BBCF/Iron Tager/Data

From Dustloop Wiki
Jump to navigation Jump to search

Nav

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Iron Tager 13,000 6F 27F (1~20F Inv All) No Double Jump
No Air Dash
No Run
Magnetism
BBCF Tager Portrait.png BBCF Iron Tager Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400 All 7 3 11 0 +6 B STOJR 100 80 Short 2 13 14 14 18 26 10 +0 +1
BBCS Tager 5A.png
Slow, but does everything
BBCF Iron Tager 5A Hitbox.png


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
540 Low 10 3 14 0 0 F STOJR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Tager 5B.png
Fast low, versatile tool
BBCF Iron Tager 5B Hitbox.png
Can hit surprisingly up high


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Mid 15 7 15 -3 -10 B SOR 100 92 Long 4 18 19 23 24 38 12 +0 +5
BBCS Tager 5C.png
Chops! Tager's best starter
BBCF Iron Tager 5C Hitbox.png


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
350 All 8 3 10 +1 +6 B STORJ 100 80 Short 2 13 14 14 18 26 10 +0 +1
BBCS Tager 2A.png
Kind of an anti-air
BBCF Iron Tager 2A Hitbox.png
Low profile hitboxes


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
580 Low 11 3 9 +5 +4 F SOR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Tager 2B.png
The monkey kick that's surprisingly fast and safe
BBCF Iron Tager 2B Hitbox.png
Good hitbox for catching tech rolls and other pass-throughs


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1100 Mid 15 2 39 -22 -29 B 11~14 H SOR 90 82 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCS Tager 2C.png
BBCF Iron Tager 2C Hitbox.png


6A

6A
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 Mid 19~52 7 37 -27 -36 B 16~(25~58) Guard HBP SOR 90 89 Long 3 16 17 22 + Slide 20 22 36 + Slide 20 11 +0 +2
BBCF Tager 6A.pngBBCS Tager 6A.png
Pose when delaying the move... • And release
BBCF Iron Tager 6A 1 Hitbox.pngBBCF Iron Tager 6A 2 Hitbox.png
Frames 19-22 • Frames 23-25
Guard Point ends at the end of active frames
On Guard Point, hitstop for Tager 14F. Opponent hitstop unchanged
Can guard point up to 2000 damage
Tager takes 50% damage from attacks guarded
+20 slide frames if opponent is hit close to the ground
Attractive from frame 16 to one frame before active frames
Attraction force (2300G, 650A)


6[A]

6[A]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Mid 52 7 37 -23 B 16~58 Guard HBP SOR 90 94 Long 5 20 20 22 + Slide 20 26 38 + Slide 20 13 +0 +8
BBCF Tager 6A.pngBBCS Tager 6A.png
Pose when delaying the move... • And release
BBCF Iron Tager 6A 1 Hitbox.pngBBCF Iron Tager 6A 2 Hitbox.png
Frames 19-22 • Frames 23-25
On Guard Point, hitstop for Tager 14F. Opponent hitstop unchanged
Can guard point up to 2000 damage
Tager takes 50% damage from attacks guarded
+20 slide frames if opponent is hit close to the ground
Attractive from frame 16 to one frame before active frames
Attraction force (2300G, 650A)


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
620 Mid 16 2 18 -3 -9 B 4~17 F SOR 90 89 Long 3 16 19 17 + Down 23 24 31 + Down 23 11 +0 +2
BBCS Tager 6B.pngBBCS Tager 6B 2.png
• Good tool for calling out low attacks
BBCF Iron Tager 6B Hitbox.png
Forces crouch on standing hit


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 High 28 2 33 -18 -36 B SORJ* 80 84 Normal 5 20 Launch 33 + GBounce Launch 52 + GBounce 13 +0 +8
BBCS Tager 6C.png
Long range overhead. SMASH!!
BBCF Iron Tager 6C Hitbox.png
Fatal Counter
Bonus Proration 110%
Jump cancel on hit only


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
810 Low 13 3 22 -8 -11 F SOR 80 82 Long 4 18 Launch 58 Launch 73 + Down 16 12 +0 +5
BBCS Tager 3C.png
This is where the fun begins
BBCF Iron Tager 3C Hitbox.png
Bonus Proration 110%


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
400 High/Air 7 3 9 H STOR 80 80 Normal 2 13 14 14 18 26 10 +0 +1
BBCS Tager jA.png
The best move nobody uses
BBCF Iron Tager jA Hitbox.png


