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Revision as of 03:51, 30 March 2015
XXXG-00W0 Wing Gundam Zero (Endless Waltz Version)
Pilot: Heero Yuy
Cost: 3000
Durability: 650
Red Lock Range: 8.7 (long-range)
Number of BDs:
MA Mode: No
Equip Change: No
Dustloop Thread: Wing Zero Custom
JP Wiki: Wing Zero Custom
Common Nicknames: WZC, WZEW
JP Shorthand: 羽
Introduction
Changes from EXVS |
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|
Moveset
Ranged | Name | Ammo | Damage | Reload/Charge | Down Value | Notes |
---|---|---|---|---|---|---|
[A] Main | Buster Rifle | 8 | 38~144 | 1 ammo/4s | 4.5 | Non-vernier, fire-while-moving gerobi |
[CSa] | Rolling Buster Rifle | -- | 170 | 4s | 2.0 | Spins counter-clockwise.
Has an omni-directional autoguard on startup. Consumes 50% of Boost |
[Multi-lock CSa] | Twin Buster Rifle (Split Shot) | -- | 38~168 | 4s | 4.8 | Fires 1 thin gerobi beam at each target |
[AB] Sub | Tallgeese III Assist | 1 | 17~101 | 16s | ?? | Fires a gerobi |
[AC] | TBR Max Output | 1 | 37~226 | 20s | 5.0 | Large gerobi that causes an explosion at its point-of-impact
Consumes 28.57% of Boost |
[BC] | Flight | 1 (2) | -- | 12s | -- | Hops in a direction: [5BC] upward, [8BC] forward, [2BC] backward, [4/6BC] sideways
Has 2 ammo during EX Burst Consumes 13.27% of Boost |
Melee | Name | Damage | Proration | Down Value | Reach | Notes |
---|---|---|---|---|---|---|
5BBB | Beam Saber | 169 | 53% | 3.5 | 2.25 | Decent priority but slow startup |
5BB~8BB | →Issen | 174 | 43% | 3.9 | -- | Forced camera change |
6BB | Side Combo | 116 | 65% | 2.7 | 2.25 | Great priority; go-to melee attack |
8BB | Forward Combo | 138 | 65% | 2.3 | 2.25 | |
2B | Uppercut | 77 | 82% | 1.7 | 2.25 | 2hit grind, launched Down |
BD8B | Drill Rush | 111 | 65% | 2.1 | 4.0 | Multi-hit
Can actually connect from 4.25 blocks away but isn't a full hit |
Cancel Routes
WZC enjoys no cancel proration on these attacks
[A] Main → Sub, AC, BC
[CSa/MCSa] → BC
[AB] Sub → Main, AC, BC
[BC] → Main, Sub, AC, melee
Melee hit → BC
Ranged Moveset Details
Overview
[A] Main - Twin Buster Rifle
[CSa] - Rolling Buster Rifle
[MCSa] - TBR Split Shot
[AB] Sub - Tallgeese III Assist
kochira Wing Zero, engo wo yousei suru!
[AC] Special Shot - TBR Max Output
senmetsu suru...
[BC] Special Melee - Wing Jump
Melee Moveset Details
Overview
WZC's first stage performance is in line with that of other all-purpose MS, but its damage output is all-around not good, with poor return for effort...
In pretty much all cases the attacks are said to have strong priority, but their startups, reach, and approach speeds are all average or more often worse.
5BB~ - Beam Saber
3-stage beam saber attack with an issen followup option:
5B Attack Properties |
---|
Mostly used as a combo piece.
4/6B - Side Combo
Left hook followed by a slap by one of the wings:
4/6B Attack Properties | |||||||||||||||||||||
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While the damage output isn't great, this is often WZC's go-to melee for two purposes: 1) baiting enemies then attacking with Main, or 2) re-aligning your shooting axis.
8B - Forward Combo
Shoulder tackle followed by a thrust with the beam saber:
8B Attack Properties | |||||||||||||||||||||
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|
WZC's most damage-efficient attack.
2B - Uppercut
Standard uppercut attack, but its a 2hit grind instead of a single hit:
2B Attack Properties | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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Does a more diagonal launch than vertical, which can be followed up with Main or [AC] easily.
BD Melee - Drill Rush
Thrusts the beam saber forward while doing a rapid barrel roll motion:
BD8B Attack Properties | ||||||||||||||
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EX Burst
ii darou..!
shatsu no hannou sokudo wo koero!
EX Attack
Target...locked on!
Twin Buster Rifle Barrage
253/248
Based on the scene in which WZC bombards the Bartons' fallout shelter, a ranged attack firing 3 shots. As usual, the attack has Super Armor at the beginning, but once you fire the first shot it no longer exists, so you can be shot out of it.
The firing is similar to [AC] TBR Max Output, but the startup is faster. Moreover, you can actually swap targets between each shot, allowing you to pressure both enemies, and the muzzle correction resets for each shot. Also similar to [AC], you can use it to followup a 2B uppercut for good reliability in landing damage. However, it's more often used from the edge of green lock as a rear support attack.
The most ideal way of using it is from a half-Burst before your first death.
EX Burst Selection
Assault Burst: +10% Damage, +5% Defense, Half-Burst restores 7 BDs
Raises your damage output and hastens BD speed (which allows you to more easily evade being captured by an enemy). [8BC]→Main→EX→[8BC]→Main x2 cam in a breath overtake a high-cost suit, or even outright annihilate a low-cost suit you are hunting.
However, as ever you are in sort of a race against time due from the moment you Burst, especially if it's a half-Burst. The reload rate of your armaments is the same as Blast Burst, but you have basically only half the active time. Also, this Burst is mostly suited toward melee performance, and as has already been shown clearly, WZC has pretty bad melee performance overall, and so it can feel somewhat wasteful in this department. You really are mostly just getting the damage boost for your Main.
Blast Burst: +2% Damage, +15% Defense, Half-Burst restores 4 BD's
Thanks to the extended active time compared to Assault Burst along with the hastened reload rate, it's not impossible to get 3-4 [BC]'s to work with while freely shooting Main. You don't really get as much utility out of Blue-step as most suits do, but it's still thought that Blast Burst has the best synergy with WZC, while also note really requiring as much deep thinking of how to apply it when using it.
Info and Tactics
Tactics
Partner Considerations
3000 Cost
2500 Cost
- Deathscythe Hell
2000 Cost
- Kshatriya
- Heavyarms
1000 Cost
Combos
Standard Combos
Input | Damage | Notes |
---|---|---|
[A] BR Starter | ||
BR>>BR | 158 | Zunda |
[CSa] Starter | ||
Input | Damage | Notes |
---|---|---|
5B Starter | ||
5B>BR
5BB>BR 5BBB>BR |
154
185 204 |
|
5BB>5BBB | 204 | BnB Combo |
5BB>5BB~8BB | 202 | BnB #2, although the attack time is slightly longer for less damage.
Better knockaway. |
5BB>6BB>BR | 198 | |
5BB~8B→CS | 248 | WZC's Death Combo |
5BB~8B(1hit)>5BBB | 206 | |
5BB~8B(1hit)>8BB | 207 | Better damage efficiency |
5BB~8B>2B | 205 | |
5BBB>>BD8B | 206 | |
4/6B Starter | ||
6B>BR | 154 | |
6B>5BBB | 186 | BnB #3 |
6B>5BB~8BB | ||
6B>6BB>BR | 164 | |
6B>8BB>BR | 195 | |
6B>2B>BR | 164 | |
6BB>BR | 176 | |
8B Starter | ||
8B>BR | 164 | |
8B>8BB>BR | 204 | Use forward fuwastep to transition into second 8B |
8BB>BR | 197 | |
8BB>AC | 208 | |
2B Starter | ||
2B>BR | 175 | |
2B>AC | ||
2B>5BBB | 206 | |
2B>5BB~8B(1hit)>8B | 214 | |
2B>8BB>BR | 217 | |
2B>2B>2B | 188 | |
2B>2B>2B(1hit)→CS | 260 | Use a right BD to stop the last 2B, and then release CS |
BD8B Starter | ||
BD8B(3hit)>BR | 168 |
EX Combos
Input | Damage | Notes |
---|---|---|
[ABC] EX | ???/??? | Damage Reference |
5B Starter | ||
???/??? | ||
4/6B Starter | ||
???/??? | ||
8B Starter | ||
???/??? | ||
2B Starter | ||
???/??? | ||
BD8B Starter | ||
???/??? |
Unique Game Dialogue
External Links
Gundam Wiki Page