GGXRD/Zato-1/Frame Data 1.0: Difference between revisions

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|startup=7
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|startup=11
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|startup=11
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Revision as of 10:08, 26 November 2014

System Data

Defense Modifier: x1.09

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 3F

Backdash Time: 16F

Backdash Invincibility: 1-7F

Normal Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
5P
9 144 8 Initial: 90% 0 Mid - - 5 4 7 -1 -
5K
12 144 8 Initial: 70% 0 Low - - 8 4 8 -2 -
c.S
30 264 7 - 2 Mid - - 9 5 9 ±0 -
f.S
20×3 120×3 7 - 2 Mid - - 7 3×4 20 -9 -
5H
25×3 384×3 6 - 4 Mid - - 13 2,6,3 15 +1 -
2P
8 144 8 Initial: 80% 0 Mid - - 6 4 8 -2 -
2K
18 264 7 Initial: 80% 2 Low - - 7 2 9 +3 -
2S
24 264 7 - 2 Mid - - 9 4 16 -6 -
2H
50 384 6 - 4 Mid - - 11 6 19 -6 -
j.P
13 264 7 - 1 High / Air - - 6 4 11 - -
j.K
18 264 7 - 2 High / Air - - 7 6 11 - -
j.S
22 264 7 - 2 High / Air - - 7 12 12 - -
j.H
33 264 7 - 2 High / Air - - 11 6 12 - -
j.D
40 264 7 - 2 High / Air - - 11 4 19 - -
6P
22×2 264×2 7 - 2 Mid - - 13 4,4 12 -2 1~16 Upper Body
6K
30 264 7 Initial: 75% 2 High - - 23 5 9 ±0 -
6H
60 384 6 - 4 Mid - - 13 12 23 -16 -
2D
20 264 7 - 2 Low - - 9 6 15 -7 -
5D
22 264 20 Initial: 80% 2 High - - 25 3 24 -13 1~51 Foot
Dead Angle Attack
25 -5000 / 264 7 Initial: 50% 2 All - - 13 9 18 -13 1~21 Full,22~36 Throw

Throws

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Ground Throw
0,50 480 6,0 Forced: 65% 0 Ground Throw: 85750 - - 1 - - +39 -
Air Throw
0,60 480 6,0 Forced: 65% 0 Air Throw: 192500 - - 1 - - - -


Special Moves

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Eddie Summon
236P/K/S/H
- 0 - - - - - - - - Total 38 - -
  • 10~summon can perform actions,Summon Gauge maximum 6000,-10 every 1F
Eddie Recall
236P/K/S/H
- 0 - - - - - - - - Total 29 - -
Shadow Puddle Eddie Summon
214D
- - - - - - - - - - Total 38 - -
Small Attack
Eddie summoned > ]P[
25 0 / 120 7 - 1 All - - 7[18] 2 Summon Total 23[Total 38] [-3] -
  • Summon Gauge:-720,[ ] Indicates direct summon
Traversing Attack
Eddie summoned > ]K[
20×3 0 / 120×3 8 - 2 All - - 14[25] 29(4 Hit) Summon Total 66[Total 38] [+26] -
  • Summon Gauge:-1800,[ ] Indicates direct summon
Anti Air Attack
Eddie summoned > ]S[
50 0 / 120 6 - 4 Mid - - 9[20] 12 Summon Total 50[Total 38] [+15] -
  • Summon Gauge:-1200,[ ] Indicates direct summon
Shadow Puddle
Eddie summoned > ]H[
- - - - - - - - - - Summon Total 41 - 1~35 Summon Invulnerable
  • Summon Gauge:-720
Drill Special
Eddie summoned > ]D[
34×3 0 / 120×3 7 - 2 Low / Air,Mid / Air×2 - - 146 36(3 Hit) (Summon Vanishes) - -
  • Summon Gauge:-6000,[ ] Indicates direct summon
Deadman's Hand
Eddie summoned > 63214D
80 0 / 720 6,0 Initial: 50% 0 Ground Throw - - 30 - Summon Total 77 - -
  • Summon Gauge:-2100,[ ] Indicates direct summon
Invite Hell (S)
22S
40 200 / 120 19 - 2 Low - - 18 48 Total 42 +2 -
Invite Hell (H)
22H
40 200 / 120 19 - 2 Low - - 18 48 Total 42 +2 -
Break the Law
214K
- - - - - - - - - - Total 29(Maximum 169) - 1~12 Throw,13~16~138 Full,17~20~139 Strike
  • After releasing button 1~3 Full,4~8 Strike
Damned Fang
623S
92 0 / 720 6,0 Forced: 50% 0 Ground Throw: 122500 - - 6 - - +63 -
  • Whiff Recovery: Total 30F
Drunkard Shade
214S
30 150 / 720 7 - 2 Mid - - 9 10 10 -6 1~18 Throw,3~18 Reflect
Shadow Gallery
j.4236S
40,25 200 / 360,600 6 - 3 All - - 7 After Landing 6(12)3 24+3 After Landing -31 7~Until Landing Strike
  • Startup changes based on height of jump

Overdrives

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Amorphous
632146H
72×2 -5000 / 0 7 - 2 Mid - - 10+5 9(2 Hit) 28 -17 1~12 Strike
Executor
j.236236S
14×n -5000 / 0 3 - 2 All - - 8+5 Until Corner 0 After Landing - 8 Strike
Great White
632146S
30×3~5 -5000 / 0 7 - 2 All - - 6 After Searching for Opponent 17 Total 22 - -
  • 5 Attacks when Summon Gauge is 3000 or greater, 3 Attacks when under 3000
  • Summon Gauge:-6000

Instant Kill

Version Damage Tension RISC Prorate Attack Lv. Guard Cancel Roman Startup Active Recovery Frame Adv. Inv.
Guzmania Magnifica
During IK Mode: 236236H
DESTROY - 6 - 3 All - - 9+21[5+18] 12 23 -18 9~41[5~34] Full
  • [ ] Indicates during Hell Fire

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Jump, Sp
2P 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Jump, Sp
5K - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - - f.S 2H, 6H - Sp
6K - - - - - -
c.S 6P 5K f.S, 2S 5H, 2H 5D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D Sp
6H - - - - 2D -
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S j.H - Jump, Sp
j.S - - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump and Homing Dash on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc