P4AU/Tohru Adachi: Difference between revisions

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==''[[Defense (P4Arena)#Furious Action|Furious Action]]''==
==''[[Defense (P4Arena)#Furious Action|Furious Action]]''==
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{{MoveData
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|name=Dissapear!
|image=P4AU_Adachi_BD.png
|image=P4AU_Adachi_BD.png
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==''[[Offense (P4Arena)#Skills|Skill Attacks]]''==
==''[[Offense (P4Arena)#Skills|Skill Attacks]]''==
{{MoveData
{{MoveData

Revision as of 19:28, 25 July 2014

Overview


Health: Placeholder
Play-style: Placeholder
Movement Options: 1 Double Jump/Airdash, Dash-type: Run

Persona: Magatsu Izanagi

Pros/Strengths:

  • Able to inflict Fear at any given moment
  • Placeholder
  • Placeholder


Cons/Weaknesses:

  • Placeholder
  • Placeholder
  • Placeholder


Move List

Normal Moves

5A
P4AU Adachi 5A.png
P4AU Adachi 5AA.png
P4AU Adachi 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

2A
P4U2 Adachi 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

5B
P4U2 Adachi 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

2B
P4U2 Adachi 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

j.A
P4U2 Adachi jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

j.B
P4U2 Adachi jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

All Out Attack
A+B
P4U2 Adachi AoA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
All Out Attack - - - - - - -
All Out Rush - - - - - - -
All Out Finish (C) - - - - - - -
All Out Finish (D) - - - - - - -

Placeholder

Sweep
P4U2 Adachi Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Guard Cancel Attack
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Persona Moves

5C
P4AU Adachi 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

2C
P4AU Adachi 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

5D
P4AU Adachi 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

2D
P4AU Adachi 2D.png
P4AU Adachi 2D-2.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

j.C
P4AU Adachi jC.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

j.2C
P4AU Adachi j2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

j.D
P4AU Adachi jD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Throws

Throw
P4AU Adachi Throw.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Air Throw
P4AU Adachi AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Furious Action

Dissapear!
P4AU Adachi BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Skill Attacks

5P
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

SP Skill Attacks

5P
P4AU Adachi 236236C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Awakened SP Skill Attacks

5P
P4AU Adachi 214214A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Instant Kill

5P
P4AU Adachi 222CD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Placeholder

Strategy

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.

Offense

Defense

Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only