BBCS2/Litchi Faye Ling/Frame Data

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Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A CSJR 170 70 80 84 all 1 HB 6 3 6 +3 8 14 Click!
5B[m] SJR 720 298 85 89 HL 3 HB 11 3 22 -6 23 17 Click!
  • 18F guardstun
5C[m] S(J)Rx2 400x2 165x2 90 89(once) HL 3 HB 17 3(3)3 23 -9 30 17 Click!
  • 20F hitstun on ground
  • counter carries
2A CSJR 150 62 80 84 all 1 F 7 3 8 +1 9 14 Click!
2B[m] SR 680 281 80 89 L 3 F 17 4 26 -13 39 17 Click!
  • 17~30F low profile
2C[m] SR 700 289 80 89 HL 3 HBF 14 9 22 -14 37 30 Click!
  • Floats on hit
6A[m] R 620 256 70 92 HL 4 HBF 22 3 20 -2 34 42 Click!
  • Forces crouch on ground hit
  • 25F hitstun on ground
  • grounds on air hit
  • cannot emergency tech
  • fatal possible
  • 20F guardstun
6B[m] (J)R 820 339 100 94* HL 5 HB 17 6 18 -3 33 33 Click!
  • Blows back on aerial hit
  • wall bounces either in corner on air hit or on CH (adds 40F of untechable time)
  • breaks 1 guard primer
  • 10% repeat proration
  • button can be held down to perform a feint (total 28F / CH state till 24F)
6C[m] (J)R 350x4 144x4 100 90(once)* HL 5 HB 24 3x4 27 -1 52 28 Click!
  • Spins opponent on hit (later downing them) for 44F on ground hit
  • wall bounces in corner on air hit (adds 40F of untechable time)
  • counter carries
  • 28F guardstun
  • breaks 1 guard primer
  • 10% repeat proration
  • 0F hitstop
3C[m] SR 720 298 90 92 L 4 F 20 12 15 -8 39 40 Click!
  • Downs and pulls opponent in on hit
  • cannot emergency tech on CH
j.A CSJR 180 74 90 84 HA 1 H 7 4 8 - 10 14 Click!
j.B[m] SJR 720 298 80 89 HA 3 H 11 3 18 - 19 17 Click!
  • Hitbox is on pole 2F~
j.C[m] SJR 860 356 90 89 HA 3 H 15 4 14 - 22 17 Click!
  • Blows back on CH hit
  • wall bounces on CH
5B[e] SJR 450 186 100 89 HL 3 HB 8 3 14 0 14 17 Click!
5C[e] SJR 620 256 100 89 HL 3 HBP 15 3 30 -16 29 17 Click!
  • Staggers for 59F on CH
  • fatal possible
2B[e] SR 390 161 70 86 L 2 F 12 2 22 -10 29 14 Click!
  • 12~23F low profile
2C[e] SJR 600 248 100 89 HL 3 HBF 12 3 19 -5 27 17 Click!
6A[e] SR 440 182 80 89 H 3 HBF 22 3 27 -13 36 26 Click!
  • Forces crouch on ground hit
  • grounds on air hit
6B[e] SJR 740 306 100 89 HL 3 HB 17 4 23 -10 33 17 Click!
  • Button can be held down to perform feint (total 26F, CH state during move)
6C[e] (S)R 300, 900 124, 372 100 89, 40* HL, H 3 HB 11 2(25)3 7+6F landing +1 during move 39 Click!
  • 23F~ in the air
  • 1st attack floats on hit
  • 2nd attack ground on hit
  • 2nd attack cannot be emergency teched
  • counter carries
  • 1st attack has 70% repeat proration
3C[e] SR 670 277 100 89 L 3 F 16 3 21 -7 27 40 Click!
  • Downs and pulls opponent in on hit
  • cannot emergency tech on CH
j.B[e] SJR 500 207 90 89 HA 3 H 9 4 12 - 16 20 Click!
j.C[e] SJR 600 248 90 89 HA 3 H 12 3 22 - 22 56 Click!
  • Grounds opponent on air hit
Forward Throw -, Rx2 0x2, 700 0x2, 289 90, 100x2 100x2, 55 100 0x2, 3 ground throw 7 3 22 - during move 12, 40, 45 Click!
  • 2nd attack staggers for 25F on hit
  • 3rd attack spins opponent on hit (later downing them) for 61F
  • 100% minimum damage
  • 3rd attack has 0F hitstop
Back Throw -, SR 0, 700 0, 289 90, 100 100, 55 100 0, 3 ground throw 8 3 22 - during move 12, 52 Click!
  • 2nd attack floats on hit
  • 100% minimum damage
  • 0F hitstop
Air Throw -, SR 0, 1400 0, 579 100 100, 55 90 0, 3 air throw 7 3 15 - during move 12, 60 Click!
  • 2nd attack ground bounces
  • cannot emergency tech
  • 100% minimum damage
  • 0F hitstop
  • vertical range is 60 - 280
Additional Backstep (447) refer to notes* - - - - - - - - - total 43F - - -
  • 1~19F fully invul
  • 9F landing recovery
  • can jump, attack, air throw, or air dash 20~34F
  • can cancel 17F of backstep
Counter Assault R 0 0 50 92 all 4 HB 13 2 36 -19 38 19 Click!
  • 1~20F fully invul
  • blows back on hit
  • 180F cooldow


Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5D[m] - - - - - - - - - - total 23F - during move - Click!
  • Sets staff for 5D launch on 9F
2D[m] - - - - - - - - - - total 27F - during move - Click!
  • Sets staff for 2D launch on 9F
6D[m] R 600x2 248x2 100 80(once) HL 5 HB 15 12(9)3 19 +3 49 31 Click!
  • 2nd attack blows back on air hit
  • 2nd attack wall bounces in corner on air hit
  • 1st attack cannot be emergency teched
  • 1st attack has 31F hitstun on ground
  • 2nd attack 25F hitstun on ground
  • counter carries
  • 1st attack has 27F guardstun
  • 2nd attack 24F guardstun
  • 2nd attack breaks 1 guard primer
  • sets staff for 5D launch on 42F
4D[m] R 800 331 70 92 HA 4 HB 22 9 12+8F landing -4 39 54 Click!
  • 1~30F lower body invul
  • 22F~ in the air
  • slides down on hit
  • 24F guardstun
  • sets staff for 2D launch on 22F
j.D[m] - 540 223 100 89 all 3 HBFP 14 - total 53F - 23 30 Click!
  • Grounds on air hit
  • staggers for 24F on CH
  • projectile
  • 9F landing recovery
  • sets staff for 2D launch on 14F
j.2D[m] R 540, 480 223, 198 100 89 all, LA 3 H, F 17 till landing(8)3 9 +19 11F after landing 17 Click!
  • 1st attack has 24F hitstun on ground
  • 2nd attack 30F hitstun on ground
  • counter carries
  • 1st attack has 21F guardstun
  • 2nd attack 30F guardstun
  • breaks 1 guard primer
  • 2nd attack has 8F hitstop
  • sets staff for 5D launch 3F after landing
j.D[e] SJR 600 248 90 89 HB 3 H 12 3 22 - 20 56 Click!
  • Grounds on air hit
5D[e] - - - - - - - - 9 - total 48F - 20 - Click!
  • Can cancel into any action 12F~
2D[e] - - - - - - - - 10 - total 30F - 19 - Click!
  • Can cancel into any action 14F~
dash D[e] - - - - - - - - 3 - total 16F - - - Click!
  • Able to use 13F after dash startup
Launch (5D) - 200x2 82x2 100 84 all 3 HBP - - - - - 30 Click!
  • 12F hitstun on ground
  • counter carries
  • 12F guardstun
  • projectile
  • staff stops when Litchi guards or gets hit
  • 0F hitstop
  • button can be held down to delay launch (max 97F)
  • launches 2F after button release
Launch (2D) - 220x2 91x2 100 84 all 3 HBP - - - - - 30 Click!
  • 12F hitstun on ground
  • counter carries
  • 12F guardstun
  • projectile
  • staff stops when Litchi guards or gets hit
  • 0F hitstop
  • button can be held down to delay launch (max 97F)
  • launches 2F after button release

