(→Combos) |
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==Combos== | ==Combos== | ||
===Easy combos=== | ===Easy combos=== | ||
4gamer filler - better combos coming soon! | |||
2K > c.S(2) > 2S > 2d - 51 damage | 2K > c.S(2) > 2S > 2d - 51 damage | ||
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===Intermediate combos=== | ===Intermediate combos=== | ||
4gamer filler - better combos coming soon! | |||
(Opponent crouching) 2369S > c.S(2) > 41236S > 5P [JC] > IAD > j.S > j.H > j.D > 6H - 112 damage | (Opponent crouching) 2369S > c.S(2) > 41236S > 5P [JC] > IAD > j.S > j.H > j.D > 6H - 112 damage | ||
Revision as of 05:04, 2 December 2014
Overview
Looking at Venom, one can already see his unique weapon, a pool cue, and see how even in the world of Guilty Gear, he stands out. It's not just in aesthetics though, Venom's gameplay is one of the most unique in any fighting game! Venom has the ability to line up pool balls on the screen in various formations. He can then launch them in many different directions and speeds by hitting them with nearly any of his moves! Although this gives him zoning and neutral capabilities, his strongest aspect is actually his pressure game! Venom is an advanced character, you'll have to learn his unique neutral game as well as play strong defense, for he has no reversal (even with meter), but when you put his gameplan together, he is immensely satisfying to play!
- Strengths
- Great pressure. Good pokes, neutral game, and okizeme. Rushdown and zoning are both viable options. Workable mixup. Ball setups allow for extreme versatility.
- Weaknesses
- Low Health. No reversal or pressure escape options except Dead Angle. Mediocre Anti-Air. Mediocre Backdash.
- Movement Options
- Double Jump, 1 Air Dash, Dash Type: Run
Defense Modifier: x1.06
Guts Rating: 1?
Stun Resistance: 60?
Jump Startup: 4F
Backdash Time: 13F
Backdash Invincibility: 1-7F
Move List
- See also: Venom Full Frame Data
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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5D |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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2D
2D |
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6P
6P |
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6H
6H |
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j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Special Moves
Ball Set
Ball Set 214P/K/S/H (Air OK) |
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Ball Hit
Ball Hit |
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QV
QV 41236P/K/S/H |
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Teleport
Teleport 623K |
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Stinger Aim
Stinger Aim [4]6S/H |
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Carcass Raid
Carcass Raid [2]8S/H |
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Double Head Morbid
Double Head Morbid 623S/H |
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Mad Struggle
Mad Struggle j.236S/H |
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Ball Formations
5H
P Formation | tbd |
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5H
K formation | tbd |
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5H
S formation | tbd |
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5H
HS formation | tbd |
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Overdrives
Dark Angel
Dark Angel 2363214S |
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Red Hail
Red Hail j.236236HS |
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Bishop Runout
Bishop Runout 2363214H |
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Instant Kill
Giga Machina System in IK mode: 236236H |
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Strategy
General Tactics
Tips and Tricks
Combos
Easy combos
4gamer filler - better combos coming soon! 2K > c.S(2) > 2S > 2d - 51 damage
(Anti-air) 6P > c.S(2) [JC] > j.S > j.P > j.S [JC] > j.P > j.S > j.HS > j.D - 126 damage
Throw > 6H > 214P > 6P > 6H - 82 damage
5D > jump > j.D > j.D > j.S > j.P > j.S [JC] > j.K > j.S > j.H > j.236236H - 151 damage
Intermediate combos
4gamer filler - better combos coming soon! (Opponent crouching) 2369S > c.S(2) > 41236S > 5P [JC] > IAD > j.S > j.H > j.D > 6H - 112 damage
(Corner) 5d > jump j.S > j.H > j.D [C] > j.236S > c.S(2) > 5H > 41236S > 5P > 6H - 118 damage
(Corner) 2D > [4]6H [RC] > IAD j.S > j.H > j.D > 6H > 41236K > 6P > 6H (176 damage)