BBCF/Nu-13/Data

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< BBCF‎ | Nu-13

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Nu-13 10,000 4F 25F (1~7F Inv All) Act Parcer BBCF Nu Portrait.png BBCF Nu-13 Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 12 -3 +6 B CSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Nu 5A.png
BBCF Nu 5A-1-Hitbox 6-8.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
510 Mid 8 3 14 0 +2 B SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Nu 5B.png
BBCF Nu 5B-1-Hitbox.png
Whiff cancellable into 6B from frame 11

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
160×8 All 16 P{(4)P}×7 Total 71 -8 P1 SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 20 23 25 37 0/+3 +3 +5
BBCP Nu 5C.png
"Disappear."
This isn't a poke.
Each P in active frames represents a projectile spawned
Each sword is active for 3F

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 4 12 -4 +4 F SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Nu 2A.png
BBCF Nu 2A Hitbox 1.pngBBCF Nu 2A Hitbox 2.png
Frame 7 • Frames 8-10

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 9 4 10 0 +4 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Nu 2B.png
BBCF Nu 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×8 Mid×2,All×6 14 1×6,2×2 24 -9 -21 B 11~17 H SOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 23 Launch 37 2 +0 +2
BBCP Nu 2C.png
Good for reads
BBCF Nu 2C Hitbox 1.pngBBCF Nu 2C Hitbox 2.pngBBCF Nu 2C Hitbox 3.png
Frames 14-15 • Frames 16-19 • Frames 20-23

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
670 Mid 11 6 17 -6 -7 B 5~11 H SOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCP Nu 6A.png
Good for reactions
BBCF Nu 6A-1-hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
740 Mid 10 5 15 -3 -3 B SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Nu 6B.png
BBCF Nu 6B Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
180×8 Mid×2,All×6 22 1×8 24 -3 B SODaR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 21 24 36 + Slide Launch 54 + Slide 2 +0 +5
BBCP Nu 6C.png
BBCF Nu 6C Hitbox.png
Fatal Counter
Maximum Slide duration 10F

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×8 Low×3, All×5 11 1×8 22 -6 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
BBCP Nu 3C.png
Can catch fuzzy jumps.
BBCF Lambda 3C-1-Hitbox.pngBBCF Lambda 3C-2-Hitbox.pngBBCF Lambda 3C-3-Hitbox.pngBBCF Lambda 3C-4-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 8 2 10 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Nu jA.png
BBCF Nu jA Hitbox 1.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
590 High/Air 9 4 12 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Nu jB.png
BBCF Nu jB Hitbox 1.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×8 High/Air 9 1×2,2×6 25 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 2 +0 +2
BBCP Nu jC.png
Crosses up.
BBCF Lambda jC-1-Hitbox.pngBBCF Lambda jC-2-Hitbox.pngBBCF Lambda jC-3-Hitbox.pngBBCF Lambda jC-4-Hitbox.png
Frames 9-10 • Frames 13-14 • Frames 15-16 • Frames 19-20

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×8 High/Air×2, All×6 15 1×8 10 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 24 22 38 3 +0 +2
BBCP Nu j2C.png
BBCF Lambda j2C-1-Hitbox.pngBBCF Lambda j2C-2-Hitbox.pngBBCF Lambda j2C-3-Hitbox.pngBBCF Lambda j2C-4-Hitbox.png
Frames 15-16 • Frames 17-18 • Frames 19-20 • Frames 21-22

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 15 13 Total 48 -12 [-4] P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+8 +8 +13
BBCP Nu 5D.png
Horizontal summon
BBCF Nu-13 5D Hitbox.png
Can cancel into dashes on hit/block~36F
During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2

5DD

5DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 48 -11 [-6] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF Nu 5DD.png
Followup drives target opponent's location, they're shown here just so you can see which way they push opponents
Can cancel into dashes on hit/block~36F

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 11 11 Total 45 -13 [-5] P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+8 +8 +13
BBCP Nu 2D.png
70º
BBCF Nu-13 2D Hitbox.png
Can cancel into dashes on hit/block~33F
During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2

2DD

2DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 51 -14 [-9] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF Nu 2DD.png
Pushes them back downwards to set up other angles.
Can cancel into dashes on hit/block~39F

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 13 Total 45 -11 [-3] P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+8 +8 +13
BBCP Nu 6D.png
30º
BBCF Nu-13 6D Hitbox.png
Can cancel into dashes on hit/block~36F
During first 3 active frames, Projectile Lv2. During OD, always Projectile Lv2

6DD

6DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 56 -19 [-14] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF Nu 6DD.png
Pushes them upwards and towards you
Can cancel into dashes on hit/block~44F

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 27 3 Total 57 -9 [-1] P1 [P2] SODr(J)R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 25 35 4/+8 +8 +13
BBCP Nu 4D.png
Fullscreen overheads years before Nine was playable
BBCF Nu-13 4D Hitbox.png
Can cancel into dashes on hit/block~48F
Fatal Counter
110% bonus proration