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Straight Through
41236D[m]
- - - - - - - - - - total 54F - during move - Click!
  • 7~48F full body guard point
  • can cancel into followups 13~48F
Straight Through A Followup (1)
⇒ A
- 710 293 80 80* HL 3 HBP 12+7 8 total 48F +3 during move 28 Click!
  • Floats on hit
  • 10% repeat proration (other followups don't count)
  • projectile
  • 28F hitstop on opponent on guard
  • breaks 1 guard primer
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through A Followup (2) - 730 302 70 100 all 2 HBP 23 3 - +20 - 40 Click!
  • Grounds opponent on hit
  • cannot emergency tech
  • pulls opponent in on hit or guard
  • projectile
  • sets staff for 2D launch
Straight Through B Followup (1)
⇒ B
- 750 310 90 80* all 3 HBP 12+7 8 total 54F -23 during move 28, 17 Click!
  • 28F hitstun on ground
  • blows back on air hit
  • cannot emergency tech
  • breaks 1 guard primer
  • 10% repeat proration (other followups don't count)
  • projectile
  • 8F hitstop
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through B Followup (2) - 750 310 70 100 all 3 HBP 28 3 - +18 - 17 Click!
  • Pulls opponent in on hit or guard
  • projectile
  • sets staff for 2D launch
Straight Through C Followup (1)
⇒ C
- 720 298 80 80* LA 3 FP 12+7 8 total 55F -23 during move 40 Click!
  • Downs on hit
  • cannot emergency tech
  • breaks 1 guard primer
  • 10% repeat proration (other followups don't count)
  • projectile
  • 9F hitstop
  • 2nd attack starts up either when 1st attack hits or is guarded
Straight Through C Followup (2) - 710 293 70 100 all 2 HBP 30 3 - +16 - 32 Click!
  • Floats on hit
  • pulls opponent in on hit or hit or guard
  • projectile
  • sets staff for 2D launch
Straight Through Break (D)
⇒ D
- - - - - - - - - - total 17F - during move -
  • Shortest possible duration is 29F (12+17)
Tsubame Gaeshi
623D[m]
- 480, 500, 440, 1000 198, 207, 192, 414 100 92x3, 10 HL 4 HBPx3, HBFP 11 3, 2, 23, 24 total 58F -23 during move 50 Click!
  • 1~15F fully invul
  • 3rd attack floats on hit
  • 4th attack grounds opponent
  • counter carries
  • projectile
  • attacks 1~3 have 0F hitstop, 4th attack 1F hitstop
  • sets staff for 5D launch 1F after staff lands
Three Dragons: White
236A[e]
R 710 293 80 92* LA 4 F 11 3 30 -14 28 34 Click!
  • Downs on hit
  • normal version has 85% repeat proration
  • can cancel into followups until 28F
Three Dragons: Green
⇒ 236B[e]
R 740 306 100 92 HL 4 HB 10 4 23+15F landing -23 40 44 Click!
  • Normal version is head invul 6~11F
  • 6F~ in the air
  • floats on hit
  • can cancel into followups until 40F (or 4F after landing)
Three Dragons: Green (air)
⇒ j.236B[e]
R 760 314 100 92 all 4 H 5 4 15F after landing - 4F after landing 44 Click!
  • Floats on hit
  • can cancel into followups until 4F after landing
Three Dragons: Red
236C[e]
R 700 289 80 74 HA 4 H 26 3 11+12F landing -7 44 38 Click!
  • 11F~ in the air
  • ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • can cancel into followups until 44F (or 5F after landing
Three Dragons: Red (followup)
⇒ 236C[e]
R 800 331 80 74* HA 4 HB 23 2 15+12F landing -10 44 38 Click!
  • 11F~ in the air
  • ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • 85% repeat proration (other Three Dragon: Red versions don't count)
  • can cancel into followups until 44F (or 5F after landing)
Three Dragons: Red (air)
j.236C[e]
R 690 285 80 74 HA 4 H 26 3 11F after landing +3* 4F after landing 34 Click!
  • Ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • can cancel into followups until 4F after landing
  • frame advantage is off of lowest jump possible (startup 31F)
Three Dragons: Red (air, followup)
⇒ j.236C[e]
R 790 327 80 74 HA 4 H 21 3 10F after landing -11* 4F after landing 50 Click!
  • Ground bounces on hit
  • cannot emergency tech on CH
  • 16F hitstop
  • can cancel into followups until 4F after landing
  • frame advantage is from just before landing
Reach: Last Chance
63214A[e]
- - - - - - - - - - total 30F~ - - - Click!
  • 3~44F in the air with ground version (when Litchi is not on the staff)
  • 15F landing recovery upon failing to land on staff
  • can only use once during a jump
  • cannot use while on staff
  • does not have a contacting hitbox (that is, opponents can pass through Litchi)
  • automatically drops from staff after 181F of inactivity
One Shot
⇒ A
R 720 298 100 90* HA 2 H 10 2 17 - during move 48 Click!
  • Floats and pulls opponent in on hit
  • no knockback on guard
  • breaks 1 guard primer
  • 120% bonus proration
  • 80% repeat proration
Reach: Last Chance > Three Dragons: Green
⇒ B
R 760 314 100 94 all 4 H 17 4 5+11F landing -1 till landing 40 Click!
  • Floats on hit
  • breaks 1 guard primer
  • can cancel into Three Dragons: Red on hit or guard until landing
Reach: Last Chance > Three Dragons: Red
⇒ C
R 690 285 80 74 HA 4 H 21 3 5+11F landing 0 till landing 34 Click!
  • Ground bounces on hit
  • cannot emergency tech on CH
  • breaks 1 guard primer
  • 16F hitstop
  • can cancel into followups until 4F after landing
Reach: Robbing the Kong
63214B[e]
- 690 285 90 92 all 4 HBP 41+11 43 total 31F +12* during move 19 Click!
  • projectile
  • attack guaranteed to come out after projectile starts up
  • can only use once during a jump
  • cannot use while on staff
  • sets staff once active frames end
  • frame advantage is off of closest distance to opponent
  • 16F landing recovery upon failing to land on staff
Reach: Kong on Kong
63214C[e]
- - - - - - - - - - total 20F - - - Click!
  • Can only use once during a jump
  • cannot use while on staff
  • 16F landing recovery upon failing to land on staff
The Four Winds (5D)
41236D[e]
- 520x7 215x7 80 80 all 4 HBP 44 60 total 38F - during move 32 Click!
  • Guaranteed startup after 18F
  • Floats on hit
  • counter caries
  • projectile
  • 2F hitstop
The Four Winds (2D)
41236D[e]
- 480x4 198x4 80 80 all 4 HBP 45 34 total 44F +51 during move 28 Click!
  • Guaranteed startup after 18F
  • Counter carries
  • projectile
  • 2F hitstop
Kote Gaeshi (forward)
623D[e]
- - - - - - - - - - total 22F - during move - Click!
  • Can cancel into any action 17F~
  • sets staff for 5D launch on 1F
  • aerial version has 20F duration
Kote Gaeshi (backward)
421D[e]
- - - - - - - - - - total 21F - during move - Click!
  • Can cancel into any action 18F~ (aerial version 16F~)
  • sets staff for 2D launch on 1F
  • aerial version has 19F duration


Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Thirteen Orphans
632146D[e]
- 250x16 (57x16) 100 71(once) all 3 HBP 26+4 refer to notes* total 61F +210 during move 40 Click!
  • 19~5F after superflash fully invul
  • floats on hit
  • counter carries
  • breaks 1 guard primer
  • 20% minimum damage
  • projectile (Lv 2)
  • guaranteed to start up 19F~
  • 8F hitstop
  • 180F Heat Gauge Cooldown
  • active frames: 4(6)4(8)4(6)4(8)4(6)4(8)4(3)3x9
All Green
6428C
R 2000 (460) 75 85 all 4 HBFP 6+2 6 total 43F -13 during move 40 Click!
  • 1~1F after superflash fully invul
  • wall bounces on hit
  • breaks 1 guard primer
  • 20% minimum damage
  • projectile (Lv 2)
  • 4F hitstop
  • 180F Heat Gauge Cooldown
The Great Wheel
632146D[m]
R 360x6, 1020 (82x6, 234) 74x6, 100 94x6, 92 all 5x6, 4 HBPx6, FP 13+14 [8(17)]x0~5, 8(43)28 total 66F -4~+196* during move 60x6, 120 Click!
  • Superflash ~ 7F after superflash fully invul
  • 1F~ in the air
  • floats on hit
  • last attack breaks 1 guard primer
  • 20% minimum damage
  • projectile (Lv 2)
  • guaranteed to come out after superflash
  • 180F Heat Gauge Cooldown
  • last attack sets staff for 2D launch
  • aerial version has 57F duration


Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Nine Gates of Heaven
on staff [4]6D
- death 0 - - all 4 HB 25+1 16 75 - 65 - Click!
  • Fully invul till landing
  • goes through opponent during active frames
  • comes out 2F after button release
  • 180F Heat Gauge Cooldown
  • button can be held down to delay launch (max 99F)
  • can control where Litchi comes in by holding left/right
  • 20F hitstop on Litchi, 70F hitstop on opponent on hit, 40F guardstun on opponent

Revolver Action Table

Ground (staff) Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
5C - 3C 5D, 2D, 6D, 4D Jump, Special
2A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
2B 6A 6B - 5D, 2D, 6D, 4D Special
2C - - 5C/5C, 6C, 3C 5D, 2D, 6D Special
6A - - - - Jump, Special
6B - - 6C - Jump
6C - - Followup 5D, 2D Special
3C - - - 5D, 2D Special


Ground (staffless) Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Jump, Special
5C - 2C, 3C 5D, 2D Jump, Special
2A 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D Throw, Jump, Special
2B 6A/- 5B, 6B - 5D, 2D Special
2C - - 5C, 6C, 3C 2D Jump, Special
6A - - 5C, 2C 5D, 2D Jump, Special
6B - - 5C, 2C 5D, 2D Jump
6C - - Followup - Jump
3C - - - 2D Special


Air (staff) Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Special
j.B j.A - j.C j.D, j.2D Jump, Special
j.C - - - j.D, j.2D Jump, Special
Air (staffless) Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - j.2B - j.D Jump, Special
Red = On Hit only
Green = Available on whiff
Blue = Only once per spring
Special = Specials and Supers
Super = Supers only

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