P4AU/Tohru Adachi: Difference between revisions

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Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
5AA>5C>2B
2C>Micro Dash>2B>j.2C
5AA>5B>236A
==''Midscreen to Corner''==
==''Midscreen to Corner''==



Revision as of 21:40, 28 July 2014

Overview


Health: Placeholder
Play-style: Placeholder
Movement Options: 1 Double Jump/Airdash, Dash-type: Run

Persona: Magatsu Izanagi

Pros/Strengths:

  • Able to inflict Fear at any given moment
  • Capable of buffing self through specific supers
  • Persona Attacks aren't burstable.


Cons/Weaknesses:

  • Placeholder
  • Placeholder
  • Placeholder


Move List

Normal Moves

5A
P4AU Adachi 5A.png
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi swings his gun downwards.

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi takes a step forwards and swings his left arm upwards. Can be combo'ed into 5B.

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi jumps on the opponent and hits their foot. Ground Bounce. If the opponent is high after 5AA, 5AAA won't hit.

2A
P4U2 Adachi 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi swings his gun upwards. Small Damage. Can combo into itself up to 3 hits.

5B
P4U2 Adachi 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi quickly swipes his hand in front of him. After the swipe, Adachi enters a stance where he can do a fast jab with 5B. Doing any other attack other than 5B will remove the stance instantly.

2B
P4U2 Adachi 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi does a Houtenjin-styled kick. It launches the opponent up on CH. It can be also used as a launcher in some combos. Shouldn't be used randomly, since it has a long recovery.

j.A
P4U2 Adachi jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi strikes with his gun. Can combo into itself up to 3 hits.

j.B
P4U2 Adachi jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi does a long range kick.

All Out Attack
A+B
P4U2 Adachi AoA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
All Out Attack - - - - - - -
All Out Rush - - - - - - -
All Out Finish (C) - - - - - - -
All Out Finish (D) - - - - - - -

Adachi does a small run and then jumps on the opponent.

Sweep
P4U2 Adachi Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi does a small run and sweeps the opponent.

Guard Cancel Attack
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Persona Moves

5C
P4AU Adachi 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi stabs the opponent and throws them to the ground. After that he does a stomp that throws the opponent away. Grab on hit.

2C
P4AU Adachi 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi does a upwards dive. Grab on hit.

5D
P4AU Adachi 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi appears in front of Adachi and charges up electricity to unleash Ziodyne. Similar to Yu's D Ziodyne.

2D
P4AU Adachi 2D.png
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi appears on top of the opponent and then slashes downwards. Similar to Yu's Cross Slash's 2nd Hit, execpt that Adachi can move as soon as Magatsu Izanagi lands on the ground.

j.C
P4AU Adachi jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi slashes in front of him. Large hitbox, carries momentum.

j.2C
P4AU Adachi j2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same as 2C.

j.D
P4AU Adachi jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Same as 5D.

Throws

Throw
P4AU Adachi Throw.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi grabs and trips you, and after that, he laughs at you.

Air Throw
P4AU Adachi AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Furious Action

Disappear!
P4AU Adachi BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi jumps and slams the opponent downwards with his gun and then he does a heavy kick. Wall Bounce, but has short recovery.

Skill Attacks

You're annoying!
236A/B
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi rams into the opponent, knocking them away. SB Version grabs the opponent when they are hit and throws them backwards spinning.

Are you scared?
214A/B
P4AU Adachi 214A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi shoots downwards once with his gun.

Evil Smile
236C/D
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Magatsu Izanagi appears behind Adachi and summons a ghost to hit the opponent. If the ghost hits, the opponent is inflicted with Fear. Deals no damage, no meter gain.

Megidola
214C/D
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi grabs and holds the opponent until Magatsu Izanagi appears over the opponent. Adachi then kicks the opponent to Magatsu Izanagi and Magatsu Izanagi stabs the opponent with an electric sword.

SP Skill Attacks

Heat Riser
236236A/B
P4AU Adachi 236236A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi summons Magatsu Izanagi while he massages his head, and Magatsu Izanagi launches the opponent with pillars of fire from the ground. After the attack, an icon of Adachi's head in red with a positive up arrow appears on top of his meter bar

Atom Smasher
236236C/D
P4AU Adachi 236236C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi summons Magatsu Izanagi in pain, and Magatsu Izanagi slashes with his sword. If the slash hits the opponent, he will take 10 hits of damage.

Awakened SP Skill Attacks

Magatsu Mandala
214214A/B
P4AU Adachi 214214A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi summons Magatsu Izanagi and creates a red vortex. If the Red Vortex hits, the opponent will be sucked into the vortex and they will be thrown up to the air and they inflicted with confusion. When Adachi uses the attack, a purple icon with a positive up arrow appears on top of his meter bar.

Ghastly Wail
214214C/D
P4AU Adachi 214214C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi summons Magatsu Izanagi, and Magatsu Izanagi slashes the opponent downwards. If the attack hits, the opponent gets inflicted with Fear. SB Version includes 3 stabs when the opponent is on the ground.

Instant Kill

Fall to Yomi
P4AU Adachi 222CD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Adachi summons Magatsu Izanagi in pain, and Magatsu Izanagi grabs the opponent from the ground. If the grab is successful, Magatsu Izanagi drags the opponent down to a hellish place. Adachi's IK Art appears and Magatsu Izanagi smashes the opponent with his sword. After the super is over, red fog will take over the screen and Adachi, along with Magatsu Izanagi, disappears from the screen. The start up is long, just like any other Instant Kills, and on top of that, it's a grab. Sooooo yeah.

Strategy

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.

Offense

Defense

Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.


5AA>5C>2B

2C>Micro Dash>2B>j.2C

5AA>5B>236A

Midscreen to Corner

Corner Only