BBCPE/Arakune/Strategy

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< BBCPE‎ | Arakune


For more detailed information on Arakune, check out the "Technical & Gameplay Discussion Thread". The general idea of Arakune is to be passive-aggressive pre-curse, and very offensive during curse. More specifically, pre-curse strategy is to be evasive and pick your moments to be confrontational. Once curse is active, you should be in your opponent's face planning to make a joke of their defenses.

Offense

Arakune's offensive game revolves around making a few small hits count towards gaining curse meter, your neutral is to either evade your opponent or zone your opponent, zoning your opponent is beneficial because it either forces them to approach or keeps them away, afterwards, or sometimes beforehand evasion is necessary. There are characters who Arakune can't zone or evade without staying at a disadvantage. These are the times Arakune is forced to approach. You can use your air dashes, forward dash and command dashes to safely close in on the opponent and use your best judgement to prevent them from escaping. At times blocking is necessary.

Defense

Arakune's defense is very weak without meter, your best option is to block and/or choose the right time to backdash. Evasion is your best defense, as you can punish moves on whiff easier than you can on block. If you can help it, evade before blocking. With meter you have 236236c (f Inverse) to punish presumptuous pressure strings or meaty oki. You also have Arakune's Counter Assault at your disposal to return to neutral.



BlazBlue: Chrono Phantasma Extende
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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc