BBCF/Izayoi/Resources

From Dustloop Wiki
< BBCF‎ | Izayoi
 Izayoi


Preface

This page is Izayoi's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
Community Links
Character Discord

Twitter Hashtag

Match Replays

Documents

You can embed links to external documents or User Docs here.



Videos

You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.


Plain Text

You can write your own content here, or post transcriptions of content from potentially impermanent sources here.


A bunch of useful combo stuff that should get added to the combo page:

Routing that should get added

623C~214D dl.j.C 5C route - better side swap 2 stock route than 236C~6D~214B (if its char specific then welp)

4 stock routing (stuff using air string j.623B~j.214D air string etc., ideally mention how to get high enough to link 3C after strike fall)

2C FC into +8 stocks and 623C oki

NM FC 2C 66A 5C 6C 236A 662B 5C 6C 236A 662B 5C 6C 236B~214A 2B 5C 623C - 3789 damage (does work in the corner) (also works from FC 6C 236B~A)

GA midscreen FC 2C(1) 5D 665A 6A 236A 66 2B 5C 6C 236A 662B 5C 6C 236B~214A 2B 5C 623C - 3036 damage (requires a non 0f dash)

GA corner FC 2C(1) 5D 665A 6A 236A 2B 5C 6C 236A 2B 5C 236B~214A 2B 5C 623C - 3280 damage (only needs one microdash)

Trans Am Routing

Punish starters

GA FC 2C(1) 632146D 6B 2C 3C 5C j.C dl.dj.C j.623B~j.214D j.C dj.C j.236C~j.214D j.C dj.C j.236B~D >

- 236C~6D 623C~D - 5970 damage, 5 stocks, 50 meter (-14 net meter btw, outdamages meterless routes into phorizor and ends with more meter)

- 3C 236236C~214D 236C~6D 623B 6729 damage, 5 stocks, 100 meter

NM FC 2C 5D 632146D > Same until ender >

- 3C 623C~D - idk damage, 4 stocks, 50 meter

- 3C 236236C~214D 236C~6D - idk damage, 5 stocks, 100 meter


Mix starters

j.AA 5C 632146D 5C 6B j.236B 623B~214D j.C j.623B~j.214D j.C dj.C j.236C~D 3C dl.236236C~214D 5C 623B - 3575 damage (delay phorizor so bits hit first)

2A 5C 632146D 5C 6B j.236B 623B~214D j.C dj.C j.623B~j.214D j.C dj.C j.236C~D 3C dl.236236C~214D 5C 623B - 4116 damage


ODC Routing

Punish starters

GA FC 2C(1) > Same 2C(1) 632146D route > 3C ODC 5C 236236C~214D 5C EA

NM FC 2C > Same 2C 632146D route > 3C ODC 236236C~214D 5C EA (just remove 5C)


Mix starters

Note: I don't remember the difference between both routes (maybe first is for 50 meter?) nor any adjustments for j.AA starters

2A 6A 2C 3C ODC 236C~6C 623C~D 236236C~214D 5C 623B~D 236236C

2A 5C 632146D 5C 6B > Same 2A 632146D route > 3C ODC 623B~D 236236C~214D 5C EA


ODC Burst Safe Routing

Punish starters

GA FC 2C(1) ODC > (might be unoptimal if 2C(1) 632146D is unburstable and 2C(1) 632146D ODC leads to something good)

- 6A 2C 6B j.236B 623C~214D j.C j.623B~D 5C 236236C~214D 236236C

- block burst, 2C 3C 632146D 5C 2C(1) 6B j.236B 623B~214D j.C dj.C j.623B~j.214D j.C dj.C j.236C~D 3C dl.236236C~214D 5C 623B

NM FC 2C ODC >

- 5D 6B j.236B 623C~214D j.C dj.C j.623B~D 5C 236236C~214D 236236C - 5839 damage

- block burst, 5C 3C 623C RC 66 5D 2C 6B j.236B 623B~214D j.C j.623B~j.214D j.C dj.C j.236C~D 3C 236236C~214D 5C 623B (might be unoptimal if 623C RC 5D 632146D leads to something good)


Mix starters

j.A ODC j.A 5C 2C 3C 623C~214D dl.j.C 5C j.C j.623B~D 5C 236236C~214D 236236C - 4006 damage

2A ODC 5A 5C 3C 623C~214D j.C dl.j.623B~j.214D j.C dj.C j.236C~D 5C 236236C~214D 236236C - 3952 damage

Twitter

Players to Watch

Name Color Region Status Where to Find Notes
SKD
BBCF Izayoi color 14.png
BBCF Izayoi color 15.png
United States Active PC, PSN
Twitter
The Strongest Izayoi player. NA goat. Creator of the greatest Ragna CMV of all time.
Ray
BBCF Izayoi color 1.png
United States Active PC, PSN
Twitter
Solid NA Izayoi player.
Hyper
BBCF Izayoi color 7.png
United States Active PC
Solid NA Izayoi player.
Havok
BBCF Izayoi color 14.png
Canada Active PSN
Twitter
Solid NA Izayoi player.
Tennti
BBCF Izayoi color 22.png
Japan Inactive Arcades, PSN
The best Izayoi player in Japan.
Fin
BBCF Izayoi color 2.png
Japan Inactive Arcades, PSN
Solid JP Izayoi.


Depreciated Resources

Navigation

 Izayoi


System Pages
Mechanics
Application & Advanced Information
Archived Information


Depreciated Resources

Navigation

 Izayoi


System Pages
Mechanics
Application & Advanced Information
Archived Information