BBCS2/Mu/Frame Data

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< BBCS2‎ | Mu

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 130 53 80 84 all 1 HB 6 6 7 -1 14 11 Click!
5B SJR 450 186 100 91 HL 3 HB 9 3 20 -6 22 17 Click!
5C SR 650 269 90 94 HL 4 HB 12 3 20 -4 27 22 Click!
2A CSR 150 62 80 84 all 1 F 7 4 10 -2 16 14 Click!
2B SR 350 144 80 87 L 2 F 8 4 10 0 15 14 Click!
2C SJR 650 289 80 91 HL 3 HB 14 3 27 -13 36 23 Click!
  • 6-16F head invul
  • 19F hitstun on ground
  • floats on CH
| Click!6A SJR 620 256 80 91 HL 3 HB 11 4 20 -7 24 26
  • 5-14F head invul
  • floats on CH
6B SR 680x2 281x2 70 94* H 4 HB 22 2(8)2 18 -1 49 19, 38 Click!
  • 8-23F foot invul
  • 20F hitstun on ground
  • 2nd hit ground bounces
  • counter carries
  • 60% repeat proration
6C SR 820 339 100 96* all 5 HBP 20 6 42 -27 58 60 Click!
  • Wall bounces on hit
  • fatal possible
  • 50% repeat proration
  • 23F hitstop on CH (for opponent)
3C SJR 600 248 90 88 L 3 F 14 3 24 -10 38 24 Click!
  • Downs on hit
  • cannot emergency tech on CH
j.A CSJR 180 74 90 84 HA 1 H 8 2 15 - 18 14 Click!
  • 14F hitstun on ground
j.B SJR 440 182 90 87 HA 2 H 10 3 21 - 27 14 Click!
j.C S(J)R 600 248 90 91 HA 3 H 13 6 18 - 33 23 Click!
  • 4F landing recovery
j.2C SR 750 310 70 88 HA 4 H 21 6 36 -1* 52 40 Click!
  • 21F hitstun on ground
  • sends opponents towards ground on air hit
  • cannot emergency tech
  • 10F landing recovery
  • frame advantage is off of lowest jump possible (attack 26F)
Forward Throw - 0, 700 0, 289 90 100, 55 100 0, 4 ground throw 7 3 26 - 27 12, 100 Click!
  • 2nd attack floats
  • 100% minimum damage
Back Throw - 0, 700 0, 289 90 100, 55 100 0, 4 ground throw 7 3 26 - 27 12, 100 Click!
  • 2nd attack floats
  • 100% minimum damage
Air Throw -, R 0, 2000 0, 828 100 100, 55 120 0, 4 air throw 7 3 18 - 21 12, 60 Click!
  • 2nd attack downs
  • cannot emergency tech
  • 100% minimum damage, 0F hitstop
  • vertical range is 60 - 280
Counter Assault R 0 0 50 94 all 4 HB 9 4 30 -15 12 19 Click!
  • 1-20F fully invul
  • blows back on hit
  • 180F Heat Gauge Cooldown

Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Stein Gunners
  • Mu can have 4 steins out at any given time. If Mu attempts to create a 5th stein, the oldest stein disappears.
5D SJ 300 124 75 92 all 1 HBP 116 - total 44F - 32 15 Click!
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 103F
  • 0F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 21F~
5D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 150 - total 71F - 60 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 133F
  • 5F hitstop
  • Stein created on 13F
  • can cancel or create another Stein 37F~
2D SJ 300 124 75 92 all 1 HBP 122 - total 43F - 35 15 Click!
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 109F
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F
2D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 68F - 56 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 139F
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 43F~
6D SJ 300 124 75 92 all 1 HBP 122 - total 49F - 34 15 Click!
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 109F
  • 0F hitstop, Stein created on 19F
  • can cancel or create another Stein 23F~
6D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 62F - 52 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 139F
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
4D SJ 300 124 75 92 all 1 HBP 122 - total 49F - 34 15 Click!
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 109F
  • 0F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 23F~
4D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 156 - total 62F - 52 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 139F
  • 5F hitstop
  • Stein created on 19F
  • can cancel or create another Stein 42F~
j.D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 137F
  • 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~
j.2D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun on ground, projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.2D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 137F, 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~
j.6D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun on ground
  • projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.6D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 137F
  • 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~
j.4D SJ 300 124 75 92 all 1 HBP 120 - total 42F - 31 15 Click!
  • 15F hitstun on ground, projectile
  • guaranteed to attack 107F
  • 0F hitstop
  • Stein created on 17F
  • can cancel or create another Stein 21F~
  • can jump or airdash cancel 29F~
j.4D (charge) SJ 470x3 194x3 75 90(once) all 3 HBP 154 - total 62F - 49 17 [D.html Click!]
  • Projectile
  • guaranteed to attack 137F
  • 5F hitstop
  • Stein created on 17F
  • can jump or airdash cancel 40F~

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Totsuka Blade
236D
R 500 207 100 91(once) all 3 HBP 46 - total 63F - 60 25 Click!
  • 25F hitstun on ground
  • projectile
  • guaranteed to come out 37F
  • 5F hitstop
  • fires laser upon Stein creation
  • new Steins will follow order of creation
  • last Stein laser searches for opponent
  • takes 10F for laser to fire off from Stein
  • destroys Steins upon use
Totsuka Blade (air)
j.236D
R 500 207 100 91(once) all 3 HBP 47 - 5F upon land - 65 25 Click!
  • 25F hitstun on ground
  • projectile
  • guaranteed to come out 38F
  • 5F hitstop, fires laser upon Stein creation
  • new Steins will follow order of creation
  • last Stein laser searches for opponent
  • takes 10F for laser to fire off from Stein
  • destroys Steins upon use
Arrows of Heaven
236A
R 400x5 165x5 60 60(once) all 3 HBP 23 100 total 54F -7 48 17 Click!
  • Counter carries
  • projectile
  • 0F hitstop
  • cannot use again 17F after projectile disappears (same on aerial version)
Arrows of Heaven (air)
j.236A
R 400x5 165x5 60 60(once) all 3 HBP 23 100 total 54F +1* 45 17 Click!
  • Counter carries, projectile
  • 1F hitstop
  • cannot use again 47F after projectile disappears (same on ground version)
Origins
623C
R 500 207 60 80 all 4 HB 10 9 37 -27 51 23 Click!
  • 1~18F full body guardpoint
  • blows back on hit
  • wall bounces on CH
Sword of Decimation (Lv 1)
63214C
R 920 380 90 95* HL 4 HB 19 5 24 -10 38 38 Click!
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible, breaks 1 guard primer
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 2)
63214C
R 1020 422 90 95* HL 4 HB 26+8 5 24 -10 53 38 Click!
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible, breaks 1 guard primer
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 3)
63214C
R 1120 463 90 95* HL 4 HB 33+8 5 24 +3 60 36 Click!
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible
  • 31F guard recovery, breaks 1 guard primer
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Sword of Decimation (Lv 4)
63214C
R 1520 629 90 95* HL 4 HB 61 5 25 +7 80 60 Click!
  • Blows back on hit
  • wall bounces in corner (adds 40F of untechable time)
  • fatal possible, 36F guard recovery
  • breaks 2 guard primers
  • starts up 8F from releasing button
  • 20% repeat proration (same with Lv 1 - Lv 4)
  • smaller hitbox on last 3 active frames (22-24F) (Mu's hitbox above her head disappears)
Divine Wrath of the Heavens
214D
- 600x3 248x3 100 91 all 3 HBP 36 28 total 42F +40 34 25 Click!
  • Floats on hit
  • breaks 1 guard primer
  • projectile, 8F hitstop
  • 17F~ Steins are destroyed
  • hits after 2nd hit startup on hit or guard

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Wisdom of the Divine
632146C
R 800, 650x8 (184, 149x8) 100 94, 70x8 all 4, 5x8 HB 5+5 8 43 -32 47 1000, 21x8 Click!
  • 1~12F after superflash fully invul (1-17F)
  • downs on hit
  • 20% minimum damage
  • 1st attack has 15F hitstop
  • 180F Heat Gauge Cooldown
Blessed Mirror
632146D
R 800 (184) 100 95 all 3 HBP 5+9 - total 70F +3* 61 45 Click!
  • 30F hitstun on ground
  • 20% minimum damage
  • projectile (Lv 2)
  • 5F hitstop
  • 180F Heat Gauge Cooldown
  • fires lasers towards opponent and Steins
  • new Steins will follow order of creation
  • last laser reflection from Stein searches for opponent
  • 1st laser guaranteed to come out after superflash
  • 2nd and on lasers guaranteed to come out once laser prior to it starts up
  • frame advantage is off of closest laser or main laser
  • startups for amount of Steins out: 1st Stein = 9F after superflash; 2nd Stein = 17F after superflash; 3rd Stein = 25F after superflash; 4th Stein = 33F after superflash; main laser = 41F after superflash
Blessed Mirror (lasers) - 600 (138) 100 91 all 1 HBP 10F after Stein contact - - - - 45
  • 30F hitstun on ground
  • 20% minimum damage
  • projectile (Lv 2)
  • 5F hitstop
  • destroys Steins when laser comes in contact


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Sword of the Godslayer
222D
- death 0 - - all 4 HB 8+9 4 51 -36 55 - Click!
  • superflash~17F after superflash fully invul (9-25F)
  • 180F Heat Gauge Cooldown

Revolver Action Table

Ground Revolver Action Table
A B C Steins Cancels
5A 5A, 2A, 6A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 3C Yes Jump, Special
5C - 2C, 6C, 3C Yes Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special
2B - 5B 5C, 2C, 3C Yes Special
2C - - 5C, 6C, 3C Yes Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
6B - - - - Special
6C - - - Yes Special
3C - - - Yes Jump, Special
Air Revolver Action Table
A B C Steins Cancels
j.A j.A j.B j.C, j.2C Yes Throw, Jump, Special
j.B j.A - j.C, j.2C Yes Jump, Special
j.C - j.B j.2C Yes Jump, Special
j.2C - - - Yes Special
* Only available after Carl bounces.
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

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