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BangBang Shishigami

Normals
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5ASJR2008595ALL1HB5312-31012
5BSJhR6409087ALL2HB8416-12016
17F guard stun when blocked on ground/ When guarded, Bang's hitstop is 12F, opponent's is 14F
5CSJR8607589H3HB18819-104017
Forces crouch on ground hit/ untechable on air hit/ hits crouching opponent on frame 24 (data obtained with Ragna as opponent)
2ASR1507087LA0F839-21010
2BSJR62010087ALL3BF13320-31820
17F guard stun when blocked on ground/ when guarded, Bang's hitstop is 13, opponent's is 14
2CSR6508084LA4F13318-22740
Knockdown on hit/ untechable on ground hit/ follow-ups possible on 39F
6ASJR7209093LA3F22313+12417
6BR5808085HA3HB2239 + Landing8-3until landing17
airborne from 13F onward/ hits opponent downward on hit/ untechable/ follow-ups possible on 29F
6CSJR60010085HA3HB15315 + Landing27-284325
airborne from 5F onward/ floats on hit/ removes 1 guard primer when blocked
3CR88010080LA4F15926-164340
knockdown on hit/ untechable on ground hit, follow-ups possible on 39F/ removes 1 guard primer when blocked/ Fatal Counter starter
jA(1)SJR1809090HA1H729-1314
can transition into follow-up from frame 13 onward
jA(2)rSJR1809090HA1H529-1114
can cancel to jA(1) from frame 11 onward.
jBSJR5609087HA2H10520-2816 [29]
jCSR6509084HA3H12223-2420
sends opponent downward on air hit
j4BSJR8408591HA3H11416-1817
vaccuum effect on hit or guard
j4CSJR77010091HA3H10418-entire move19 [29]
Neutral Throw-, SRx20, 0, 1200100100, 82, 601200000, 0, 4Ground Throw7315-entire move- x2, 45
2nd hit's hitstop is 0, 3rd hit's hitstop is 6.
Back Throw-, SRx20, 0, 1200100100, 82, 601200000, 0, 4Ground Throw8315-entire move- x2, 45
2nd hit's hitstop is 0, 3rd hit's hitstop is 6.
Air Throw-, SRx20, 0, 1800100100, 82, 921200000, 0, 4Air Throw7318-entire move- x2, 49
2nd hit's hitstop is 0, 3rd hit's hitstop is 12/ vertical range bentire moveween 60000 and 160000
Counter AssaultR05065ALL4HB8334-183425
1-20F invincible/ wall bounce on hit/ hit stop 30



Drives
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Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
5DJhR780 [1000]8087HL4HB24428-44123 [30]
Full-body guard point against Upper and Mid attribute attacks on frames 3-15/ float on hit/ 22F guard stun when blocked on ground/ when guarded, Bang's hitstop is 18F, opponent's is 23F/ possible to transition into teleport for 21F after guard point begins/ Values in [] represent values when in FRKZ
2DJhR850 [1000]8087HL4HBF24326-53530 [40]
Full-body guard point against Upper and Mid attribute attacks on frames 4-23/ floats on hit/ when guarded, Bang's hitstop is 18, opponent's is 23/ possible to transition into follow-ups for 23F after guard point begins/ Values in [] represent values when in FRKZ
6DJhR850 [1000]10060LA4F30231-44640
1-11F full-body guard point against Upper and Lower attribute attacks/ floats on hit/ untechable on ground hit, follow-ups possible on 44F/ guard stun of 22F when blocked on ground/ removes 1 guard primer when blocked/ when blocked, Bang's hitstop is 18, opponent's is 24/ can transition into teleport for 24F after guard point begins/ Values in [] represent values when in FRKZ
jDJhR750 [1000]9087ALL4H24124-1entire move19
4-15F full-body guard poinit against Upper and Mid attribute attacks/ hits opponent downward on hit/ untechable, follow-ups possible after 29F (10F if done at minimum altitude)/ same move adjustment of 50% (while not in Fuu Rin Ka Zan)/ landing recovery of 11F/ frame advantage varies by how soon the move follows the jump (total startup 29F)/ can transition into teleport for 21F after guard point begins/ Values in [] represent values when in FRKZ
Teleport-------------
Warps you in the direction of movement when the button is pressed.
Air Teleport-------------
Warps you in the direction of movement when the button is pressed.



