User:Yaoi ketamine/Bridget Tech Dump: Difference between revisions

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| Video      = GGST Bridget Throw Oki 66 cS.webm
| Video      = GGST Bridget Throw Oki 66 cS.webm
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Thumbnail  = GGST_Bridget_Thumbnail.png
| Recipe    = {{clr|D|4D}} / {{clr|D|6D}}, 66 > {{clr|S|214S}}
| Recipe    = {{clr|D|4D}} / {{clr|D|6D}}, 66 > {{clr|S|214S}}, {{clr|S|c.S}} ...
| content    =
| content    =
* Allows for a meaty {{clr|S|c.S}}.
* Gaplessly leads into {{clr|K|214K}} for a true {{Keyword|fifty-fifty|term=50/50}}, even against Faultless Defense.
* Can be backdashed by most of the cast.
* Can be backdashed by most of the cast.
* Allows for a meaty {{clr|S|c.S}}.
** Backdashes can be called out by slightly delaying {{clr|S|c.S}}.
* Gaplessly leads into {{clr|K|214K}} for a true {{Keyword|fifty-fifty|def=50/50}}, even against Faultless Defense.
'''Blockstring:''' <code>{{clr|S|c.S}} > {{clr|S|2S}}(1) > {{clr|H|5H}} > {{clr|K|214K}} ...</code>
'''Blockstring:''' <code>{{clr|S|c.S}} > {{clr|S|2S}}(1) > {{clr|H|5H}} > {{clr|K|214K}} ...</code>


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Bridget's best setup out of a throw midscreen, and the one you should always try to use if you opponent doesn't have a reversal.
Bridget's best setup out of a throw midscreen, and the one you should always try to use if you opponent doesn't have a reversal.
Backdashes can be called out by slightly delaying {{clr|S|c.S}}. The opponent is unlikely to mash or throw on wake-up because of the damage Bridget gets from a counter-hit.


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}}

Revision as of 04:54, 20 April 2024

Okizeme

2D Yo-yoki

2D yo-yoki offers you:

  • A true fifty-fifty A mix-up where the opponent has a choice between two options, such as strike-throw or high-low. A "true 50/50" is used to describe a mix-up in which the defender must guess and commit to one option, without any way to determine which option the opponent will choose and react accordingly. in the form of j.D and 2K both being meaty Hitting an opponent to cover the moment as they lose invincibility. The most common one is performing an attack early on okizeme to gain frame advantage and bait reversals..
  • Very favourable RPS Rock Paper ScissorsA situation wherein an attacker and a defender have options that only beat certain responses from their opponent. For example, on wakeup a defending opponent may use a reversal to stop an attacker from using an attack, but the attacker can also block to defeat the reversal. If the attacker blocks, the defender can use the opportunity to take the offensive. on block.
  • A second chance at opening your opponent up from some setups with another 214K—which always offers j.D or 2K on block for another true fifty-fifty.
  • Many, many layers of mix and a ton of options to choose from, though not all of them are covered here.

The Basic Mix

Overhead An attack that the opponent must block high.j.D Safejump A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening.
Easy

2D > 214S, 214K ~ j.D

  • Safejumps.
  • Whiffs against backdashes, though you'll still be safe.
  • Susceptible to Faultless Defense.

Blockstrings:

  • j.D, c.S > 214K
  • j.D, 2S > 214K against Faultless Defense

Confirms:

  • j.D, c.S / 2S > dl. 214K, dl. c.S > ...
  • j.D, c.S > 5[D], 66 > c.S > ...
  • j.D, c.S(1) / 2S(1) > 2H > 214K, c.S > ... if Bridget is cornered

Your default overhead option.

Backdashes can be OS A shorthand for "Option Select"A situation where you perform an input and the game will "select an option" automatically depending on what the other character did.ed by pressing S when j.D would hit, netting you a strong combo in AA c.S > dl. 5[D], 5K > dc > c.S > ...— though this sacrifices the safejump aspect of the setup. Meterless reversals can be OSed by doing 623P instead, but this will whiff against most backdashes midscreen and leave Bridget extremely punishable.

LowMeaty 2K
Medium

2D > 214S, 214K ~ (whiff) j.X, 2K

  • Not reversal safe.
  • Whiffs against backdashes, though you'll still be safe.

Blockstring: 2K > 6H > j.214K

  • There's a gap between 214S's return and j.214K where the opponent can 6P or use a reversal.
    • Bridget can RPS Rock Paper ScissorsA situation wherein an attacker and a defender have options that only beat certain responses from their opponent. For example, on wakeup a defending opponent may use a reversal to stop an attacker from using an attack, but the attacker can also block to defeat the reversal. If the attacker blocks, the defender can use the opportunity to take the offensive. this by doing either j.214[K] or j.214K ~ j.P.

Confirm: 2K > 6H > j.214K, c.S > ...

The low component of Bridget's basic mix.

Any of her air buttons (except j.D) can be used to cancel 214K, and it's optimal to switch up the one you're using.

