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*Very weak without her Persona.<br/> | *Very weak without her Persona.<br/> | ||
*Asterius can be easily broken due to his size, requires constant management.<br/> | *Asterius can be easily broken due to his size, requires constant management.<br/> | ||
*Low health.</br> | |||
*High skill ceiling.<br/> | *High skill ceiling.<br/> | ||
<br/> | <br/> |
Revision as of 21:13, 29 September 2014
Introduction
P-1 Climax Nickname: "Raging Bull of Destruction!"
Persona: Asterius
Arcana: The Wheel of Fortune
Backstory:
- Placeholder
Overview
Health: 8000
Persona Cards: 5
Play-style: Momentum Rushdown/Puppeteer
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Dash
Pros/Strengths:
- Scary mix-ups, cross-ups and tandem attacks with her Persona.
- Persona attacks have huge damage and range.
- Threatening Awakening Super (Titanomachia).
Cons/Weaknesses:
- Very weak without her Persona.
- Asterius can be easily broken due to his size, requires constant management.
- Low health.
- High skill ceiling.
External References:
- Japanese Name: Placeholder
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Shadow Labrys Full Frame Data
Normal Attacks
5A |
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5B |
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2A |
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2B |
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j.A |
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j.B |
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j.2B and j.BB |
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Guard Cancel Attack |
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All Out Attack A+B |
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Sweep 2A+B |
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Persona Attacks
At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.
Knuckle Train 5C |
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Cliff of Creta 5D/2D |
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Terra's Eruption 8C |
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Hammer Uppercut 2C |
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Throws
Ground Throw C+D |
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Air Throw j.C+D |
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Furious Action
5th Gen Axe Slash B+D |
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Skill Attacks
Guillotine Axe 214A/B |
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Chain Knuckle 236 A/B |
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Guillotine Aerial j.214 A/B |
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Buffalo Hammer 214C/D |
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Flame of Hades 236C/D |
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Massive Slaughter [4]6C/D |
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Public Execution [2]8C/D |
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SP Skill Attacks
Challenge Authority 236236C/D (air OK) |
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Awakened SP Skill Attacks
Brutal Impact 214214A/B |
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Titanomachia 214214C/D |
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Instant Kill
Labyrinthos Gate 222A+B |
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Strategy
General Tactics
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
Tips and Tricks
Combos
Combo Notation Guide: |
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Midscreen
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Point 2
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner
Corner Only
- Aigis[★]
- Akihiko Sanada[★]
- Chie Satonaka[★]
- Elizabeth[★]
- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- SHO Minazuki[★]
- Sho MINAZUKI[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
Click [★] for character's full frame data