Specials
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Void Tempest Kick623C-, Rx40, 0, 600, 653, 842100100x2, 89, 92, 941000000, 0, 3, 4, 5Ground Throw13337-entire move-, 99x4
Hits 2-4 float on connection/ 2nd hit causes vaccuum effect/ 5th hit knocks down and is untechable/ damage fixed at 100%.
Void Tempest Kick EXj623C-, Rx30, 700, 785, 1000100100, 92x2, 941200000, 4, 4, 5Air Throw7320-entire move-, 99x2, 50
2nd hit causes float and vaccuum effect/ 3rd hit causes ground bounce and is untechable/ 4th hit causes float/ damage fixed at 100%/ additional landing recovery of 14F/ Vertical range 60,000~280,000
Unstoppable Double Palm Thrust623BR100010085ALL4HB16221-42350
wall bounce on hit/ takes 1 guard primer on block/ fatal counter starter/ repeat move penalty 30%
Heavenly Double Palm Thrustj623BR110010085ALL4H133Landing7-2760
wall bounce on hit/ takes 1 guard primer on block/ fatal counter starter/ repeat move penalty 60%
A Shurikenj236AR30010084ALL1HBF9-Duration23-entire move12
Poisons on hit (80dmg per 60F, effect ends after 600F)/ projectile/ always gains attack properties after dart generates/ hit stop 0F/ additional landing recovery of 9F/ uses 1 nail/ poison ends on time expiration OR when Bang is hit OR on throw escape.
B Shurikenj236BR300 x 210084, 89ALL1, 3HBF, HB16-, 3Duration36-entire move12, 17
2nd hit causes float/ 2nd hit activates after hitting the ground OR the opponent/ projectile/ always gains attack properties after dart generates/ 1st hit has 3F hitstop/ additional landing recovery of 9F/ uses 1 nail/
C Shurikenj236CR30010084ALL1HBF18-Landing9-until landing12
projectile/ always gains attack properties after dart generates/ hit stop of 33F on hit, 6F on guard/ uses 1 nail
D Shurikenj236DR420 x 310084ALL1HBF9-Duration23+8entire move12
projectile/ always gains attack properties after dart generates/ hitstop 5F/ nails bounce when they hit the ground/ frame advantage listed is fasted done after the jump (14F startup)
Nail Set214A/B/C/D-------17-Duration30-entire move-
Sentire moves on 17F/ Guaranteed sentire move on 16F and uses 1 nail/ can sentire move only 1 per button
Nail Set (air)j214A/B/C/D-------14-Duration33-entire move-
Sentire moves on 14F/ Guaranteed sentire move on 13F and uses 1 nail/ can sentire move only 1 per button
Nail Dash----------Duration19-entire move-
invincible 9-14F/ can pass through opponent from 1-14F/ can perform D-attacks, joystick directions, specials, and normal throws from 9F onward/ can use nail dash 3 times in one jump.
FRKZ Dash----------Duration16-entire move-
can pass through opponents from 1-10F during movement/ can cancel with D-attacks, joystick directions, normal throws, and specials



Supers and Astral
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Name Input Cancel Damage P1 P2 Guard Level Attribute Startup Active Recovery Frame Adv. Counter Hit Untechable
Fatal Eruption2363214CR0, 910x4, 0, 373375, 100x689, 92x4, 100, 65ALLx5, Unblockable, -3, 4x4, 0, 4HBF, HBx4, -, HB1 + 172420-27entire move17, 99x4, -, 100
Invincible from 1F through 24F after super freeze/ 1st hit staggers on hit (29F)/ 2nd hit bends opponent backward 50F/ 3rd hit staggers (49F)/ 4th hit blows back, untechable/ 5th hit knocks opponent downward/ 7th hit wall bounces/ 1st hit takes 1 guard primer on block/ Hits 2-5 have fixed damage at 20% (182)/ Hit 1 has hitstop of 45F, hits 2-5 have 20F, hit 7 has 60F/ 2nd hit activates on connection of 1st hit/ 6th hit activates on connection of 5th hit or block
Fu-Rin-Ka-Zan632146D-------1 + 01----
Bang moves 2F faster than normal/ damage is 1.2X normal (untechable time is unaffected)/ cannot block, but can still barrier/ Every directional movement becomes a nail dash (forward, back, jumps, entire movec)/ effect lasts until end of the round
Steel Rain632146BR220xN10096ALL1HBF21 + 16-Duration85-7912
Invincible from 1F through 24F after super freeze/ damage fixed at 20% (44 per nail)/ projectile/ always spawns after super freeze/ hit stop of 4F/ homes in on opponent's position at the time of super freeze/ uses all nails after super freeze/ number of hits is dentire moveermined by number of nails remaining (see chart below)/ nails spawn once every 3 frames
Ashura236236DR0, 2750100100, 89HL4, 3HBF, HB4 + 3321-514-, 80
invincible from super freeze to 5F afterward/ knocks opponent down on hit/ untechable/ takes 1 guard primer on block/ damage fixed at 20% (0, 550)/ can rapid cancel on block/ after hit, opponent immediately forced to stand in 9F. However, Bang is invincible until after recovery.
The Ultimate Bangj6321463214D-Death--Unblockable3-9 + 243until landing-until landing-
Full-body guard point from 1F to 26F after super freeze.



Steel Rain Chart
Nails Hits
019
133
239
346
453
559
666
773
879
986
1093
1199
12106



Revolver Action Table
ABCDJumpThrowSpecial & Super
5A2A, 6A5B, 2B, 6B5C, 2C, 6C, 3C5D, 2D, 6Dyesyesyes
2A2A*5B, 2B5C, 2C, 6C, 3C5D, 2D, 6D-yesyes
6A--2C-yes-yes
5B6A2B5C, 2C, 6C5D, 2D, 6Don hit-yes
2B--2C, 6C, 3C5D, 2D, 6Dyes-yes
6B-------
5C6A6B2C5D, 2D, 6Dyes-yes
2C---2D, 6Don hit-yes
6C---j.Dyes-yes
3C-------
5D----on hit--
2D----on hit--
6D----on hit--
j.Aj.Aj.Bj.C, j.4Cj.Dyesyesyes
j.B--j.C, j.4Cj.Dyes-yes
j.4B----yes-yes
j.C---j.D--yes
j.4C--j.Cj.Dyes-yes
j.D----on hit--
Note:
* = can only perform 2A twice in a row. Ex: 2A > 2A is ok, but 2A > 2A > 2A is not