GGXRD/Venom

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< GGXRD
Revision as of 22:08, 9 November 2014 by DaiAndOh (talk | contribs)
Venom

Overview

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Strengths
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Weaknesses
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Movement Options
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Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Move List

See also: Venom Full Frame Data

Normal Moves

5P
Ggxrd venom 5p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 HLF CSJR - 6 3 9 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5K
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 HLF SJR - 7 3 15 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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c.S
Ggxrd venom cs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16x3 HLF SJR - 5 2,2,7 20 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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f.S
Ggxrd venom fs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 HLF SR - 9 2 18 -6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5H
Ggxrd venom 5h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
42 HLF SR - 10 7 15 -3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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5D
Ggxrd venom 5d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 HF R - 25 3(2)3 15 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2P
Ggxrd venom 2p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
6 HLF CSR - 7 4 10 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2K
Ggxrd venom 2k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
8 LF SR - 5 3 9 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
Ggxrd venom 2s.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 HLF SR - 6 2 19 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2H
Ggxrd venom 2h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20x2 - - - 7 6,3 21 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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2D
Ggxrd venom 2d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20x2 LF SR - 6 1(15)8 14 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6P
Ggxrd venom 6p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 HLF SR - 7 3 20 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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6H
Ggxrd venom 6h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
52 HLF SR - 15 8 21 -10
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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j.P
Ggxrd venom jp.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 HA CSR - 7 6 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
Ggxrd venom jk.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
12 HA SR - 9 12 12 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
Ggxrd venom js.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 HA SJR - 7 5 21 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
Ggxrd venom jhs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 HA SR - 10 8 18 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
Ggxrd venom jd.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 HA SR - 12 6 22+5 landing recovery -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ggxrd venom groundthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,6x7 - R - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Air Throw
Ggxrd venom airthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,6x7 - R - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20 HLF R - 13 3 24 -13
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Special Moves

Ball Set
214P/K/S/H
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - R - - - 26 ground/35 air -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ball Hit
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
26~50 All - - 1 - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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QV
41236P/K/S/H
Ggxrd venom qv.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 HLF R - 20~83 8 Total 38~101 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Teleport
623K
Ggxrd venom teleport.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - R - - - Total 20 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Stinger Aim
[4]6S/H
Ggxrd venom stingeraim.png
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the Help:Writing_Character_Pages guidelines
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S, uncharged 30 All R - 15~26 - Total 43~54 -2
S, level 1 charge 22x2 All R - 27~47 - Total 55~75 -2
S, level 2 charge 22x3 All R - 48~74 - Total 76~102 5
S, level 3 charge 22x6 All R - 75~95 - Total 77~103 26
H, uncharged 42 All R - 9~20 - Total 44~55 -9
H, level 1 charge 25x2 ALL R - 21~41 - Total 56~76 -9
H, level 2 charge 25x3 All R - 42~68 - Total 77~103 -2
H, level 3 charge 25x6 All R - 69~89 - Total 104~124 +19

}}

Carcass Raid
[2]8S/H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 36 All R - 16 - Total 32 +10
HS 50 All R - 13 - Total 48 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Double Head Morbid
623S/H
Ggxrd venom doubleheadmorbid.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 15x4 HLF R - 9 4x4 18 -8
H 18x4 HLF R - 15~34 24 18 -16
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Mad Struggle
j.236S/H
Ggxrd venom madstruggle.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S 12x4 HA R - 18 Until landing 6 After Landing +7
H - HAx4 HLFx3 R - 16 Until Landing (5)2,6,2 20 -8
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Ball Formations

Balls go into the shown formation when you summon a ball with the corresponding button.

For example, doing K summon, then S summon would go into S formation with only the K and S balls available.

Overdrives

Dark Angel
2363214S
Ggxrd venom darkangel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Red Hail
j.236236HS
Ggxrd venom redhail.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Bishop Runout
2363214H
Ggxrd venom bishoprunout.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Instant Kill

Giga Machina System
in IK mode: 236236H
Ggxrd venom gigamachinasystem.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

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Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc