BBCF/Bullet/Data

From Dustloop Wiki
< BBCF‎ | Bullet

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Bullet 11,500 4F 22F (1~7F Inv All, 2~11 airborne) 20F Lock-On BBCF Bullet Portrait.png BBCF Bullet Icon.png

Normals

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 +8 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Bullet 5A.png
BBCF Bullet 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Mid 10 3 15 -1 -1 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Bullet 5B.png
The best non-Drive poke you got
BBCF Bullet 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 16 5 13 -1 -7 BP SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 20 23 + Slide Crumple 42 40 + Slide 6 +0 +2
BBCF Bullet 5C.png
Literally explosive punish tool
BBCF Bullet 5C Hitbox.png
Fatal Counter
Maximum Slide duration 30F
Crumple Duration 42F, Crumple Fall 75F

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 +8 F CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Bullet 2A.png
poke poke poke *dash* poke poke poke
BBCF Bullet 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
520 Low 9 5 18 -6 -5 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Bullet 2B.png
Best low normal and a solid poke in its own right
BBCF Bullet 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500, 600 Low 14 3 (9) 3 16 -2 -18 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 30 Launch 44 + Down 23 7, 10 +0 +2
BBCF Bullet 2C 1.pngBBCF Bullet 2C 2.png
BBCF Bullet 2C 1 Hitbox.pngBBCF Bullet 2C 2 Hitbox.png

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
860 Low 21 3 21 -7 -18 F 10~20 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 57 + Down 23 11 +0 +2
BBCF Bullet 3C.png
BBCF Bullet 3C Hitbox.png
Fatal Counter

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High 24 3 19 -3 -19 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 19 34 + GBounce 24 49 + GBounce 12 +0 +5
BBCF Bullet 6A.png
It's an overhead
BBCF Bullet 6A Hitbox.png
Forces crouching on hit

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Mid 12 3 21 -7 -9 B 5~14 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 24 Launch 38 11 +0 +2
BBCF Bullet 6B.png
Pretty good as far as anti-airs go
BBCF Bullet 6B Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 All 22 6 14+8L -9 -23 H 5~41 FT SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 37 + WBounce 60 Launch 55 + WBounce 60 12 +0 +5
BBCF Bullet 6C.png
BBCF Bullet 6C Hitbox.png
Fatal Counter

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 14 16 25 9 +0 +0
BBCF Bullet jA.png
*jump* poke poke poke
BBCF Bullet jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
540 High/Air 10 3 15 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCF Bullet jB.png
BBCF Bullet jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
810 High/Air 12 3 21 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 22 22 60 + Down 23 11 +0 +2
BBCF Bullet jC.png
Back foot has no hitbox, not a crossup
BBCF Bullet jC Hitbox.png

Drive Moves

5D Lv 0

5D Lv 0
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450, 0, 900 All 30~?? 9 14 -5 -26 H Active Frames P (S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69, 100 Long 3 20 Launch 50, 60 + GBounce 9/+3, 6 +0 +0
BBCF Bullet 5Dwait.pngBBCP Bullet 5D.png
Image shows minimum lockon radius • Slow startup, but can chase bad movement
When attack is blocked, Bullet immediately enters recovery
Recovery for ground forward/backward dash is until landing + 7. Recovery for all other versions is 13F

5D Lv 1/2

5D Lv 1/2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 0, 900 All 30~?? 9 14 -5 -26 H Active Frames All (S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69, 100 Long 3 20 Launch 50, 60 + GBounce 9/+3, 6 +0
BBCF Bullet 5Dwait.pngBBCP Bullet 5D.png
When attack is blocked, Bullet immediately enters recovery
Recovery for ground forward/backward dash is until landing + 7. Recovery for all other versions is 13F

4[D]

4[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
11
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

2D Lv 0

2D Lv 0
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low/Air 42 3 18 0 -36 F 22~44 FT (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 20 Launch 60 Launch 75 11 +0 +5
BBCF Bullet 5Dwait.pngBBCP Bullet 2D.png
Shares its lockon animation and range with 5D • Ambiguous low. Good starter, mediocre filler
Invincibility listed is on fastest startup

2D Lv 1

2D Lv 1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 42 3 18 +4 -36 F 22~44 FT (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 4 24 Launch 60 Launch 75 12 +0 +5
BBCF Bullet 5Dwait.pngBBCP Bullet 2D.png
Invincibility listed is on fastest startup