4DD

4DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 50 -13 [-8] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF nu 4DD.png
Both swords push them towards you
Can cancel into dashes on hit/block~38F

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 10 Total 50+5L P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+8 +8 +13
BBCP Nu jD.png
30º
Can cancel into dashes on hit/block~38F
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.DD

j.DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 38 P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF Nu j5DD.png
Pushes them downwards, sets up j.6D
Can cancel into dashes on hit/block~23F

j.2D

j.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 11 8 Total 50+5L P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+8 +8 +13
BBCP Nu j2D.png
-45º
Can cancel into dashes on hit/block~40F
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.2DD

j.2DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 51 P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF Nu j2DD.png
Gets them back in front of you
Can cancel into dashes on hit/block~39F

j.6D

j.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 6 Total 50+5L P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+8 +8 +13
BBCP Nu j6D.png
-15º
Can cancel into dashes on hit/block~38F
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.6DD

j.6DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 38 P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+7 +7 +12
BBCF Nu j6DD.png
Sets up more jump cancels
Can cancel into dashes on hit/block~23F

xD OD Followup

xD OD Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 5 after previous sword See notes P2 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 23 25 38 40 0/+7 +7 +12
Active frames same as previous sword

xDD OD Followup

xDD OD Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 1 after previous sword 13 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 24 25 29 30 44 0/+7 +7 +12

Universal Mechanics

B+C

B+C
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
BBCP Nu Throw.png
"Slash"
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 53 + GBounce 0 +0
BBCP Nu AThrow.png
"Disintegrating"
Justice energy
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 2 32 -15 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Nu 6B.png
BBCF Lambda 6AB-1-Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCF Nu 5AB 1.pngBBCP Nu CT.png
"Pulverizing obstacle."
BBCF Nu 5AB Hitbox.png
Maximum Slide duration: 15F
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCF Nu 5AB 1.pngBBCP Nu CT.png
Charge
"Pulverizing obstacle" • Release
Great CT.
BBCF Nu 5AB Hitbox.png
Maximum Slide duration: 15F
Crumple Duration 50F, Crumple Fall 83F

Specials

236D

236D
Sickle Storm
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low/Air 17 Until Hit Total: 62 -18 P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + WBounce Launch 40 + Slide + WBounce 0/+11 +11 +13
BBCF nu 236D.pngBBCP Nu SickleStormDia.png
"Dimensional personification"
Can cancel into 214A/B/C on hit/block
Can cancel into 214D on hit only
During OD, can cancel into Act Parcer from frame 18 onwards
Maximum Slide duration 10F

236[D]

236[D]
Sickle Storm (Hold)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
980 Low/Air 33 Until Hit Total: 60 +3 P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 48 + Slide + WBounce Launch 66 + Slide + WBounce 0/+12 +12 +17
BBCP Nu SickleStormDia.png
Fatal Counter
Can cancel 214A/B/C on hit/block
Can cancel into 214D on hit only
During OD, can cancel into Act Parcer from frame 29 onwards (projectile created on frame 24)
Maximum Slide duration 10F

236D~C

236D~C
Sickle Storm (C)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low/Air 24 Until Hit Total: 63 -12 P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Crumple 40 + Slide + WBounce Crumple 54 + Slide + WBounce 0/+11 +11 +13
BBCP Nu SickleStormDia.png
Can cancel into 214A/B/C on hit/block
Can cancel into 214D on hit only
During OD, can cancel into Act Parcer from frame 25 onwards
Maximum Slide duration 10F
Crumple Duration 39F, Crumple Fall 72F

214D

214D
Luminous Slave
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 51 Until Hit Total 52 +29 [+39] P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Short 4 18 Launch 33 Launch 48 0/+12 +12 +17
BBCF Nu 214D-1-.pngBBCF Nu 214D-2-.png
"Calculating coordinates"
• Steins gunner
During OD, fires a second shot 10F after first

214[D]

214[D]
Luminous Slave (Hold)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All see notes Until Hit Total 61 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Short 4 18 Launch 33 Launch 48 0/+12 +12 +17
BBCF Nu 214D-1-.pngBBCF Nu 214D-2-.png
Shot fires 38F after pressing D again
During OD, fires a second shot 10F after first

214D~C

214D~C
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 31 Until Hit Total 61 +1 [+11] P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Short 4 18 Launch 33 Launch 48 0/+12 +12 +17
BBCF Nu 214D-1-.pngBBCF Nu 214D-2-.png
During OD, fires a second shot 10F after first

j.214D

j.214D
Crescent Saber
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1100] High/Air 18 6 Total: 59+9L -11 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
BBCP Nu CrescentSaber.png
"Altering state"
Values in [] are during OD
[Can cancel into Air Act Parcer from frame 30 onwards]
Frame advantage calculated from TK height
Landing recovery only applies if move reaches frame 13

j.214[D]

j.214[D]
Crescent Saber (Hold)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 [1320] High/Air 35 6 Total: 55+9L +16 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
BBCF Nu j214DFake.pngBBCP Nu CrescentSaber.png
Values in [] are during OD
[Can cancel into Air Act Parcer from frame 28 (projectile summoned on frame 24)]
Frame advantage calculated from TK height
If used, cannot use j.214D~C in same jump

j.214D~C

j.214D~C
Crescent Saber (C)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 55
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nu j214DFake.png
The fakeout and charged version still make a ghostly looking blade appear, adding to the illusion
Can cancel into all attacks or Act Parcer from frame 20 onwards
During OD, can instead cancel into Act Parcer from frame 14 onwards
Can only be used once per jump, and cannot be used if j.214[D] was used in same jump
Cancels any landing recovery applied by an earlier move

214A/B/C

214A/B/C
Gravity Seed
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
13 Total: 42
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Nu GravitySeed.pngBBCF Nu GravitySeedPositions.png
"Generating field"
Mistranslation of Gravity Ceed, a type of car. • Relative field positions
Can be cancelled into any attack (and taunt) except Astral/EA from frame 19
Can be cancelled into Act Parcer on frames 13-39

623C

623C
Supra Rage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 140×7 Mid, All 12 1×8 10+27 -21 B 5~15 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Very Short 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png
"Nullifying target"
BBCF Nu 623C Hitbox 1.pngBBCF Nu 623C Hitbox 2.png
Frames 12-15 • Frames 16-19
First hit that connects deals 700 damage and must be Barrier Blocked in air, remaining hits do 140 and are air blockable
Cancellable into 214A/B/C on hit only (after landing)

j.623C

j.623C
Air Supra Rage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 140×7 All 9 1×8 Until L+24 B 1~12 T R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 63 2 +0 +2
BBCP Nu SupraRage.png
First hit to hit opponent always does 700. Remaining hits do 140
Cancellable into 214A/B/C on hit only (after landing)

X > 66

X > 66
Ground X > Forward Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
41
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Nu ActParser.png
No invulnerability, but has no hurtbox above knees on frames 4~20
Can pass through opponent frames 12~24
Cancellable into attacks from frame 27

X > 44

X > 44
Ground X > Back Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
30 1~8 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nu Act Parcer 44.png
Cancellable into attacks from frame 19

j.X > 66

j.X > 66
Air X > Forward Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
37
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Nu ActParser.png
"Approaching"
Parcer is a mistranslation
Can pass through opponent frames 9~19
Cancellable into attacks from frame 22

j.X > 44

j.X > 44
Air X > Back Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
33
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nu Act Parcer 44.png
"Outranging"
It's meant to be Pulsar like the car
Cancellable into attacks from frame 22

Distortion Drives

236236D

236236D
Legacy Edge
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
130×24 [130×37] All 16+(41 Flash)+9 P{(4)P}×24
[P{(4)P}×37]
Total: 57 +79 [+131] P2 1~19 xP
[1~15 All, 16~19 xP]
R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
BBCP Nu LegacyEdge.png
"Fade away"
Anti-zoning tool.
Values in [] are during OD
Each P in active frames represents a projectile spawned
Minimum Damage 10%: 312 [481]

632146D

632146D
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2400 [1400×4] Mid 10+(52 Flash)+1 9
[{9{(6)9}×3]
Total 52
[Total 84]
-11 [-9] P2 1~11 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
BBCP Nu CalamitySword.png
"Thunder of Heaven"
Values in [] are during OD
Minimum Damage 40% [23%]: 960 [1288]
Situational reversal

j.632146D

j.632146D
Air Calamity Sword
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2400 [1400×4] All 8+(42 Flash)+5 9
[{9{(6)9}×3]
Total Until L+3
[Total Until L+5]
P2 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
BBCP Nu CalamitySword.png
Values in [] are during OD
Minimum Damage 40% [23%]: 960 [1288]

Exceed Accel

A+B+C+D

A+B+C+D
True Impreza
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 197×12
{600, 170×30}
All 20 [10] 10 Total 61
[Total 51]
-15 P Null 1~29 All
[1~19 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Crumple + Down 15 Stand 20 20, 0/+4×12 {×30} +0, +4×12 {×30}
BBCF Nu TrueImpreza.pngBBCF Nu TrueImpreza2.png
"Destroy!""DANGER! DANGER! DANGER! DANGER!"
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 288 {570+36}
Projectile will not interact in any way with any object other than the opponent.
Crumple Duration 9999F, Crumple Fall 68F

Astral Heat

214214D

214214D
Sword of Destruction
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40000 All 13+(101 Flash)+7 9 21 -13 B 13~28 HBFPT
1~28 Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 0
BBCP Nu SwordofDestruction.pngBBCP Nu SwordofDestruction2.png
Hug.exe

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