Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5A | SJR | 200 | 85 | 95 | ALL | 1 | HB | 5 | 3 | 12 | -3 | 10 | 12 |
5B | SJhR | 640 | 90 | 87 | ALL | 2 | HB | 8 | 4 | 16 | -1 | 20 | 16 |
17F guard stun when blocked on ground/ When guarded, Bang's hitstop is 12F, opponent's is 14F |
5C | SJR | 860 | 75 | 89 | H | 3 | HB | 18 | 8 | 19 | -10 | 40 | 17 |
Forces crouch on ground hit/ untechable on air hit/ hits crouching opponent on frame 24 (data obtained with Ragna as opponent) |
2A | SR | 150 | 70 | 87 | LA | 0 | F | 8 | 3 | 9 | -2 | 10 | 10 |
2B | SJR | 620 | 100 | 87 | ALL | 3 | BF | 13 | 3 | 20 | -3 | 18 | 20 |
17F guard stun when blocked on ground/ when guarded, Bang's hitstop is 13, opponent's is 14 |
2C | SR | 650 | 80 | 84 | LA | 4 | F | 13 | 3 | 18 | -2 | 27 | 40 |
Knockdown on hit/ untechable on ground hit/ follow-ups possible on 39F |
6A | SJR | 720 | 90 | 93 | LA | 3 | F | 22 | 3 | 13 | +1 | 24 | 17 |
6B | R | 580 | 80 | 85 | HA | 3 | HB | 22 | 3 | 9 + Landing8 | -3 | until landing | 17 |
airborne from 13F onward/ hits opponent downward on hit/ untechable/ follow-ups possible on 29F |
6C | SJR | 600 | 100 | 85 | HA | 3 | HB | 15 | 3 | 15 + Landing27 | -28 | 43 | 25 |
airborne from 5F onward/ floats on hit/ removes 1 guard primer when blocked |
3C | R | 880 | 100 | 80 | LA | 4 | F | 15 | 9 | 26 | -16 | 43 | 40 |
knockdown on hit/ untechable on ground hit, follow-ups possible on 39F/ removes 1 guard primer when blocked/ Fatal Counter starter |
jA(1) | SJR | 180 | 90 | 90 | HA | 1 | H | 7 | 2 | 9 | - | 13 | 14 |
can transition into follow-up from frame 13 onward |
jA(2) | rSJR | 180 | 90 | 90 | HA | 1 | H | 5 | 2 | 9 | - | 11 | 14 |
can cancel to jA(1) from frame 11 onward. |
jB | SJR | 560 | 90 | 87 | HA | 2 | H | 10 | 5 | 20 | - | 28 | 16 [29] |
jC | SR | 650 | 90 | 84 | HA | 3 | H | 12 | 2 | 23 | - | 24 | 20 |
sends opponent downward on air hit |
j4B | SJR | 840 | 85 | 91 | HA | 3 | H | 11 | 4 | 16 | - | 18 | 17 |
vaccuum effect on hit or guard |
j4C | SJR | 770 | 100 | 91 | HA | 3 | H | 10 | 4 | 18 | - | entire move | 19 [29] |
Neutral Throw | -, SRx2 | 0, 0, 1200 | 100 | 100, 82, 60 | 120000 | 0, 0, 4 | Ground Throw | 7 | 3 | 15 | - | entire move | - x2, 45 |
2nd hit's hitstop is 0, 3rd hit's hitstop is 6. |
Back Throw | -, SRx2 | 0, 0, 1200 | 100 | 100, 82, 60 | 120000 | 0, 0, 4 | Ground Throw | 8 | 3 | 15 | - | entire move | - x2, 45 |
2nd hit's hitstop is 0, 3rd hit's hitstop is 6. |
Air Throw | -, SRx2 | 0, 0, 1800 | 100 | 100, 82, 92 | 120000 | 0, 0, 4 | Air Throw | 7 | 3 | 18 | - | entire move | - x2, 49 |
2nd hit's hitstop is 0, 3rd hit's hitstop is 12/ vertical range bentire moveween 60000 and 160000 |
Counter Assault | R | 0 | 50 | 65 | ALL | 4 | HB | 8 | 3 | 34 | -18 | 34 | 25 |
1-20F invincible/ wall bounce on hit/ hit stop 30 |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
5D | JhR | 780 [1000] | 80 | 87 | HL | 4 | HB | 24 | 4 | 28 | -4 | 41 | 23 [30] |
Full-body guard point against Upper and Mid attribute attacks on frames 3-15/ float on hit/ 22F guard stun when blocked on ground/ when guarded, Bang's hitstop is 18F, opponent's is 23F/ possible to transition into teleport for 21F after guard point begins/ Values in [] represent values when in FRKZ |
2D | JhR | 850 [1000] | 80 | 87 | HL | 4 | HBF | 24 | 3 | 26 | -5 | 35 | 30 [40] |