This option can be consistently punished midscreen if your opponent guesses correctly: blocking 2K with Faultless Defense and backdashing 6H will grant them a big punish. If this happens, consider alternate blockstrings like 2K > 214K or 2K, 5H > 214K to catch backdashes or 2K > 236K ~ P for a gapless pressure extender which combos on hit and leaves Bridget +7 on block.

Other Options

ThrowFor passive opponents
Medium

2D > 214S, 214K ~ dl. (whiff) j.X, 4D

  • Beats meterless reversals.

Good for catching passive opponents focused on blocking your basic fifty-fifty.

Very risky as it'll lose against against backdashes, which are also useful against some of your other options. Use after either enough conditioning or if you have meter to cancel your (possibly) whiffed throw.

Using 6D will result in 214S's return hitting OTG and losing you any oki you might've gotten—always use 4D.

Delayed OverheadCatch their fuzzies!
Easy

2D > 214S, 214K ~ dl. j.D

  • Not reversal safe.
  • Catches backdashes, fuzzy jumps, and fuzzy throws.
  • Not meaty—can be mashed.
    • Can't be 6Pd or thrown.
  • Susceptible to Faultless Defense.

Blockstrings:

  • j.D, c.S(1) > 214K
  • j.D, 2S(1) > 214K against Faultless Defense

Confirms:

  • j.D, c.S / 2S > 214K, c.S > ...
  • j.D, c.S > 5[D], 66 > c.S > ...

A solid option after representing throw, since it'll beat both fuzzy jumps and backdashes. Although mashing on wake-up beats it, it’s quite unlikely your opponent will do this because of the risk/reward involved, so it's fairly safe in practice.

c.S / 2S hitting only once in the blockstring is key to making it safe—your second 214K can be 6Pd otherwise.

Meaty 214KFor the strike / throw enthusiasts
Medium

2D > 214S, 214[K]

  • 214[K] needs to be held for only one frame for the setup to work, but can be held more if necessary.
  • Catches backdashes...
    • Unless the initial 2D is point blank, then Bridget will stop rolling right in front of the opponent's face.
  • Not 6P or reversal safe...
    • Unless the initial 2D is point blank, then Bridget will block both 6Ps and reversals.

Blockstring: 214[K], c.S(1) > 214K

Confirms:

  • 214[K], c.S(1) > 214K, c.S > ...
  • 214[K] > c.S(1) > 5[D], c.S > ...

Anti-air confirms:

  • AA 214[K], c.S > 9 > j.S > j.66 > j.S, c.S > 2H > 236K ~ P WS 5[D]
    • Wallsplats from anywhere on the screen.
    • Doesn't work on Anji.
  • AA 214[K] > j.D, 5K > dc > (2K), c.S > ...

Another good option to catch backdashes with amazing almost full-screen corner carry as a reward if it does so. Incredibly safe if the opponent doesn't have a reversal since there's only a 1f gap between 214[K] and c.S(1) in the entire blockstring, even against Faultless Defense.

214[K] will leave Bridget +6 right in front of her opponent after landing, making it so c.S catches any mashes, throws, jumps, and most backdashes. This turns it into a great spot to rotate between striking and throwing your opponent. You can also opt to go for 214[K] > j.D or 214[K], 2K to mix up your options even more (though a re-roll won't be safe.)


Throw Okizeme

Midscreen

66 > 214S, c.SYour go-to
Medium

4D / 6D, 66 > 214S, c.S ...

  • Allows for a meaty c.S.
  • Gaplessly leads into 214K for a true fifty-fifty A mix-up where the opponent has a choice between two options, such as strike-throw or high-low. A "true 50/50" is used to describe a mix-up in which the defender must guess and commit to one option, without any way to determine which option the opponent will choose and react accordingly., even against Faultless Defense.
  • Can be backdashed by most of the cast.
    • Backdashes can be called out by slightly delaying c.S.

Blockstring: c.S > 2S(1) > 5H > 214K ...

Confirms:

  • c.S > 2S > 5H > 214K, c.S > ...
  • c.S > dl. 6H, 5[D], c.S > ...
    • Doesn't work if Bridget is cornered.

Counter-hit Confirm: 5[D], 5[D], 5K > dc > c.S > ...

Bridget's best setup out of a throw midscreen, and the one you should always try to use if you opponent doesn't have a reversal.

Midscreen

Corner

2H Okizeme

https://twitter.com/yaoi_labber/status/1749196922496151734

Midscreen

Cornered

Post-Wallbreak Okizeme

2D > 214S, 66 > OTG 2K Oki

https://twitter.com/yaoi_labber/status/1761597328090186094


Wild Assault

https://twitter.com/yaoi_labber/status/1733120572836471287


Metered Setups

BRC Mix

Yo-yo PRC

6H fRRC

fPRC or fRRC?

RRC Oki

https://twitter.com/yaoi_labber/status/1775337786058350598

RRC

fRRC

Combo Theory

Combo Enders

RRC Extensions

Wild Assault Extensions