BBCF/Ragna the Bloodedge/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Ragna the Bloodedge 10,000 4F 22F (1-5F Inv All) BBCF Ragna Portrait.png BBCF Ragna the Bloodedge Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 5 3 9 0 +10 B CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Ragna the Bloodedge 5A.png
Although the start-up is fast, 5A only sees somewhat occasional use.
BBCF Ragna 5A hitbox.png
Frames 5-7.


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
660 Mid 8 8 16 -7 -5 B SR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Ragna the Bloodedge 5B.png
Also known as the Jesus Kick. You will fear it, and you will respect it.
BBCF Ragna 5B hitbox1.pngBBCF Ragna 5B hitbox2.pngBBCF Ragna 5B hitbox3.png
Frames 8-9, short range. • Frames 10-12, fully extends. • Frames 13-15.
Hitbox fully extends on frame 10


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 Mid 13 4 20 -5 -10 B S(J)R 100 92 Long 4 18 19 19 24 34 12 +0 +5
BBCS Ragna the Bloodedge 5C.png
The slower, but longer alternative to 5B.
BBCF Ragna 5C hitbox.png
Frames 13-16.


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 7 2 10 0 +8 F CSR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Ragna the Bloodedge 2A.png
The ±0 frame advantage makes 2A a useful pressure tool.
BBCF Ragna 2A hitbox.png
Frames 7-8.


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 Low 9 2 15 -3 +1 F SR 90 85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Ragna the Bloodedge 2B.png
Fast low, and can also be used as a footsie.
BBCF Ragna 2B hitbox.png
Frames 9-10.


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 Mid 12 3 13 +1 -1 F SR 100 89 Long 3 16 17 19 Crumple 36 33 11 +0 +2
BBCS Ragna the Bloodedge 2C.png
Ragna's only normal that is plus on block. A fantastic pressure tool.
BBCF Ragna 2C hitbox.png
Frames 12-14.


6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 Mid 12 4 24 -11 -13 B 4~13 H S(J)R 90 79 Long 3 16 Launch 26 Launch 40 11 +0 +2
BBCS Ragna the Bloodedge 6A.png
Staple but reliable anti-air, featuring extremely fast head invuln.
BBCF Ragna 6A hitbox1.pngBBCF Ragna 6A hitbox2.png
Frame 12. • Frames 13-15, hits higher.


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High 24 4 19 -6 -20 B SR 80 89 Normal 3 16 19 17 + Down 23 24 31 + Down 23 11 +0 +2
BBCS Ragna the Bloodedge 6B.png
Decent overhead, but great for combos.
BBCF Ragna 6B hitbox1.pngBBCF Ragna 6B hitbox2.png
Frames 24-25. • Frames 26-27.
Bonus Proration: 110%
Forces crouching on ground hit


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700×2 Low, Mid 20 2(4)2 33 -16 -34 F, B (S)R, SJR 90 82 Long 4 18 19, Launch 40 24, Launch 55 12 +0 +5
BBCS Ragna the Bloodedge 6C.png
Staple launcher off crouching opponents.
BBCF Ragna 6C hitbox1.pngBBCF Ragna 6C hitbox2.png
Frames 20-21, first hit. • Frames 26-27, second hit.


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 Low 12 3 27 -11 -15 F SJR 90 92 Long 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5
BBCS Ragna the Bloodedge 3C.png
Simple sweep, allows the use of Not Over Yet.
BBCF Ragna 3C hitbox.png
Frames 12-14.


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 High/Air 7 3 9 H CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Ragna the Bloodedge jA.png
Simple aerial jab.
BBCF Ragna jA hitbox.png
Frames 7-9.


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 High/Air 10 9 12 H SJR 80 85 Long 2 13 14 14 18 26 10 +0 +1
BBCS Ragna the Bloodedge jB.png
Aerial crossup move.
BBCF Ragna jB hitbox.pngBBCF Ragna jB hitbox2.pngBBCF Ragna jB hitbox3.png
Frames 10-12. • Frames 13-15. • Frames 16-18, the hitbox is always the same, Ragna's sprite just slightly changes.


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 High/Air 12 4 26 H SJR 80 89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Ragna the Bloodedge jC.png
Main aerial approach, due to the huge hitbox and high damage.
BBCF Ragna jC hitbox.png
Frames 12-15, slightly disjointed.


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500, 600
[500, 660]
Mid, All 15 5(12)3 29 -11 -37 B SR
[SR, SRDa]
100 94, 84 Long 5 20 21 [Launch] 24, 38 + GBounce + Down 23 30 [Launch] 43, 57 + GBounce + Down 23 6, 13 [6, 16] +0 +8
BBCS Ragna the Bloodedge 5D 1.pngBBCS Ragna the Bloodedge 5D 2.png
• Valuable in combos, not so much elsewhere.
BBCF Ragna 5D hitbox1.pngBBCF Ragna 5D hitbox2.pngBBCF Ragna 5D hitbox3.pngBBCF Ragna 5D hitboxod.png
Frames 15-16, first hit. • Frames 17-19. • Frames 32-34, second hit. • Frames 32-34, Overdrive version.
Values in [] are during OD
Lifesteal: 100 [150]
Fatal Counter
[Frame advantage after earliest Dash Cancel: -2]


2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 [880] Low 17 2 23 -6 -15 F SR
[SRDa]
100 82 Long 4 18 Launch 19 + GBounce + Down 25 [+ Down 33] Launch 34 + GBounce + Down 25 [+ Down 33] 12 [16] +0 +5
BBCS Ragna the Bloodedge 2D.png
Safe move when spaced properly, and good for catching people fuzzy jumping.
BBCF Ragna 2D hitbox.pngBBCF Ragna 2D hitbox2.pngBBCF Ragna 2D hitboxod.png
Frame 17. • Frame 18. • Frame 17-18, Overdrive version.
Values in [] are during OD
Lifesteal: 100 [150]
[Frame advantage after earliest Dash Cancel: -2]


6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 [1100] Mid 21 3 30 -12 -27 H 4~20F SJR 80 84 Long 5 20 Crumple 31 25 [40] Crumple 84 44 [56] 13 [16] +0 +8
BBCS Ragna the Bloodedge 6D.png
Great mixup potential, but has slow startup.
BBCF Ragna 6D hitbox.pngBBCF Ragna 6D hitboxod.png
Frames 21-23. • Frames 21-23, Overdrive version. Don't ask me why his hurtbox shrinks.
Values in [] are during OD
Lifesteal: 100 [150]
15~37F in the air
Bonus Proration: 110%
Fatal Counter


j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
740 [814] High/Air 13 [11] 4 20 H SJR 80 79 Long 3 16 17 22 [36] Launch 36 [50] 11 [16] +0 +2
BBCS Ragna the Bloodedge jD.png
Gives good lifesteal, at the cost of damage scaling.
BBCF Ragna jD hitbox.pngBBCF Ragna jD hitboxod.png
Frames 13-16. • Frames 11-12, Overdrive version. Frames 13-14 use the normal version's hitbox.
Values in [] are during OD
Lifesteal: 100 [150]


Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw (70) 7 3 23 -6 T -, SR 100 50 Normal 0, 4 Launch 60 0, 12 +0
BBCS Ragna the Bloodedge B+C.png
"This'll sting!"
BBCF Ragna Throw hitbox.png
Frames 7-9.
100% minimum damage: 1500


4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw (70) 7 3 23 -6 T -, SR 100 50 Normal 0 Launch 60 0 +0
BBCS Ragna the Bloodedge 4B+C.png
Here comes the combo.
BBCF Ragna Throw hitbox.png
Frames 7-9.
100% minimum damage: 1500


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw (90) 7 3 23 T -, SR 100 50 Normal 0, 4 80 + WBounce 0, 12 +0
BBCS Ragna the Bloodedge jB+C.png
Who said you could jump?
BBCF Ragna AThrow hitbox.png
Frames 7-9.
100% minimum damage: 1500


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 All 13 3 32 -18 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Ragna the Bloodedge 6A+B.png
Same animation as 5B, with the same hitbox.
BBCF Ragna 5B hitbox2.png
Frames 13-15, uses frames 10-12 of 5B's hitbox.
180F Heat Gauge Cooldown


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 -19 B R 80 60 Normal 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Ragna the Bloodedge 5A+B.png
A Crush Trigger that is as basic as you can get.
BBCF Ragna CT hitbox1.pngBBCF Ragna CT hitbox2.png
Charge... • ... and release.
Lifesteal: 200 (in OD)
180F Heat Gauge Cooldown


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~60 1 25 0 -29~-60 B R 80 100 Long 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Ragna the Bloodedge 5A+B.png
A Crush Trigger that is as basic as you can get.
BBCF Ragna CT hitbox1.pngBBCF Ragna CT hitbox2.png
Charge... • ... and release.
Lifesteal: 200 (in OD)
180F Heat Gauge Cooldown


44

44
Backdash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
22 1~5 All
BBCF Ragna the Bloodedge Backdash.png
BBCF Ragna the Bloodedge Backdash hitbox.png


AP

AP
Taunt
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
71
BBCF Ragna the Bloodedge Taunt.png
"Are you even trying?"
BBCF Ragna the Bloodedge Taunt hitbox.png
If only his taunt was cooler...


Special Moves

66 Cancel

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
22
BBCF Ragna the Bloodedge ForwardDash.png
Not the same as his normal dash.
BBCF Ragna the Bloodedge ForwardDash hitbox.png
He runs.


214A

214A
Hell's Fang
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 All 15 13 26 -4 -27 B R 80 92 Long 4 22 27 40 32 55 12 +0 +5
BBCS Ragna the Bloodedge 214A.png
Leads into very damaging combos with Rapid Cancel.
BBCF Ragna Hell's Fang hitbox1.pngBBCF Ragna Hell's Fang hitbox2.pngBBCF Ragna Hell's Fang hitbox3.png
Frames 15-16. • • Frames 17-27 alternate between these two hitboxes.
27F hitstun on grounded hit
28~46F cancelable into Additional Attack
Immediately enters recovery animation on block or hit


214A~214D

214A~214D
Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 [1100] All 19 3 35 -19 -30 B R [RDa] 100 82 Long 4 18 Launch 56 [80 + WBounce] Launch 71 [95 + WBounce] 12 [20] +0 +5
BBCS Ragna the Bloodedge 214A~214D.png
Typical combo ender for pushing your opponent towards the corner and for good corner okizeme.
BBCF Ragna Additional Attack (Hell's Fang) hitbox.png
Frames 19-21.
Values in [] are during OD
Lifesteal: 200 [300]
200% Heat Gain
[Frame advantage after earliest Dash Cancel: -4]


214B

214B
Gauntlet Hades
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High/Air 20 7 28 -12 -28 H R 90 92 Normal 4 18 Crumple 29 30 Crumple 58 45 12 +0 +5
BBCS Ragna the Bloodedge 214B.png
A risky overhead.
BBCF Ragna Gauntlet Hades hitbox1.pngBBCF Ragna Gauntlet Hades hitbox2.pngBBCF Ragna Gauntlet Hades hitbox3.png
You'll rarely see these frames hitting. • These frames will hit launched or airborne opponents. • These frames will hit grounded opponents.
30~41F cancelable into Spin Kick
12~41F in the air
Hits crouching Ragna on 24F (frame advantage based on this frame)


j.214B

j.214B
Aerial Gauntlet Hades
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 High/Air 12 9 Until L+15 H R 90 92 Normal 4 18 Launch 30 Launch 45 12 +0 +5
BBCS Ragna the Bloodedge 214B.png
A risky overhead.
BBCF Ragna Gauntlet Hades hitbox1.pngBBCF Ragna Gauntlet Hades hitbox2.pngBBCF Ragna Gauntlet Hades hitbox3.png
You'll rarely see these frames hitting. • These frames will hit launched or airborne opponents. • These frames will hit grounded opponents.
24F~until landing cancelable into Spin Kick


214B~214D

214B~214D
Spin Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 [880] All 9 4 Until L+12 H R 100 82 Normal 4 18 Launch 38 [70] Launch 53 [85] 12 [20] +0 +5
BBCS Ragna the Bloodedge 214B~214D.png
Follow-up to Gauntlet Hades, sees lots of love in midscreen combos.
BBCF Ragna Spin Kick hitbox.png
Frames 9-12, will always whiff crouchers.
Values in [] are during OD
Lifesteal: 100 [150]
Launches opponents on hit


623C

623C
C Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600×2 Mid 9 5, 8 39 -28 -34 B 1~13 All R 60 82×2 Very Short 4 18 Launch 42 Launch 57 12 +0 +0
BBCS Ragna the Bloodedge 623C.png
623C is your go-to reversal.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
14~34F cancelable into Uppercut
12~41F in the air
Counter Hit state for entire move
Reversal


j.623C

j.623C
Aerial C Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600×2 All 5 5, 8 Until L+19 H 1~9 All R 60 82×2 Very Short 4 18 Launch 42 Launch 57 12 +0 +0
BBCS Ragna the Bloodedge 623C.png
623C is your go-to reversal.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
10~30F cancelable into Uppercut
Counter Hit state for entire move
Reversal


623D

623D
D Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600×2 [660×2] Mid, All 7 5, 8 48 -37 -41 B R 100 82×2 Long 4 18 Launch 42 Launch 57 12 [16] +0 +0
BBCS Ragna the Bloodedge 623D.png
623D is your go-to combo ender for damage and easy knockdown.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
Values in [] are during OD
Lifesteal: 50×2 [75×2]
12~32F cancelable into Uppercut
10~49F in the air
Counter Hit state for entire move


j.623D

j.623D
Aerial D Inferno Divider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600×2 [660×2] All 7 5, 8 Until L+19 H R 100 82×2 Long 4 18 Launch 42 Launch 57 12 [16] +0 +0
BBCS Ragna the Bloodedge 623D.png
623D is your go-to combo ender for damage and easy knockdown.
BBCF Ragna Inferno Divider hitbox1.pngBBCF Ragna Inferno Divider hitbox2.pngBBCF Ragna Inferno Divider hitbox3.pngBBCF Ragna Inferno Divider hitbox4.pngBBCF Ragna Inferno Divider hitbox5.pngBBCF Ragna Inferno Divider hitbox6.pngBBCF Ragna Inferno Divider hitbox7.pngBBCF Ragna Inferno Divider hitbox8.png
First hit. • • • • Second hit. • • •
Values in [] are during OD
Lifesteal: 50×2 [75×2]
12~32F cancelable into Uppercut
Counter Hit state for entire move


623X~236C

623X~236C
Uppercut
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
460 All 14 3 Until L+19 H R 100 92 Long 4 18 Launch 42 Launch 57 12 +0 +5
BBCS Ragna the Bloodedge 623X~236C.png
Otherwise known as "that one in the middle."
BBCF Ragna Upper hitbox.png
Man, how does this whiff...
15~25F cancelable into Straight Punch or Ax Kick


623X~236C~236C

623X~236C~236C
Straight Punch
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500 All 15 3 Until L+17 H R 100 82 Long 4 18 Launch 35 + WBounce 30 + WStick 18 Launch 50 + WBounce 30 + WStick 18 24 +0 +5
BBCS Ragna the Bloodedge 623X~236C~236C.png
For when you're otherwise just out of corner's reach.
BBCF Ragna Straight Punch hitbox.png
Y'know if you think about it, Ragna's DP is just tactical abare rekka.


623X~236C~214D

623X~236C~214D
Ax Kick
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1400 [1540] All 19 4 Until L+19 H R 100 82 Long 4 18 Launch 60 [60 + GBounce] Launch 75 [75 + GBounce] 12 +0 +5
BBCS Ragna the Bloodedge 623X~236C~214D.png
Ragna's most universal form of knockdown.
BBCF Ragna Ax Kick hitbox1.pngBBCF Ragna Ax Kick hitbox2.png
This'll usually hit. • But if it doesn't, the later active frames have your back.
Values in [] are during OD
Lifesteal: 50 [75]


236D

236D
Dead Spike
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 [900, 300×2] All 26 13 [19] Total 57 -1 [+9] -31 P1 RDa 80 82 Normal 4 18 Launch 36 Launch 51 0/+12
[0/+6]
+12 [+6] +17 [+11]
BBCP Ragna the Bloodedge 236D.png
A beefy projectile used for resetting pressure.
BBCF Ragna 236D Hitbox Relative.pngBBCF Ragna Dead Spike hitbox1.pngBBCF Ragna Dead Spike hitbox3.png
For your size comparing pleasure. • Ragna's hurtbox during active frames. • The projectile hitbox. OD Dead Spike uses the same hitbox, but it grows in size every hit.
Values in [] are during OD
Lifesteal: 100 [50×3]
33~45F dash cancelable
Frame advantage after earliest dash cancel: +2 (+12 in OD)
Counter Hit state until 33F


214D

214D
Blood Scythe
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1250 [1375] All 37 3 15 +3 [+7] -28 H 5~16 BFP R 80 84 Long 5 20 [24] Launch 28 + Slide 12 [+ GBounce 60] Launch 47 + Slide 12 [+ GBounce 60] 16 +0 +8
BBCP Ragna the Bloodedge 214D.png
Ground version is incredibly slow but advantageous, air version is great for corner carry.
BBCF Ragna Blood Scythe hitbox.png
That's a lot of red boxes.
Values in [] are during OD
Lifesteal: 100 [150]
5~46F in the air
Fatal Counter


j.214D

j.214D
Aerial Blood Scythe
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 21 4 Until L+14 H R 80 84 Normal 5 20 Launch 60 + Slide 15 [+ GBounce 60] Launch 76 + Slide 15 [+ GBounce 60] 13 +0 +8
BBCP Ragna the Bloodedge 214D.png
Ground version is incredibly slow but advantageous, air version is great for corner carry.
BBCF Ragna Blood Scythe hitbox.png
That's a lot of red boxes.
Values in [] are during OD
Lifesteal: 100 [150]


j.214C

j.214C
Nightmare Edge
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
480×N All 17 2, [4]×N(2)2 20 -5 H R 80 79 Long 3 16 17×N, Launch 60 + GBounce×N, 60 + GBounce + Down 23 22×N, Launch 74 + GBounce×N, 74 + GBounce + Down 23 11, 2×N, 11 -1, -1×N, -7 +2, +1×N, +2
BBCF Ragna the Bloodedge j214C.png
Main aerial combo ender, and provides solid okizeme.
BBCF Ragna Nightmare Edge hitbox1.pngBBCF Ragna Nightmare Edge hitbox2.pngBBCF Ragna Nightmare Edge hitbox3.pngBBCF Ragna Nightmare Edge hitbox4.png
Initial hit, space well to make the final hit whiff. • • Variable hits based on height from the ground and distance from the opponent. • Landing hit, gives decent okizeme or leads into followup attack. If this hit whiffs the opponent is ground bounced and you can continue the combo.
After landing 1~14F cancelable into Additional Attack


j.214C~214D

j.214C~214D
Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 [1320] All 12 3 33 -17 -21 B R [RDa] 100 82 Long 4 18 Launch 60 [80 + WBounce] Launch 75 [95 + WBounce 16 [20] +0 +5
BBCF Ragna the Bloodedge j214C~214D.png
Trades okizeme for damage, lifesteal, and corner carry (unless in the corner).
BBCF Ragna Additional Attack (Nightmare Edge) hitbox.png
Frames 12-14.
Values in [] are during OD
Lifesteal: 200 [300]
[Frame advantage after earliest Dash Cancel: -4]


22C

22C
Not Over Yet
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1110 11 8 11 T -, SRDa 0, 4 100 100, 92 Long Launch 30 + Slide 39 0, 18 +0
BBCS Ragna the Bloodedge 22C.png
Massive corner carry potential mid-screen and a fantastic combo tool in the corner.
BBCF Ragna Not Over Yet hitbox.png
He saw a nickel.
2nd hit has 0% Heat Gain


Distortion Drives

632146D

632146D
Carnage Scissors
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1250, 3200
[1250, 3200, 320×4]
All 9+(40 Flash)+4~12 2(38)4
[2(38)4,1,1,1,1]
58 -43 [-40] -27~-35 B 1~18 All R 80 82 Normal 4 18 Crumple 42, Launch 90 + GBounce, 90 [×5] Crumple 84, Launch 105 + GBounce, 105 [×5] 12,6
[12,6,5×4]
+0 +5
BBCS Ragna the Bloodedge 632146D.png
Use this outside of Overdrive if it will kill, use this during Overdrive for Soul Eater progression and possible relaunches in the corner.
BBCF Ragna Carnage Scissors hitbox1.pngBBCF Ragna Carnage Scissors hitbox2.png
Actually an anti-air (trust me). • Second hit, hold D to cancel.
Values in [] are during OD
20% minimum damage: 890 [1146]
Lifesteal: 300 [200, 100×4]
Can cancel 2nd hit by holding down D button (must input D on frame 21 of recovery after first hit to trigger)
Start-up after super freeze varies based on distance from opponent
Start-up/Active/Recovery becomes 9+4~12/2/37 if button is held after 1st attack
First hit when D button is held is -20 on block, which is also the actionable gap between the two hits for the opponent
Counter Hit state for entire move
Reversal


214214D

214214D
Devoured by Darkness
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 4000 [0, 5000] All [Unblockable] 13+(30 Flash)+12 3 55 -39 -56 B 1~16 All R 80 100, 25 Very Short 4 18 Launch 100 10 10, 14 +0
BBCP Ragna the Bloodedge 214214D 1.pngBBCP Ragna the Bloodedge 214214D 2.png
What's yours is mine! • The eye slowly opens as the attack progresses.
BBCF Ragna Devoured by Darkness hitbox.png
Frames 25-27, make sure you're close enough when you go for the unblockable setup.
Values in [] are during OD
25% minimum damage: 1000 [1250]
Lifesteal: 500 [1000]
Counter Hit state for entire move


Exceed Accel

A+B+C+D

A+B+C+D
Seed of Tartarus
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 2450 {600, 700×4, 2450} All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
100 100 Long 4 26 Launch 60 + WBounce + Down 23 20 20, 12 {20, 5×4, 20} +5
BBCF Ragna the Bloodedge A+B+C+D 1.pngBBCF Ragna the Bloodedge A+B+C+D 2.png
• Just hold Overdrive and pray.
BBCF Ragna EA hitbox.png
Same animation as 5D's second hit, but not quite the same hitbox.
Values in [] are when canceled into or immediately after activating OD
Values in {} are during Active Flow
10% minimum damage: 305 {585+58}
Reversal


Astral Heat

2141236C

2141236C
Black Onslaught
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 2100×6, 300×8, 15000 All 3+(75 Flash)+15 2 24 -11 -17 B 1~19 All 100 94 Long 5 20 60/-6
BBCS Ragna the Bloodedge 2141236C 1.pngBBCS Ragna the Bloodedge 2141236C 2.png
"I'll show you... the power of the Azure!""There is no hell, just darkness."
BBCF Ragna Black Onslaught hitbox.png
"More hitboxes, more Instant Kill." - Mori (probably).
180F Heat Gauge Cooldown
Counter Hit state for entire move
100% minimum damage: 30000
Reversal


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