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| =={{clr|D|2D}} Yo-yoki== | | ==={{clr|D|2D}} Yo-yoki=== |
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| {{clr|D|2D}} yo-yoki offers you: | | {{clr|D|2D}} yo-yoki offers you: |
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| * Susceptible to Faultless Defense. | | * Susceptible to Faultless Defense. |
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| '''Blockstrings:''' <code>{{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|K|214K}}</code> or <code>{{clr|D|j.D}}, {{clr|S|2S}} > {{clr|K|214K}} against Faultless Defense</code> | | '''Blockstrings:''' |
| | * <code>{{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|K|214K}}</code> |
| | * <code>{{clr|D|j.D}}, {{clr|S|2S}} > {{clr|K|214K}} against Faultless Defense</code> |
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| '''Confirms:''' <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > dl. {{clr|K|214K}}, dl. {{clr|S|c.S}} > ...</code> or <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ...</code> and <code>{{clr|D|j.D}}, {{clr|S|c.S}}(1) / {{clr|S|2S}}(1) > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|S|c.S}} > ... if Bridget is cornered</code> | | '''Confirms:''' |
| | * <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > dl. {{clr|K|214K}}, dl. {{clr|S|c.S}} > ...</code> |
| | * <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ...</code> |
| | * <code>{{clr|D|j.D}}, {{clr|S|c.S}}(1) / {{clr|S|2S}}(1) > {{clr|H|2H}} > {{clr|K|214K}}, {{clr|S|c.S}} > ... if Bridget is cornered</code> |
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| Your default overhead option. | | Your default overhead option. |
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| | Difficulty = Medium | | | Difficulty = Medium |
| | Anchor = Meaty 2K | | | Anchor = Meaty 2K |
| | Video = | | | Video = GGST Bridget 2D Oki 2K Blockstring.webm |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ (whiff) j.X, {{clr|K|2K}} | | | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ (whiff) j.X, {{clr|K|2K}} |
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| | Oneliner = For passive opponents | | | Oneliner = For passive opponents |
| | Difficulty = Medium | | | Difficulty = Medium |
| | Anchor = 2D Oki Throw | | | Anchor = Throw |
| | Video = GGST Bridget 2D Oki Throw.webm | | | Video = GGST Bridget 2D Oki Throw.webm |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. (whiff) j.X, {{clr|D|4D}} | | | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. (whiff) j.X, {{clr|D|4D}} |
| | content = | | | content = |
| | | * Beats meterless reversals. |
| Good for catching passive opponents focused on blocking your basic fifty-fifty. | | Good for catching passive opponents focused on blocking your basic fifty-fifty. |
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| | Oneliner = Catch their fuzzies! | | | Oneliner = Catch their fuzzies! |
| | Difficulty = Easy | | | Difficulty = Easy |
| | Anchor = Roll Safejump | | | Anchor = dl. j.D |
| | Video = GGST_Bridget_Midscreen_2D_Safejump.webm | | | Video = GGST Bridget 2D Oki dljD Blockstring.webm |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
| | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. {{clr|D|j.D}} | | | Recipe = {{clr|D|2D}} > {{clr|S|214S}}, {{clr|K|214K}} ~ dl. {{clr|D|j.D}} |
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| *Susceptible to Faultless Defense. | | *Susceptible to Faultless Defense. |
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| '''Blockstrings:''' <code>{{clr|D|j.D}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}</code> or <code>{{clr|D|j.D}}, {{clr|S|2S}}(1) > {{clr|K|214K}} against Faultless Defense</code> | | '''Blockstrings:''' |
| | * <code>{{clr|D|j.D}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}</code> |
