Grounds opponent on air hit
[w] j.D refer to notes* - - - - - - - - - total 10F - - - Click!
  • Transforms to human form and able to cancel into attacks on 7F
Rasen Wolf
[w] 5C, 6C
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 5F onward
  • can cancel into any action from 15F onward
  • uses 100 gauge on ground, 200 gauge in air
  • Wolf gauge depletes at 6 units per frame from 11F onward
Rasen Wolf
[w] 1C, 2C, 3C
- - - - - - - - - - 7F after landing - - -
  • Ground version becomes airborne from 3F onward
  • can cancel into Rasen Wolf (break) 3F~
  • can cancel into any action until 10F after landing
  • consumes 100 units of wolf gauge
  • Wolf gauge depletes at 6 units per frame from 8F onward
Rasen Wolf
[w] 4C
- - - - - - - - - - - - - -
  • Fully invul until 10F
  • Ground version becomes airborne from 1F onward
  • can cancel into Rasen Wolf (break) from 15F onward
  • can cancel with any action 21F~
  • Wolfuses 100 gauge on ground, 150 gauge in air
  • Consumes 6 units per frame from 17F onward
Rasen Wolf
[w] 7C
- - - - - - - - - - 7F after landing - - -
  • Fully invul until 10F
  • Ground version becomes airborne from 1F onward
  • can cancel into Rasen Wolf (break) from 15F onward
  • can cancel with any action 19F~
  • Uses 100 gauge on ground, 150 gauge in air
  • Consumes 6 units per frame from 17F onward
Rasen Wolf
[w] 8C, 9C
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 9F onward
  • can cancel into Rasen Wolf (break) 9F~
  • can cancel into any action from 25F onward
  • consumes 150 units of gauge on ground, 250 in the air
  • Wolf gauge depletes at 8 units per frame from 21F onward
Rasen Wolf (brake)
[w] D
- - - - - - - - - - total 4F - - -
  • Only available during Rasen Wolf or Geschwind Wolf
Geschwind Wolf
cancel with 5D, 6D
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 14F onward
  • can cancel into Rasen Wolf (break) 14F~
  • can cancel into any action from 19F onward
  • consumes 150 units of gauge on ground, 200 in the air
  • Wolf gauge depletes at 6 units per frame from 17F onward
Geschwind Wolf
cancel with 1D, 2D, 3D
- - - - - - - - - - 7F after landing - - -
  • Ground version becomes airborne from 12F onward
  • can cancel into Rasen Wolf (break) 12F~
  • can cancel into any action from 17F onward
  • consumes 150 units of gauge on ground, 200 in the air
  • Wolf gauge depletes at 6 units per frame from 15F onward
Geschwind Wolf
cancel with 4D
- - - - - - - - - - - - - -
  • 11~20F fully invul
  • Ground version becomes airborne from 11F onward
  • cancan cancel into Rasen Wolf (break) 27F~
  • can cancel into any action 31F~
  • consumes 150 units of gauge on 11F
  • Wolf gauge depletes at 6 units per frame from 27F onward
Geschwind Wolf
cancel with 7D
- - - - - - - - - - 7F after landing - - -
  • 11~20F fully invul
  • Ground version becomes airborne from 11F onward
  • cancan cancel into Rasen Wolf (break) 15F~
  • can cancel into any action 29F~
  • consumes 150 units of gauge on the ground, 300 gauge in the air
  • Wolf gauge depletes at 8 units per frame from 26F onward
Geschwind Wolf
cancel with 8D, 9D
- - - - - - - - - - - - - -
  • Ground version becomes airborne from 20F onward
  • can cancel into Rasen Wolf (break) 20F~
  • can cancel into any action from 28F onward
  • consumes 150 units of gauge on ground, 250 in the air
  • Wolf gauge depletes at 5 units per frame from 26F onward
All Geschwind Wolf attacks stops dash after 8F of rushing in on hit or guard and can cancel into any action after hitstop or 9F~ from landing on hit or guard


Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Nacht Jäger
236A
R 680 563 100 89 HL 3 HB 14 15 21 -2 46 17 Click!
  • 22F hitstun on ground
  • 19F guardstun
  • recovery initiates on hit or guard (isn't this true for all attacks? ask translator)
  • can cancel into Geschwind Wolf either 27F~ or the frames from the end of hitstop to the end of animation
Nacht Rosen
236C
R 750 465 80 92* HL 4 HB 21 4 25 -10 46 47 Click!
  • Floats on hit
  • breaks 1 guard primer
  • 10% repeat proration
  • can cancel into Geschwind Wolf 22F~
Schwarz Jagd
236B
R 650 538 100 89* LA 3 F 22 4 21 -8 41 40 Click!
  • Downs on hit
  • can cancel into Geschwind Wolf 22F~
  • can cancel into Weiß Jagd 24~29F
  • 120% bonus prorate
Weiß Jagd
⇒236B
R 850 703 100 50 HL 3 HB 15 5 25 -13 39 30 Click!
  • Slides down on hit
  • wall bounces in corner on hit, adds 40F of untechable time
  • can cancel into Geschwind Wolf 15F~
Mondlicht
j.214B
R 700 579 75 92* HL 4 H 14 3 8F after landing -1* 20 52 Click!
  • Floats on hit
  • breaks 1 guard primer
  • can cancel into Geschwind Wolf 15~24F
  • frame advantage listedis from lowest jump possible (startup 19F)
König Wolf (ground A)
[w] 236A
R 900 558 75 89* all 3 H 22 8 6+12F landing -8 43 46 Click!
  • Airborne on 7F onward
  • 22F~ passes through opponent
  • floats on hit
  • 10% repeat proration
König Wolf (ground B)
[w] 236B
R 900 558 75 92* all 4 H 22 8 34+12F landing -37 69 50 Click!
  • Airborne on 7F onward
  • 22F~ passes through opponent
  • floats on hit
  • 10% repeat proration
König Wolf (air A)
[w] j.236A
R 900 558 75 92* all 4 H 22 8 12F after landing - 6F after landing 44 Click!
  • 6F hitstop
  • 22F~ passes through opponent
  • floats on hit
  • 10% repeat proration
König Wolf (air B)
[w] j.236B
R 900 558 75 92* all 4 H 22 8 12F after landing - 6F after landing 54 Click!
  • 6F hitstop
  • 22F~ passes through opponent
  • floats on hit
  • 10% repeat proration
Eisen Wolf (A)
[w] j.214A
R 900 558 75 92* all 4 H 22 till landing 12F after landing - 6F after landing 50 Click!
  • Grounds opponent on hit
  • cannot emergency tech on CH
  • 6F hitstop
  • 10% repeat proration
Eisen Wolf (B)
[w] j.214B
R 900 558 75 92* all 4 H 22 till landing 12F after landing - 6F after landing 40 Click!
  • Grounds opponent on hit
  • cannot emergency tech on CH
  • 6F hitstop
  • 10% repeat proration
Himmel Wolf
[w] 236D
-, R 0, 1500 0, 1241 100 100, 50 100 0, 4 ground throw 14 4 21 - during move 12, 50 Click!
  • Wall bounces in corner
  • cannot emergency tech
  • 30F hitstop
  • 1~17F wolf gauge freezes
  • 100% minimum damage
  • refills Wolf gauge to full upon successful throw
Himmel Wolf (air)
[w] j.236D
-, R 0, 1500 0, 1241 100 100, 50 120 0, 4 air throw 7 3 40+5F landing - during move 12, 65 Click!
  • Wall bounces in corner
  • cannot emergency tech
  • 30F hitstop
  • 1~9F wolf gauge freezes
  • 100% minimum damage
  • refills Wolf gauge to full upon successful throw
  • hitbox height for throw is 40~240
All versions of König Wolf and Eisen Wolf count as different attacks.
Example: doing one König Wolf (ground A) and one König Wolf (air A) in a combo will not trigger repeat proration, but doing two König Wolfs (ground A) will trigger it.

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Sturm Wolf
632146D
R 1000, 150x10, 210, 150x6, 2500 (230, 34x17, 575) 85 92, 89x17, 94 all 4, 3x17, 5 HB 1+9 refer to notes* total 209F* -32 199 40, 99x18 Click!
  • 1~12F after superflash fully invul
  • counter carries
  • 20% minimum damage
  • cannot emergency tech
  • 1st attack has 40F hitstun on ground, remaining attacks 50F hitstun on ground
  • 2nd attack forces grounding and standing on hit (ground or aerial)
  • attacks 13~18 float on hit
  • 19th attack blows back on hit
  • active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3x6(19)3
  • 50F recovery
  • hitstops: 45, 25, 18, 12, 8, 4, 4, 2x4, 1x6, 30
  • 180F Heat Gauge Cooldown
König Flug
j.236236C
R 800x2, 2000 (184x2, 480) 100 85(once)* all 4 H 4+2 till landing, 3 38 -22 during move 180x2, 120 Click!
  • 1st attack grounds on hit
  • 2nd attack floats on hit
  • 3rd attack downs on hit
  • 1st and 2nd attack have 3F hitstops, 3rd attack 4F hitstop
  • cannot emergency tech
  • 60% repeat proration
  • 1st and 2nd attack have 20% minimum damage, 3rd attack 40% minimum damage
  • counter carries
  • 180F Heat Gauge Cooldown
  • cannot Rapid Cancel on hit for the frames from the end of hitstop to the end of animation
  • can cancel into Rasen Wolf during frames from 30F when König Flug whiffs till 6F after landing


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Blut Vollmond
214214C
- death 0 - - HL 4 HB 7+7 1x3 17+56F landing -55 during move - Click!
  • 1~12F after superflash fully invul
  • 7F~ after superflash in the air
  • 180F Heat Gauge Cooldown


Revolver Action Table

Human Form Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B - 2B, 6B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C - Jump, Special
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Jump, Special
2B - 5B, 6B 5C, 2C, 3C - Special
2C - 6B 5C, 6C, 3C - Jump, Special
6A - - - - -
6B - - 5C, 3C On 2nd Hit Special
6C - - - Startup Only -
3C - - - - -
Human Form Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special
j.B j.A - j.C - Jump, Special
j.C - - - - Special
Wolf Form Revolver Action Table
A B C Cancels
5A 5A three times 5B Yes Jump, Special
5B - - Yes Jump, Special
j.A j.A three times j.B Yes Jump, Special
j.B - - Yes Jump, Special
Red = On Hit only
Green = Available on whiff
Blue = Only once per spring
Special = Specials and Supers
Super = Supers only

Template:Navbar-BBCS2