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======<font style="visibility:hidden" size="0">Helter Skelter</font>====== | ======<font style="visibility:hidden" size="0">Helter Skelter</font>====== | ||
{{MoveData | {{MoveData |
Revision as of 00:42, 20 January 2015
Overview
Vampire Empire
- Strengths
- Decent pokes
- BDC options
- Decent damage
- Weaknesses
- Weak high-low mix-up
- Command throw requires tension to get any follow-up
- Almost all CH need tension and/or corner
- Movement Options
- Double Jump, 1 Air Dash, Dash Type: 2 types of forward dash, 66 and 6[6] with different travel distance, can go through opponent. All dashes are jump-cancellable, jump out of 6[6] retains momentum, jump out of 44 retains some invulnerable frames (most likely 6F). By cancelling jump into specials Slayer can go from dash directly into special move.
Defense Modifier: x0.96
Guts Rating: 2
Stun Resistance: 70
Jump Startup: 4F
Backdash Time: 28F
Backdash Invincibility: 1-20F
Forward Dash Time: 18F (24F for long one)
Move List
- See also: Slayer Full Frame Data
Normal Moves
5P
5P |
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5K
5K |
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c.S
c.S |
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f.S
f.S |
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5H
5H |
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2P
2P |
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2K
2K |
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2S
2S |
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2H
2H |
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j.P
j.P |
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j.K
j.K |
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j.S
j.S |
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j.H
j.H |
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j.D
j.D |
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6P
6P |
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6K
6K |
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6H
6H |
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j.2K
j.2K |
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2D
2D |
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5D
5D |
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Universal Mechanics
Ground Throw
Ground Throw |
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Air Throw
Air Throw |
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Dead Angle Attack
Dead Angle Attack |
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Special Moves
Mappa Hunch
Mappa Hunch 236P/K |
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Bloodsucking Universe
Bloodsucking Universe 63214H |
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Dandy Step
Dandy Step 214P/K |
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Pilebunker
Pilebunker Dandy Step > P |
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Crosswise Heel
Crosswise Heel Dandy Step > K |
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Under Pressure
Under Pressure Dandy Step > S |
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It's Late
It's Late Under Pressure > S or H |
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Helter Skelter
Helter Skelter Dandy Step > H |
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Footloose Journey
Footloose Journey j.214K |
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Undertow
Undertow 632146P |
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Overdrives
Dead on Time
Dead on Time 632146S |
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Eternal Wings
Eternal Wings 236236H |
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Up and Close Dandy
Up and Close Dandy j.214214S |
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Instant Kill
All Dead in IK mode: 236236H |
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