< BBCF | Ragna the Bloodedge | Unlimited
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 5 | 3 | 9 | 0 | +10 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 660 | Mid | 8 | 8 | 16 | -7 | B | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 900 | Mid | 13 | 4 | 20 | -5 | B | 100 | 92 | Long | S(J)R | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | |||
2A | 300 | All | 7 | 2 | 10 | 0 | F | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 550 | Low | 9 | 2 | 15 | -3 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | |||
2C | 800 | Mid | 12 | 3 | 13 | +1 | F | 100 | 89 | Long | SR | 3 | 16 | 17 | 19 | Crumple 36 | 33 | 11 | +0 | +2 | |||
6A | 700 | Mid | 13 | 4 | 24 | -11 | B | 4~13 H | 90 | 79 | Long | S(J)R | 3 | 16 | Launch | 26 | Launch | 40 | 11 | +0 | +2 | ||
6B | 800 | High | 24 | 4 | 19 | -6 | B | 80 | 89 | Normal | SR | 3 | 16 | 19 | 17 + Down 23 | 24 | 31 + Down 23 | 11 | +0 | +2 | |||
6C | 700×2 | Low, Mid | 20 | 2(4)2 | 33 | -16 | F, B | 90 | 82 | Long | (S)R, SJR | 4 | 18 | 19, Launch | 40 | 24, Launch | 55 | 12 | +0 | +5 | |||
3C | 900 | Low | 12 | 3 | 27 | -11 | F | 90 | 92 | Long | SJR | 4 | 18 | Launch | 40 | Launch | 55 + Down 16 | 12 | +0 | +5 | |||
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 600 | High/Air | 10 | 9 | 12 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||||
j.C | 900 | High/Air | 12 | 4 | 26 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 |
Drive Moves
- Lifesteal bonus during combos
- 1st to 5th Soul Eater hit = 100% lifesteal
- 6th Soul Eater hit = 110% lifesteal
- 7th Soul Eater hit = 120% lifesteal
- 8th Soul Eater hit = 130% lifesteal
- 9th Soul Eater hit = 140% lifesteal
- 10th+ Soul Eater hit = 150% lifesteal
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 500, 600 | Mid, All | 15 | 5(12)3 | 29 | -11 | B | 100 | 94, 84 | Long | SR, SRDa | 5 | 20 | Launch | 24, 38 + GBounce + Down 23 | Launch | 43, 57 + GBounce + Down 23 | 6, 16 | +0 | +8 | |||
2D | 800 | Low | 17 | 2 | 23 | -6 | F | 100 | 82 | Long | SRDa | 4 | 18 | Launch | 19 + GBounce + Down 33 | Launch | 34 + GBounce + Down 33 | 16 | +0 | +5 | |||
6D | 1000 | Mid | 21 | 3 | 30 | -12 | H | 4~20F | 80 | 84 | Long | SJR | 5 | 20 | Crumple 31 | 40 | Crumple 84 | 56 | 16 | +0 | +8 | ||
j.D | 740 | High/Air | 11 | 4 | 20 | H | 80 | 79 | Long | SJR | 3 | 16 | 17 | 3 | Launch | 50 | 16 | +0 | +2 |
Universal Mechanics
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | 0, 1500 | Throw (70) | 7 | 3 | 23 | T | 100 | 50 | Normal | -, SR | 0, 4 | Launch 60 | 0, 12 | +0 | |||||||||
4B+C | 0, 1500 | Throw (70) | 7 | 3 | 23 | T | 100 | 50 | Normal | -, SR | 0 | Launch 60 | 0 | +0 | |||||||||
j.B+C | 0, 1500 | Throw (90) | 7 | 3 | 23 | T | 100 | 50 | Normal | -, SR | 0, 4 | 80 + WBounce | 0, 12 | +0 | |||||||||
6A+B | 0 | All | 13 | 3 | 32 | -18 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 80 | 60 | Long | R | 3 | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
5[A+B] | 1000 | Guard Break 60/Barrier | 30~60 | 1 | 25 | 0 | B | 80 | 100 | Long | R | 3 | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | |||
66 Cancel | 22 | ||||||||||||||||||||||
44 | 22 | 1~5 All | |||||||||||||||||||||
AP | 71 |
Special Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
214A | 900 | All | 15 | 13 | 26 | -4 | B | 80 | 92 | Long | R | 4 | 22 | 27 | 40 | 32 | 55 | 12 | +0 | +5 | |||
214A~214D | 1000 | All | 19 | 3 | 35 | -19 | B | 100 | 82 | Long | RDa | 4 | 18 | Launch | 80 + WBounce | Launch | 95 + WBounce | 20 | +0 | +5 | |||
214B | 800 | High/Air | 20 | 7 | 28 | -12 | H | 90 | 92 | Normal | R | 4 | 18 | Crumple 29 | 28 | Crumple 58 | 45 | 12 | +0 | +5 | |||
j.214B | 700 | High/Air | 12 | 9 | Until L+15 | H | 90 | 92 | Normal | R | 4 | 18 | Launch | 28 | Launch | 45 | 12 | +0 | +5 | ||||
214B~214D | 800 | All | 9 | 4 | Until L+12 | H | 100 | 82 | Normal | R | 4 | 18 | Launch | 70 | Launch | 85 | 20 | +0 | +5 | ||||
623C | 600×2 | Mid | 9 | 5, 8 | 39 | -28 | B | 1~13 All | 60 | 82×2 | Very Short | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +0 | ||
j.623C | 600×2 | All | 5 | 5, 8 | Until L+19 | H | 1~9 All | 60 | 82×2 | Very Short | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +0 | |||
623D | 600×2 | Mid, All | 7 | 5, 8 | 48 | -37 | B | 1~11 All | 100 | 82×2 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 16 | +0 | +0 | ||
j.623D | 600×2 | All | 7 | 5, 8 | Until L+19 | H | 1~9 All | 100 | 82×2 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 16 | +0 | +0 | |||
623X~236C | 460 | All | 14 | 3 | Until L+19 | H | 100 | 92 | Long | R | 4 | 18 | Launch | 42 | Launch | 57 | 12 | +0 | +5 | ||||
623X~236C~236C | 500 | All | 15 | 3 | Until L+17 | H | 100 | 82 | Long | R | 4 | 18 | Launch | 35 + WBounce 30 + WStick 18 | Launch | 50 + WBounce 30 + WStick 18 | 24 | +0 | +5 | ||||
623X~236C~214D | 1400 | All | 19 | 4 | Until L+19 | H | 100 | 82 | Long | R | 4 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 12 | +0 | +5 | ||||
214D | 1250 | All | 37 | 3 | 15 | +7 | H | 80 | 84 | Long | R | 5 | 24 | Launch | 28 + Slide 12 + GBounce 60 | Launch | 47 + Slide 12 + GBounce 60 | 16 | +0 | +8 | |||
j.214D | 1000 | All | 21 | 4 | Until L+14 | H | 80 | 84 | Normal | R | 5 | 20 | Launch | 60 + Slide 15 + GBounce 60 | Launch | 76 + Slide 15 + GBounce 60 | 13 | +0 | +8 | ||||
22C | 0, 1110 | 11 | 8 | 11 | T | 100 | 100, 92 | Long | -, SRDa | 0, 4 | Launch | 30 + Slide 39 | 0, 18 | +0 | |||||||||
236D | 800 | All | 23 | 9 | T57 | -4 | P1 | 100 | 92 | Long | RDa | 4 | 18 | 25 | 25 | 12 | 12 | ||||||
236D~236D | 950 | All | 19 | 3 | Total 61 | -16 | P1 | 100 | 92 | Long | R | 4 | 18 | Launch | 38 + WBounce 60 + WStick 40 | 12 | 8 | ||||||
236D~236D~236D | 1300 | Guard Break 60/Barrier | 18 | 6 | 43 | -28 | B | 100 | 92 | Long | R | 4 | 18 | Launch | 60 + WBounce 60 + WStick 40 | 12 | 20 | ||||||
j.214C | 500, 200*n | All | 4 | 2, till L(1)1 | 16 | 1 | H | 90 | 92 | Long | R | 4 | 18 | 12 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146D | 1250, 3200, 320×4 | All | 9+(40 Flash)+4~12 | 2(38)4,1,1,1,1 | 58 | -40 | B | 1~18 All | 80 | 82 | Normal | R | 4 | 18 | Crumple 42, Launch | 90 + GBounce, 90×5 | Crumple 84, Launch | 105 + GBounce, 105×5 | 12,6,5×4 | +0 | +5 | ||
214214D | 0, 5000 | Unblockable | 13+(30 Flash)+12 | 3 | 55 | -39 | B | 1~16 All | 150 | 100, 25 | Very Short | R | 4 | 18 | Launch | 100 | 10 | 10, 14 | +0 | ||||
236236A | 400*5, 0, 4000 | All | 7+(65 Flash)+0 | 2(2)[1(1)]*3(1)3 | 30 | -16 | B | 80 | 92 | Long | R | 4 | 18 | 12 | |||||||||
236236C | 1000, 500*14 | All | 6+(40 Flash)+5 | 3 | 32 | -17 | B | 1~13 All | 80 | 92 | Long | R | 4 | 18 | 12 |
Exceed Accel
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | 600, 2450 {600, 700×4, 2450} | All | 20 [10] | 3 | 22 | 0 | B | 1~22 All [1~12 All] | 100 | 100 | Long | 4 | 25 | Launch | 60 + WBounce + Down 23 | 20 | 20, 12 {20, 5×4, 20} | +5 |
Astral Heat
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2141236C | 0, 2100×6, 300×8, 15000 | All | 3+(75 Flash)+15 | 2 | 24 | -11 | B | 1~19 All | 100 | 94 | Long | 5 | 20 | 60/-6 |
To edit frame data, edit values in BBCF/Ragna the Bloodedge/Unlimited/Data.