- 16:59, 29 April 2024 GGST/Slayer/Data (hist | edit) [8,971 bytes] Whatgoat (talk | contribs) (Created page with "==Links== <section begin=Links/>{{GGST/CharacterLinks}}<section end=Links/> ==Infobox Data== {{GGST-character | portrait =GGST_Slayer_Portrait.png | icon =GGST_Slayer_Icon.png | name =Slayer | defense = | guts = | guardBalance = | weight = | prejump = | backdash = | backdashDuration = | backdashInvuln = | backdashAirborne = | forwarddash = | umo...")
- 16:50, 29 April 2024 GGST/Slayer (hist | edit) [6,102 bytes] AustralianKitsune (talk | contribs) (Added the page)
- 15:48, 29 April 2024 GGACR/Johnny/Starter (hist | edit) [2,036 bytes] Mactonya (talk | contribs) (Created page with " {{Overview/navigation|okizeme=true}} <center><big>{{clr|H|Please read}} this section {{clr|H|before contributing to this page.}}</big></center> ==Mist Cancel== {{card |content= <gallery widths="200"> GGAC_Johnny_fS.png|Do a move that is special cancelable. GGAC_Johnny_MistStance.png|Special cancel in to a Mist Finer 236[{{clr|P|P}}/{{clr|K|K}}/{{clr|S|S}}]. GGACR_P_Prompt.png|Hold button to stay in Mist Stance. GG...")
- 13:16, 22 April 2024 GGST/A.B.A/Counterstrategy (hist | edit) [6,918 bytes] Treese (talk | contribs) (Created a framework for A.B.A counterstrategy page)
- 19:32, 21 April 2024 GGML/Baldhead/Starter (hist | edit) [453 bytes] DarkTree (talk | contribs) (created page)
- 14:57, 19 April 2024 LCB/Yi Sang/W Corp. L3 Cleanup Agent/data (hist | edit) [4,676 bytes] Hey Its Shay (talk | contribs) (Created page with "{{LCB Display Identity And Skills}} {{LCB Identity SEO}} ==Navigation== {{LCB/Navigation}}")
- 14:49, 19 April 2024 GGXRD-R2/Bedman/Okizeme (hist | edit) [894 bytes] Niad (talk | contribs) (Making this page to gather and order all the scraps of oki randomly notated everywhere on other Bedman subpages)
- 08:01, 19 April 2024 LCB/Yi Sang/W Corp. L3 Cleanup Agent (hist | edit) [90 bytes] Hey Its Shay (talk | contribs) (Created page with "{{LCB Display Identity And Skills}} {{LCB Identity SEO}} ==Navigation== {{LCB/Navigation}}")
- 10:57, 18 April 2024 GGST/Giovanna/Okizeme (hist | edit) [9,412 bytes] Ribbanya (talk | contribs) (Import from Strategy#Okizeme. Needs to be restructured and cleaned up.)
- 23:05, 17 April 2024 LCB/Yi Sang/Bygone Days/data (hist | edit) [2,018 bytes] Hey Its Shay (talk | contribs) (Created page with "==Bygone Days== {{LCB-Ego | Class = ZAYIN | SinCost = {{LCBAI|Affinity=Gloom}} x3, {{LCBAI|Affinity=Sloth}} x3 | SPCost = 15 | PassiveName = Fractured Yesterday | PassiveEffects = If the target has 6+ {{LCBSL|Status=Sinking}} Potency, Clash Power +1<br>If the Target has 4+ {{LCBSL|Status=Sinking}} Count, Clash Power +1 | WrathResist = Normal | LustResist = Fatal | SlothResist = Normal | GluttonyResist = Normal | GloomResist...")
- 22:37, 17 April 2024 LCB/Yi Sang/Bygone Days (hist | edit) [74 bytes] Hey Its Shay (talk | contribs) (Created page with "{{LCB Display Ego Data}} {{LCB Ego SEO}} ==Navigation== {{LCB/Navigation}}")
- 20:15, 17 April 2024 LCB/Yi Sang/Molar Office Fixer/Data (hist | edit) [4,165 bytes] Hey Its Shay (talk | contribs) (Added, Stats are accurate for lvl 45 Uptie 4, cant check lvl 1 health however. Skill 3 is having Issues I do not know how to fix where everything after the "on use discard" does not show afterwards (more a test then a final page))
- 18:19, 17 April 2024 LCB/Yi Sang/Molar Office Fixer (hist | edit) [90 bytes] Hey Its Shay (talk | contribs) (Created page with "{{LCB Display Identity And Skills}} {{LCB Identity SEO}} ==Navigation== {{LCB/Navigation}}")
- 04:56, 17 April 2024 GGST/Johnny/Starter (hist | edit) [17,950 bytes] Kronus (talk | contribs) (Created starter guide page for Johnny. Lots of TODO...)
- 21:26, 14 April 2024 BBCF/Relius Clover/Matchups (hist | edit) [3,800 bytes] Don (talk | contribs) (Created page with "<center>{{Character Label|BBCF|Relius Clover|size=42px}}</center> {{BBCF/CharacterLinks}} '''Disclaimer''' {{MFlag|expert}} Much of this page is very much still a work in progress <div style="float:right; margin-top:-5px; margin-right:20px;"> {| class="wikitable" ! colspan= 4 | Table of Contents |- |45px|link=#Amane|| |45px|link=#Arakune|| |45px|link=#Azrael|| |Image:BBCF_...")
- 03:59, 12 April 2024 GGST/Esoterica (hist | edit) [17,737 bytes] Shtkn (talk | contribs) (Created page with "== Hitting Two Opponents With One Attack == <gallery widths=250px heights=250px> GGST_Hit_Two_Opponents_With_One_Attack.png|Ouch, twice the sadness GGST_Preventing_One_Attack_Hitting_Two_Opponents.png|With a shield, Zato's free to move and attack GGST_Preventing_One_Attack_Hitting_Two_Opponents_Shield_Behind.png|Shields don't work that way in real life, but... </gallery> One attack can hit multiple targets assuming they are within range. Normally, when an attack touches...")
- 19:07, 10 April 2024 BBCT/Damage (hist | edit) [7,036 bytes] Scatteraxis (talk | contribs) (Created page with "There are many damage scaling measures in this game, but it's not hard to understand. Just following the formula below you can calculate all the combo damages in this game and understand how the scaling works. The Combo Damage Formula: Attack's damage × initial proration (P1) × proration scaler (p2) × character combo rate × other conditional proration P1 and P2 you can find in character move data. Character Combo Rate (CCR): {| class='wikitable sortable' border="...")
- 00:08, 9 April 2024 GBVSR/Vaseraga/Starter (hist | edit) [18,570 bytes] Eaguru (talk | contribs) (Created beginning of starter guide, more to add)
- 22:59, 7 April 2024 GGST/A.B.A/Matchups (hist | edit) [20,413 bytes] Treese (talk | contribs) (Created a placeholder for aba's matchup page. it was copy-pasted from Johnny's page so there might still be some johnny related stuff in here)
- 05:32, 7 April 2024 GGACR/Jam Kuradoberi/Starter (hist | edit) [4,126 bytes] Jiga (talk | contribs) (Created page with "=Introduction= Jam is a high-speed offensive character who uses her strong pressure to crack open the opponent's defense and deal incredible damage using her extremely potent "kick" specials and her powerful 6HH loops. Jam's toolset allows for a myriad of ambiguous resets, allowing her to continue pressure and forcing the opponent into making incredibly tough decisions to get out of her strings, lest she sneaks in a throw. On top of this, she is able to enhance her kick...")