BBCF/Lambda-11/Data

From Dustloop Wiki

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Lambda-11 10,500 4F 25F (1~7F Inv All) BBCF Lambda Portrait.png BBCF Lambda-11 Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 12 -3 +6 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Lambda 5A.png
BBCF Lambda 5A-1-.PNG
Frames 6-8;

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 8 3 17 -3 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Lambda 6B.png
Great reward
BBCF Lambda 5B-1-Hitbox.png
Watch out for low profiles

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
160×8 All 16 P{(4)P}×7 Total: 71 -6 P1 SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 0/+5 +5 +7
BBCS Lambda 5C.png
Don't poke with this
BBCF Lambda 5C-1-Hitbox.pngBBCF Lambda 5C-2-Hitbox.pngBBCF Lambda 5C-3-Hitbox.png
Frame 16 • Frame 18 • Frame 21
These overlap and linger forever in-game
All hits are special cancellable
Each P in active frames represents a projectile spawned
Swords appear in 4F intervals?
Each sword is active for 3

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 4 12 -4 +4 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Lambda 2A.png
BBCF Lambda 2A-1-Hitbox.pngBBCF Lambda 2A-2-Hitbox.png
Frame 7 • Frames 8-10

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 9 4 13 0 +1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Lambda 2B.png
Main low
BBCF Lambda 2B-Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×8 Mid×2, All×6 14 2×2,1×6 24 -8 B 11~19 H SR×3,SJR×5 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 19 Launch 33 2 +0 +2
BBCS Lambda 2C.png
Good for reads
BBCF Lambda 2C-1-Hitbox.pngBBCF Lambda 2C-2-Hitbox.pngBBCF Lambda 2C-3-HitboX.png
Frames 14-17 • Frames 18-21 • Frames 22-23
All hits are special cancellable

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
620 Mid 11 6 17 -6 -7 B 5~11 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCS Lambda 6A.png
Good for reactions
BBCF Lambda 6A-Hitbox.PNG

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
680 High 24 2 15+8L -8 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 42 Launch 56 11 +0 +2
BBCS Lambda 4B2.png
This is an overhead and it makes you angry
BBCF Lambda 6B-Hitbox.png
Bonus Proration 110%
Airborne from frame 28
Airborne recovery duration can be altered by external forces
Special cancellable on hit/block after landing
Untechable on Counter Hit

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
180×8 Mid×2, All×6 22 1×8 24 -6 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 24 36 + Slide Launch 54 + Slide 2 +0 +5
BBCS Lambda 6C.png
BBCF Lambda 6C-1-Hitbox.png
All hits are special cancellable
Fatal Counter
Maximum Slide duration 5F

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×8 Low×3, All×5 11 1×8 22 -6 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 36 Launch 50 + Down 23 3 +0 +2
BBCS Lambda 3C.png
Can catch fuzzy jumps
BBCF Lambda 3C-1-Hitbox.pngBBCF Lambda 3C-2-Hitbox.pngBBCF Lambda 3C-3-Hitbox.pngBBCF Lambda 3C-4-Hitbox.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18
All hits are special cancellable
All hits hard KD on Counter Hit

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 8 2 10 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Lambda jA.png
Lambda jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 9 4 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Lambda jB.png
BBCF Lambda jB-1-Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×8 High/Air 9 1×2,2×6 25 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 2 +0 +2
BBCS Lambda jC.png
Crosses up
BBCF Lambda jC-1-Hitbox.pngBBCF Lambda jC-2-Hitbox.pngBBCF Lambda jC-3-Hitbox.pngBBCF Lambda jC-4-Hitbox.png
Frames 9-10 • Frames 13-14 • Frames 15-16 • Frames 19-20

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×8 High/Air×2, All×6 15 1×8 10 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 24 22 38 3 +0 +2
BBCS Lambda j2C.png
No hitbox behind Lambda
BBCF Lambda j2C-1-Hitbox.pngBBCF Lambda j2C-2-Hitbox.pngBBCF Lambda j2C-3-Hitbox.pngBBCF Lambda j2C-4-Hitbox.png
Frames 15-16 • Frames 17-18 • Frames 19-20 • Frames 21-22

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 15 18 Total: 48 P2→P1 [P2] R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 24 44 0/+12 +16 +21
BBCP Lambda 5D.png
Horizontal summon
Automatically cancels into followup on hit/block
During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2

5D Followup

5D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 17 13 Total: 45 -5 [-1] P1 S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [Crumple] 25 [27] Crumple 40 [43] 0/+5 +5 +10 [+13]
BBCF Lambda 5DD.png
Followup hits crouchers in its later actives, making it more plus.
[Crumple Duration 31F, Crumple Fall 64F]
On CH Crumple Duration 58F [62F], Crumple Fall 81F [84F]

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 11 25 Total: 45 P2→P1 [P2] R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 24 44 0/+12 +16 +21
BBCP Lambda 2D.png
70º
Automatically cancels into followup on hit/block
During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2

2D Followup

2D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 17 13 Total: 45 -5 [-1] P1 S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] 0/+5 +5 +10 [+13]
BBCF Lambda 2DD.png
Pushes downwards for oki or other summons.

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 14 22 Total: 45 P2→P1 [P2] R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 24 34 0/+12 +12 +16
BBCP Lambda 6D.png
30º. The pinnacle of Lambda's range
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

6D Followup

6D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 18 13 Total: 53 -12 [-8] P1 S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCF Lambda 6DD.png
Pushes them upwards and towards you

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 27 3 Total: 57 P1 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 19 24 34 0/+12 +12 +16
BBCP Lambda 4D.png
Automatically cancels into followup on hit/block
Bonus Proration 110%

4D Followup

4D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 17 13 Total: 48 -8 [-4] P1 S(J)R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCF Lambda 4DD.png
Both swords push them towards you

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 10 Total: 57+10L P2→P1 [P2] R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
BBCP Lambda jD.png
30º
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.D Followup

j.D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 18 13 Total: 43+10L P1 S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCF Lambda j5DD.png
Pushes them downwards, sets up j.6D

j.2D

j.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 8 Total: 57+10L P2→P1 [P2] R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
BBCP Lambda j2D.png
-30º
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.2D Followup

j.2D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 18 13 Total: 43+10L P1 S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCF Lambda j2DD.png
Gets them back in front of you

j.6D

j.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 6 Total: 56+10L P2→P1 [P2] R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 [Launch] 10 Launch 25 [40] 0/+10 +14 +19
BBCP Lambda j6D.png
-15º
Automatically cancels into followup on hit/block
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.6D Followup

j.6D Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 [600] All 18 13 Total: 43+10L P1 S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 [94] Normal 4 [5] 18 [22] 22 [25] 25 [27] 27 [31] 40 [43] +5 +5 +10 [+13]
BBCF Lambda j6DD.png
Pulls them in

Universal Mechanics

B+C

B+C
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
BBCS Lambda throw.png
"Capture."
Everyone converts this differently
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 53 + GBounce 0 +0
BBCS Lambda AThrow.png
"Dismantling."
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 2 32 -15 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Lambda 6B.png
This WILL whiff
BBCF Lambda 6AB-1-Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 3 24 Crumple 50 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 12 +0 +2
BBCF Lambda 5AB 1.pngBBCP Lambda CT.png
"Pulverizing obstacle."
BBCF Lambda 5AB Hitbox.PNG
Maximum Slide duration: 15F
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 24 Crumple 50 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 12 +0 +2
BBCF Lambda 5AB 1.pngBBCP Lambda CT.png
Charge
"Pulverizing obstacle" • Release
BBCF Lambda 5AB Hitbox.PNG
Maximum Slide duration: 15F
Crumple Duration 50F, Crumple Fall 83F

Special Moves

236D

236D
Sickle Storm
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×4 [×8] All 38 Until Offscreen Total: 61 +34 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 [(89)] Long 3 16 17 30 + Down 23 22 44 + Down 23 0/+4 +4 +6
BBCP Lambda SickleStorm.png
"Dimensional personification"
Pizza cutter
Values in [] are during OD
Deals 20% chip damage on block (80*4 = 320)
[Second projectile spawns in the same position that travels in the opposite direction, has identical properties except for 89 P2]

214D

214D
Spike Chaser
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 29 45
[Until Offscreen]
Total: 69 -5 P2 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 40 Launch 56 0/+15 +15 +15
BBCP Lambda SpikeChaser.pngBBCF Lambda 214D 2.png
"Activating systems."
• Great corner okizeme
Creates 4 [infinite] projectiles in 8 frame intervals, until one hits/is blocked
Each individual projectile is active for 21 frames

j.214D

j.214D
Crescent Saber
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 16 9 Total: Until L+9 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + Down 28 Launch 40 + Down 28 0/+7 +7 +9
BBCP Lambda CrescentSaber.png
"Altering state."
Hits crossup during last 4 active frames

214A

214A
Gravity Seed
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 13 3 18 -2 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99 Long 4 18 Launch 45 Launch 63 12 +0 +5
BBCS Lambda GravitySeed.pngBBCF Lambda GravitySeedPositions.png
"Warping time-space."
A mistranslation of Gravity Ceed • Relative positions
BBCF Lambda Gravity Seed-1-Hitbox.png
Fatal Counter

