m (→Dog Specials) |
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{{FrameDataHeader-GGACR|version=yes}} | {{FrameDataHeader-GGACR|version=yes}} | ||
|- | |||
{{FrameDataNoHeader-GGACR | |||
|version=Dog Awaken<div><small>D w/ Sleeping Dog ???</small></div> | |||
|damage=-- | |||
|tension=-- | |||
|gb+=-- | |||
|gb-=-- | |||
|level=-- | |||
|guard=-- | |||
|cancel=-- | |||
|startup=-- | |||
|active=-- | |||
|recovery=30 total | |||
|frameAdv=-- | |||
|description= | |||
{{ColumnList |col=1 |text= | |||
*TRANSLATION NEEDED | |||
*Dog can perform attack from 31F onwards | |||
}} | |||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
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|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | |||
*Low profile 1~6F, 48~50F, and 54~59F | |||
*Can only cancel into this attack from Dog Attack (5D) or Dog Attack (Bite) (2D) | |||
*see notes *1 | |||
}} | |||
}} | }} | ||
|- | |- | ||
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|guard=HLF[All] | |guard=HLF[All] | ||
|cancel=-- | |cancel=-- | ||
|startup=17[ | |startup=17[17] | ||
|active=12 | |active=12 | ||
|recovery=17[after landing | |recovery=17[24 after landing] | ||
|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | |||
*TRANSLATION NEEDED | |||
*On hit or block, Dog is in low profile from 1~13 and 34F onwards ??? | |||
*Feet invincibile 14~33F | |||
*On hit or block, Dog performs rebound animation (total 61F) | |||
*??? on air hit (untechable for 20F) | |||
* see notes *1 | |||
}} | |||
}} | }} | ||
|- | |- | ||
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|startup=10[see note] | |startup=10[see note] | ||
|active=12 | |active=12 | ||
|recovery=31[after landing | |recovery=31[24 after landing] | ||
|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | |||
*Low profile 1~4F and 44F onwards | |||
*Feet invincibile 9~43F | |||
*Floats opponent on hit (untechable on ground hit for 28F) | |||
*+1[0] Soul on hit | |||
*Followup has startup 10F when performed after 5D or 2D | |||
*Followup has startup 4F when performed after 6D, 8D, or 4D->D | |||
*see notes *1 | |||
}} | |||
}} | }} | ||
|- | |- | ||
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|damage=45 | |damage=45 | ||
|tension=-/1.20 | |tension=-/1.20 | ||
|gb+= | |gb+=20 | ||
|gb-=6 | |gb-=6 | ||
|level=5 | |level=5 | ||
|guard= | |guard=HLF | ||
|cancel=-- | |cancel=-- | ||
|startup=36[36] | |startup=36[36] | ||
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|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | |||
*TRANSLATION NEEDED | |||
*Knocks down opponent on hit (untechable for 20F) | |||
*[Blockstun 24F] | |||
*Initial prorate 50% | |||
*[Chip damage x2 ???] | |||
*Followup can only be canceled into from 5D or 2D | |||
*+3[0] Souls on hit | |||
*+1[0] Souls on block | |||
* see notes *1 | |||
}} | |||
}} | }} | ||
|- | |- | ||
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|startup=-- | |startup=-- | ||
|active=-- | |active=-- | ||
|recovery=total | |recovery=total 59[24 after landing] | ||
|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | |||
*Dog is invincible during move | |||
*Can perform Followup Attack (4D->D) between 2~43F [2~16F frames before landing] | |||
* see notes *1 | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
|version= | |version=Followup Attack<div><small>4D -> D w/ Dog</small></div> | ||
|damage=20 | |damage=20 | ||
|tension=-/1.20 | |tension=-/1.20 | ||
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|cancel=-- | |cancel=-- | ||
|startup=13[13] | |startup=13[13] | ||
|active= | |active=until landing | ||
|recovery=40[after landing | |recovery=40 [24 after landing] | ||
|frameAdv=-- | |frameAdv=-- | ||
|description= | |description= | ||
{{ColumnList |text= | |||
*TRANSLATION NEEDED | |||
*Low profile on hit or block from 1~12F of landing and 37F onwards ??? | |||
*Above feet invincible 13~36F | |||
*Initial prorate 75% | |||
*Dog performs rebound animation on hit or block | |||
*Slams down on air hit (untechable for 12F) ??? | |||
* see notes *1 | |||
}} | |||
}} | }} | ||
|- | |- | ||
|} | |} | ||
:TRANSLATION NEEDED | |||
: *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move. | |||
::Dog is invincible while idle. | |||
::If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep. | |||
::If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames. | |||
::The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible. | |||
===Triplet Specials=== | ===Triplet Specials=== |
Revision as of 07:10, 30 December 2012
Normal Moves
Unsummon Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTriplet Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR- TRANSLATION NEEDED
- *1: If Zappa doesn't have any Triplets with him when you input the move, all the frames that would normally result in a ghost attack turn into recovery. (No attack).
- *2: Input for 2nd attack allowed anytime after the 2nd frame of startup of the 1st hit. Input for 3rd attack allowed anytime after the 2nd frame of startup of the 2nd hit.
- *3: Knocks down opponent on ground hit. Triplet disappears after attack. Triplet disappears for 104F, after which they stay in place for 122F before returning. Collect the triplet by touching them.
Sword Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRRaoh Normals
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRThrows
Special Moves
Unsummoned Specials
Template:FrameDataNoHeader-GGACRDog Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR- TRANSLATION NEEDED
- *1: Listed frame data is for the Dog. Data listed in [ ] is for followup version of the move.
- Dog is invincible while idle.
- If the dog idles for 300F, it enters sleep mode, 30F to wake up dog from sleep.
- If a Dog Attack hits or is blocked, can perform follow up attack versions of other Dog Attack attacks on any of the following frames.
- The last 24F of the recovery of follow-up versions of Dog Attack attacks are invincible.
Triplet Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRSword Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRRaoh Specials
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRForce Breaks
Overdrives
Instant Kill
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
• Starter Guide •
HUD •
Controls •
Frame Data & System Data •
FAQ •
Training Mode •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo System •
Gauges •
Misc •