Template:FrameDataHeader-P4AU: Difference between revisions

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! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows the number of frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.">Active</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows the number of frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup.">Active</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance.">Recovery</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Static Diff</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent.">Frame Adv.</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.">Invuln</span>]]
! [[Notation#Frame Data Related Terms|<span style="cursor:help" title="The number of frames this attack has invulnerability, and what attribute(s) this invulnerability applies to.">Invul</span>]]
! Hitbox
! Hitbox

Revision as of 20:54, 16 March 2014

! height="25px" |Damage ! Level !Attribute ! Guard ! Cancel ! P1 ! P2 ! SMP ! Startup ! Active ! Recovery ! Frame Adv. ! Invul ! Hitbox