| | * <code>{{clr|D|j.D}}, {{clr|S|2S}}(1) > {{clr|K|214K}} against Faultless Defense</code> |
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| '''Confirms:''' <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> or <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ... </code> | | '''Confirms:''' |
| | * <code>{{clr|D|j.D}}, {{clr|S|c.S}} / {{clr|S|2S}} > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> |
| | * <code> {{clr|D|j.D}}, {{clr|S|c.S}} > {{clr|D|5[D]}}, 66 > {{clr|S|c.S}} > ... </code> |
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| A solid option after representing throw, since it'll beat both fuzzy jumps and backdashes. Although mashing on wake-up beats it, it’s quite unlikely your opponent will do this because of the risk/reward involved, so it's fairly safe in practice. | | A solid option after representing throw, since it'll beat both fuzzy jumps and backdashes. Although mashing on wake-up beats it, it’s quite unlikely your opponent will do this because of the risk/reward involved, so it's fairly safe in practice. |
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| Meaty 214K = {{TheoryBox | | Meaty 214K = {{TheoryBox |
| | Title = Meaty 214K | | | Title = Meaty {{clr|K|214K}} |
| | Oneliner = For the strike / throw enthusiasts | | | Oneliner = For the strike / throw enthusiasts |
| | Difficulty = Medium | | | Difficulty = Medium |
| | Anchor = Roll Meaty 214K | | | Anchor = Meaty 214K |
| | Video = GGST_Bridget_2D_Oki_214K_Blockstring.webm | | | Video = GGST_Bridget_2D_Oki_214K_Blockstring.webm |
| | Thumbnail = GGST_Bridget_Thumbnail.png | | | Thumbnail = GGST_Bridget_Thumbnail.png |
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| '''Blockstring:''' <code>{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}</code> | | '''Blockstring:''' <code>{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}</code> |
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| '''Confirms:''' <code>{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> or <code>{{clr|K|214[K]}} > {{clr|S|c.S}}(1) > {{clr|D|5[D]}}, {{clr|S|c.S}} > ...</code> | | '''Confirms:''' |
| | * <code>{{clr|K|214[K]}}, {{clr|S|c.S}}(1) > {{clr|K|214K}}, {{clr|S|c.S}} > ...</code> |
| | * <code>{{clr|K|214[K]}} > {{clr|S|c.S}}(1) > {{clr|D|5[D]}}, {{clr|S|c.S}} > ...</code> |
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| '''Anti-air confirms:''' <code> AA {{clr|K|214[K]}}, {{clr|S|c.S}} > 9 > {{clr|S|j.S}} > j.66 > {{clr|S|j.S}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} ~ {{clr|P|P}} WS {{clr|D|5[D]}} from anywhere on the screen</code> or <code>AA {{clr|K|214[K]}} > {{clr|D|j.D}}, {{clr|K|5K}} > dc > ({{clr|K|2K}}), {{clr|S|c.S}} > ...</code> | | '''Anti-air confirms:''' |
| * First combo doesn't work on Anji.
| | * <code> AA {{clr|K|214[K]}}, {{clr|S|c.S}} > 9 > {{clr|S|j.S}} > j.66 > {{clr|S|j.S}}, {{clr|S|c.S}} > {{clr|H|2H}} > {{clr|K|236K}} ~ {{clr|P|P}} WS {{clr|D|5[D]}}</code> |
| | ** Wallsplats from anywhere on the screen. |
| | ** Doesn't work on Anji. |
| | * <code>AA {{clr|K|214[K]}} > {{clr|D|j.D}}, {{clr|K|5K}} > dc > ({{clr|K|2K}}), {{clr|S|c.S}} > ...</code> |
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| Another good option to catch backdashes with ''amazing'' almost full-screen corner carry as a reward if it does so. Incredibly safe if the opponent doesn't have a reversal since there's only a 1f gap between {{clr|K|214[K]}} and {{clr|S|c.S}}(1) in the entire blockstring, even against Faultless Defense. | | Another good option to catch backdashes with ''amazing'' almost full-screen corner carry as a reward if it does so. Incredibly safe if the opponent doesn't have a reversal since there's only a 1f gap between {{clr|K|214[K]}} and {{clr|S|c.S}}(1) in the entire blockstring, even against Faultless Defense. |