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JinJin Kisaragi

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5AcSJR1759082All0HB639-21110
5BSJR350, 25010086All2HB74(2)11301714
2nd hit has causes vacuum effect on hit or block / CH carries over
5CSJR7109085All3HB10419-62920
Range is extended on the last 2 active frames (frames 14 and 15)
2ASJR1758082All0F738-11210
2BSJR4507086L2F9116-32014
2CSJhR72010085HLB3HBF17324-103424
Invincible to Head attribute on frames 15 and 16 / Causes Fatal Counter
6AShR6408089H3HB19330-163917
Causes knock-down on air hit
6BSR69010092All4HB25214+3Duration19
Invincible to Foot attacks from 4~18 / Airborne from 9~13 / Standing hit stun 26F
6CSR92010090HLB4HB19327-114238
Standing hit launches / Dash-cancellable from when it connects until end of active frames
3CSR55010084L3F10329-152726
Causes knock-down / Cannot bounce-tech on ground hit, can connect further attacks for the next 39F
jASR1759082H0H736-1210
jBSJR54010089H3H10823-3117
Crosses up on the last 2 active frames (frames 16 and 17)
jCSJR7008085H4H10320-2919
j2CSJR70010085H4H12524-3119
Hit box is only the upper portion for the last 3 active frames (frames 14~17)
Forward Throw-, SRx20, 840x2100100, 50, 70900000, 4x2Ground Throw7515-Duration- x2 19
2nd hit causes stagger (60) / 3rd hit launches, freezes (Freeze Count 3, Frozen for 60) / Guaranteed 100% of Throw Damage / Hit stop 0
Back Throw-, SR0, 1240100100, 60900000, 4Ground Throw7515-Duration-19
2nd hit launches, freezes (Freeze Count 3, Frozen for 60) / Guaranteed 100% of Throw Damage / Hit stop 0
Air Throw-, SR0, 1240100100, 60800000Air Throw7318-Duration-10
2nd hit causes freeze (Freeze Count 3, Frozen for 60) / Guaranteed 100% of Throw Damage / Vertical throw range - 60000 ~ 160000
Dash Cancel--------Total 22-4Duration-
Advantage is when done from active frames of 5D, 6C
Counter AssaultR05082All0HB10630-263010
Invincible during frames 1~20 / Causes blow-back on hit / Range is extended on the last 2 active frames (frames 14 and 15)



Drives
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5D-SR71010080All4HBP22820-92919
Freezes on hit (Freeze Count 1, Frozen for 40) / Dash-cancellable from when it connects until end of active frames / Can only be cancelled with moves that use Heat Guage
2D-R7127092All4HBFP22335+54719
Freezes on hit (Freeze Count 1, Frozen for 50) / Projectile / Once projectile is produced, its active frames must occur / Hit stop 24
6D-R71210092All4HBFP35625+12Duration19
Freezes on hit (Freeze Count 1, Frozen for 60) / Removes 1 Guard Primer on block / Projectile / Will always come out after 29 / Hit stop 24
jD-SR7408080All4H16329-Duration19
Freezes on hit (Freeze Count 1, Frozen for 50)
Flying Ice Strike236DR712x39087All4HBP27-Total 62+31Duration19
Freezes on hit (Freeze Count 10, Frozen for 45) / CH carries over / Removes 1 Guard Primer on block / Projectile / Once projectile is produced, its active frames must occur / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Uses 25% Heat Guage / Advantage is when done at point-blank range
Flying Ice Strike (air)j236DR6009090All4HBP20-20 after landing+2Duration19
Data applies to each individual hit / Freezes on hit (Freeze Count 10, Frozen for 45) / Once projectile is produced, its active frames must occur / Uses 25% Heat Guage / Startup is 20F, 21F, and 22F starting from bottom / Advantage is immediately after jump (startup 26F)
Dual Ice Strike623DR400, 110010092HLB4HB133(22)342-26Duration60
Invincible from frames 1~15 / 1st hit launches on hit, freezes (Freeze Count 10, Frozen for 55) / 2nd hit causes Sliding, cannot bounce-tech, can connect further attacks for the next 77 frames / CH carries over / 2nd hit removes 1 Guard Primer on block / 1st hit has 0 hit stop / 2nd hit hit stop 20 / 2nd hit can be delayed by holding button down (max 59F), comes out in 8 frames after letting go / 2nd hit unblockable if charged for 50F or more / Uses 25% Heat Guage
Freezing Crystal Strike (1)214D or j214DR6408090All4HB172410 + 5 landing-1 after landing19
Airborne from frame 4 / Freezes on hit (Freeze Count 10, Frozen for 45) / Repeat Proration 70% / Uses 25% Heat Guage
Freezing Crystal Strike (2)-R9008080All4HB16310 + 15 landing-9Duration60
Causes blow-back on hit / Cannot bounce-tech, can connect further attacks for the next 50F / If 1st hit is CH, 2nd hit is also CH / Repeat Proration 70% / Recovery, Advantage are for ground version
Frost Bite--------------
'Freeze Count' is how many times the freeze effect can occur during 1 combo. 'Frozen for' is how long the freeze effect lasts. After being frozen in the air, you will be in a standing state. On trade, you can recover in the air after hit stop finishes. Effect duration is unaffected by various damage proration.