2D Lv 2

2D Lv 2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Low/Air 42 3 18 +4 -36 F 22~44 FT (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 5 24 Launch 60 Launch 75 13 +0 +6
BBCF Bullet 5Dwait.pngBBCP Bullet 2D.png
Invincibility listed is on fastest startup

6D Lv 0

6D Lv 0
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 38 7 14 0 -32 H 18~40 FT (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 18 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5
BBCF Bullet 5Dwait.pngBBCP Bullet 6D.png
Same animation again • Ambiguous overhead. Good starter, good filler
Invincibility listed is on fastest startup from neutral
Invincibilty lasts from when Bullet starts moving forward until end of active frames
Bonus Proration 110%

6D Lv 1

6D Lv 1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 38 7 14 +4 -32 H 18~40 FT (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 4 24 Launch 60 + GBounce Launch 75 + GBounce 12 +0 +5
BBCF Bullet 5Dwait.pngBBCP Bullet 6D.png
Invincibility listed is on fastest startup from neutral
Invincibilty lasts from when Bullet starts moving forward until end of active frames
Bonus Proration 110%

6D Lv 2

6D Lv 2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 High/Air 38 7 14 +4 -32 H 18~40 FT (S)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 5 24 Launch 60 + GBounce Launch 75 + GBounce 13 +0 +6
BBCF Bullet 5Dwait.pngBBCP Bullet 6D.png
Invincibility listed is on fastest startup from neutral
Invincibilty lasts from when Bullet starts moving forward until end of active frames
Bonus Proration 110%

j.D Lv 0

j.D Lv 0
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450, 0, 900 All 20~?? 9 14 +10 H Active Frames P (S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69, 100 Long 20 Launch 50, 60 + GBounce 9/+3, 6 +0 +0
BBCF Bullet JDwait.pngBBCP Bullet 5D.png
Much smaller lockon range than when grounded • Air stall, combo tool

j.D Lv 1/2

j.D Lv 1/2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 0, 900 All 20~?? 9 14 +10 H Active Frames All (S)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69, 100 Long 20 Launch 50, 60 + GBounce 9/+3, 6 +0 +0
BBCF Bullet JDwait.pngBBCP Bullet 5D.png
On block, Bullet goes into recovery animation which lasts until landing + 5

j.4[D]

j.4[D]
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
?? 10
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

D 4

D~4
Lock On Cancel
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
10
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Available only when opponent isn't locked on

5D~D

5D~D
Wadcutter Engage
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 800
[0, 2400]
R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long Lv1: 0, 4
[0, 5]
19 + WBounce 50
[21 + WBounce 50]
0, 10
[0, 15/+3]
+0
BBCP Bullet 5DD.png

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 1500 T(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0×2, 4 Launch 30 + WBounce 50 + WStick 33 0, 6 +0
BBCP Bullet BC.png
Minimum Damage 100% (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(70) 7 3 23 -6 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 19 + Down 33 0, 12 +0
BBCP Bullet 4BC.png
Minimum Damage 100% (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 T(120) 7 3 23+3L T SR
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 4 60 + WBounce 0 +0
BBCP Bullet jBC.png
Minimum Damage 100% (1500)

6A+B

6A+B
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 30 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Bullet 6B.png
Don't get yourself in situations when you have to use this
BBCF Bullet 6B Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 -19 BP R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCF Bullet 5A+B.png
There's never enough ways to crack the enemy open
BBCF Bullet 5A+B Hitbox.png
Maximum Slide duration 15F
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 -29~60 BP R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
BBCF Bullet 5A+B.png
BBCF Bullet 5A+B Hitbox.png
Maximum Slide duration 15F
Crumple Duration 50F, Crumple Fall 83F

Dash Cancel

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20 +6
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

Specials

623B

623B
Cutting Sheer
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400, 0, 1500 All 14 2 38 -23 -27 B 1~15 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×2, 52 Very Short 3, 0, 4 16 Launch 100 11 11, 0, 12 +2, +0×2
BBCP Bullet 623B.png
Mistranslated from "Sear"
BBCF Bullet 623B Hitbox.png
reversal

623B~22D

623B~22D
Explode Engage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Lv1: 0, 1800, 50
Lv2: 0, 3500, 50
4 12 3 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Lv1: 100, 82, 100
Lv2: 100, 84, 100
Long 0, 4, 2 Launch 40 + WBounce 50 Lv1: 0, 10, 0
Lv2: 0, 20, 0
+0
BBCP Bullet 22D.png
Not used often, but extremely satisfying
Third hit has 100% Minimum Damage

41236C

41236C
Miquelet Capture
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1700 Unblockable 20~37 3 23 -19~36 T(180) 5~(22~39) P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82 Long 4 Launch 44 0
BBCP Bullet 41236C.png
Just don't use it as a command dash
Invincibility lasts until end of active frames
Cancellable into Brake from frame 15, until 6th frame before active (i.e. Brake not available on fastest possible startup)
Hits standing or aerial opponents only

41236C~236D

41236C~236D
Piercing Engage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Lv1: 1500
Lv2: 3350
18 3 29 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Lv1: 72
Lv2: 74
Long 4 Launch Lv1: 35 + WBounce 45 + WStick 27
Lv2: 40 + WBounce 45 + WStick 27
+0
BBCP Bullet 236D.png

41236C~B

41236C~B
Miquelet Capture > Brake
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
21 1~11 P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing

360B

360B
Cross Firewheel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×2, 300, 700 T(100) 10 3 34 -20 T R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×2, 89, 92 Normal 0×2, 3, 4 Crumple×2, 17, Launch 19 + Down 38 0, 1, 6×2
BBCF Bullet CrossfireWheel.png
Don't pretend you're Tager with this, it has no invulnerability
100% Minimum Damage (1000)
Crumple Duration 50F, Crumple Fall 83F

360B~63214D

360B~63214D
Shot Shell Engage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Lv1: 0, 300, 0, 1700
Lv2: 0, 300, 0, 2700
13 3 25 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Lv1: 100, 89, 100, 82
Lv2: 100, 89, 100, 84
Long Lv2: 0, 3, 0, 4
Lv3: 0, 3, 0, 5
30 + WBounce 40 0 +0 +0
BBCF Bullet Shot Shell Engage.png

236A Lv 0

236A Lv 0
Flint Shooter Lv 0
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 17 Until Hit Total: 46 -5 -20 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 22 22 36 0/+8 +8 +10
BBCF Bullet 236A.png
Not for, but against zoning
BBCF Bullet 236A Hitbox.png

236A Lv 1

236A Lv 1
Flint Shooter Lv 1
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 350 All 17 Until Hit,2 Total: 46 -2 -20 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 22 22 36 0/+8, 0/+7 +8, +6 +10, +8
BBCF Bullet 236A.png
Not for, but against zoning
BBCF Bullet 236A Hitbox.png

236A Lv 2

236A Lv 2
Flint Shooter Lv 2
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 350×2 All 17 Until Hit,2,2 Total: 46 0 -20 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 22 22 36 0/+8, 0/+7, 0/+5 +8, +6, +4 +10, +8, +6
BBCF Bullet 236A.png
Not for, but against zoning
BBCF Bullet 236A Hitbox.png

236[A] Lv 0

236[A] Lv 0
Flint Shooter Charged Lv 0
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 25 9 Total: 58 +3 -32 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 38 Launch 53 0/+18 +18 +20
BBCF Bullet 236A-Charged Levels.png
A great combo tool. Now with neutral! Numbers indicate travel distance at Heat Levels
BBCF Bullet 236A Hitbox.pngBBCF Bullet 236A-Charged 1 Hitbox.pngBBCF Bullet 236A-Charged 2 Hitbox.pngBBCF Bullet 236A-Charged 3 Hitbox.png
Traveling hitbox, same as 236A • Frames 1-3 of explosion • Frames 4-6 of explosion • Frames 7-9 of explosion

236[A] Lv 1

236[A] Lv 1
Flint Shooter Charged Lv 1
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700×2 All 25 29 [(3)9] Total: 58 +3 -32 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 22, 38 Launch 37, 53 0/+8, 0/+14 +8, +14 +10, +16
BBCF Bullet 236A-Charged Levels.png
A great combo tool. Now with neutral! Numbers indicate travel distance at Heat Levels
BBCF Bullet 236A Hitbox.pngBBCF Bullet 236A-Charged 1 Hitbox.pngBBCF Bullet 236A-Charged 2 Hitbox.pngBBCF Bullet 236A-Charged 3 Hitbox.png
Traveling hitbox, same as 236A • Frames 1-3 of explosion • Frames 4-6 of explosion • Frames 7-9 of explosion

236[A] Lv 2

236[A] Lv 2
Flint Shooter Charged Lv 2
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2 All 25 29 [(3)9] Total: 58 +3 -32 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 22, 38 Launch 37, 53 0/+8 +8 +10
BBCF Bullet 236A-Charged Levels.png
A great combo tool. Now with neutral! Numbers indicate travel distance at Heat Levels
BBCF Bullet 236A Hitbox.pngBBCF Bullet 236A-Charged 1 Hitbox.pngBBCF Bullet 236A-Charged 2 Hitbox.pngBBCF Bullet 236A-Charged 3 Hitbox.png
Traveling hitbox, same as 236A • Frames 1-3 of explosion • Frames 4-6 of explosion • Frames 7-9 of explosion

623C

623C
Snap Hands Fist
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2200 T(250) 13 4 29+10L T 4~16 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90, 82 Long 4 62 + WBounce 60 + WStick 13 0 +0
BBCP Bullet 623C.png
Mistranslated from "Snaphance," a part of a flintlock rifle
Airborne from frame 7, recovery until landing
Recovery can be altered by external forces

j.623C

j.623C
Air Snap Hands Fist
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2200 All 12 2 27 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 82 Long 0, 4 62 + WBounce 60 + WStick 13 0 +0
BBCP Bullet 623C.png
Counterhit state for entire move

623C~623D

623C~623D
Flechette Engage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Lv1: 0, 1900
Lv2: 0, 4200
13 2 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Lv1: 100, 82
Lv2: 100, 84
Long 4 60 Lv1: 0, 10
Lv2: 0, 15
+0
BBCP Bullet 623D.png
Imitation is the sincerest form of flattery

214D

214D
After Burner
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total: 45~61 -19~35 5~Until Last 23F Guard P
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Bullet 214D.png
Resource Management for Dummies
Hitstop on Guard Point for Bullet and Opponent projectile unchanged

Distortion Drives

2363214C

2363214C
Rage Aggressor
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×3, 800×2, 300×7, 1200
[400×3, 800×2, 300×8, 550×5]
All 1+(52 Flash)+12~23 3×3 10+19L -15 -23~35 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 4×3, 3×9 [3×10], 5[×5] 18 Launch 90 + Down 23
[60 + Down 43]
Launch 6 6×5, 2×8 +5
BBCF Bullet 2363214C.pngBBCP Bullet 2363214C.png
• The ultimate innovation in combo-ending technology
BBCF Bullet 2363214C Hitbox.pngBBCF Bullet 2363214C Travel.png
• Maximum travel distance
Values in [] are during OD
Minimum Damage 15%: 915 [1190]
Airborne from 2nd active frame, recovery until landing

720A

720A
Serpentine Assault
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0×N, 320×2, 1420 T(150) 5+(34 Flash)+0 5 42 -25 T 1~9 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×N, 92×2, 60 Long 0×N, 4×2, 5 Launch WBounce 40 + Down 39 1×N, 18×2, 20 +0
BBCF Bullet 720A-1.pngBBCF Bullet 720A-2.pngBBCF Bullet 720A-3.png
And they said she's not a grappler • "Nuts to that" she says
Minimum Damage 100%: 2060
reversal

720A~720D

720A~720D
Frangible Engage
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 250 1+(20 Flash)+0 1 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 100 0 0, 12 +0
BBCP Bullet 720D.png
A combo starter? From a 720?
Minimum Damage 100%: 250
Does not cost meter, requires Heat Lv1 or Lv2
Bonus Proration 125% during Heat Lv1
Bonus Proration 175% during Heat Lv2

720A~720D~1080D

720A~720D~1080D
Blackout
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100×4, 1910
[100×10, 1910]
1+(26 Flash)+47
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94×5 [×10] Long 5 100 + Down 63 3×4 [×10], 20 +0
BBCP Bullet 1080D.png
Damage identical to Tager's 720C
Values in [] are during OD
Minimum Damage 100%: 2310 [2910]
Does not cost meter, requires Heat Lv2

Exceed Accel

A+B+C+D

A+B+C+D
Execution Maneuver
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 0, 300, 120×6, 1500
{600, 0, 300, 180×14, 2600}
ALL 20 [10] 3 34 -10 -30 [-20] B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 26 Launch 60 20 20, 0, 12, 2×6 {×14}, 12 +0
BBCF Bullet A+B+C+D.pngBBCF Bullet ExecutionManeuver.png
Dat corner carry
BBCF Bullet A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 312 {602+49}

Astral Heat

632146D

632146D
Hard Kill Bringer
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
11000 ALL 4+(60 Flash)+21 3 31 -12 -32 B 1~27 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
5 20 0
BBCF Bullet 632146D.pngBBCF Bullet astralexe.png
Actually not that hard to kill with
BBCF Bullet 632146D Hitbox.png

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