BBCPE/Arakune/Combos

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< BBCPE‎ | Arakune
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
(move) = whatever's listed in the parentheses is optional
DC = [1]
RC = Rapid Cancel
IAD = Instant Air Dash
(text) = (Details of the combo)
Red text = Lists optional notations.
Green text = Requires heat in order to use the combo, heat is specified.
Yellow text = Fatal Counter combo
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Pre-curse

Midscreen

Each combo goes under a set of assumptions based on how much curse meter you've accumulated thus far.

0~10,000 Curse


20,000~30,000 Curse


40,000~50,000 Curse

Near Corner

0~10,000


20,000~30,000


40,000~50,000

Corner

0~10,000 Curse


20,000~30,000 Curse


40,000~50,000 Curse


Curse Combos

Curse Set Ups

Resets & Etc

Re-curse


Unblockable reset


Combo Videos

BBCPEX Arakune Pre-Curse Combo Tutorial
BBCPEX Arakune Combos (By Aosame)
BBCPEX Arakune Combo Movie (By Aosame)




BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc