EXVSFB/Sinanju: Difference between revisions

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| Standard BR with average reload speed, but ammo is a little sparse.  
| Standard BR with average reload speed, but ammo is a little sparse.  
Has numerous cancel routes.  
Has numerous cancel routes.  
Continues to reload during HMH at same speed.
Continues to reload during HMM at same speed.
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| [AB] Sub
| [AB] Sub
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| 3.0
| 3.0
| Slow and easy to cut, but high Down value.
| Slow and easy to cut, but high Down value.
Can be used as a set-up for more safely changing to HMH.
Can be used as a set-up for more safely changing to HMM.
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Revision as of 13:30, 23 April 2014

Sinanju

Pilot: Full Frontal

Cost: 2500

Durability: 620

MA Mode: No

Equip Change: Yes (High Mobility Mode <--> Heavy Weapons Mode)

Dustloop Thread: Sinanju General Discussion

JP Wiki: Sinanju (Tactics) (Heavy Weapons Mode) (High Mobility Mode)

Sinanju HWM Moveset

Ranged Name Ammo Damage Reload/Charge Down Value Notes
[A] Main Beam Rifle 6 75 1 ammo/3 sec 2.0 Standard BR with average reload speed, but ammo is a little sparse.

Has numerous cancel routes. Continues to reload during HMM at same speed.

[AB] Sub Rocket Bazooka 5 107 (5AB)

91 (4/6AB)

5 sec/5 ammo 2.0+0.5 5AB straight-forward shot that travels a little slower than 4/6AB but is stronger.

Canceling with [a] will cancel into 4/6AB action, firing 3 total shots.

4/6AB Barrel roll in the input direction while firing.

[AC] Angelo's Geara Zulu Assist 1 110 5s 3.0 Fast reload time compared to other assists, easy to use, and can Amekyan from.
[BC] Mode Change - - - - Change to High Mobility Mode. Quick change and can be canceled into.

Consumes a small amount of boost though.

Melee

(Input)

Name Damage Down Value Notes
5bbb Beam Saber 164 3.2 Second does a small launch, third hit knock-away
5bb-8b → Shield+Bazooka Combo ??? 4.6 Animation time is a slightly long and bazooka stand-still is easy to cut.
8b Saber Uppercut → Mowdown 147 Up to 3.0 Move is made up of three stages: 1-3hits, 4th hit, 5-9hits. Launch → knock-away
6bb Side Slash → Spinning Slash 132 2.8 Good priority but develops somewhat slowly
6b-8b Side Slash → Stab ??? 2.8
2b Shield Uppercut 77 1.8 Startup is somewhat slow
BDb Stab → Debris Slam 135 3.0 Slow and easy to cut, but high Down value.

Can be used as a set-up for more safely changing to HMM.

Burst Super Damage Notes
Beam Rifle Spinning Shot 171(A)/154(B) Cuts guidance initially. Same motion as 4/6AB but spins more times. Can control direction of spin with control stick.

Because of length of time, it can be rather easily interrupted, even with the varying motion.