236A

236A
Act Parcer Zwei
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
34
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Lambda 236A.png
"Shift"
Parcer is another mistranslation
Can go through opponent 8-13
Can cancel into throw, 236B, 236C, 22D, EA, or Astral from frame 19

236B

236B
Act Parcer Tri
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 18~24 3 19 -5 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 21 31 + Slide Crumple 45 + Slide 15 +0 +2
BBCF Lambda 236B.png
"Inversion"
It's meant to be Pulsar like the car
BBCF Lambda 236B Hitbox.png
Can cancel into Act Parcer followups on hit/block
Can cancel into Act Parcer followups on whiff from frame 10, until 11th frame of recovery
Maximum Slide duration 5F
On CH Crumple Duration 54F, Crumple Fall 78F

236B 6A

236B 6A
Act Parcer Tri: Sparda
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 High/Air 21 6 16+7L -10 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 45 Launch 60 12 +0 +5
BBCS Lambda ActParserSpada.png
"Hazard"
High-risk, High-reward
BBCF Lambda 236B~6A-1-Hitbox.png
Can pass through opponent 1-42F
Counterhit state ends early, frames 25-26 are still active but not CH state

236B 6B

236B 6B
Act Parcer Tri: Blade
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 Low/Air 11 6 16 -5 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 40 Launch 54 11 +0 +2
BBCS Lambda ActParserB.png
"Light"
Fullscreen low
BBCF Lambda Blade-1-Hitbox.pngBBCF Lambda Blade-2-Hitbox.png
Frames 11-13 • Frames 14-16

236C

236C
Act Parcer Tri: Cavalier
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 30 4 22 -5 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 60 + WBounce 36 Launch 79 + WBounce 60 + WStick 39 20 +0 +8
BBCS Lambda ActParserC.png
"Mirror"
Corner carries
BBCF Lambda Cavalier-1-Hitbox.pngBBCF Lambda Cavalier-2-Hitbox.png
Frames 30-31 • Frames 32-33
Fatal Counter
Counterhit state for entire move

22D

22D
Exiga Nail
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 26 4 Total: 54+5L [42]
-3 [+14] P1 1~7 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Crumple 19 + GBounce Crumple 34 + GBounce + WBounce 44 0/+12 +12 +17
BBCP Lambda Exiga Nail.pngBBCP Lambda Exiga Nail 2.png
"Fading"
Situational reversal • Also good for baits
BBCF Lambda 22D Hitbox.png
Values in [] are during OD
Situational reversal
Airborne from frame 8, recovery until landing [recovers airborne]
Crumple Duration 29F, Crumple Fall 62F

Distortion Drives

632146D

632146D
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2400 [2800] High 10+(52 Flash)+1 9 Total: 68 -27 P2 1~11 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 + GBounce Launch 115 + GBounce 0/+12 +0 +5
BBCP Lambda CalamitySword.png
"Thunder of Heaven"
Great combo starter/ender
BBCF Lambda 632146D Hitbox.png
Values in [] are during OD
Minimum Damage 40% [45%]: 960 [1260]
reversal

j.632146D

j.632146D
Air Calamity Sword
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2400 [2800] High/Air 8+(42 Flash)+5 9 Total: Until L+5 P2 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 + GBounce Launch 115 + GBounce 0/+12 +0 +5
BBCP Lambda CalamitySword.png
"Thunder of Heaven"
Great combo starter/ender
BBCF Lambda 632146D Hitbox.png
Values in [] are during OD
Minimum Damage 40% [45%]: 960 [1260]

236236D

236236D
Legacy Edge
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
130×19 [130×29] All 16+(41 Flash)+9 P{(4)P}×19 [×29] Total: 57 +59 [+99] P2 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 17 40 + WBounce 22 54 + WBounce 0/+2 +2 +4
BBCP Lambda LegacyEdge.png
"Annihilate."
If you really need to win neutral
Values in [] are during OD
Each P in active frames represents a projectile spawned
Minimum Damage 10%: 312 [481]
Swords appear in 4F intervals

Exceed Accel

A+B+C+D

A+B+C+D
Duo Cultus
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 200×6, 1230
{600,300×9, 2530}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 60 20 20, 3×6 {×9}, 20 +0
BBCF Lambda Duo Cultus.pngBBCF Lambda Duo Cultus 2.png
• Putting Nu's Supra Rage to shame
BBCF Lambda Exceed Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 303 {583+58}

Astral Heat

214214D

214214D
Sword of Destruction
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40000 All 13+(101 Flash)+7 9 25 -13 B 13~28 All
1~28 Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 0 +0 +0
BBCS Lambda SOD.pngBBCF Lambda 214214D 2.png
Hug.exe
BBCF Lambda 214214D Hitbox.png

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