BBCF/Nine the Phantom/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Nine the Phantom 10,500 4F 40F (1-4F Inv P, 5-32F Inv All) 40F (1-4F Inv P, 5-32F Inv All) 4 Way Teleport Dash, can do 2 in a row BBCF Nine Portrait.png BBCF Nine the Phantom Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 All 9 3 23 -9 BP CSJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Nine 5A.png
BBCF Nine the Phantom 5A Hitbox.png


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 All 12 6 21 -10 BP CSJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Nine 5B.png
BBCF Nine the Phantom 5B Hitbox.png


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 All 12 3 25 -11 BP CSJR 100 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Nine 5C.png
BBCF Nine the Phantom 5C Hitbox.png


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 Low/Air 10 3 23 -9 FP CSR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Nine 2A.png
BBCF Nine the Phantom 2A Hitbox.png


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 Low/Air 11 6 21 -10 FP CSR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Nine 2B.png
BBCF Nine the Phantom 2B Hitbox.png


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
550 Low/Air 11 3 25 -11 FP CSR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Nine 2C.png
BBCF Nine the Phantom 2C Hitbox.png


6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 Mid 11 4 23 -8 BP SJR 100 82 Long 4 18 Launch 29 Launch 44 12 +0 +5
BBCF Nine 6A.png
BBCF Nine the Phantom 6A Hitbox.png


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 Mid 12 6 21 -8 BP SJR 100 82 Long 4 18 Launch 29 Launch 44 12 +0 +5
BBCF Nine 6B.png
BBCF Nine the Phantom 6B Hitbox.png


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 Mid 13 4 25 -9 BP SJR 100 82 Long 4 18 Launch 29 Launch 44 12 +0 +5
BBCF Nine 6C.png
BBCF Nine the Phantom 6C Hitbox.png


4A

4A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 6 6 10 -2 BP SR 100 85 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Nine 4A.png
BBCF Nine the Phantom 4A Hitbox.png
Can negate projectiles, but does not clash


4B

4B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 6 8 10 -4 BP SR 100 85 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Nine 4B.png
BBCF Nine the Phantom 4B Hitbox.png
Can negate projectiles, but does not clash


4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 6 8 12 -6 BP SR 100 85 Normal 2 13 14 14 18 26 10 +0 +1
BBCF Nine 4C.png
BBCF Nine the Phantom 4C Hitbox.png
Can negate projectiles, but does not clash


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
750 Low/Air 10 5 25 -13 FP SR 90 89 Long 3 16 Launch 40 Launch 54 + Down 16 11 +0 +2
BBCF Nine 3C.png
BBCF Nine the Phantom 3C Hitbox.png


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 High/Air 8 3 Until L HP CSJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Nine jA.png
BBCF Nine the Phantom jA Hitbox.png


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 High/Air 10 6 Until L HP CSJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Nine jB.png
BBCF Nine the Phantom jB Hitbox.png


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 High/Air 11 3 Until L HP CSJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Nine jC.png
BBCF Nine the Phantom jC Hitbox.png


j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High/Air 13 3 Until L HP SJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Nine j2A.png
BBCF Nine the Phantom j2A Hitbox.png


j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High/Air 17 6 Until L HP SJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Nine j2B.png
BBCF Nine the Phantom j2B Hitbox.png


j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 High/Air 17 3 Until L HP SJR 80 89 Long 3 16 17 22 22 36 11 +0 +2
BBCF Nine j2C.png
BBCF Nine the Phantom j2C Hitbox.png


Drive Moves

No Element

No Element
Everlasting Schorl
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
750 All 8 5 Total: 43 -18 P1 SR 90 89 Long 3 16 17 35 Crumple 35 49 11 +0 +2
BBCF Nine Schorl.png
110x110px
Bonus Proration 110%


W

W
Lapis Lazuli of Lamentation
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 7 3 23 -4 P1 SR 100 69 Long 3 16 17 17 22 31 6/+5 +5 +7
BBCF Nine LapisLazuli 1.png
Ice cube restand
110x110px
Freeze 36, freeze count 1


WW

WW
Sapphire of Sorrow
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 7 3 23 -2 P1 SR 100 72 Long 4 18 19 19 24 34 7/+5 +5 +10
BBCF Nine LapisLazuli 2.png
WW - "Sapphire of Sorrow"
110x110px
Freeze 36, freeze count 1


WWW

WWW
Tanzanite of Torment
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1250 All 7 3 23 ±0 P1 SR 100 74 Long 5 20 21 21 27 37 8/+5 +5 +13
BBCF Nine LapisLazuli 3.png
WWW - "Tanzanite of Torment"
110x110px
Freeze 36, freeze count 1


A

A
Emerald of Enmity
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 All 11 9 18 -10 P1 SR 100 69 Long 3 16 Launch 25 + Slide 40 Launch 39 + Slide 40 11 +0 +0
BBCF Nine Emerald 1.png
110x110px


AA

AA
Perdot of Poverty
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500, 800 All 11 4,5 18 -5 P1 SR 100 72 Long 4 18 Launch 25 + Slide 40 Launch 40 + Slide 40 4 +0 +0
BBCF Nine Emerald 2.png
AA - "Peridot of Poverty"
110x110px


AAA

AAA
Malachite of Malice
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
350, 600, 1000 All 11 4,3,2 18 0 P1 SR 100 74 Long 5 20 Launch 25 + Slide 40 Launch 41 + Slide 40 2 +0 +0
BBCF Nine Emerald 3.png
AAA - "Malacite of Malice"
110x110px


F

F
Coral of Catastrophe
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900 All 7 3 20 -6 P1 SR 100 69 Long 3 16 Launch 38 Launch 55 11 +0 +2
BBCF Nine Coral 1.png
110x110px
Fatal Counter


FF

FF
Garnet of Gall
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 All 7 3 20 -4 P1 SR 100 72 Long 4 18 Launch 38 Launch 56 12 +0 +5
BBCF Nine Coral 2.png
FF -"Garnet of Gall"
110x110px
Fatal Counter

FFF

FFF
Rubellite of Rage
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 All 7 3 20 -2 P1 SR 100 74 Long 5 20 Launch 38 Launch 57 13 +0 +8
BBCF Nine Coral 3.png
FFF - "Rubellite of Rage"
110x110px
Fatal Counter


WA

WA
Heliodor of Humility
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 13 Total 44 P1 80 89 Normal 3 16 Launch 30 Launch 44 0/+11 +11 +13
BBCF Nine Heliodor.png
The skull
110x110px

WF

WF
Amethyst of Annihilation
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 22 10 (4) 10 repeated Total 43 +7 P1 80 82 Normal 4 18 Launch 100 Launch 115 0/+10 +10 +15
BBCF Nine Amethyst.png
The electric ball
110x110px
Bonus Proration 110%


AF

AF
Citrine of Change
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
10 Total: 44
BBCF Nine Citrine.png
110x110px


AF Reflect Attack

AF Reflect Attack
Citrine of Change (Reflect)
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
650 All 11 30 P2 50 94 Normal 3 16 Crumple 27 17 Crumple 54 31 0/+11 +11 +13
BBCF Nine Citrine.png
110x110px


AF Kick Mirror

AF Kick Mirror
Citrine of Change (Kick Mirror)
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500 All 1 15 P 80 94 Normal 4 18 Launch 60 + WBounce 40 + Down 23 Launch 75 + WBounce 40 + Down 23 0/+6 +6 +11
BBCF Nine Citrine.png
The mirror
110x110px

WWA

WWA
Celestite of the Covenant
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 Unblockable 428 30 Total 41 50 100 Very Short 3 16 60 + Down 38 74 + Down 38 0 +0 +2
BBCF Nine Celestite.png
The gravity field
110x110px
Only hits airborne opponents

WWF

WWF
Taaffeite of Temptation
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500×3 All 90 P(58)P(58)P Total 41 P1 80 85×3 Normal 2 13 14 20×2, 20 + GBounce 18 32×2, 32 + GBounce 0/+10 +20 +21
BBCF Nine Taaffeite.png
The fairy
110x110px
Each P in active frames represents a projectile spawned
Each shot lasts until offscreen
Shots appear on 90F, 148F, and 206F


WAA

WAA
Andradite of Accord
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300, 250×15 All 48~100 24 Total 78~85 P1 100 92×16 Normal 3 16 Launch 30 + WBounce 60 Launch 44 + WBounce 60 0/+10 +10 +10
BBCF Nine Andradite 1.pngBBCF Nine Andradite 2.png
• The cross
110x110px
Horzontal and Vertical parts of the cross do 8 hits each


AAF

AAF
Uvarovite of Undoing
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400×20 All 142 P{(3)P}×19 Total 41 P1 80 94×20 Normal 3 16 17 25 22 39 0/+2 +2 +4
BBCF Nine Uvarovite 1.pngBBCF Nine Uvarovite 2.png
• The rain
110x110px
Each P in active frames represents a projectile spawned


