BBCF/Amane Nishiki/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Amane Nishiki 10,500 4F 28F (1~7F Inv All) Command Hops BBCF Amane Portrait.png BBCF Amane Nishiki Icon.png


Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×2 All 6 3(4)3 9 ±0 B CSOJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Amane 5A.pngBBCF Amane 5A-2.png
• Pretty good, actually
BBCF Amane 5A hitbox.png


5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
280×3 Mid 11 2,2,2 25 -10 B SOR 100 89 Long 3 16 17 23 22 37 3×2, 7 +0 +2
BBCP Amane 5B.png
It's good but don't miss
BBCF Amane 5B hitbox 1.pngBBCF Amane 5B hitbox 2.pngBBCF Amane 5B hitbox 3.png
Frames 11-12 • Frames 13-14 • Frames 15-16


5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700×2 All 20 2(4)2 15 ±0 B SOR 80 89 Long 3 16 Crumple 27 28 Crumple 54 42 11 +0 +2
BBCP Amane 5C.png
Beware the deadzone
BBCF Amane 5C hitbox 1.pngBBCF Amane 5C hitbox 2.png
Frames 20-21 • Frames 26-27
If both hits connect, second hit does 30% of its normal damage
Cannot hit crouching state


4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 All 17 2 21 -6 B SOR 100 89 Long 3 16 17 28 22 42 11 +0 +2
BBCF Amane 4C.png
BBCF Amane 4C hitbox 1.pngBBCF Amane 4C hitbox 2.png
Frames 17-18 • Frames 23-24
Cannot hit crouching state


2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 7 3 9 ±0 F SOJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Amane 2A.png
2A
BBCF Amane 2A hitbox.png
2A
2AAA Frames 5-7


2AA

2AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 All 5 3 9 ±0 F SOJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Amane 2AA.png
2AA
BBCF Amane 2AA hitbox.png
2AA
2AAA Frames 12-14


2AAA

2AAA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300×2 All 5 3(4)3 9 ±0 F SOJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Amane 2AAA.png
2AAA


2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
540 Low 10 3 19 -5 F SOR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Amane 2B.png
BBCF Amane 2B hitbox.png


2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
650×2 Low/Air 21 2(4)2 23 -8 F SOR 80 89 Long 3 16 Spin Fall 33 28 Spin Fall 38 42 11 +0 +2
BBCP Amane 2C.png
Ground control from a distance
BBCF Amane 2C hitbox 1.pngBBCF Amane 2C hitbox 2.png
Frames 21-22 • Frames 27-28
If both hits connect, second hit does 30% of its normal damage


1C

1C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
650 Low/Air 17 2 29 -14 F SOR 90 89 Long 3 16 17 28 22 42 11 +0 +2
BBCF Amane 1C.png
BBCF Amane 1C hitbox 1.pngBBCF Amane 1C hitbox 2.png
Frames 17-18 • Frames 23-24


6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600 Mid 12 4 21 -8 B 5~15 H SOJR 90 89 Long 3 16 17 28 Launch 42 11 +0 +2
BBCP Amane 6A.png
Good for disrespecting crossup attempts
BBCF Amane 6A hitbox.png


6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 15 3 21 -2 H 1~17 T
5~17 F
R 80 94 Long 5 20 21 40 + Slide 34 30 59 + Slide 37 13 +0 +8
BBCP Amane 6B.png
BBCF Amane 6B hitbox.png
Fatal Counter
110% Bonus Proration


6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800×2 Mid 23 2 (6) 4 24 -11 B SOR 80 89 Long 3 16 Launch 38 + Slide 54 Launch 55 + Slide 57 11 +0 +2
BBCP Amane 6C.png
BBCF Amane 6C hitbox 1.pngBBCF Amane 6C hitbox 2.png
Frames 23-24 • Frames 31-34
Fatal Counter
If both hits connect, second hit does 30% of its normal damage
Cannot hit grounded opponents


3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 Low 14 4 21 -6 F SOR 100 82 Long 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
BBCP Amane 3C.png
BBCF Amane 3C hitbox.png


j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 High/Air 6 3(4)3 11 H CSOJR 80 80 Normal 1 11 12 16 16 27 9 +0 +0
BBCP Amane jA.png
For some reason, this is Amane's only overhead move
BBCF Amane jA hitbox 1.pngBBCF Amane jA hitbox 2.png
Frames 6-8 • Frames 13-15 and j.AA


j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
300 High/Air 6 4 9 H CSOJR 80 80 Normal 1 11 12 16 16 27 9 +0 +0


j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
280×3 All 14 2,2,3 20 H (S)(O)JR 80 89 Long 3 16 17 20 22 34 3×2, 7 +0 +2
BBCP Amane jB.png
BBCF Amane jB hitbox 1.pngBBCF Amane jB hitbox 2.png
Frames 14-17 • Frames 18-20


j.2B

j.2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 All 16 9 21 H SOR 80 89 Long 3 16 Launch 36 + GBounce Launch 50 + GBounce 11 +0 +2
BBCP Amane j2B.png
BBCF Amane j2B hitbox 1.pngBBCF Amane j2B hitbox 2.pngBBCF Amane j2B hitbox 3.png
Frames 16-18 • Frames 19-21 • Frames 22-24


j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700×2 All 18 2(4)2 28+5L H SOR 80 89 Long 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
BBCP Amane jC.png
BBCF Amane jC hitbox 1.pngBBCF Amane jC hitbox 2.png
Frames 18-19 • Frames 24-25
If both hits connect, second hit does 30% of its normal damage


j.6C

j.6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
780×2 All 19 2(4)2 24+5L H SOR 80 89 Long 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
BBCP Amane j6C.png
BBCF Amane j6C hitbox 1.pngBBCF Amane j6C hitbox 2.png
Frames 19-20 • Frames 25-26
If both hits connect, second hit does 30% of its normal damage


j.4C

j.4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700×2 All 18 2(4)2 30+5L H SOR 80 89 Long 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
BBCP Amane j4C.png
BBCF Amane j4C hitbox 1.pngBBCF Amane j4C hitbox 2.png
Frames 18-19 • Frames 24-25
If both hits connect, second hit does 30% of its normal damage


Drive Moves

5D Lv1

5D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
120×N All 15 9~32 25 -9 B SOR 80 99×N Normal 3 16 17 24 Crumple 43 39 2/+1 +1 +0
BBCF Amane 5D.png
BBCF Amane 5D hitbox.png
Fatal Counter
Hold button for more hits, min. 3, max. 11
Chip Damage 30% (36×N)


5D Lv2

5D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
120×N All 15 9~32 25 -7 B SOR 80 99×N Normal 4 18 19 24 Crumple 43 41 1/+1 +1 +0
BBCF Amane 5D.png
BBCF Amane 5D hitbox.png
Fatal Counter
Hold button for more hits, min. 4, max. 16
Chip Damage 60% (72×N)


5D Lv3

5D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
120×N All 15 9~32 25 -5 B SOR 80 99×N Normal 5 20 11 24 Crumple 43 43 0/+1 +1 +0
BBCF Amane 5D.png
BBCF Amane 5D hitbox.png
Fatal Counter
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 108×N
Minimum Damage 5%: 6×N


2D Lv1

2D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
140×N All 13 9~32 28 -12 B 12~(21~44) H SOR 80 99×N Normal 3 16 Launch 30 + WBounce Launch 44 + WBounce 2/+1 +1 +0
BBCF Amane 2D.png
BBCF Amane 2D hitbox.png
Invincibility is through all active frames
Hold button for more hits, min. 3, max. 11
Chip damage 30% (42×N)


2D Lv2

2D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
140×N All 13 9~32 28 -10 B 12~(21~44) H SOR 80 99×N Normal 4 18 Launch 34 + WBounce Launch 49 + WBounce 1/+1 +1 +0
BBCF Amane 2D.png
BBCF Amane 2D hitbox.png
Invincibility is through all active frames
Hold button for more hits, min. 4, max. 16
Chip damage 60% (84×N)


2D Lv3

2D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
140×N All 13 9~32 28 -8 B 12~(21~44) H SOR 80 99×N Normal 5 18 Launch 38 + WBounce Launch 54 + WBounce 0/+1 +1 +0
BBCF Amane 2D.png
BBCF Amane 2D hitbox.png
Invincibility is through all active frames
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 126×N
Minimum Damage 5%: 7×N


6D Lv1

6D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×N All 44 Total 73~ P1* R 90 98×N Normal 3 16 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
BBCF Amane 6D.png
BBCF Amane 6D hitbox.png
Hold button for more hits
Bonus Proration 110%
Chip damage 10% (25×N)


6D Lv2

6D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×N 44 Total 73~ P1* R 90 98×N Normal 3 18 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
BBCF Amane 6D.png
BBCF Amane 6D hitbox.png
Hold button for more hits
Bonus Proration 110%
Chip damage 30%: 75×N


6D Lv3

6D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
250×N 44 Total 73~ P1* R 90 98×N Normal 3 20 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
BBCF Amane 6D.png
BBCF Amane 6D hitbox.png
Hold button for more hits
Bonus Proration 110%
Chip damage 50%: 125×N
Minimum Damage 5%: 12×N


j.D Lv1

j.D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×N All 13 9~32 24+9L H SOR 80 99×N Normal 3 16 17 17 Crumple 40 31 2/+1 +1 +0
BBCF Amane jD.png
BBCF Amane jD hitbox.png
Hold button for more hits, min. 3, max. 11
Chip damage 30%: 30×N


j.D Lv2

j.D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×N All 13 9~32 24+9L H SOR 80 99×N Normal 4 18 19 19 Crumple 40 33 1/+1 +1 +0
BBCF Amane jD.png
BBCF Amane jD hitbox.png
Hold button for more hits, min. 4, max. 16
Chip damage 60%: 60×N


j.D Lv3

j.D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100×N All 13 9~32 24 H SOR 80 99×N Normal 5 20 21 21 Crumple 40 37 0/+1 +1 +0
BBCF Amane jD.png
BBCF Amane jD hitbox.png
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 90×N
Minimum Damage 5%: 5×N


j.6D Lv1

j.6D Lv1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
150×N All 17 9~32 21 H SOR 80 99×N Normal 3 16 Launch 36 + WBounce Launch 50 + WBounce 2/+1 +1 +0
BBCF Amane j6D.png
BBCF Amane j6D hitbox.png
Hold button for more hits, min. 3, max. 11
Chip damage 30%: 45×N


j.6D Lv2

j.6D Lv2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
150×N All 17 9~32 21 H SOR 80 99×N Normal 4 20 Launch 40 + WBounce Launch 54 + WBounce 1/+1 +1 +0
BBCF Amane j6D.png
BBCF Amane j6D hitbox.png
Hold button for more hits, min. 4, max. 16
Chip damage 60%: 90×N


j.6D Lv3

j.6D Lv3
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
150×N All 17 9~32 21 H SOR 80 99×N Normal 5 22 Launch 44 + WBounce Launch 60 + WBounce 1/+1 +1 +0
BBCF Amane j6D.png
BBCF Amane j6D hitbox.png
Hold button for more hits, min. 7, max. 30
Chip damage 90%: 135×N
Minimum Damage 5%: 7×N


Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw(70) 7 3 23 T SOR 100 50 Normal 0, 4 Launch 50 + WBounce 0, 3 +0
BBCP Amane ForwardThrow.png
BBCF Amane BackThrow hitbox.png
Minimum Damage 100%: 1500


4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 1500 Throw(70) 7 3 23 T SOR 100 50 Normal 0, 4 Launch 50 + WBounce 0, 3 +0
BBCP Amane BackThrow.png
BBCF Amane BackThrow hitbox.png
Minimum Damage 100%: 1500


j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
750×2 Throw(90) 7 3 23 T SOR 100 50 Normal 0, 4 80 + GBounce + WBounce 0, 16 +0, +5
BBCP Amane AirThrow.png
BBCF Amane AirThrow hitbox.png
Minimum Damage 100%: 1500


6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0 All 13 6 25 -12 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Amane 5B.png


5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 32/Barrier 20 1 25 0 B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 12 +0 +2
BBCF Amane CT.png
BBCF Amane CT hitbox.png


5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 12 +0 +2
BBCF Amane CT.png
BBCF Amane CT hitbox.png


Special Moves

236D

236D
Ninpu Sengeki: Hariken
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
5~(11~24) Guard P
BBCF Amane Hariken.png
5F onwards, can press D to cancel Hariken. Recovery 12F
7F onwards can cancel Hariken into Attack
Guard point lasts until Recovery or until canceled into Drill
On Guard Point, hitstop for Amane and Opponent unchanged
Gauge values: 1~4F = freeze gauge
5~30F = 60
31~54F = 70
55~78F = 80
79~102F = 90
103~127F = 100
adds 100 to all values while in OD until level 3
Gauge value at level 3 in OD is 30 points per frame


236D A/B/C Foot

236D A/B/C Foot
Ninpu Sengeki: Hariken
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
700 All 20 2 31 -14 F 1~11 Guard P R Long 4 18 Launch 30 + GBounce + Slide 29 Launch 45 + GBounce + Slide 29 12 +0 +5
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
0% Chip Damage
On Guard Point, hitstop for Amane and Opponent unchanged


236D A/B/C Drill Lv 1

236D A/B/C Drill Lv1
Ninpu Sengeki: Hariken (Lv 1)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 30 60 P1* 100 89 Long 3 18 Launch 30 Launch 44 0/+2 +11 +2
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
On block does 3 hits
Chip Damage 15%: 150×3


236D A/B/C Drill Lv 2

236D A/B/C Drill Lv2
Ninpu Sengeki: Hariken (Lv 2)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 30 90 P1* 100 92 Long 4 18 Launch 40 Launch 54 0/+2 +12 +5
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
On block does 5 hits
Chip Damage 15%: 150×5


236D A/B/C Drill Lv 3

236D A/B/C Drill Lv3
Ninpu Sengeki: Hariken (Lv 3)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
1000 All 30 120 P1* 100 94 Long 5 20 Launch 50 Launch 66 0/+2 +13 +8
BBCF Amane Hariken.png
BBCF Amane Hariken hitbox.png
On block does 7 hits
Chip Damage 15%: 150×7


236D D

236D D
Ninpu Sengeki: Hariken Cancel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
13T


236C

236C
Choujyuu Rengeki: Raibu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
200×5,750 All 12 3,3,3,3,3(4)3 21 -5 B R 100 75 Long 2×6,4 13×6, 18 14×6, Launch 30×5, 30 + WStick 17 18×6, Launch 42×6, 42 + WStick 17 3×6, 15 +0 +1×6, +5
BBCP Amane Raibu.png
BBCF Amane Raibu hitbox 1.pngBBCF Amane Raibu hitbox 2.png
First hit (Frames 12-14) • Last hit (Frames 34-36)


j.236C

j.236C
Tensou Rakugeki: Gosei
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
200×N, 900 All 11 2,4×N(12)3 24 -10 H×N, F R 80 89 Long 3 16 25×N, Launch 25 + Down 38×N, 30 + Slide 5 30×N, Launch 39 + Down 38×N, 44 + Slide 5 1/-1×N, 11 -1 +0×N, +2
BBCF Amane Gosei.png
BBCF Amane Gosei hitbox 1.pngBBCF Amane Gosei hitbox 2.png
First hit • Last hit


623C

623C
Jyuuken Dageki: Gekiren
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0, 2700 Air Unblockable 25 3 Total 60 PT* R 100 70 Long 0, 3 17 + Down 23 0 +0
BBCF Amane Gekiren.png
BBCF Amane Gekiren hitbox.png
Cannot hit grounded opponents


236A

236A
A Choujin Kaihi: Zettou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total 34+3L
BBCP Amane Zettou.png
Cancels into all jump normals and specials 14F onwards


236B

236B
B Choujin Kaihi: Zettou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total 36+3L
BBCP Amane Zettou.png
Cancels into all jump normals and specials 16F onwards


j.236A

j.236A/B
Air Choujin Kaihi: Zettou
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Total 30+3L
BBCP Amane Zettou.png
Cancels into all jump normals and specials 7F onwards


214C

214C
Gangan Senbu: Ginga
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800 All 15 33 Total 50 -8 P1 R 90 79 Normal 3 16 Launch 39 Launch 53 0/+11 +0 +2
BBCF Amane Ginga.png
BBCF Amane 214C Hitbox1.pngBBCF Amane 214C Hitbox2.pngBBCF Amane 214C Hitbox3.png
First active • Three frames later • Max distance


Distortion Drives

236236D Lv1

236236D Lv1
Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 1)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800, 3500
[800, 400×2, 3500]
All 5+(30 Flash)+5 1×8 41 -23 B 1~14 All R 80 82 Normal 4 18 Launch 100 Launch 115 3 +0, +30 +5
BBCP Amane SeijyuuRensoukyaku.png
BBCF Amane SeijyuuRensoukyaku hitbox.png
Values in [] are during OD
On block, this attack has base damage 800×8
Minimum Damage 20%: 860 [1020]
reversal


236236D Lv2

236236D Lv2
Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 2)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800, 4000
[800, 300×3, 4000]
All 5+(30 Flash)+5 1×8 41 -23 B 1~14 All R 80 82 Normal 4 18 Launch 100 Launch 115 3 +0, +30 +5
BBCP Amane SeijyuuRensoukyaku.png
BBCF Amane SeijyuuRensoukyaku hitbox.png
Values in [] are during OD
On block, this attack has base damage 800×8
Minimum Damage 20%: 960 [1140]
reversal


236236D Lv3

236236D Lv3
Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 3)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
800, 4500
[800, 200×6, 4500]
All 5+(30 Flash)+5 1×8 41 -23 B 1~14 All R 80 82 Normal 4 18 Launch 100 Launch 115 3 +0, +30 +5
BBCP Amane SeijyuuRensoukyaku.png
BBCF Amane SeijyuuRensoukyaku hitbox.png
Values in [] are during OD
On block, this attack has base damage 800×8
Minimum Damage: 20% 1060 [1300]
reversal


632146D

632146D
Kaizoku Senkou: Goukai Rasen Renpa
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
(180+40×Lv)×N All 9+(36 Flash)+3 Until Offscreen Total 66 P2 R 100 94×N Normal 2 13 Launch 60 Launch 72 0 +0 +1
BBCP Amane GoukaiRasenRenpa.png
Discount Imperial Ray
BBCF Amane 632146D Hitbox1.pngBBCF Amane 632146D Hitbox6.png
Minimum Damage 20% Lv1/Lv2/Lv3: 44×N/52×N/60×N
Chip damage 20%/20%/40% Lv1/Lv2/Lv3: 44×N/52×N/120×N


Exceed Accel

A+B+C+D

A+B+C+D
Hazan Gekisou: Jakua Dengekitai
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
600,0,800,500,1000
{600,0,800,500,3750}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 4 26 Launch 100 + Down 28 20 20, 0, 13×2, 23 +0
BBCF Amane JakuaDengekitai.png
BBCF Amane JakuaDengekitai hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 290 {565+59}


Astral Heat

222D

222D
Jyatoku Meika: Gouha Houyou
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
0,10,20990 1+(60 Flash)+15 9 Total 66 -20 P2* 1~24 All 18 0/+12
BBCP Amane GouhaHouyou.png
BBCF Amane 222D Hitbox1.png
180F Heat Gauge Cooldown


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