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 High/Air 10 16 20 H SOR 80 89 Long 3 16 17 17 + GBounce 22 31 + GBounce 60 11 +0 +2
BBCS Tager jB.png
Go-to jump-in and decent air-to-air
BBCF Iron Tager jB Hitbox.png
Not disjointed, won't clash with anti-airs


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1050 High/Air 13 5 12 H SOR 80 92 Long 4 18 19 22 24 37 12 +0 +5
BBCS Tager jC.png
Forward momentum, good for closing in
BBCF Iron Tager jC Hitbox.png
Surprisingly deep hitbox inside Tager, catches more than you think


j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 High/Air 18 [5] Until L+2 18 H R 80 92 Long 4 18 Launch 32 + Down 23 Launch 50 + GBounce 12 +0 +5
BBCS Tager j2C.png
The anti-anti-air
BBCF Iron Tager j2C Hitbox.png
Fatal Counter
Startup is five frames if performed just prior to landing


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1100 All 23 7 20 -6 -23 B OD: 15-26 Guard BP SOR 100 84 Long 5 20 Crumple 31 40 + Slide 15 Crumple 84 56 + Slide 22 15 +0 +8
BBCS Tager 5D.png
BBCF Iron Tager 5D 1 Hitbox.png110x110px
Applies 300F of magnetism (1000F in Overdrive)
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Attractive between 6-23F
Attraction strength starts at (1500G, 1500A) before going to (4000G, 3600A) on frame 18


2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 All 26 10 18 +2 -27 F OD: 12-35 Guard FP R 90 84 Long 5 20 21 32 + Slide 10 30 51 + Slide 10 15 +0 +8
BBCS Tager 2D.png
Plus on block, but slow and risky
BBCF Iron Tager 2D Hitbox.png
Smaller than you might think
Fatal Counter
Applies 300F of magnetism (1000F in Overdrive)
On hit/block, Tager skips remaining active frames and goes into recovery
Guard Point ends when Tager starts recovery
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Attractive from 12 until start of recovery
Attraction strength starts at (800G, 800A) before going to (5000G, 4000A) on frame 26


4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 13 4 14 -1 -4 B OD: 5-12 Guard BP R 100 89 Normal 3 16 17 30 28 44 + WBounce 50 11 +0 +2
BBCS Tager 4D.png
Nice blockstring ender because of its speed and frame advantage
BBCF Iron Tager 4D 1 Hitbox.pngBBCF Iron Tager 4D 2 Hitbox.png
Frames 13-14, can be low profiled fairly easily • Frames 15-16, lower hitbox
Applies 180F of magnetism (1000F in Overdrive)
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Attractive between 9-15
Attraction strength starts at (6000G, 3000A) before going to (4000G, 2000A) on frame 13


j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1120 High/Air 23 4 28+7L H OD: 6-26 Guard HP SOR 80 94 Long 5 20 25 38 31 54 15 +0 +8
BBCS Tager jD.png
Pulls the opponent in for big damage
BBCF Iron Tager jD Hitbox.png
Very large hitbox, hits when you might not expect it
Applies 300F of magnetism (1000F in Overdrive)
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged
Attractive between 11-23
Attraction strength starts at (2500G, 2500A) before going to (5000G, 5000A) on frame 19, then going back to (2500G, 2500A) on frame 23


Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 Throw (140) 7 3 23 T SOR 100 50 Normal 0, 4 Launch 100 0, 12 +0
BBCS Tager FThrow.png
Surprisingly useful standard grab
BBCF Iron Tager B+C Hitbox.png
100% minimum damage (1500)


4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw (140) 7 3 23 T R 100 50 Normal 0, 4 Launch 100 0, 12 +0
BBCS Tager BThrow.png
Similarly useful, but sideswitches as well
BBCF Iron Tager B+C Hitbox.png
100% minimum damage (1500)


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw (160) 7 3 23+3L T R 100 50 Normal 0, 4 60 0 +0
BBCS Tager AThrow.png
Unfortunately not as useful as his ground throws
BBCF Iron Tager jB+C Hitbox.png
100% minimum damage (1500)


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 All 16 2 31 -14 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Tager 6B.pngBBCS Tager 6B 2.png
• Keeps the opponent close, providing good oki
BBCF Iron Tager 6B Hitbox.png


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 4 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2
BBCP Tager CrushTrigger.pngBBCP Tager CrushTrigger2.png
Only useful in specific situations
BBCF Iron Tager 5A+B Hitbox.png


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 4 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2
BBCP Tager CrushTrigger.png
Only useful in specific situations
BBCF Iron Tager 5A+B Hitbox.png


