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LambdaΛ -11-

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5AcSJR1308082All0HB669-51411
5BSJR41010090All2HB8114-11814
5C(1)cSR1288599All3HBP16433-14during move17
projectile disappear upon hit, hitstop of 6F, can cancel into 5C/6C from 19-28F
5C(2-8)cSR1288599All3HBP10427-8during move17
projectile disappear upon hit, hitstop of 6F, can cancel into 5C/6C from 7-16F
2AcSR1108082All0F8412-61710
2BSR2307084L1F9410-21612
2CSJR112x88088 Bx2, Allx63HB141x6,2,224-93424
counter cause float, counter carries, P2 applies once, hitstop of 2F
6ASJR6207591HLB3HB11320-62326
5-13F head invunerable
6BSJR6809091All3HB11320-62417
4BR300,8808082,91All, H0,3HB92(6)230-15386,52
3-16F below waist invun, 24-43F in the air, first hit has hitstun of 6F, 2nd hit floats and draws in, counter carries, 2nd hit activates on 17F
6CSR144x89088All4HBF221x824-34144
Air hit cause wall bounce, counter carries, ground guard has guard recovery of 21F, P2 factors once, hitstop of 2F
3CSR96x88588Lx2, Allx63F111x7,223-83436
hit cause down, counter carries, P2 factors once, hitstop of 3F
jAcSR1108082H0H8215-1810
jBSJR3409084H1H9412-1612
jCSJR112x89088H2H111x2,2x625-3920
counter carries, P2 factors once, hitstop of 3F, hit 5-8 hits behind Lambda
j2CSJR120x810088H2H171x810-2820
counter carries, P2 factors once, hitstop of 4F
Forward throw-0,1000100100,60 800000,4ground throw7326-27100
2nd hit floats, 100% guaranteed dmg
Backward throw-0,1000100100,60 800000,4ground throw7326-27100
2nd hit floats, 100% guaranteed dmg
Air throwR0,2000100100,60 1200000,4air throw7318-2160
2nd hit down, cannot quick tech, 100% guaranteed dmg, hitstop 0F, opponent is downed for 51F
Counter AssaultR05082All0HB9327-202710
1-20F invun, hit cause blow-away



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5DSR4808591All3HBP1512total 48F-173622
standing hit has hitstun of 22F, hitstop also applies to Lambda, disappear on hit, hitstop of 10F, has 32F to follow-up on hit/block
5D(2)SR2008594All4HBP913total 47F-103522
disappear on hit, hitstop of 10F
2DSJR4808591All3HBP1115total 45F-181922
hitstop also applies to Lambda, disappear on hit, hitstop of 10F, 19F of follow-up on hit/block
2D(2)SJR2008591All3HBP413total 48F-142628
air hit draws in, disappear on hit, hitstop of 10F
6DSJR4808591All3HBP159total 47F-153822
hitstop also applies to Lambda, disappear on hit, hitstop of 10F, has 26F to follow-up on hit/block
6D(2)SJR2008591All3HBP413total 60F-304522
air hit cause draw in, disappear on hit, hitstop of 10F
4DSR4808591H3HBP302total 57F-114822
ground hit/guard cause draw in, hitstop also applies to Lambda, disappear on hit, hitstop of 10F, has 42F of follow-up on hit/block
4D(2)SR2008594All4HBP913total 50F-133830
hit cause draw in, disappear on hit, hitstop of 10F
jDSR4808591All3HBP138total 47F-2722
hitstop applies to Lambda, disappear on hit, hitstop of 10F, landing recovery of 5F, 22F of follow-up on hit/block
jD(2)SJhR2008591All3HBP4135F after landing-1722
air hit cause grounding, disappear on hit, hitstop of 10F
j2DSR4808591All3HBP138total 47F-1722
hitstop applies to Lambda, disappear on hit, hitstop of 10F, landing recovery of 5F, 22F of follow-up on hit/block
j2D(2)SJhR2008591All3HBP4135F after landing-1722
hit cause draw in, disappear on hit, hitstop of 10F



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Spike Chaser214DR12008090All4HBP35-total 71F-35132
hit cause float, breaks 1 primer, guaranteed after 34F, hitstop of 15F, can cancel into C version till 32F, 4 pieces of projectile, 2nd at 43F, 3rd at 51F, 4th at 59F, each last 21F
C Spike Chaser214D~CR12008090All4HBP63-total 76F+206632
hit cause float, breaks 1 primer, guaranteed after 62F, hitstop of 15F, a piece of projectile every 19F, each last 21F
Sickle Storm236DR300x49091All3FP445(6)5(6)5(6)5total 68F+415320
air hit cause down, counter carries, breaks 1 primer, disappear on hit, hitstop of 4F, can cancel into C version up till 16F
C Sickle Storm236D~CR300x49091All3FP505(6)5(6)5(6)5total 68F+475320
hit cause draw in, air hit cause down, counter carries, break one primer, disappear on hit, hitstop of 4F
Crescent Saberj214DR10008091H3HBP174total 57-84140
hit cause ground bounce, fatal possible, breaks 1 primer, disappear on hit, can cancel into moves beside guard and barrier 18F after landing, can use once per jump
C Crescent Saberj214D~C-------12-21-during move-
can cancel into moves beside guard and barrier 18F after landing, can only use once per jump
Gravity Field214A or B or CR1006099All0HB19331-243950
1-21F invun, hit cause float, breaks 1 primer, uses 1 gravity gauge, gauge requires 780F to max
Field--------41180----
opponent movement slowed to 1/4, field last 30F with no target on top
Act Parser Zwei236A---------total 38F-during move-
can cancel into throw and astral from 31F~
Zwei Blade236BR105010070L5F18-2721903828
hit cause blow-away, start-up dependent on distance
Zwei Cavalier236CR12508094HLB5HB30421-44264
hit cause wall bounce, breaks 1 primer, 75% same move prorate



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Legacy Edge236236DR170x228597All4HBP16+10-total 57F+734540
hit cause wall bounce, 20% guaranteed dmg(34x22), guaranteed after super flash, hitstop of 2F
Calamity Sword632146DR28009090HB4HBP11+3949-255946
invincible from 1F until 3F after super flash, hit cause ground bounce, fatal possible, breaks 1 primer, 20% guaranteed dmg(560), guaranteed after super flash
Calamity Sword(air)j632146DR28009090H4HBP9+1095F after landing-5446
hit cause ground bounce, fatal possible, breaks 1 primer, 20% guaranteed dmg(560), guaranteed after super flash
Astral222D-death-- 400000ground throw13+0825-37-
invun till 7F after super flash



Revolver Action Table
ABCDJumpThrowSpecial & Super
5A5A, 2A, 6A5B, 2B, 4B, 6B5C, 2C, 6C, 3C5D, 2D, 4Dyesyesyes
2A5A, 2A, 6A5B, 2B, 4B, 6B5C, 2C, 6C, 3C5D, 2D, 4D-yesyes
6A-5B, 2B, 6B, 4B5C, 2C, 6C, 3C-yes-yes
5B6A2B, 6B, 4B5C, 2C, 6C, 3C5D, 2D, 4Dyesyesyes
2B-6B, 4B5C, 2C, 6C, 3C2D--yes
6B-4B5C, 2C, 6C, 3C5D, 4Dyes-yes
4B-------
5C--5C*, 6C, 2C, 3C5D, 2D, 4D--yes
2C--3C, 6C5D, 2D, 6Dyes-yes
6C---5D, 2D, 4D--yes
3C------yes
5D---5D, 6D, 4D--yes
5DD---6D, 4D--yes
2D---2Dyes--
2DD---6D, 4D--yes
6D---6Dyes-yes
6DD---2Dyes-yes
4D---4D--yes
4DD------yes
j.Aj.Aj.Bj.2C--yesyes
j.B--j.C, j.2C--yesyes
j.C--j.2C-yes-yes
j.2C----yes-yes
j.D---j.D--yes
j.DD---j.2Don hit-yes
j.2D---j.2DD--yes
j.2DD----on hit-yes
Note:
* = 8 times in a row or less