P4AU/Shadow Labrys: Difference between revisions

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*Very weak without her Persona.<br/>
*Very weak without her Persona.<br/>
*Asterius can be easily broken due to his size, requires constant management.<br/>
*Asterius can be easily broken due to his size, requires constant management.<br/>
*Low health.</br>
*High skill ceiling.<br/>
*High skill ceiling.<br/>
<br/>
<br/>

Revision as of 21:13, 29 September 2014

Shadow Labrys

Introduction

P-1 Climax Nickname: "Raging Bull of Destruction!"
Persona: Asterius
Arcana: The Wheel of Fortune
Backstory:

  • Placeholder


Overview

Health: 8000
Persona Cards: 5
Play-style: Momentum Rushdown/Puppeteer
Air Movement Options: 1 Double Jump/Air Dash
Run-Type: Dash

Pros/Strengths:

  • Scary mix-ups, cross-ups and tandem attacks with her Persona.
  • Persona attacks have huge damage and range.
  • Threatening Awakening Super (Titanomachia).


Cons/Weaknesses:

  • Very weak without her Persona.
  • Asterius can be easily broken due to his size, requires constant management.
  • Low health.
  • High skill ceiling.


External References:


Move List

See also: Shadow Labrys Full Frame Data

Normal Attacks

5A
P4Arena ShLabrys 5A.png
P4Arena ShLabrys 5AA.png
P4Arena ShLabrys 5AAA.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
5A 200 All 7 3 19 -9 Body
5AA 400 All 12 3 15 -3 Body
5AAA 800 All 17 4 23 -8 Body
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  • List interesting properties in bullet points like invul, fatal

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5B
P4Arena ShLabrys 5B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
700 All 13 2 21 -8 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2A
P4Arena ShLabrys 2A.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
160 L 7 2 14 -3 Foot
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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2B
P4Arena ShLabrys 2B.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
800 AUB 20 4 25 -12 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.A
P4Arena ShLabrys jA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
200 H 9 4 12 -1 Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.B
P4Arena ShLabrys jB.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
600 H 15 4 14 -1 Head
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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j.2B and j.BB
P4Arena ShLabrys jBB.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
j.2B 800 H 13 4 25 - Head
j.BB 760 All 13 6 22 - Body
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  • List interesting properties in bullet points like invul, fatal

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Guard Cancel Attack
P4Arena ShLabrys 5AAA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
000 All 18 4 24 -24 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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All Out Attack
A+B
P4Arena ShLabrys AOA.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
300 H 27 3 31 -17 Body
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  • List interesting properties in bullet points like invul, fatal

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Sweep
2A+B
P4Arena ShLabrys Sweep.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1000 L 15 3 20 -6 Foot
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  • List interesting properties in bullet points like invul, fatal

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Persona Attacks

At all times, Asterius has autoguard against moves with 400 or less base damage. If Shadow Labrys blocks, Asterius will stop doing any moves it's doing, except 8C (while underground only), SB skills, and Titanomachia.

Knuckle Train Persona Required
5C
P4Arena ShLabrys 5C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
1600 [1800/2000] All 65 [45] 6 158 total duration 13 hitstop + 28 blockstun Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Cliff of Creta Persona Required
5D/2D
P4Arena ShLabrys 5D.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
- - - - - - -

Asterius guards itself. Since he's always on-screen, this helps avoiding constant Persona Breaks. There is no difference between 5D and 2D, it blocks both highs and lows just fine.

Terra's Eruption Persona Required
8C
P4Arena ShLabrys 2C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
500, 275x4 All 42 36 150 total duration - Projectile
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  • List interesting properties in bullet points like invul, fatal

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Hammer Uppercut Persona Required
2C
P4Arena ShLabrys 8C.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
2000 All 112 [67] 8 182 total duration 13 hitstop + 28 blockstun Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Throws

Ground Throw
C+D
P4Arena ShLabrys GroundThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 760 Grab 5 3 25 - Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Air Throw
j.C+D
P4Arena ShLabrys AirThrow.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
0, 1500 Grab 5 3 19 - Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Furious Action

5th Gen Axe Slash
B+D
P4Arena ShLabrys BD.png
Damage Guard Startup Active Recovery Frame Adv. Attribute
900 H/L/A 15 4 42 -24 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Skill Attacks

Guillotine Axe
214A/B
P4Arena ShLabrys GuillotineAxe.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 1200 H 23 12 20 -7 Body, Head
B 1800 H 30 12 20 0 Body
SB 1600 H 23 12 20 0 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Chain Knuckle
236 A/B
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 500 All 18 8 36 [25~32] -7~-14 Chest
B 500 All 22 13 41 [25~37] -7~-19 Chest
SB 500 All 22 8 38 [22~34] -4~-16 Chest
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Guillotine Aerial
j.214 A/B
P4Arena ShLabrys GuillotineAerial.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 400, 200, 600 (400, 800) All, H, All 12 2 (4) until landing, 6 45 -18[-11] Head*2, Projectile
B 600, 300, 600 [600, 800] All, H, All 17 3 (6) until landing, 6 40 -13[-6] Body*2, Projectile
SB 500, 250, 1000 [500, 1000] All, H, All 15 2 (4) until landing, 6 35 -1 Body*2, Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Buffalo Hammer Persona Required
214C/D
P4Arena ShLabrys BuffaloHammer.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 2000 All 82 [66] 6 166f total duration (may be reduced by ~12f) - Body
D 2400 All 94 6 183f total duration - Body
SB 1200, 600 All 62 6 (21) 6 - - Body
Earthquake 300 L +1 1 - - Projectile
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  • List interesting properties in bullet points like invul, fatal

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Flame of Hades Persona Required
236C/D
P4Arena ShLabrys FlameOfHades.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 200, 100xn, 1000 All 77 15,(11), 30 - - Projectile
D 200, 100xn, 1000 All 95 [54] 30(11)26 - - Projectile
SB 200, 100xn, 1000 All 101 30(11)26 224f total duration - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Massive Slaughter Persona Required
[4]6C/D
P4Arena ShLabrys MassiveSlaughter.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0, 800, 400x4 Grab 63 8 - - Grab
D 0, 800, 400×4 Grab 81 8 - - Grab
SB 0, 800, 400×4 Grab 35 8 - - Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Public Execution Persona Required
[2]8C/D
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 0, 1200, 600 [0, 1200, 1500] Grab 63 [39] 6 - - Grab
D 0, 1200, 600x2 Grab 83 8 - - Grab
SB 0, 1200, 600x3 Grab 51 7 - - Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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SP Skill Attacks

Challenge Authority Persona Required
236236C/D (air OK)
P4Arena ShLabrys ChallengeAuthority.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
C 2400 All 4+14 6 121 (or until landing) -25 Body
D 2600 All 4+29 6 115 (or 133 + until landing for air) -4 Body
SB 3000 All 4+14 6 115 (or 133 + until landing for air) -4 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Awakened SP Skill Attacks

Brutal Impact
214214A/B
P4Arena Labrys BrutalImpact.png
The startup is slow and fully invincible
P4Arena Labrys BrutalImpact2.png
Unlike Labrys' Brutal Impact, this is blockable.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
A 3000 All 25+5 6 62 -49 Body
B 4500 All 127+5 (minimum) 6 88 -75 Body
SB 6000 All 157+29 (minimum) 6 88 -75 Body
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Titanomachia Persona Required
214214C/D
P4Arena ShLabrys Titanomachia.png
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Summon - - 4+? - 27 total (air version: 18f landing recovery) - -
End 3400 All Flash+19 2 - - Projectile
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Instant Kill

Labyrinthos Gate Persona Required
222A+B
P4Arena ShLabrys LabyrinthosGate.png
P4Arena ShLabrys LabyrinthosGate2.png
I got you.
Version Damage Guard Startup Active Recovery Frame Adv. Attribute
Activation -- - - - 19f total - -
Throw
222AB
K.O. - 37 2 29 - Grab
  • List what the move is used for
  • List interesting properties in bullet points like invul, fatal

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Strategy

General Tactics

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.


Tips and Tricks

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move =' Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

Corner Only