Specials

236A

236A
A Sledgehammer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1200 All 20 3 18 -4 -14 B 1~23 Guard P R 80 89 Normal 3 16 26 44 31 58 11 +0 +2
BBCS Tager Sledge.png
Good combo filler, not-so-good neutral tool, everyone calls this "Sledge"
BBCF Iron Tager 236X Hitbox.png
Can cancel into Additional attack for an 8F window after active frames end
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
Can guard point up to 20000 damage
Can guard against unblockables


236B

236B
B Sledgehammer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1300 (1500) All 35~56 4 20 -7 -32 B 1~1F after Active Guard P
11~5F before Active Guard HBP
R 80 89 Normal 3 16 Crumple 31 50 Crumple 62 64 11 +0 +2
BBCF Iron Tager 236B Charge.pngBBCS Tager Sledge.png
Charging pose • Good at closing the distance against zoners...sometimes
BBCF Iron Tager 236X Hitbox.png
Same hitbox as 236A
Can cancel into Additional attack for a 13F window after active frames end
If delayed to maximum duration, damage increases to 1500
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
Can guard point up to 20000 damage
Delaying move also extends both guardpoint durations

236X~236A

236X~236A
236X Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1370 High 22 6 30 -17 -31 B 1~21 Guard HBP R 70 92 Very Short 4 18 Launch 54 + Down 23 Launch 69 + GBounce + Down 23 12 +0 +5
BBCS Tager Hammer.png
Gimmicky overhead followup. Everyone calls this "Hammer"
BBCF Iron Tager 236X~236A Hitbox.png
Much higher than you might expect
Considered a different move when done from each starter for Same Move proration purposes
Counterhit state for entire move
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged


360A

360A
Gigantic Tager Driver
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0×2, 2500 Throw 6 1~20 29 (Miss), 44 (Hit) T 3~6 All 100 60 Very Short 0×2, 4 Launch 100 + Down 23 0×2, 12 +0
BBCS Tager Buster.png
This is not a reversal, but still a potent defensive tool
BBCF Iron Tager 360A Hitbox.png
100% minimum damage (2500)
Hold button to extend active frames
On successful throw, can cancel into Gadget Finger last 5F
Counterhit state for entire move
Attractive from 1-end of active frames
Attraction forces: (3450G, 0A) from frame 1, (1150G, 0A) from frame 8, (2300G, 0A) during extended active frames


360B

360B
Wedge Catapault
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0×2, 1200 Throw 30 4 30 (Miss), 41 (Hit) T 6~30 All 60 100 Normal 0×2, 4 Launch 200 + WBounce 0×2, 6 +0
BBCF Tager WedgeCatapult1.pngBBCF Tager WedgeCatapult2.png
Punish the opponent's big buttons
BBCF Iron Tager 360B Hitbox.png
Can be comboed into
Counterhit state for entire move
Cannot reduce health below 1
Attractive from 6-31F
Attraction forces: (1000G, 1000A) from frame 6, (10000G, 1000A) from frame 21, (2000G, 0A) from frames 24 to 31
Minimum Damage 100% when first hit of combo (1200), else Minimum Damage 0%


360B~360B

360B~360B
Impact Driver
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1400 44 T 100 4 100 + Down 23 0, 8 +0
BBCF Tager ImpactDriver.png
High minimum damage, good for finishing off a round
Minimum Damage 100% if canceled from Wedge Catapault that started the combo (1400), otherwise Mimimum Damage 50% (700)


j.360C

j.360C
Air Driver
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0×2, 2700 Throw 6 3-35 Until L+12 (Miss), 44 (Hit) T 100 60 Very Short 0×2, 4 100 + Down 23 0×2, 12 +0
BBCF Tager Air Driver.png
Tager Driver, but in the air
BBCF Iron Tager j360C Hitbox.png
Huge minimum range, but small hitbox for an air throw
100% minimum damage (2700)
On successful throw, can cancel into Gadget Finger last 5F
Catches airborne only
Counterhit state for entire move. Does not include landing
Attractive from startup until recovery
Attraction forces on Tager's body of (0G, 3450A) from frame 1, Adds an extra (0, 2500A) towards Tager's hand from frame 6 until end of active frames, After frame 8 Tager's body is set to (1150G, 0A) and then on frame 12 it is set to (575A, 0G) until end of active frames


