GGXRD/Venom

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< GGXRD
Revision as of 02:27, 11 November 2014 by DaiAndOh (talk | contribs)
Venom

Overview

Looking at Venom, one can already see his unique weapon, a pool cue, and see how even in the world of Guilty Gear, he stands out. It's not just in aesthetics though, Venom's gameplay is one of the most unique in any fighting game! Venom has the ability to line up pool balls on the screen in various formations. He can then launch them in many different directions and speeds by hitting them with nearly any of his moves! Although this gives him zoning and neutral capabilities, his strongest aspect is actually his pressure game! Venom is an advanced character, you'll have to learn his unique neutral game as well as play strong defense, for he has no reversal (even with meter), but is immensely satisfying to play!

Strengths
Great pressure. Good pokes, neutral game, and okizeme. Rushdown and zoning are both viable options. Workable mixup. Ball setups allow for extreme versatility.
Weaknesses
Low Health. No reversal or pressure escape options except Dead Angle. Mediocre Anti-Air. Mediocre Backdash.
Movement Options
Double Jump, 1 Air Dash, Dash Type: Run

Defense Modifier: x1.06

Guts Rating: 1?

Stun Resistance: 60?

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Move List

See also: Venom Full Frame Data

Normal Moves

5P
Ggxrd venom 5p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 HLF CSJR - 6 3 9 -2

Not a very useful poke on it's own. It's ability to chain into itself can be useful for burst bait combos/pressure.
On the other hand, it's very useful to hit balls with. Moves balls near Venom slowly, useful for many zoning and pressure situations!

  • 85% Prorate
5K
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 HLF SJR - 7 3 15 -8
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c.S
Ggxrd venom cs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16x3 HLF SJR - 5 2,2,7 20 -8
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f.S
Ggxrd venom fs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 HLF SR - 9 2 18 -6
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5H
Ggxrd venom 5h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
42 HLF SR - 10 7 15 -3
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5D
Ggxrd venom 5d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 HF R - 25 3(2)3 15 -9
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2P
Ggxrd venom 2p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 HLF CSR - 7 4 10 -4
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2K
Ggxrd venom 2k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 LF SR - 5 3 9 -2
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2S
Ggxrd venom 2s.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 HLF SR - 6 2 19 -7
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2H
Ggxrd venom 2h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20x2 - - - 7 6,3 21 -7
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2D
Ggxrd venom 2d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20x2 LF SR - 6 1(15)8 14 -8
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6P
Ggxrd venom 6p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 HLF SR - 7 3 20 -9
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6H
Ggxrd venom 6h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
52 HLF SR - 15 8 21 -10
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j.P
Ggxrd venom jp.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 HA CSR - 7 6 - -
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j.K
Ggxrd venom jk.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 HA SR - 9 12 12 -
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j.S
Ggxrd venom js.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 HA SJR - 7 5 21 -
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j.H
Ggxrd venom jhs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 HA SR - 10 8 18 -
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j.D
Ggxrd venom jd.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 HA SR - 12 6 22+5 landing recovery -
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Universal Mechanics

Ground Throw
Ggxrd venom groundthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,6x7 - R - - - - -
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Air Throw
Ggxrd venom airthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,6x7 - R - - - - -
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Dead Angle Attack
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 HLF R - 13 3 24 -13
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Special Moves

Ball Set
214P/K/S/H
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - R - - - 26 ground/35 air -
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Ball Hit
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26~50 All - - 1 - - -
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QV
41236P/K/S/H
Ggxrd venom qv.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 HLF R - 20~83 8 Total 38~101 -4
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Teleport
623K
Ggxrd venom teleport.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - R - - - Total 20 -
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==
Stinger Aim
[4]6S/H
Ggxrd venom stingeraim.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S, uncharged 30 All R - 15~26 - Total 43~54 -2
S, level 1 charge 22x2 All R - 27~47 - Total 55~75 -2
S, level 2 charge 22x3 All R - 48~74 - Total 76~102 5
S, level 3 charge 22x6 All R - 75~95 - Total 77~103 26
H, uncharged 42 All R - 9~20 - Total 44~55 -9
H, level 1 charge 25x2 ALL R - 21~41 - Total 56~76 -9
H, level 2 charge 25x3 All R - 42~68 - Total 77~103 -2
H, level 3 charge 25x6 All R - 69~89 - Total 104~124 +19
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Carcass Raid
[2]8S/H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 36 All R - 16 - Total 32 +10
HS 50 All R - 13 - Total 48 -9
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Double Head Morbid
623S/H
Ggxrd venom doubleheadmorbid.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 15x4 HLF R - 9 4x4 18 -8
H 18x4 HLF R - 15~34 24 18 -16
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Mad Struggle
j.236S/H
Ggxrd venom madstruggle.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 12x4 HA R - 18 Until landing 6 After Landing +7
H - HAx4 HLFx3 R - 16 Until Landing (5)2,6,2 20 -8
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Ball Formations

Balls go into the shown formation when you summon a ball with the corresponding button.

For example, doing K summon, then S summon would go into S formation with only the K and S balls available.

Overdrives

Dark Angel
2363214S
Ggxrd venom darkangel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10x28 All R - 7+18 - Total 43 +84
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Red Hail
j.236236HS
Ggxrd venom redhail.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30x8 All R - 10+0 - Total 91 + 9 after landing -
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Bishop Runout
2363214H
Ggxrd venom bishoprunout.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- All R - - - Total 13 (Super Freeze 10) -
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Instant Kill

Giga Machina System
in IK mode: 236236H
Ggxrd venom gigamachinasystem.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
DESTROY All - - 9+17[5+14] 4 33 -20
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Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc