Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | cSJR | 175 | 90 | 82 | All | 0 | HB | 6 | 3 | 9 | -2 | 11 | 10 |
5B | SJR | 350, 250 | 100 | 86 | All | 2 | HB | 7 | 4(2)1 | 13 | 0 | 17 | 14 |
2nd hit has causes vacuum effect on hit or block / CH carries over |
5C | SJR | 710 | 90 | 85 | All | 3 | HB | 10 | 4 | 19 | -6 | 29 | 20 |
Range is extended on the last 2 active frames (frames 14 and 15) |
2A | SJR | 175 | 80 | 82 | All | 0 | F | 7 | 3 | 8 | -1 | 12 | 10 |
2B | SJR | 450 | 70 | 86 | L | 2 | F | 9 | 1 | 16 | -3 | 20 | 14 |
2C | SJhR | 720 | 100 | 85 | HLB | 3 | HBF | 17 | 3 | 24 | -10 | 34 | 24 |
Invincible to Head attribute on frames 15 and 16 / Causes Fatal Counter |
6A | ShR | 640 | 80 | 89 | H | 3 | HB | 19 | 3 | 30 | -16 | 39 | 17 |
Causes knock-down on air hit |
6B | SR | 690 | 100 | 92 | All | 4 | HB | 25 | 2 | 14 | +3 | Duration | 19 |
Invincible to Foot attacks from 4~18 / Airborne from 9~13 / Standing hit stun 26F |
6C | SR | 920 | 100 | 90 | HLB | 4 | HB | 19 | 3 | 27 | -11 | 42 | 38 |
Standing hit launches / Dash-cancellable from when it connects until end of active frames |
3C | SR | 550 | 100 | 84 | L | 3 | F | 10 | 3 | 29 | -15 | 27 | 26 |
Causes knock-down / Cannot bounce-tech on ground hit, can connect further attacks for the next 39F |
jA | SR | 175 | 90 | 82 | H | 0 | H | 7 | 3 | 6 | - | 12 | 10 |
jB | SJR | 540 | 100 | 89 | H | 3 | H | 10 | 8 | 23 | - | 31 | 17 |
Crosses up on the last 2 active frames (frames 16 and 17) |
jC | SJR | 700 | 80 | 85 | H | 4 | H | 10 | 3 | 20 | - | 29 | 19 |
j2C | SJR | 700 | 100 | 85 | H | 4 | H | 12 | 5 | 24 | - | 31 | 19 |
Hit box is only the upper portion for the last 3 active frames (frames 14~17) |
Forward Throw | -, SRx2 | 0, 840x2 | 100 | 100, 50, 70 | 90000 | 0, 4x2 | Ground Throw | 7 | 5 | 15 | - | Duration | - x2 19 |
2nd hit causes stagger (60) / 3rd hit launches, freezes (Freeze Count 3, Frozen for 60) / Guaranteed 100% of Throw Damage / Hit stop 0 |
Back Throw | -, SR | 0, 1240 | 100 | 100, 60 | 90000 | 0, 4 | Ground Throw | 7 | 5 | 15 | - | Duration | -19 |
2nd hit launches, freezes (Freeze Count 3, Frozen for 60) / Guaranteed 100% of Throw Damage / Hit stop 0 |
Air Throw | -, SR | 0, 1240 | 100 | 100, 60 | 80000 | 0 | Air Throw | 7 | 3 | 18 | - | Duration | -10 |
2nd hit causes freeze (Freeze Count 3, Frozen for 60) / Guaranteed 100% of Throw Damage / Vertical throw range - 60000 ~ 160000 |
Dash Cancel | - | - | - | | - | - | - | - | - | Total 22 | -4 | Duration | - |
Advantage is when done from active frames of 5D, 6C |
Counter Assault | R | 0 | 50 | 82 | All | 0 | HB | 10 | 6 | 30 | -26 | 30 | 10 |
Invincible during frames 1~20 / Causes blow-back on hit / Range is extended on the last 2 active frames (frames 14 and 15) |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D | - | SR | 710 | 100 | 80 | All | 4 | HBP | 22 | 8 | 20 | -9 | 29 | 19 |
Freezes on hit (Freeze Count 1, Frozen for 40) / Dash-cancellable from when it connects until end of active frames / Can only be cancelled with moves that use Heat Guage |
2D | - | R | 712 | 70 | 92 | All | 4 | HBFP | 22 | 3 | 35 | +5 | 47 | 19 |
Freezes on hit (Freeze Count 1, Frozen for 50) / Projectile / Once projectile is produced, its active frames must occur / Hit stop 24 |
6D | - | R | 712 | 100 | 92 | All | 4 | HBFP | 35 | 6 | 25 | +12 | Duration | 19 |
Freezes on hit (Freeze Count 1, Frozen for 60) / Removes 1 Guard Primer on block / Projectile / Will always come out after 29 / Hit stop 24 |
jD | - | SR | 740 | 80 | 80 | All | 4 | H | 16 | 3 | 29 | - | Duration | 19 |
Freezes on hit (Freeze Count 1, Frozen for 50) |
Flying Ice Strike | 236D | R | 712x3 | 90 | 87 | All | 4 | HBP | 27 | - | Total 62 | +31 | Duration | 19 |
Freezes on hit (Freeze Count 10, Frozen for 45) / CH carries over / Removes 1 Guard Primer on block / Projectile / Once projectile is produced, its active frames must occur / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Uses 25% Heat Guage / Advantage is when done at point-blank range |
Flying Ice Strike (air) | j236D | R | 600 | 90 | 90 | All | 4 | HBP | 20 | - | 20 after landing | +2 | Duration | 19 |