22D

22D
Gadget Finger
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 100 Unblockable 7 8-47 16 (Whiff), 27 (Hit) +10 T 100 80 Long 0 Until L+10 Stand 0 +0
BBCS Tager Finger.pngBBCF Tager Finger2.png
Common after combos to set up RPS oki • Drops them from up here
BBCF Iron Tager 22D Hitbox.png
It's a throw, but it has no meaningful range or position check
Magnetises for 360F (1000F in Overdrive)
Tager is +10 on hit
Minimum Damage 100% (100)
Hitstun unaffected by hitstun decay but can be extended by fatal counters
No normal heat gain for either player. Fixed 5% heat gain for Tager
Cannot hit standing or crouching opponents
Combo must include a knockdown before this move can be activated
Cannot reduce health below 1
Attractive for entire move
Attraction forces (6000G, 2000A) on frame 1 only, (4000G, 2000A) on frame 2-14 and (4000G, 3000A) thereafter


41236D

41236D
Spark Bolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 All 12 Until Hit Total 47 -1 -20 P2* R 80 82 Long 4 18 Launch 80 + WBounce Launch 95 + WBounce 0/+16 +18 +18
BBCP Tager SparkBolt.png
Combos, neutral, magnetism, this tool does it all
BBCF Iron Tager 41236D Hitbox.png
41236D
Magnetises for 480F (1000F in Overdrive)
Electricity meter consumed on 1st frame
Counterhit state for entire move
There is a hitbox on Tager's chest, but it cannot hit the opponent.


623D

623D
Diagonal Spark Bolt
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1500 All 12 Until Hit Total 47 -1 -20 P2 R 80 82 Long 4 18 80 + WBounce 95 + WBounce 0/+16 +18 +18
BBCP Tager SparkBolt.png
Combos, neutral, magnetism, this tool does it all
BBCF Iron Tager 623D Hitbox.png
623D
Magnetises for 480F (1000F in Overdrive)
Electricity meter consumed on 1st frame
Counterhit state for entire move


j.63214A

j.63214A
Crimson Punisher
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800, 1500 All 15 3 16+3L (Whiff) 33 (Hit) H R 80 92 Long 4 18 Launch, 19 60 + Down 53, 19 + Down 39 Launch, 24 75 + Down 53, 34 + Down 39 12 +0 +5
BBCP Tager CrimsonPunish.png
Whoa! Air combo oki ender :O
BBCF Iron Tager j63214A Hitbox.png
Not as big as it seems, but still huge


214D

214D
Voltic Charge
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
39-113 6~(21~95) Guard HBP
BBCS Tager Charge.png
Guard point the world then hammer their skulls afterwards
Guard Point lasts until button is released
On Guard Point, hitstop for Tager is 0F. Opponent hitstop is 9F
If guard point is activated, can cancel into Additional Attack
Can be cancelled into Genesic Emerald Tager Buster before frame 16 if no guard point is activated
Counterhit state for entire move
Charges spark bolt 6 units for every frame of this move's duration after the 9th frame before releasing the button


214D~236A

214D~236A
214D Additional Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1370 High 13 6 30 -17 -22 B 1~12 Guard HBP R 70 92 Very Short 4 18 Launch 54 + Down 23 Launch 69 + GBounce + Down 23 12 +0 +5
BBCS Tager Hammer.png
BBCF Iron Tager 236X~236A Hitbox.png
Counterhit state for entire move
Considered a different move from the versions performed after Sledgehammer for Same Move proration purposes
On Guard Point, hitstop for Tager reduced by 1F. Opponent hitstop unchanged


623C

623C
Atomic Collider
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 2250 Air Unblockable 17~59 3 19 T 4~16 H R 100 100, 82 Long 0, 4 62 + GBounce 77 + GBounce 0, 12 +0
BBCS Tager Collider.pngBBCF Tager AtomicCollider2.png
BBCF Iron Tager 623C Hitbox.png
If held, move goes active 2F after releasing button
Cannot hit standing or crouching state
Magnetic force of (0G, 3000A) starting from the end of minimum possible startup until end of active frames
Attracts towards Tager's hand rather than his body


Distortion Drives

720C

720C
Genesic Emerald Tager Buster
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0×3, 4620 [0×3, 5220] Throw 5+(28 Flash)+0 3~58 41 T 1~6 All 100 100,75,92 Long 0×3, 4 Launch 100 + Down 65 0×3, 20 +0
BBCS Tager GETB.pngBBCS Tager GETB2.png
Don't be too reckless with it • This is what you want to see
BBCF Iron Tager 720C Hitbox.png
Values in [] are during OD
Minimum Damage 100%: 4620 [5220]
OD Version applies 1000F of magnetism
Counterhit state for entire move
Attractive from 1-end of active frames
Attraction forces: (26000G, 0A) from frame 1, (1200G, 0A) from frame 3 until the end of the attractive time*Ends up at 69P2 on the hit for burst gain calculation
reversal


236236B

236236B
Magna Tech Wheel
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
220×19, 1800 All×19, High/Air 7+(38 Flash)+12 4,2×18 (15) 3 72 -56 B 1~24 Guard All
25~58 Guard xP
R 80 82 Normal 4 18 19×7, Launch 60 + Down 23×7, 80 + GBounce 24×7, Launch 75 + Down 23×7, 95 + GBounce 0×19, 28 +0 +5
BBCS Tager MTW.pngBBCS Tager MTW 2.png
Tacks on a good bit of damage at the end of any combo • Everyone gets caught once by the overhead
BBCF Iron Tager 236236B 1 Hitbox.pngBBCF Iron Tager 236236B 2 Hitbox.png
Tager is just all hitbox • Will hit even if they were behind Tager
Minimum Damage 15%: 897
Counterhit state for entire move
Window to cancel into Terra Break starts immediately after active frames and lasts 35F
Attractive only during active frames with force (2000G, 1500A)
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged
reversal guardpoint


236236B OD

236236B OD
Magna Tech Wheel OD
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
180×31, 1800 All×31, High/Air 7+(38 Flash)+12 4,2×30 (15) 3 72 -56 B 1~24 Guard All
25~58 Guard xP
R 80 82 Normal 4 18 19×7, Launch 60 + Down 23×7, 80 + GBounce 24×7, Launch 75 + Down 23×7, 95 + GBounce 0×31, 28 +0 +5
BBCS Tager MTW.pngBBCS Tager MTW 2.png
Tacks on a good bit of damage at the end of any combo • Everyone gets caught once by the overhead
BBCF Iron Tager 236236B 1 Hitbox.pngBBCF Iron Tager 236236B 2 Hitbox.png
Tager is just all hitbox • Will hit even if they were behind Tager
Minimum Damage 15%: 1107
Counterhit state for entire move
Window to cancel into Terra Break OD starts immediately after active frames and lasts 35F
Attractive only during active frames with force (2000G, 1500A)
On Guard Point, hitstop for Tager is 0F. Opponent hitstop unchanged


236236B~236236B

236236B~236236B
Terra Break
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
3600 [4200] All 9+(20 Flash)+25 9 35 -25 B 1~9 All (R) 80 82 Normal 4 18 Launch 80 + WBounce [80 + WBounce + Down 23] Launch 95 + WBounce [95 + WBounce + Down 23] 18 +0 +5
BBCS Tager TerraBreak.png
More damage, and extends combos in Overdrive
BBCF Iron Tager 236236B~236236B Hitbox.png
Basically will never miss after MTW if you time it vaguely correctly
Values in [] are during OD
Rapid cancel technically possible, but no way to have enough heat to do that
Counterhit state for entire move
Minimum Damage 20%: 720 [840]
OD Version always activates if cancelled from Magna Tech Wheel OD, even if Overdrive has ended


Exceed Accel

A+B+C+D

A+B+C+D
Charged Lightning
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600, 0, 70×21, 1150
{600, 0, 75×30, 3300}
All 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
100 100 Long 2 26 Launch 120 + Down 23 20 20, 8×21 {×30}, 20 +0
BBCS Tager EA.pngBBCF Tager ChargedLightning.png
Same animation as 5C • Good damage, but there's usually a better option
BBCF Iron Tager 5C Hitbox.png
Same hitbox as 5C


Astral Heat

1080D

1080D
King of Tager
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
16000 Throw 5+(50 Flash)+16~89 4 76 T 1~9 All 5 13
BBCS Tager Astral.pngBBCS Tager Astral2.pngBBCS Tager Astral3.png
Fairly impractical to land, even among Astrals • • But oh boy when it lands
BBCF Iron Tager 1080D Hitbox.png
Can be comboed into
Counterhit state for entire move
Attractive force of 4500G, 3000A from end of superflash to end of delayed startup + 14F
Can hit all states except fully downed.


Category

System Explanations

Essentials
HUDControlsFAQ
The Basics
Movement/CancelingOffenseDefenseGaugesUniversal Strategy
Detailed & Advanced Information
Damage/ComboAttack AttributesFrame Data & System DataMisc
Archived Information
Patch NotesTier Lists

Mechanics Glossary