BBCS/Iron Tager/Frame Data

From Dustloop Wiki

Normals

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
5A cSJR 210 90 82 All 1 HB 7 3 7 +2 9 12 -
5B SR 480 100 86 L 2 F 10 3 14 -3 22 14 -
5C SR 980 90 92 All 4 HB 15 4 18 -3 30 26 -
2A SJR 280 80 86 All 2 BF 8 3 9 +2 16 14 -
2B SR 600 100 89 L 3 F 11 3 9 +5 16 17 -
2C SR 1020 100 92 HLB 4 HBF 15 2 39 -22 42 32 -
  • 11-14F head invun
  • hit cause float
  • breaks 1 primer
  • fatal possible
6A SJR 800 100 89 All 3 HB 21 7 29 -19 41 17 -
  • 17-30 has projectile guard point
  • has draw-in effect
6B SR 700 85 92 H 4 HBF 24 2 28 -11 40 19 -
  • Standing hit has hit stun of 27F
  • breaks 1 primer
6C SJhR 1050 100 80 H 4 HBF 28 2 33 -16 53 32 -
  • hit cause ground bounce
  • breaks 1 primer
  • 55% same move prorate
3C R 760 80 75 L 3 F 14 3 22 -8 24 20 -
  • hit cause down
  • cannot quick
  • follow-up window of 39F
  • breaks 1 primer
jA R 250 100 82 H 0 H 7 3 9 - 14 10 -
jB R 700 80 89 H 3 H 12 9 12 - 29 17 -
jC R 900 100 92 H 4 H 13 5 12 - 27 19 -
  • 13F~ moves forward
j2C R 1100 100 92 H 4 H 15(5) during fall till 2F after landing 18 -1 2F after landing 24 -
  • hit causes grounding
  • cannot quick tech
  • follow-up window of 60F
  • breaks 1 primer
  • advantage of -1F is within 3F of landing
Forward throw SR 0,1140 100 100,70 210000 0,4 ground throw 6 3 15 - during move 60 -
  • 2nd hit ground bounce
  • 100% guaranteed dmg
Backward throw SR 1140 100 100,70 210000 0,4 ground throw 7 3 15 - during move 60 -
  • 2nd hit ground bounce
  • 100% guaranteed dmg
Air throw SR 1649 100 100,70 160000 0,3 air throw 6 2 10 - during move 60 -
  • 2nd hit cause grounding
  • cannot quick tech
  • 100% guaranteed dmg
Counter Assault R 0 50 82 H 0 HB 16 2 33 -25 during move 10 -
  • hit cause grounding
  • cannot quick tech
  • follow-up window of 26F

Drives

5D SR 1040 85 92 All 4 HB 23 4 23 +2 33 19 -
  • Ground hit stagger for 19F
  • air hit cause blow-away
  • counter hit wall bounce
  • ground guard has guard recovery of 28F
  • adds 360F of mag
  • 1-5F can cancel into GETB
2D R 1200 100 92 All 4 HBF 26 10 24 -1 47 38 -
  • Air hit cause blow-away
  • standing hit has 34F of hitstun
  • ground guard has guard recovery of 32F
  • adds 360F of mag
4D R 800 75 80 All 4 HB 13 5 20 0 During move 24 -
  • Air hit cause blow-away
  • counter cause wall bounce
  • standing hit has hit stun of 24F
  • ground guard has guard recovery of 24F
  • adds 240F of mag
jD R 1080 100 92 A 4 H 21 3 18 - during move 19 -
  • adds 360F of mag
Magnetism Gauge - - - - - - - - - - - - - -
  • gauge is 1200
  • increase by 1 per frame

Specials

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
A Tager Buster
360A
- 0,2700 100 100,82,100,60 275000 0x3,4 ground throw 11-31 1-20 40 - during move 100 -
  • 3-11
  • hit cause down
  • canot quick tech
  • follow-up window of 16F
  • 100% guaranteed dmg
  • can delay up to 20F
  • move activates 2F after button release
B Tager Buster
360B
- 0,3724 100 100,82,100,48 210000 0x3,4 ground throw 6 2-10 29 - during move 100 -
  • hit cause down
  • cannot quick tech
  • follow-up window of 19F
  • 100% guaranteed dmg
  • can extend up to 10F
  • recovery starts from 2F after button release
Atomic Collider
623C
R 0,1850 100 100,80 - 0,4 AA throw 17,60 4 19 - during move 51 -
  • 7-16F head invun
  • second hit cause down
  • cannot tech for 55F after complete down
  • 45% same move prorate
  • can delay up to 43F
  • move activates 2F after button release
A Sledge
236A
R 980 70 80 All 3 HB 19 3 21 -2 35 36 -
  • 1-22F projectile guard point
  • standing hit has hit stun of 29F
  • ground guard has guard recovery of 21F
  • 65% same move prorate
  • 22-31F can add follow-up
B Sledge
236B
R 1100 70 70 All 4 HB 35 6 15 +3 51 40 -
  • 1-41F projectile guard point
  • ground hit has stagger of 31F
  • ground guard has guard recovery of 23F
  • 55% same move prorate
  • 41-48F can enter follow-up
Hammer
236A after any Sledge
R 1200 100 85 H 4 HBF 24 16 20 -17 47 44 -
  • hit cause groudn bounce
  • cannot quick tech on counter hit
  • breaks 1 primer
Spark Bolt
41236D
R 1100 75 80 All 4 HBP 13 - total 48F -1 during move 50 -
  • hit cause wall bounce
  • breaks 1 primer
  • guaranteed hitbox
  • goes through projectiles
  • hitstop of 16F
  • adds 360F of mag
  • uses up mag gauge
Voltec Charge
421B
- - - - - - - - - total 39-113F - during move - -
  • high mid guard point till 6-16F or 1F after button release
  • 22F adds 63 to gauge
  • each additional charge frame adds 4 to gauge
  • gauge increase 7F after button release
Gadget Finger
22D
R 0 100 100,60 35000 0 down throw 7 1-39 16 +3 during move - -
  • 2nd hit force standing
  • adds 360F of mag
  • can throw downed or air opponents
  • can extend up to 39F
  • enters recovery 2F after button release

Distortion Drives

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
Magna-Tech Wheel
236236B
R 40x19, 2891 80 88x19,70 Allx19, H 4 HBx19, HBF 7+12 4,2x28(15)3 72 -56 115 60x19,200 -
  • guard point from 1 till 51F after super flash
  • hit 1-19 has draw in
  • hit 20 ground bounces
  • cannot quick tech
  • follow-up window of 82F
  • hit 20 breaks 1 primer
  • 20% guaranteed dmg (8x19+578
  • hit 1-19 applies p2 once
  • 77-110F can enter follow-up
Terra Break
236236B after Magna-Tech Wheel
- 3500 100 45 All 4 HB 9+25 3 43 -27 64 80 -
  • Invincible before super flash
  • hit cause wall bounce
  • cannot quick tech
  • breaks 2 primers
  • 20% guaranteed dmg (700)
Genesic Emerald Tager Buster
720C
- 0x3,5620 100 100,82,100,92 320000 0x3,4 ground throw 5+0 5-57 41 - during move 100 -
  • invincible from 1- till 1F after super flash
  • hit cause down
  • cannot quick tech
  • 100% guaranteed dmg
  • can extend up to 52F
  • enters recovery 2F after button release
  • quick tech after down gives tager 28F of advantage

Astral

Name Cancel Damage Heat Gain P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv Counter Hit Untech Hitbox
King of Tager
1080D
- death - - 320000 0 Unblockable 5+16 4 76 - 83 - -
  • invincible from 1 till 4F after super flash
  • can throw airborne opponent
  • can delay up to 68F
  • move activates 12F after button release

Revolver Action

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump, Throw, Special
2A 2A 5B, 2B 5C, 2C, 3C 5D, 2D, 4D Jump, Throw, Special
6A - 6B 2C, 3C - Jump, Special
5B 6A 2B, 6B 5C, 6C, 3C 5D, 2D, 4D Special
2B - 5B 2C 2D Special
6B - 6B 6C 5D, 4D Special
5C 6A - 6C, 3C 5D, 2D, 4D Special
2C 6A - 3C, 6C 5D, 2D, 6D Special
6C - - - 5D, 2D, 4D Jump, Special
3C - - - - -
5D - - - - Special
2D - - - - Special
4D - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B - j.D Special
j.B j.A - j.C j.D Special
j.C - j.B j.2C j.D Special
j.2C - - - - Special
j.D - - - - Special
Red = On Hit only
Special = Specials and Supers
Super = Supers only



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