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An exclusive move for Yukiko once she Fire Boosts to level 6. Yukiko starts up in a fashion similar to her IK and sends her Persona in full flames across the screen. Can also be used in the air, which has faster startup and makes it trickier to anticipate. This move is mostly used in combo strings (most likely as a staple), but can also be used as an effective zoning tool. Nullifies all projectiles. This move doesn't have any invul. startup whatsoever, so it isn't really recommend to throw out this move up close. | |||
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'''A Version:''' Startup is decent as well as Konohana-Sakuya's speed. | |||
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'''B Version:''' Startup is slower, and Konohana-Sakuya's speed a bit decreased as well. This is meant to bait rolls as well as extend combo strings | |||
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'''SB Version:''' The best version as it has faster startup AND speed, though it can be rolled past with no problem. It is recommended to keep this move in mind on if Fire Break is on, because you can pressure the enemy to keep on their toes, stay weary of this move at all times, and potentially connect with 5AAA into the unblockable Maragi setup. | |||
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'''Air Versions:''' Slightly faster startup. Unfortunately it cannot be comboed into on hit. | |||
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Revision as of 15:49, 23 September 2014
Introduction
P-1 Climax Nickname: "The Unconquerable Snow-black!"
Persona: Konohana-Sakuya
Arcana: The Priestess
Backstory:
- Placeholder
Overview
Health: 8500
Persona Cards: 5
Play-style: Zoning/Keep-Away
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Dash
Pros/Strengths:
- Great zoning capabilities, many different projectiles to use.
- Fire Break and 2D gives her access to various unblockable set-ups.
- Persona moves and good hit-boxes on her normals gives her solid block-string pressure.
- Fire Dance greatly increases her damage from various confirms and makes her combos safe against Bursts.
- Access to a very strong projectile (Radiant Phoenix) once she reaches Fire Lv.6.
Cons/Weaknesses:
- Normals are not suited for close range, making her very vulnerable on defense or when dealing with pressure.
- Low Health.
- Very Persona reliant.
- Limited mix-up options without meter or corner.
- Challenging to play; requires a good understanding of neutral to play well.
- Reaching Fire Lv. 6 takes time and sacrifices pressure or meter to gain levels.
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Yukiko Full Frame Data
Normal Attacks
5A Normal |
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5A Shadow |
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5B, 4B, and 6B |
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5BB, 4BB, and 6BB |
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2A |
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2B, 1B, and 3B |
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j.A |
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j.B, j.4B, and j.6B |
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Guard Cancel Attack 6A+B |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
5C |
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5D, 4D, and 6D |
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2C |
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2D, 1D, and 3D |
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j.C |
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j.D, j.4D, and j.6D) |
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Throws
Ground Throw C+D or 4C+D |
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Air Throw j.C+D |
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Furious Action
Dia B+D |
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Skill Attacks
Agi 236A/B (air OK) |
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Maragi 236C/D, then C/D again |
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Fire Dance 214A/B |
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RadiantPhoenix 214214A/B (air OK) |
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Fire Boost 214C |
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Fire Amp 214C+D |
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Fire Break 214D |
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SP Skill Attacks
Agidyne 236236C/D, hold possible |
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Awakened SP Skill Attacks
Maragidyne 214214C/D, hold possible |
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Instant Kill
Full Bloom 222C+D |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move ==' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
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- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data