BBCP/Yuuki Terumi/Frame Data

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< BBCP‎ | Yuuki Terumi
Revision as of 01:55, 22 July 2014 by Shtkn (talk | contribs)

System Data

Health:

Combo Rate:

Jump Startup:

Backdash Time:

Backdash Invincibility:

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR - - - - All - - 5 3 9 0 - - - - - -
5C
380, 380 SOJR - - - - All - - 11 2(11)2 20 -3 - - - - - -
  • Only first hit is jump cancellable on hit or guard.
2A
300 CSOR - - - - All - - 7 2 9 +1 - - - - - -
2B
420 SOR - - - - L - - 9 3 23 -12 - - - - - -
2C
580 SOJR - - - - All - - 13 4 25 -12 - - - - - -
6A
520 SOJR - - - - All - - 9 3 24 -10 - - - - - -
6B
600 SOR - - - - All - - 28 2 13 +4 - - - - - -
  • low and throw invulnerable
6C
520, 520, 960 R - - - - All - - 13 2 (10) 6 (14) 4 29 -12 - - - - - -
3C
660 SOR - - - - L - - 10 2 30 -13 - - - - - -
j.A
300 CDOJR - - - - H - - 7 3 8 0 - - - - - -
j.B
350, 350 DOJR - - - - H - - 10 4 (2) 2 14 0 - - - - - -
  • Has a crossup hitbox behind in later frames of the move
j.C
300, 300, 500 DOJR - - - - H - - 11 2 (3) 2 (4) 2 18 0 - - - - - -
Counter Assault
- - - - - - All - - 13 2 32 -15 - - - - - -
  • Whiffs on low profile moves
Crush Trigger
1000 - - - - - B - - 30 1 30 -8 - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=
test
- - - - - - - - - - - - - - - - - - -

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
test
- - - - - - - - - - - - - - - - - - -
  • notes go in here
  • default number of columns is 2
  • number of columns can be changed to 1/2/3/4/5 by: {{ColumnList |col=3|text=

Revolver Action Table

Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc