GGXRD/Slayer: Difference between revisions

From Dustloop Wiki
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Revision as of 02:16, 22 November 2014

Slayer

Overview

Placeholder

Strengths
Placeholder
Weaknesses
Placeholder
Movement Options
Placeholder

Defense Modifier: x0.96

Guts Rating: ??

Stun Resistance: ??

Jump Startup: 4F

Backdash Time: 28F

Backdash Invincibility: 1-20F


Move List

See also: Slayer Full Frame Data

Normal Moves

5P
5P
GGXRD Slayer 5P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 Mid - - 5 6 6 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5K
5K
GGXRD Slayer 5K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 7 3 8 3
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

c.S
c.S
GGXRD Slayer c.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 5 4 14 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

f.S
f.S
GGXRD Slayer f.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 Mid - - 13 2 6 6
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5H
5H
GGXRD Slayer 5H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 Mid - - 13 5 18 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2P
2P
GGXRD Slayer 2P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
10 Mid - - 5 2 6 2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2K
2K
GGXRD Slayer 2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
16 Low - - 6 2 8 4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2S
2S
GGXRD Slayer 2S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 Mid - - 10 9 12 -7
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2H
2H
GGXRD Slayer 2H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
48 Low - - 13 2 21 -4
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.P
j.P
GGXRD Slayer j.P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
13 High / Air - - 5 3 9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.K
j.K
GGXRD Slayer j.K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
24 High / Air - - 6 9 16
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.S
j.S
GGXRD Slayer j.S.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
20×n High / Air - - 4[8] [2(2)2(4)]×4 34
  • [ ] Indicates during forward attack
j.H
j.H
GGXRD Slayer j.H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 High / Air - - 13 5 18
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.D
j.D
GGXRD Slayer j.D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40 High / Air - - 7 5 32 / 5 Landing Recovery
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6P
6P
GGXRD Slayer 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
45 Mid - - 18 6 14 -1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

6K
6K
GGXRD Slayer 6K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 High / Air - - 20 5 4+7 After Landing[Total 30] -2
  • [ ] Indicates feint motion
6H
6H
GGXRD Slayer 6H.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
50 Mid - - 17 6 15 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

j.2K
j.2K
GGXRD Slayer j.2K.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
22 All - - 13 3 18
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

2D
2D
GGXRD Slayer 2D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
30 Low - - 9 21 9 -11
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

5D
5D
GGXRD Slayer 5D.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
28 High - - 24 3 20 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Universal Mechanics

Ground Throw
Ground Throw
GGXRD Slayer GroundThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,68 Ground Throw: 85750 - - 1 13
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Air Throw
Air Throw
GGXRD Slayer AirThrow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,60 Air Throw: 192500 - - 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dead Angle Attack
Dead Angle Attack
GGXRD Slayer 6P.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
25 All - - 18 6 17 -9
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Special Moves

Mappa Hunch
Mappa Hunch
236P/K
GGXRD Slayer MappaHunch.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
P 40 Mid - - 11 3 17 -1
K 40 Mid - - 14 6 15 -2
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Bloodsucking Universe
Bloodsucking Universe
63214H
GGXRD Slayer BloodsuckingUniverse.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
0,72 Ground Throw: 161000 - - 7 2 - -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Dandy Step
Dandy Step
214P/K
GGXRD Slayer DandyStep.png
Version Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
P
214P
- - - - - - Total 30 -
K - - - - - - Total 38 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Pilebunker
Pilebunker
Dandy Step > P
GGXRD Slayer Pilebunker.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
80 Mid - - 4 3 36 -20
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Crosswise Heel
Crosswise Heel
Dandy Step > K
GGXRD Slayer CrosswiseHeel.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
27,32 Mid - - 6 4(9)7 16+5 After Landing -14
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Under Pressure
Under Pressure
Dandy Step > S
GGXRD Slayer UnderPressure.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
36 Mid - - 5 2 12 ±0
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

It's Late
It's Late
Under Pressure > S or H
GGXRD Slayer UnderPressure.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
52 High - - 14 6 12 1
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Helter Skelter
Helter Skelter
Dandy Step > H
GGXRD Slayer HelterSkelter.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
32 All - - 25 6 13 12
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Footloose Journey
Footloose Journey
j.214K
GGXRD Slayer FootlooseJourney.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
40×6 All - - 5 [2(2)]×6 14 After Landing -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Undertow
Undertow
63214H
GGXRD Slayer Undertow.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
60 Unblocakble - - 39 1 22 -
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Overdrives

Dead on Time
Dead on Time
632146S
GGXRD Slayer DeadOnTime.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
140 All - - 7+0 8 31+21 After Landing -41
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Eternal Wings
Eternal Wings
236236H
GGXRD Slayer EternalWings.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
88 Mid - - 5+4 18 36+7 After Landing -42
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines

Up and Close Dandy
Up and Close Dandy
j.214214S
GGXRD Slayer UpAndCloseDandy.png
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
100 Mid - - 8+3 Until Landing 20 After Landing
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Instant Kill

All Dead
in IK mode: 236236H
Damage Guard Cancel Roman Startup Active Recovery Frame Adv.
DESTROY All - - 9+9[5+5] 6 30 -19
  • [ ] Indicates during Hell Fire
  • List what the move is used for
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines


Strategy

General Tactics

Tips and Tricks

Combos


Guilty Gear Xrd -SIGN-e
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesTension/Burst GaugeMisc