WFF

WFF
Kunzite of Keep Breaker
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1050×2 High/Air 21 Until L, 5 Total 41 +6 P1 R 100 79×2 Normal 5 20, 11 Launch 60 + GBounce, 30 + GBounce Launch 76 + GBounce, 46 + GBounce 0/+3 +3, +10 +11, +18
BBCF Nine Kunzite.png
Dwayne Johnson
Also goes by "Rock of Guard Breaking"
110x110px


AFF

AFF
Morganite of Malice
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
900×2 Low/Air, All 10+Until L+16 10 (13) 10 Total 41 P1 90 84×2 Long 5 20 Crumple 30, Launch 21 + Slide 17, 21 + Slide 12 + Down 33 Crumple 60, Launch 37 + Slide 17, 37 + Slide 12 + Down 33 0/+6 +6 +8
BBCF Nine Morganite 1.pngBBCF Nine Morganite 2.png
The seed • Sets up unblockables
110x110px


WAF

WAF
Nephrite of Nullification
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500×5 Barrier 624+(60 Flash)+0 1,1,1,1,36 Total 41 P2 80 74×5 Normal 5 20 Launch 180 Launch 196 0/+2 +2 +10
BBCF Nine Nephrite.png
The clock
"With our powers combined, I am Captain Phantom!"
110x110px
Minimum Damage 20%: 1500


Universal Mechanics

B+C

B+C
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 600, 900 Throw(70) 7 3 23 T SR 100 50 Normal 0, 2, 4 Crumple 77, Launch 30 + WBounce 40 + WStick 42 0, 10, 12 +0
BBCF Nine GroundThrow.pngBBCF Nine BackThrow.png
Forward • Back
110x110px
Minimum Damage 100%: 1500


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 50×8, 1100 Throw(120) 7 3 23+3L T SR 100 50 Normal 0, 2×8, 4 60 0×9, 13 +0, 0/+20×8, 13 +0, +20×8, +0
BBCF Nine AirThrow.png
Launches for easy conversions
110x110px
Minimum Damage 100%: 1500


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 All 13 3 36 -18 B 1~20 All R 50 92 Very Short 4 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Nine GroundThrow.png
BBCF Nine the Phantom 6A+B Hitbox.png


66/44

66/44
1st Ground Dash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
40 1~4 P
5~32 All
2nd dash begins on 30F
Can pass through opponent 14-23F


j.66/44

j.66/44
1st Air Dash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
30 1~4 P
5~25 All
2nd dash begins on 23F
Can pass through opponent 14-19F


66/44 2nd

66/44 2nd
2nd Dash (Horizontal)
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
40 1~25 All
Can pass through opponent 16-25F
Nine is in CH state during recovery


88/22 2nd

88/22 2nd
2nd Dash (Vertical)
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
35 1~20 All
Can pass through opponent 16-21F
Nine is in CH state during recovery


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Nine CrushTrigger 1.pngBBCF Nine CrushTrigger 2.png
BBCF Nine the Phantom 5A+B Hitbox.png


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Nine CrushTrigger 1.pngBBCF Nine CrushTrigger 2.png
BBCF Nine the Phantom 5A+B Hitbox.png


Specials

214A

214A
Crimson Raider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 950 All 7 15(6)1 24 -2 B R 90 89, 94 Long 3, 5 16, 20 Launch 70, 40 Launch 84, 56 11, 13 +0 +2, +8
BBCF Nine CrimsonRaider.png
BBCF Nine the Phantom 214A 1 Hitbox.pngBBCF Nine the Phantom 214A 2 Hitbox.png
When first hit touches opponent, immediately goes into second hit with startup 7


j.214A

j.214A
Air Crimson Raider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
500, 950 All 7 15(6)1 Until L H R 90 89, 94 Long 3, 5 16, 20 Launch 70, 40 + Down 23 Launch 84, 56 + Down 23 11, 13 +0 +2, +8
BBCF Nine CrimsonRaider.png
BBCF Nine the Phantom 214A 1 Hitbox.pngBBCF Nine the Phantom 214A 2 Hitbox.png
When first hit touches opponent, immediately goes into second hit with startup 7
On hit/block, Nine recovers 22F after 2nd hit


214B

214B
Mauvette Roar
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1100 Mid 13 19 Total 53 -10 P1 4~18 H R 90 82 Very Short 4 18 Launch 35 Launch 50 + WBounce 60 + WStick 30 12 +0 +5
BBCF Nine MauvetteRoar.png
Anti-air special move
110x110px


