GGXRD/Venom: Difference between revisions

From Dustloop Wiki
(Removed 4gamer images per request of administration staff.)
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{{MoveData
{{MoveData
|name=5P
|name=5P
|image=ggxrd_venom_5p.jpg
|image=ggxrd_venom_5p.png
|caption=
|caption=
|data=
|data=
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{{MoveData
{{MoveData
|name=5K
|name=5K
|image=ggxrd_venom_5k.jpg
|image=ggxrd_venom_5k.png
|caption=
|caption=
|data=
|data=
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{{MoveData
{{MoveData
|name=c.S
|name=c.S
|image=ggxrd_venom_cs.jpg
|image=ggxrd_venom_cs.png
|caption=
|caption=
|data=
|data=
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{{MoveData
{{MoveData
|name=f.S
|name=f.S
|image=ggxrd_venom_fs.jpg
|image=ggxrd_venom_fs.png
|caption=
|caption=
|data=
|data=
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{{MoveData
{{MoveData
|name=5H
|name=5H
|image=ggxrd_venom_5h.jpg
|image=ggxrd_venom_5h.png
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|caption=
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|data=
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{{MoveData
{{MoveData
|name=5D
|name=5D
|image=ggxrd_venom_5d.jpg
|image=ggxrd_venom_5d.png
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{{MoveData
{{MoveData
|name=2P
|name=2P
|image=ggxrd_venom_2p.jpg
|image=ggxrd_venom_2p.png
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|caption=
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|data=
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{{MoveData
{{MoveData
|name=2K
|name=2K
|image=ggxrd_venom_2k.jpg
|image=ggxrd_venom_2k.png
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{{MoveData
{{MoveData
|name=2S
|name=2S
|image=ggxrd_venom_2s.jpg
|image=ggxrd_venom_2s.png
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{{MoveData
{{MoveData
|name=2H
|name=2H
|image=ggxrd_venom_2h.jpg
|image=ggxrd_venom_2h.png
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{{MoveData
{{MoveData
|name=2D
|name=2D
|image=ggxrd_venom_2d.jpg
|image=ggxrd_venom_2d.png
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{{MoveData
{{MoveData
|name=6P
|name=6P
|image=ggxrd_venom_6p.jpg
|image=ggxrd_venom_6p.png
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{{MoveData
{{MoveData
|name=6H
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|image=ggxrd_venom_6h.png
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{{MoveData
{{MoveData
|name=j.P
|name=j.P
|image=ggxrd_venom_jp.jpg
|image=ggxrd_venom_jp.png
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{{MoveData
{{MoveData
|name=j.K
|name=j.K
|image=ggxrd_venom_jk.jpg
|image=ggxrd_venom_jk.png
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{{MoveData
{{MoveData
|name=j.S
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|image=ggxrd_venom_js.png
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{{MoveData
{{MoveData
|name=j.H
|name=j.H
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|image=ggxrd_venom_jhs.png
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{{MoveData
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|name=j.D
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|image=ggxrd_venom_jd.jpg
|image=ggxrd_venom_jd.png
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{{MoveData
{{MoveData
|name=Ground Throw
|name=Ground Throw
|image=ggxrd_venom_groundthrow.jpg
|image=ggxrd_venom_groundthrow.png
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{{MoveData
{{MoveData
|name=Air Throw
|name=Air Throw
|image=ggxrd_venom_airthrow.jpg
|image=ggxrd_venom_airthrow.png
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{{MoveData
{{MoveData
|name=Dead Angle Attack
|name=Dead Angle Attack
|image=ggxrd_venom_5k.jpg
|image=ggxrd_venom_5k.png
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|name=Ball Set  
|name=Ball Set  
|input=214P/K/S/H
|input=214P/K/S/H
|image=ggxrd_venom_ballset.jpg
|image=ggxrd_venom_ballset.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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|name=QV
|name=QV
|input=41236P/K/S/H
|input=41236P/K/S/H
|image=ggxrd_venom_qv.jpg
|image=ggxrd_venom_qv.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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|name=Teleport
|name=Teleport
|input=623K
|input=623K
|image=ggxrd_venom_teleport.jpg
|image=ggxrd_venom_teleport.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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|name=Stinger Aim
|name=Stinger Aim
|input=[4]6S/H
|input=[4]6S/H
|image=ggxrd_venom_stingeraim.jpg
|image=ggxrd_venom_stingeraim.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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|name=Carcass Raid  
|name=Carcass Raid  
|input=[2]8S/H
|input=[2]8S/H
|image=ggxrd_venom_carcassraids.jpg
|image=ggxrd_venom_carcassraids.png
|image2=ggxrd_venom_carcassraidh.jpg
|image2=ggxrd_venom_carcassraidh.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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|name=Double Head Morbid
|name=Double Head Morbid
|input=623S/H
|input=623S/H
|image=ggxrd_venom_doubleheadmorbid.jpg
|image=ggxrd_venom_doubleheadmorbid.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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|name=Mad Struggle
|name=Mad Struggle
|input=j.236S/H
|input=j.236S/H
|image=ggxrd_venom_madstruggle.jpg
|image=ggxrd_venom_madstruggle.png
|data=
|data=
  {{AttackData-GGXRD
  {{AttackData-GGXRD
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===Ball Formations===
===Ball Formations===
<gallery widths=220px mode=nolines>
<gallery widths=220px mode=nolines>
File:ggxrd_venom_pformation.jpg|P formation
File:ggxrd_venom_pformation.png|P formation
File:ggxrd_venom_kformation.jpg|K formation
File:ggxrd_venom_kformation.png|K formation
File:ggxrd_venom_sformation.jpg|S formation
File:ggxrd_venom_sformation.png|S formation
File:ggxrd_venom_hformation.jpg|H formation
File:ggxrd_venom_hformation.png|H formation
</gallery>
</gallery>


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|name=Dark Angel
|name=Dark Angel
|input=2363214S
|input=2363214S
|image=ggxrd_venom_darkangel.jpg
|image=ggxrd_venom_darkangel.png
|caption=
|caption=
|data=
|data=
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|name=Red Hail
|name=Red Hail
|input=j.236236HS
|input=j.236236HS
|image=ggxrd_venom_redhail.jpg
|image=ggxrd_venom_redhail.png
|caption=
|caption=
|data=
|data=
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|name=Bishop Runout
|name=Bishop Runout
|input=2363214H
|input=2363214H
|image=ggxrd_venom_bishoprunout.jpg
|image=ggxrd_venom_bishoprunout.png
|caption=
|caption=
|data=
|data=
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|name=Giga Machina System
|name=Giga Machina System
|input=in IK mode: 236236H
|input=in IK mode: 236236H
|image=ggxrd_venom_gigamachinasystem.jpg
|image=ggxrd_venom_gigamachinasystem.png
|caption=
|caption=
|data=
|data=

Revision as of 04:20, 8 November 2014

Venom

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x1.06

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 4F

Backdash Time: 13F

Backdash Invincibility: 1-7F


Move List

See also: Venom Full Frame Data

Normal Moves

5P
Ggxrd venom 5p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
Ggxrd venom cs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
Ggxrd venom fs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
Ggxrd venom 5h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
Ggxrd venom 5d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
Ggxrd venom 2p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
Ggxrd venom 2k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
Ggxrd venom 2s.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
Ggxrd venom 2h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
Ggxrd venom 2d.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
Ggxrd venom 6p.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6H
Ggxrd venom 6h.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
Ggxrd venom jp.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
Ggxrd venom jk.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
Ggxrd venom js.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.H
Ggxrd venom jhs.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
Ggxrd venom jd.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ggxrd venom groundthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Ggxrd venom airthrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Ggxrd venom 5k.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Ball Set
214P/K/S/H
Ggxrd venom ballset.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

QV
41236P/K/S/H
Ggxrd venom qv.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Teleport
623K
Ggxrd venom teleport.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Stinger Aim
[4]6S/H
Ggxrd venom stingeraim.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S, uncharged - - - - - - - -
H, uncharged - - - - - - - -
S, max charge - - - - - - - -
H, max charge - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Carcass Raid
[2]8S/H
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S - - - - - - - -
HS - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Double Head Morbid
623S/H
Ggxrd venom doubleheadmorbid.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S - - - - - - - -
H - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Mad Struggle
j.236S/H
Ggxrd venom madstruggle.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
S - - - - - - - -
H - - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Ball Formations

Balls go into the shown formation when you summon a ball with the corresponding button.

For example, doing K summon, then S summon would go into S formation with only the K and S balls available.

Overdrives

Dark Angel
2363214S
Ggxrd venom darkangel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Red Hail
j.236236HS
Ggxrd venom redhail.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Bishop Runout
2363214H
Ggxrd venom bishoprunout.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

Giga Machina System
in IK mode: 236236H
Ggxrd venom gigamachinasystem.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
- - - - - - - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc