BBCP/Yuuki Terumi/Frame Data 1.0: Difference between revisions

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m (Shtkn moved page Terumi Frame Data (BBCP) to Terumi Frame Data (BBCP1.0) without leaving a redirect: moved 1.0 frame data to separate page)
mNo edit summary
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{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
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{{FrameData-BBCP
{{FrameDataHeader-BBCP}}
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{{FrameDataNoHeader-BBCP
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{{FrameData-BBCP
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{{FrameDataHeader-BBCP}}
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  |version=6C  
  |damage=520, 520, 960
  |damage=520, 520, 960
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Revision as of 01:42, 22 July 2014

System Data

Health:

Combo Rate:

Jump Startup:

Backdash Time:

Backdash Invincibility:

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive

Normal Moves

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR - - - - All - - 5 3 9 0 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
2B
420 SOR - - - - L - - 9 3 23 -12 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
2C
580 SOJR - - - - All - - 13 4 25 -12 - - - - - -
  • Jump Cancellable on hit or block
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
6A
520 SOJR - - - - All - - 9 3 24 -10 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
6B
600 SOR - - - - All - - 28 2 13 +4 - - - - - -
  • low and throw invulnerable
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
6C
520, 520, 960 R - - - - All - - 13 2 (10) 6 (14) 4 29 -12 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
3C
660 SOR - - - - L - - 10 2 30 -13 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
j.A
300 CDOJR - - - - H - - 7 3 8 0 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
j.B
350, 350 DOJR - - - - H - - 10 4 (2) 2 14 0 - - - - - -
  • Hits twice
  • Has a crossup hitbox behind in later frames of the move
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
j.C
300, 300, 500 DOJR - - - - H - - 11 2 (3) 2 (4) 2 18 0 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Counter Assault
- - - - - - All - - 13 2 32 -15 - - - - - -
  • Whiffs on low profile moves
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Crush Trigger
1000 - - - - - B - - 30 1 30 -8 - - - - - -
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc