< BBCP | Yuuki Terumi
System Data
Health | 100 - 90% | 89 - 80% | 79 - 70% | 69 - 60% | 59 - 50% | 49 - 40% | 39 - 30% | 29 - 20% | 19 - 10% | 9 - 0% |
---|---|---|---|---|---|---|---|---|---|---|
Overdrive |
Normal Moves
Version | Damage | Cancel | P1 | P2 | Starter | SMP | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Blockstun | Ground Hit | Ground CH | Air Hit | Air CH | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5A |
300 | CSOJR | - | - | - | - | All | - | - | 5 | 3 | 9 | 0 | - | - | - | - | - | - |
5C |
380, 380 | SOJR | - | - | - | - | All | - | - | 11 | 2(11)2 | 20 | -3 | - | - | - | - | - | - |
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2A |
300 | CSOR | - | - | - | - | All | - | - | 7 | 2 | 9 | +1 | - | - | - | - | - | - |
2B |
420 | SOR | - | - | - | - | L | - | - | 9 | 3 | 23 | -12 | - | - | - | - | - | - |
2C |
580 | SOJR | - | - | - | - | All | - | - | 13 | 4 | 25 | -12 | - | - | - | - | - | - |
6A |
520 | SOJR | - | - | - | - | All | - | - | 9 | 3 | 24 | -10 | - | - | - | - | - | - |
6B |
600 | SOR | - | - | - | - | All | - | - | 28 | 2 | 13 | +4 | - | - | - | - | - | - |
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6C |
520, 520, 960 | R | - | - | - | - | All | - | - | 13 | 2 (10) 6 (14) 4 | 29 | -12 | - | - | - | - | - | - |
3C |
660 | SOR | - | - | - | - | L | - | - | 10 | 2 | 30 | -13 | - | - | - | - | - | - |
j.A |
300 | CDOJR | - | - | - | - | H | - | - | 7 | 3 | 8 | 0 | - | - | - | - | - | - |
j.B |
350, 350 | DOJR | - | - | - | - | H | - | - | 10 | 4 (2) 2 | 14 | 0 | - | - | - | - | - | - |
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j.C |
300, 300, 500 | DOJR | - | - | - | - | H | - | - | 11 | 2 (3) 2 (4) 2 | 18 | 0 | - | - | - | - | - | - |
Counter Assault |
- | - | - | - | - | - | All | - | - | 13 | 2 | 32 | -15 | - | - | - | - | - | - |
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Crush Trigger |
1000 | - | - | - | - | - | B | - | - | 30 | 1 | 30 | -8 | - | - | - | - | - | - |
Drive Moves
Version | Damage | Cancel | P1 | P2 | Starter | SMP | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Blockstun | Ground Hit | Ground CH | Air Hit | Air CH | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| |||||||||||||||||||
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Throws
Version | Damage | Cancel | P1 | P2 | Starter | SMP | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Blockstun | Ground Hit | Ground CH | Air Hit | Air CH | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| |||||||||||||||||||
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Specials
Version | Damage | Cancel | P1 | P2 | Starter | SMP | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Blockstun | Ground Hit | Ground CH | Air Hit | Air CH | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| |||||||||||||||||||
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Distortion Drives
Version | Damage | Cancel | P1 | P2 | Starter | SMP | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Blockstun | Ground Hit | Ground CH | Air Hit | Air CH | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| |||||||||||||||||||
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
Astral Heat
Version | Damage | Cancel | P1 | P2 | Starter | SMP | Guard | Level | Attribute | Startup | Active | Recovery | Frame Adv | Blockstun | Ground Hit | Ground CH | Air Hit | Air CH | Invul |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
test |
- | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
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Revolver Action Table
- Black = On Hit or Block
- Red = On Hit only
- Green = Available on whiff
- Blue = Only once per string
- Special = Specials and Supers
- Super = Supers only