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
A Ice Blade236AR5009089All3HBP17-Total 47-6Duration17
Once projectile is produced, its active frames must occur / Hit stop 8 / Cannot do Hishouken or Hishougeki for 20F after projectile has vanished / Advantage is when done at point-blank range
B Ice Blade236BR5009092All4HBP17-Total 56-13Duration19
Once projectile is produced, its active frames must occur / Hit stop 8 / Cannot do Hishouken or Hishougeki for 20F after projectile has vanished / Advantage is when done at point-blank range
C Ice Blade236CR5009089All3HBP39-Total 64-1Duration17
Once projectile is produced, its active frames must occur / Hit stop 8 / Cannot do Hishouken or Hishougeki for 20F after projectile has vanished / Advantage is when done at point-blank range
A Ice Blade (air)j236AR6008590All4HBP18-Total 45-1Duration19
Once projectile is produced, its active frames must occur / 11 frames recovery after landing / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Advantage is immediately after jump (24F)
B Ice Blade (air)j236BR6008590All4HBP18-Total 45-1Duration19
Once projectile is produced, its active frames must occur / 11 frames recovery after landing / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Advantage is immediately after jump (24F)
C Ice Blade (air)j236CR6008590All4HBP18-Total 41-1Duration19
Once projectile is produced, its active frames must occur / 11 frames recovery after landing / Cannot do Hishouken or Hishougeki (ground version) for 27F after projectile has vanished / Advantage is immediately after jump (24F)
A Blizzard623AR8006092HLB4HB6333-17Duration30
Launches on hit / Removes 1 Guard Primer on block
B Blizzard623BR9006892HLB4HB17334-11Duration56
Invincible from frames 6~19 / Launches on hit / 20F Block stun on ground block / Removes 1 Guard Primer on block / Repeat Proration 50% / 14 frames hit stop on Jin on block, 19 frames on opponent
Violent Ice623CR10005092HLB4HB20356-40Duration48
Invincible for frames 1~21 / Launches on hit / Removes 1 Guard Primer on block
A Crystal Strike214AR5608090All4HB17912 + 5 landing-71 after landing19
Airborne from frame 4
B Crystal Strike (1)214BR5808085All4HB171512 + 5 landing-1 after landing19
Airborne from frame 4 / Automatically does 2nd hit on hit or block
B Crystal Strike (2)-R8008085All4HB1664 + 18 landing-91 after landing20
24F hit stun on standing hit / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block
C Crystal Strike (1)214CR6408090All4HB191815 + 5 landing-1 after landing24
Airborne from frame 4 / Automatically does 2nd hit on hit or block
C Crystal Strike (2)-R9008090All4HB1667 + 18 landing-121 after landing40
Causes knock-down on hit for 24F / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block
A Crystal Strike (air)j214AR5608090All4HB1795 after landing-1 after landing19
B Crystal Strike (1, air)j214BR58010085All4HB1785 after landing-1 after landing24
Automatically does 2nd hit on hit or block
B Crystal Strike (2, air)-R8008085All4HB16618 after landing-1 after landing26
23F hit stun on standing hit / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block
C Crystal Strike (1, air)j214CR64010090All4HB1965 after landing-1 after landing22
Automatically does 2nd hit on hit or block
C Crystal Strike (2, air)-R9008090All4HB16618 after landing-1 after landing40
Causes knock-down on hit for 24F / If 1st hit is CH, 2nd hit is also CH / Removes 1 Guard Primer on block
Snow Flower Stormmash CR180xn10095All2HB82(9)3(9)3(9)320-9Duration14
All hits except 8th hit force standing state / 8th hit launches, untechable for 42 in air / CH carries over / Bonus 110% proration after 8th hit / 0 hit stop / Comes out on the 5th hit when mashing C, stoppable every 2 hits / Active frames after 5th hit are (10) 2 (8) 2 (9) 2 (8) 2 (10) 2 (8) 2 (9) 2 (8) 2 (10) 2 (8) 2 / Recovery (Advantage) is 20 (- 8) on hits 4 or 8 or 12, and 18 (- 6) on hits 6 or 10 or 14



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Ice Fang632146CR800xn10080All4HBP1 + 8-Total 44-17Duration19
Invincible from frame 1 until 1 frame after super flash / Ground hit causes stagger (48) / CH carries over / Removes 1 Guard Primer on block / Guaranteed 20% of damage (160 x n) / Once projectile is produced, its active frames must occur / Goes through other projectiles / 0 hit stop
Moonsong632146DR800, 150x23, 100010097HLB4HBP5 + 5-Total 65-37Duration40
Invincible from frame 1 until 6 frames after super flash / Launches on hit / 1st hit freezes (Freeze Count 30, Frozen for 45) / CH carries over / Removes 1 Guard Primer on block / Guaranteed 20% of damage (160 30x23 200) / Projectile / Projectile vanishes if Jin is hit / Goes through other projectiles / Hit stop 30 on hit (40 at the end only), 0 hit stop on block / When 1st hit hits, all subsequent hits occur
Winter's Reposte (Counter stance)236236D-------1 + 01421-Duration-
Counters all high and mid hits from frame 1 until 13 frames after super flash / Hit stop 15 on Jin on successful counter, 73 on opponent
Winter's Reposte (Counter success)-R100, 370010092 40Unblockable4HBF581578--80
Invincible for entire duration / 1st hit freezes on hit (Frozen for 120) / 2nd hit causes stagger (cannot recover) / Causes Fatal Counter / Guaranteed 20% of damage (20 740), / On successful counter before super flash, comes out 35 frames after super flash / Can connect further attacks for the next 79F (7F after entire duration) after 2nd hit occurs
Arctic Dungeon[2]8D-Death--Unblockable4HBP6 + 50595-140-
Invincible from frame 1 until super flash / Hit stop 5



Revolver Action Table
ABCDJumpThrowSpecial & SuperDash
5A5A, 2A, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 6Dyesyesyes-
2A5A, 2A, 6A2B, 6B5C, 2C, 6C5D, 2D, 6Dyes-yes-
6A-----on hiton hit-
5B-2B, 6B5C, 2C, 6C, 3C5D, 2D, 6Dyes-yes-
2B--5C, 2C, 3C5D, 2D, 6Dyes-yes-
6B------yes-
5C-6B2C, 6C, 3C5D, 2D, 6Dyes-yes-
2C--3C, 6C5D, 2D, 6Don hit-yes-
6C-6B-6D, 2D--yesyes
3C------yes-
5D------25% specials and supersyes
2D--------
6D--------
j.Aj.Aj.Bj.C, j.2Cj.Dyesyesyes-
j.Bj.A-j.C, j.2C-yes-yes-
j.C--j.2Cj.Dyes-yes-
j.2C--j.Cj.Dyes-yes-
j.D------yes-