Data applies to each individual hit / Freezes on hit (Freeze Count 10, Frozen for 45) / Once projectile is produced, its active frames must occur / Uses 25% Heat Guage / Startup is 20F, 21F, and 22F starting from bottom / Advantage is immediately after jump (startup 26F) |
Dual Ice Strike | 623D | R | 400, 1100 | 100 | 92 | HLB | 4 | HB | 13 | 3(22)3 | 42 | -26 | Duration | 60 |
Invincible from frames 1~15 / 1st hit launches on hit, freezes (Freeze Count 10, Frozen for 55) / 2nd hit causes Sliding, cannot bounce-tech, can connect further attacks for the next 77 frames / CH carries over / 2nd hit removes 1 Guard Primer on block / 1st hit has 0 hit stop / 2nd hit hit stop 20 / 2nd hit can be delayed by holding button down (max 59F), comes out in 8 frames after letting go / 2nd hit unblockable if charged for 50F or more / Uses 25% Heat Guage |
Freezing Crystal Strike (1) | 214D or j214D | R | 640 | 80 | 90 | All | 4 | HB | 17 | 24 | 10 + 5 landing | - | 1 after landing | 19 |
Airborne from frame 4 / Freezes on hit (Freeze Count 10, Frozen for 45) / Repeat Proration 70% / Uses 25% Heat Guage |
Freezing Crystal Strike (2) | - | R | 900 | 80 | 80 | All | 4 | HB | 16 | 3 | 10 + 15 landing | -9 | Duration | 60 |
Causes blow-back on hit / Cannot bounce-tech, can connect further attacks for the next 50F / If 1st hit is CH, 2nd hit is also CH / Repeat Proration 70% / Recovery, Advantage are for ground version |
Frost Bite | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
'Freeze Count' is how many times the freeze effect can occur during 1 combo. 'Frozen for' is how long the freeze effect lasts. After being frozen in the air, you will be in a standing state. On trade, you can recover in the air after hit stop finishes. Effect duration is unaffected by various damage proration. |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
A Ice Blade | 236A | R | 500 | 90 | 89 | All | 3 | HBP | 17 | - | Total 47 | -6 | Duration | 17 |
Once projectile is produced, its active frames must occur / Hit stop 8 / Cannot do Hishouken or Hishougeki for 20F after projectile has vanished / Advantage is when done at point-blank range |
B Ice Blade | 236B | R | 500 | 90 | 92 | All | 4 | HBP | 17 | - | Total 56 | -13 | Duration | 19 |
Once projectile is produced, its active frames must occur / Hit stop 8 / Cannot do Hishouken or Hishougeki for 20F after projectile has vanished / Advantage is when done at point-blank range |
C Ice Blade | 236C | R | 500 | 90 | 89 | All | 3 | HBP | 39 | - | Total 64 | -1 | Duration | 17 |
Once projectile is produced, its active frames must occur / Hit stop 8 / Cannot do Hishouken or Hishougeki for 20F after projectile has vanished / Advantage is when done at point-blank range |
A Ice Blade (air) | j236A | R | 600 | 85 | 90 | All | 4 | HBP | 18 | - | Total 45 | -1 | Duration | 19 |
Once projectile is produced, its active frames must occur / 11 frames recovery after landing / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Advantage is immediately after jump (24F) |
B Ice Blade (air) | j236B | R | 600 | 85 | 90 | All | 4 | HBP | 18 | - | Total 45 | -1 | Duration | 19 |
Once projectile is produced, its active frames must occur / 11 frames recovery after landing / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Advantage is immediately after jump (24F) |
C Ice Blade (air) | j236C | R | 600 | 85 | 90 | All | 4 | HBP | 18 | - | Total 41 | -1 | Duration | 19 |
Once projectile is produced, its active frames must occur / 11 frames recovery after landing / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Advantage is immediately after jump (24F) |
A Blizzard | 623A | R | 800 | 60 | 92 | HLB | 4 | HB | 6 | 3 | 33 | -17 | Duration | 30 |
Launches on hit / Removes 1 Guard Primer on block |
B Blizzard | 623B | R | 900 | 68 | 92 | HLB | 4 | HB | 17 | 3 | 34 | -11 | Duration | 56 |
Invincible from frames 6~19 / Launches on hit / 20F Block stun on ground block / Removes 1 Guard Primer on block / Repeat Proration 50% / 14 frames hit stop on Jin on block, 19 frames on opponent |
Violent Ice | 623C | R | 1000 | 50 | 92 | HLB | 4 | HB | 20 | 3 | 56 | -40 | Duration | 48 |
Invincible for frames 1~21 / Launches on hit / Removes 1 Guard Primer on block |
A Crystal Strike | 214A | R | 560 | 80 | 90 | All | 4 | HB | 17 | 9 | 12 + 5 landing | -7 | 1 after landing | 19 |
Airborne from frame 4 |
B Crystal Strike (1) | 214B | R | 580 | 80 | 85 | All | 4 | HB | 17 | 15 | 12 + 5 landing | - | 1 after landing | 19 |
Airborne from frame 4 / Automatically does 2nd hit on hit or block |
B Crystal Strike (2) | - | R | 800 | 80 | 85 | All | 4 | HB | 16 | 6 | 4 + 18 landing | -9 | 1 after landing | 20 |
24F hit stun on standing hit / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block |
C Crystal Strike (1) | 214C | R | 640 | 80 | 90 | All | 4 | HB | 19 | 18 | 15 + 5 landing | - | 1 after landing | 24 |
Airborne from frame 4 / Automatically does 2nd hit on hit or block |
C Crystal Strike (2) | - | R | 900 | 80 | 90 | All | 4 | HB | 16 | 6 | 7 + 18 landing | -12 | 1 after landing | 40 |
Causes knock-down on hit for 24F / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block |
A Crystal Strike (air) | j214A | R | 560 | 80 | 90 | All | 4 | HB | 17 | 9 | 5 after landing | - | 1 after landing | 19 |
B Crystal Strike (1, air) | j214B | R | 580 | 100 | 85 | All | 4 | HB | 17 | 8 | 5 after landing | - | 1 after landing | 24 |
Automatically does 2nd hit on hit or block |
B Crystal Strike (2, air) | - | R | 800 | 80 | 85 | All | 4 | HB | 16 | 6 | 18 after landing | - | 1 after landing | 26 |
23F hit stun on standing hit / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block |
C Crystal Strike (1, air) | j214C | R | 640 | 100 | 90 | All | 4 | HB | 19 | 6 | 5 after landing | - | 1 after landing | 22 |
Automatically does 2nd hit on hit or block |
C Crystal Strike (2, air) | - | R | 900 | 80 | 90 | All | 4 | HB | 16 | 6 | 18 after landing | - | 1 after landing | 40 |
Causes knock-down on hit for 24F / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block |
Snow Flower Storm | mash C | R | 180xn | 100 | 95 | All | 2 | HB | 8 | 2(9)3(9)3(9)3 | 20 | -9 | Duration | 14 |
All hits except 8th hit force standing state / 8th hit launches, untechable for 42 in air / CH carries over / Bonus 110% proration after 8th hit / 0 hit stop / Comes out on the 5th hit when mashing C, stoppable every 2 hits / Active frames after 5th hit are (10) 2 (8) 2 (9) 2 (8) 2 (10) 2 (8) 2 (9) 2 (8) 2 (10) 2 (8) 2 / Recovery (Advantage) is 20 (- 8) on hits 4 or 8 or 12, and 18 (- 6) on hits 6 or 10 or 14 |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Ice Fang | 632146C | R | 800xn | 100 | 80 | All | 4 | HBP | 1 + 8 | - | Total 44 | -17 | Duration | 19 |
Invincible from frame 1 until 1 frame after super flash / Ground hit causes stagger (48) / CH carries over / Removes 1 Guard Primer on block / Guaranteed 20% of damage (160 x n) / Once projectile is produced, its active frames must occur / Goes through other projectiles / 0 hit stop |
Moonsong | 632146D | R | 800, 150x23, 1000 | 100 | 97 | HLB | 4 | HBP | 5 + 5 | - | Total 65 | -37 | Duration | 40 |
Invincible from frame 1 until 6 frames after super flash / Launches on hit / 1st hit freezes (Freeze Count 30, Frozen for 45) / CH carries over / Removes 1 Guard Primer on block / Guaranteed 20% of damage (160 30x23 200) / Projectile / Projectile vanishes if Jin is hit / Goes through other projectiles / Hit stop 30 on hit (40 at the end only), 0 hit stop on block / When 1st hit hits, all subsequent hits occur |
Winter's Reposte (Counter stance) | 236236D | - | - | - | - | - | - | - | 1 + 0 | 14 | 21 | - | Duration | - |
Counters all high and mid hits from frame 1 until 13 frames after super flash / Hit stop 15 on Jin on successful counter, 73 on opponent |
Winter's Reposte (Counter success) | - | R | 100, 3700 | 100 | 92 40 | Unblockable | 4 | HBF | 58 | 15 | 78 | - | - | 80 |
Invincible for entire duration / 1st hit freezes on hit (Frozen for 120) / 2nd hit causes stagger (cannot recover) / Causes Fatal Counter / Guaranteed 20% of damage (20 740), / On successful counter before super flash, comes out 35 frames after super flash / Can connect further attacks for the next 79F (7F after entire duration) after 2nd hit occurs |
Arctic Dungeon | [2]8D | - | Death | - | - | Unblockable | 4 | HBP | 6 + 50 | 5 | 95 | - | 140 | - |
Invincible from frame 1 until super flash / Hit stop 5 |