214C

214C
Navy Pressure
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 High/Air 27 5 Total 63 -3 P1 R 90 84 Normal 5 20 Launch 35 + Down 23 Launch 54 + GBounce 0/+13 +13 +21
BBCF Nine NavyPressure.png
Tracking overhead with a minimum distance
110x110px
Fatal Counter


236D

236D
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total 23
BBCF Nine SeaMossGate.png
Swaps elements in Active and Slot
10F onwards can cancel into 5D, j.D


214D with spell

214D with spell
Flax Nurture
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 22 1 29 -4 P1 1~24 All R 60 89 Very Short 3 16 Launch 30 Launch 44 11/+9 +0 +2
BBCF Nine Flax Nurture Blue.pngBBCF Nine Flax Nurture Green.pngBBCF Nine Flax Nurture Red.png
AKA: A second burst • • Color determined by most recent slot
BBCF Nine the Phantom 214D Hitbox.png
Consumes Spell
Nine gets 10% damage boost for ??F to normal attacks that use the same element as her most recent element
reversal


214D without spell

214D without spell
Flax Nurture
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
64
BBCF Nine FlaxNurture.png
You really don't want to see this
Longer total time than (with spell) version


Distortion Drives

236236A

236236A
Flame Punisher
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400×5, 325×8 All 1+(56 Flash)+16 40 (18) 56 Total 166 -22 P2 1~1 All
2~53 P
R 90 79, 82 Normal 3×8,4×8 16×5, 18×8 Launch 30 + GBounce×8, 30 + WBounce 60×8 Launch 44 + GBounce×8, 45 + WBounce 60×8 0/+3 +3 +5
BBCF Nine FlamePunisher.png
Long range punish or easy combo ender
110x110px
First beam Minimum Damage 10%, second beam 20%: 840
First laser is considered one attack with P2: 79, second laser is considered separate attack with P2: 82


236236A OD Followup

236236A OD Followup
Flame Punisher OD Followup
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
200×12 All 5×12 P2 R 90 84 Normal 5 Launch 60 + WBounce 0/+4 +4
110x110px
Minimum Damage 20%: 480


236236B

236236B
Cardinal Nova
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
2000 [2000, 500×3] All 7+(94 Flash)+3 10 Total 38 +5 P2 7~11 All R 70 84
[84, 96×3]
Very Short
[Very Short, Normal×3]
5 20 Launch 60 Launch 76 0/+13 +13 +21
BBCF Nine 236236B1.pngBBCF Nine 236236B2.png
Not a reversal
110x110px
Values in [] are during OD
Only 1 hit on block
Minimum Damage 30% [30%, 10%×2]: 600 [750]


236236C

236236C
Azurite Inferno
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
See notes All 1+(24 Flash)+13 5 38 -29 F 1~18 All R 100 See Notes Long 2 20 Launch 60 + WBounce 10 +0 +1
BBCF Nine 236236C1.pngBBCF Nine 236236C2.pngBBCF Nine 236236C3.png
Reversal and insane minimum damage • This bit adds damage based on your active slot • This bit based on stock slot
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Minimum Damage range 800-1490. During OD range is 1300-1990
Consumes all elements in both slots on hit
First 3 hits deal 100 , 0×2 and have Minimum Damage 100%, P2 of 84, once: 100
Next part's damage depends on number of elements in Active Slot: 0-1 Elements: 250×5. 2 Elements: 250×7. 3 Elements: 250×9 (P2 of 79, applies once). Minimum Damage 20%: 250/350/450
Second part's damage depends on number of elements in Stock Slot: 0 Elements: 1250×5 (P2 85). 1 Element: 1050×6 (P2 89). 2 Elements: 630×12(P2 92). 3 Elements: 550×18(P2 94). Minimum Damage 10%: 625/630/756/990, P2 values apply for each hit
During OD, adds 250×10 damage with minimum damage 20%: 500
reversal


Exceed Accel

A+B+C+D

A+B+C+D
Scarlet Vein
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 2400
{600, 2400, 2800}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 60
{60, 120}
20 20, 0/+15 {×2} +0, +18 {×2}
BBCF Nine EA.pngBBCF Nine ScarletVein.png
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Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {580+58}


Astral Heat

236236D

236236D
Colorless Void
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 5000, 30000 All 7+(52 Flash)+16 8 Total: 91 -41 P2 1~49 All Long 3 16 0/+11
BBCF Nine ColorlessVoid.png
You see? THIS is how you do it, Kokonoe
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