Full-body guard point against Upper and Mid attribute attacks on frames 4-23/ floats on hit/ when guarded, Bang's hitstop is 18, opponent's is 23/ possible to transition into follow-ups for 23F after guard point begins/ Values in [] represent values when in FRKZ |
6D | JhR | 850 [1000] | 100 | 60 | LA | 4 | F | 30 | 2 | 31 | -4 | 46 | 40 |
1-11F full-body guard point against Upper and Lower attribute attacks/ floats on hit/ untechable on ground hit, follow-ups possible on 44F/ guard stun of 22F when blocked on ground/ removes 1 guard primer when blocked/ when blocked, Bang's hitstop is 18, opponent's is 24/ can transition into teleport for 24F after guard point begins/ Values in [] represent values when in FRKZ |
jD | JhR | 750 [1000] | 90 | 87 | ALL | 4 | H | 24 | 1 | 24 | -1 | entire move | 19 |
4-15F full-body guard poinit against Upper and Mid attribute attacks/ hits opponent downward on hit/ untechable, follow-ups possible after 29F (10F if done at minimum altitude)/ same move adjustment of 50% (while not in Fuu Rin Ka Zan)/ landing recovery of 11F/ frame advantage varies by how soon the move follows the jump (total startup 29F)/ can transition into teleport for 21F after guard point begins/ Values in [] represent values when in FRKZ |
Teleport | - | - | - | - | - | - | - | - | - | - | - | - | - |
Warps you in the direction of movement when the button is pressed. |
Air Teleport | - | - | - | - | - | - | - | - | - | - | - | - | - |
Warps you in the direction of movement when the button is pressed. |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Void Tempest Kick | 623C | -, Rx4 | 0, 0, 600, 653, 842 | 100 | 100x2, 89, 92, 94 | 100000 | 0, 0, 3, 4, 5 | Ground Throw | 13 | 3 | 37 | - | entire move | -, 99x4 |
Hits 2-4 float on connection/ 2nd hit causes vaccuum effect/ 5th hit knocks down and is untechable/ damage fixed at 100%. |
Void Tempest Kick EX | j623C | -, Rx3 | 0, 700, 785, 1000 | 100 | 100, 92x2, 94 | 120000 | 0, 4, 4, 5 | Air Throw | 7 | 3 | 20 | - | entire move | -, 99x2, 50 |
2nd hit causes float and vaccuum effect/ 3rd hit causes ground bounce and is untechable/ 4th hit causes float/ damage fixed at 100%/ additional landing recovery of 14F/ Vertical range 60,000~280,000 |
Unstoppable Double Palm Thrust | 623B | R | 1000 | 100 | 85 | ALL | 4 | HB | 16 | 2 | 21 | -4 | 23 | 50 |
wall bounce on hit/ takes 1 guard primer on block/ fatal counter starter/ repeat move penalty 30% |
Heavenly Double Palm Thrust | j623B | R | 1100 | 100 | 85 | ALL | 4 | H | 13 | 3 | Landing7 | - | 27 | 60 |
wall bounce on hit/ takes 1 guard primer on block/ fatal counter starter/ repeat move penalty 60% |
A Shuriken | j236A | R | 300 | 100 | 84 | ALL | 1 | HBF | 9 | - | Duration23 | - | entire move | 12 |
Poisons on hit (80dmg per 60F, effect ends after 600F)/ projectile/ always gains attack properties after dart generates/ hit stop 0F/ additional landing recovery of 9F/ uses 1 nail/ poison ends on time expiration OR when Bang is hit OR on throw escape. |
B Shuriken | j236B | R | 300 x 2 | 100 | 84, 89 | ALL | 1, 3 | HBF, HB | 16 | -, 3 | Duration36 | - | entire move | 12, 17 |
2nd hit causes float/ 2nd hit activates after hitting the ground OR the opponent/ projectile/ always gains attack properties after dart generates/ 1st hit has 3F hitstop/ additional landing recovery of 9F/ uses 1 nail/ |
C Shuriken | j236C | R | 300 | 100 | 84 | ALL | 1 | HBF | 18 | - | Landing9 | - | until landing | 12 |
projectile/ always gains attack properties after dart generates/ hit stop of 33F on hit, 6F on guard/ uses 1 nail |
D Shuriken | j236D | R | 420 x 3 | 100 | 84 | ALL | 1 | HBF | 9 | - | Duration23 | +8 | entire move | 12 |
projectile/ always gains attack properties after dart generates/ hitstop 5F/ nails bounce when they hit the ground/ frame advantage listed is fasted done after the jump (14F startup) |
Nail Set | 214A/B/C/D | - | - | - | - | - | - | - | 17 | - | Duration30 | - | entire move | - |
Sentire moves on 17F/ Guaranteed sentire move on 16F and uses 1 nail/ can sentire move only 1 per button |
Nail Set (air) | j214A/B/C/D | - | - | - | - | - | - | - | 14 | - | Duration33 | - | entire move | - |
Sentire moves on 14F/ Guaranteed sentire move on 13F and uses 1 nail/ can sentire move only 1 per button |
Nail Dash | - | - | - | - | - | - | - | - | - | - | Duration19 | - | entire move | - |
invincible 9-14F/ can pass through opponent from 1-14F/ can perform D-attacks, joystick directions, specials, and normal throws from 9F onward/ can use nail dash 3 times in one jump. |
FRKZ Dash | - | - | - | - | - | - | - | - | - | - | Duration16 | - | entire move | - |
can pass through opponents from 1-10F during movement/ can cancel with D-attacks, joystick directions, normal throws, and specials |
Name |
Input |
Cancel |
Damage |
P1 |
P2 |
Guard |
Level |
Attribute |
Startup |
Active |
Recovery |
Frame Adv. |
Counter Hit |
Untechable |
Fatal Eruption | 2363214C | R | 0, 910x4, 0, 3733 | 75, 100x6 | 89, 92x4, 100, 65 | ALLx5, Unblockable, - | 3, 4x4, 0, 4 | HBF, HBx4, -, HB | 1 + 17 | 24 | 20 | -27 | entire move | 17, 99x4, -, 100 |
Invincible from 1F through 24F after super freeze/ 1st hit staggers on hit (29F)/ 2nd hit bends opponent backward 50F/ 3rd hit staggers (49F)/ 4th hit blows back, untechable/ 5th hit knocks opponent downward/ 7th hit wall bounces/ 1st hit takes 1 guard primer on block/ Hits 2-5 have fixed damage at 20% (182)/ Hit 1 has hitstop of 45F, hits 2-5 have 20F, hit 7 has 60F/ 2nd hit activates on connection of 1st hit/ 6th hit activates on connection of 5th hit or block |
Fu-Rin-Ka-Zan | 632146D | - | - | - | - | - | - | - | 1 + 0 | 1 | - | - | - | - |
Bang moves 2F faster than normal/ damage is 1.2X normal (untechable time is unaffected)/ cannot block, but can still barrier/ Every directional movement becomes a nail dash (forward, back, jumps, entire movec)/ effect lasts until end of the round |
Steel Rain | 632146B | R | 220xN | 100 | 96 | ALL | 1 | HBF | 21 + 16 | - | Duration85 | - | 79 | 12 |
Invincible from 1F through 24F after super freeze/
damage fixed at 20% (44 per nail)/ projectile/ always spawns after super freeze/ hit stop of 4F/ homes in on opponent's position at the time of super freeze/ uses all nails after super freeze/ number of hits is dentire moveermined by number of nails remaining (see chart below)/ nails spawn once every 3 frames |
Ashura | 236236D | R | 0, 2750 | 100 | 100, 89 | HL | 4, 3 | HBF, HB | 4 + 3 | 3 | 21 | -5 | 14 | -, 80 |
invincible from super freeze to 5F afterward/ knocks opponent down on hit/ untechable/ takes 1 guard primer on block/ damage fixed at 20% (0, 550)/ can rapid cancel on block/ after hit, opponent immediately forced to stand in 9F. However, Bang is invincible until after recovery. |
The Ultimate Bang | j6321463214D | - | Death | - | - | Unblockable | 3 | - | 9 + 24 | 3 | until landing | - | until landing | - |
Full-body guard point from 1F to 26F after super freeze. |