(Page created to have template up. Known changes added.) |
(→Move List: added proration values) |
||
Line 41: | Line 41: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=300 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=75 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 61: | Line 61: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=520 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 81: | Line 81: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=400 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=80 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 101: | Line 101: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=640 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=89 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 121: | Line 121: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=620 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 141: | Line 141: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=300 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=75 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 161: | Line 161: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=400 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=80 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 181: | Line 181: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=480 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=80 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 200: | Line 200: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=660 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 220: | Line 220: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=680 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 240: | Line 240: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=620 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=80 | ||
|p2= | |p2=89 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 260: | Line 260: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=480 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=92 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 280: | Line 280: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=560 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=92 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 300: | Line 300: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=250*6 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=94 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 320: | Line 320: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=300*3 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 340: | Line 340: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=720 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=95 | ||
|p2= | |p2=94 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 360: | Line 360: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=980 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=95 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 380: | Line 380: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=300 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=77 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 400: | Line 400: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=420 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=80 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 420: | Line 420: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=570 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 440: | Line 440: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=530 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 460: | Line 460: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=680 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 481: | Line 481: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=1000 | ||
|heatgain= | |heatgain= | ||
|p1= | |p1=80 | ||
|p2= | |p2=100 *ignores character combo rate | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 491: | Line 491: | ||
|hitbox=tsubaki/ | |hitbox=tsubaki/ | ||
|description= | |description= | ||
Uses 25 heat | Tsubaki swings her book over her head. Uses 25 heat and can be used in combos as an extender and to help with damage. | ||
}} | }} | ||
}} | }} | ||
Line 502: | Line 502: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=- | ||
|heatgain= | |heatgain=- | ||
|p1=- | |p1=- | ||
|p2=- | |p2=- | ||
Line 593: | Line 593: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=0,1400 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=60 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 614: | Line 614: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=0,1400 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=60 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 635: | Line 635: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=0,1400 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=60 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 664: | Line 664: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=C Version | |version=C Version | ||
|damage= | |damage=0,0,80*12 (960 guaranteed) | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=100,80,64,80*11 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 686: | Line 686: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=C Version | |version=C Version | ||
|damage= | |damage=300 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=75 | ||
|p2= | |p2=90 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 698: | Line 698: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=450 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=75 | ||
|p2= | |p2=100 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 720: | Line 720: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=A Version | |version=A Version | ||
|damage= | |damage=600 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=80 | ||
|p2= | |p2=67 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 732: | Line 732: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=B Version | |version=B Version | ||
|damage= | |damage=700 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=80 | ||
|p2= | |p2=72 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 744: | Line 744: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=C Version | |version=C Version | ||
|damage= | |damage=800 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=80 | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 756: | Line 756: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=1100 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=80 | ||
|p2= | |p2=89 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 778: | Line 778: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=B Version | |version=B Version | ||
|damage= | |damage=750 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=75 | ||
|p2= | |p2=75 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 802: | Line 802: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=1100 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=75 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 836: | Line 836: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=B Version | |version=B Version | ||
|damage= | |damage=600 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 848: | Line 848: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=B Version (Charged) | |version=B Version (Charged) | ||
|damage= | |damage=900 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 884: | Line 884: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=900 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=87 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 896: | Line 896: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version (Charged) | |version=D Version (Charged) | ||
|damage= | |damage=1200 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=94 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 942: | Line 942: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=C Version | |version=C Version | ||
|damage= | |damage=800 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=60 | ||
|p2= | |p2=84 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 954: | Line 954: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=550*3 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=70 | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 975: | Line 975: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=A Version | |version=A Version | ||
|damage= | |damage=800,300 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100,75 | ||
|p2= | |p2=89,90 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 999: | Line 999: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=950,450 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100,75 | ||
|p2= | |p2=92,100 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,033: | Line 1,033: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=A Version | |version=A Version | ||
|damage= | |damage=500 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=67 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,045: | Line 1,045: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=A Version (Follow-up) | |version=A Version (Follow-up) | ||
|damage= | |damage=1000 | ||
|heatgain=- | |heatgain=- | ||
|p1=- | |p1=- | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,057: | Line 1,057: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=B Version | |version=B Version | ||
|damage= | |damage=650 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=72 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,069: | Line 1,069: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=B Version (Follow-up) | |version=B Version (Follow-up) | ||
|damage= | |damage=1000 | ||
|heatgain=- | |heatgain=- | ||
|p1=- | |p1=- | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,081: | Line 1,081: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=C Version | |version=C Version | ||
|damage= | |damage=800 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,093: | Line 1,093: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=C Version (Follow-up) | |version=C Version (Follow-up) | ||
|damage= | |damage=1000 | ||
|heatgain=- | |heatgain=- | ||
|p1=- | |p1=- | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,105: | Line 1,105: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=1000 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=92 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,117: | Line 1,117: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version (Follow-up) | |version=D Version (Follow-up) | ||
|damage= | |damage=1000 | ||
|heatgain=- | |heatgain=- | ||
|p1=- | |p1=- | ||
|p2= | |p2=82 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,138: | Line 1,138: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=240*9 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=90 | ||
|p2= | |p2=99*9 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,159: | Line 1,159: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=280*7 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=80 | ||
|p2= | |p2=99*7 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,185: | Line 1,185: | ||
|data= | |data= | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|damage= | |damage=450x8 | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=60 | ||
|p2= | |p2=96 (per hit) | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,207: | Line 1,207: | ||
{{AttackData-BBCSE | {{AttackData-BBCSE | ||
|version=C Version | |version=C Version | ||
|damage= | |damage=300,700*3 (60,140*3 guaranteed) | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=92*4 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,219: | Line 1,219: | ||
{{AttackDataNoHeader-BBCSE | {{AttackDataNoHeader-BBCSE | ||
|version=D Version | |version=D Version | ||
|damage= | |damage=300,2000 (60,600 guaranteed) | ||
|heatgain=- | |heatgain=- | ||
|p1= | |p1=100 | ||
|p2= | |p2=92*2 | ||
|startup=- | |startup=- | ||
|active=- | |active=- | ||
Line 1,229: | Line 1,229: | ||
|hitbox=tsubaki/236236C | |hitbox=tsubaki/236236C | ||
|description= | |description= | ||
C-version does the super without using charge and has invincibility until the first hitting frame. Can be used as a reversal-super. D-version does not have invincibility and uses all remaining charge. The amount of damage the D-version will do on the second hit depends on how many bars of charge you have when used. If the D-version is used during mugen (214214D), it will use the amount of charge stock that Tsubaki has on mugen activation. This should only really be used for combo killers because the minimum damage is very small, and plus there are much more efficient ways of using the heat, such as using it for 3CC RC and mugen. It does however knock the opponent away from you, which allows you time to charge. | C-version does the super without using charge and has invincibility until the first hitting frame. Can be used as a reversal-super. D-version does not have invincibility and uses all remaining charge. The amount of damage the D-version will do on the second hit depends on how many bars of charge you have when used. For an idea of how much damage you would get and proration for how much D charge is used normally and during OD, check out [http://www.dustloop.com/forums/showthread.php?14674-CP-Tsubaki-Changes-and-Discussion this thread] and scroll to the bottom of the collapsed ''Damage and Move Proration'' section. | ||
If the D-version is used during mugen (214214D), it will use the amount of charge stock that Tsubaki has on mugen activation. This should only really be used for combo killers because the minimum damage is very small, and plus there are much more efficient ways of using the heat, such as using it for 3CC RC and mugen. It does however knock the opponent away from you, which allows you time to charge. | |||
}} | }} | ||
}} | }} | ||
Line 1,250: | Line 1,252: | ||
|hitbox=tsubaki/214214D | |hitbox=tsubaki/214214D | ||
|description= | |description= | ||
Tsubaki install, works like mugen but for charge meter. You must have at least one bar of charge before it can be activated. It will gradually drain your charge meter until it reaches 0, and then the super will end. The meter will not drain during hitstop. Usually should only be used in a situation where you can actually "spam" D specials, like in a corner combo situation since it will not consume 1 charge bar for each move. This distortion boosts the damage of the drive specials used in the combo. Because of this, your opponent may feel more motivated to burst which will cause you to waste all your charge so choose when to use this with caution. Can also be used to make viewers go "ooooh" and "ahhhh." | Tsubaki install, works like mugen but for charge meter. There is also a 110% proration bonus the first time any D special hits. You must have at least one bar of charge before it can be activated. It will gradually drain your charge meter until it reaches 0, and then the super will end. The meter will not drain during hitstop. Usually should only be used in a situation where you can actually "spam" D specials, like in a corner combo situation since it will not consume 1 charge bar for each move. This distortion boosts the damage of the drive specials used in the combo. Because of this, your opponent may feel more motivated to burst which will cause you to waste all your charge so choose when to use this with caution. Can also be used to make viewers go "ooooh" and "ahhhh." | ||
}} | }} | ||
}} | }} |
Revision as of 09:50, 31 December 2012
Overview
Devoted to training from an early age, she possesses tremendous combat ability despite being a woman. After graduating from the Military Academy, she took an active role as the Lieutenant of the organization known as the 0th Division. Following the events of CT, she travels to the city of "Kagutsuchi", to assassinate Jin and her former classmate and best friend Noel for deserting the NOL.
Health: 11,000
Play-style: Rush-down, Mix-up, Flashy
Movement Options: 1 Double Jump/Airdash, Run-type Dash
Drive: Install
Tsubaki’s drive is called Install. Pressing 5D, 2D, or j.D will cause her to “charge” her install meter. Holding the button on 5D, 2D, or j.D will cause charging to accelerate at a specific rate. Gaining and using charges effectively is key to being successful with Tsubaki. The D versions of her specials have properties that can lead to new mix-up options, damage, and combos which will be explained later. She can only hold a maximum of 5 charges at any time during a round and any left over charges will not be carried to the next round. Some of Tsubaki's normals can be "charge-cancelled" which is used to cancel the recovery of those moves. The normals that can be charge cancelled are noted below.
Tsubaki also has a Distortion Drive called "Macto Maledictus" (214214D) or more commonly referred to as "Tsubaki Mugen/Install" which will use up all the charges that she has but will allow you to use as many D specials that you want for a certain amount of time depending on how many charges were used to initially start it. This distortion is an important aspect of Tsubaki that is far more practical compared to her other iterations due to how much more damage she gains, compared to how much damage she causes normally, while using it. Also, her charge meter will NOT go down during hit-stop while in Mugen.
Tsubaki's ability to delay many of her gatlings is actually quite useful for punishing IB specialists and mashing alike, you just have to know what options are available to you at the given time and predict the move of your opponent that you can punish.
Overdrive: Second Install
When Tsubaki activates her overdrive, she automatically gains charges at a set rate for however long OD will last when used depending on her health. For example, if you choose to use her OD in the beginning of a match, you will gain, at most, 2 charges before it ends. Charge cancelling recovery are faster during OD. Her normals 6A, 6B, 6BB, 6C, 6CC, 2C, j.CC can be OD canceled.
If you try to activate her distortion drive "Macto Maledictus" aka Tsubaki Mugen/Install (214214D) and then OD to gain the benefits of both, Mugen will take priority. This means that her charge bar will start to drain instead of gaining charges.
Some general information on overdrive (OD) as it is a new system mechanic in Chrono Phantasma:
- You activate OD by pressing A+B+C+D when you are not blocking or taking damage, as OD and bursts use the same input.
- The OD gauge becomes 3/4 depleted after being used but it recharges with time. How much has been recharged will carry over to the next round.
- Since the gauge is used for both OD and bursts, if you use OD you can not burst until the gauge is full again and vice versa (if you burst you can not use OD).
- The lower your health, the longer OD will last and the match timer will also freeze while OD is active.
- You can NOT burst out of combos during OD.
Move List
- See also: Tsubaki Full Frame Data This is Extend Frame Data. CP Frame data is not out yet.
Normal Moves
- Notes
- 5A and 2A can only be done up to three times in any string, even on whiff.
- All of Tsubaki's normals, besides 5A/2A, are air unblockable.
- 6A, 3C, and 3CC are her only moves that have a chance to fatal counter.
5A |
---|
5B |
---|
5BB |
---|
5C |
---|
5CC |
---|
2A |
---|
2B |
---|
2BB |
---|
2C |
---|
2CC |
---|
6A |
---|
6B |
---|
6BB |
---|
6C |
---|
6CC |
---|
3C |
---|
3CC |
---|
j.A |
---|
j.B |
---|
j.BB |
---|
j.C |
---|
j.CC |
---|
Crush Trigger 5A+B |
---|
Counter Assault 6A+B |
---|
Drive Moves
- Notes
- Tsubaki will be in a CH state when charging.
5D |
---|
2D |
---|
j.D |
---|
Throws
- Notes
Forward Throw B+C |
---|
Back Throw 4B+C |
---|
Air Throw j.B+C |
---|
Special Moves
- Notes
- When reading the frame data for the D version of her specials: if there is a parenthesis around the value, that is the value for when she is in Mugen/Install (214214D).
- All D versions of specials require one charge unless in Mugen/Install (214214D).
- All specials can be cancelled to D specials on block or whiff with the exception of 22x and j.214x but you cannot cancel to non-D specials.
Shinsa: Mu he Izanau Kusari 63214C |
---|
Shingi: Yami wo Ugatsu Agari [4]6X |
---|
Sanctus Aequum 236X |
---|
Sanctus Veritas 214X |
---|
Sanctum Decus 22X |
---|
Benedictus Rex 623X |
---|
Aequum Elesion j.236X |
---|
Lux Aeterna j.214X |
---|
Aequum Elesion (aura) j.236D > j.214D (aura) |
---|
Shingi: Yami wo Ugatsu Agari (Aura) [4]6C/D > 236D (aura) |
---|
Distortion Drives
Shinpatsu: Chi wo Hofuru Yaiba 632146B |
---|
Confutatis Maledictis 236236C/D |
---|
Macto Maledictis 214214D |
---|
Astral Heat
Requiem Aeternam 632146C |
---|
Strategy
Offense
Tsubaki has a good okizeme option with her 3C(C). This is usually done mid-screen after a knockdown from 22X with a followup dash, though it can also be done in the corner. However, it's not as ambiguous as if it were done at mid-screen. Be wary of your meter to ensure you can still rapid cancel if you make a mistake due to it still being highly unsafe when blocked. You can also feint the second hit of 3CC to block DPs/reversals.
Blockstrings
Resets
Tsubaki Install/Mugen
This is more beneficial to Tsubaki now as it maximizes her damage output with her drive specials as well as her charge meter not going down during hit-stop.
Defense
Charge Setups
Combos
- Notes
Tsubaki is one of the few who have extremely flexible combos in BB, so there are a lot of variations to each combo that are listed here. Also refer to the CP Tsubaki Yayoi Combo Compilation Thread for more of her combos though new variations are being found so try things out!
- Tips and Tricks
- For some visual aid, have a look at the combos in this video.
Tsubaki Yayoi Combo Movie [Izayoi...] |
---|
Midscreen
- No charges
- 1 charge
- 2 charges
Corner
- No charges
- 1 charge
- 2 charges
Install/Mugen Combos
- All combos here will require at least 1 charge and 50 meter
Note:
- The combos listed here are organized under how many charges are needed when you use Mugen itself, not the total amount since some starters may use a D move. Example: A combo starts with 22D and is listed under 1 charge, so that would be 2 charges. However, you only need 1 charge for the Mugen portion of the combo which is why it's listed under 1 charge.
Midscreen
- 1 charge
- 2 charges
Corner
- 1 charge
- 2 charges
Credits: All the Tsubaki players over at Dustloop as well as the other members of Dustloop who helped translate the frame data and obtain the sprites.